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Screenmonkey2099's page

Pathfinder Society Member. 18 posts. No reviews. 1 list. 1 wishlist.

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I just gave each PC in my game one of the (or something very similar too bonus wise, maybe just a different description) campaign traits as a bonus. They still got to pick actual traits from the APG.


Man I feel almost heartless doing a 6 PC 15 pt buy for Carrion Crown... heh.


Just get rid of the physical weapons and have the claws do the same damage as if they were wielding them?

Remember rule #1, there are no rules.


It is going to be perfect, I actually have a PC that is buying into the idea. They do not know the details, just worked with them and filled them in about their crazy grandfather... he is completely hooked into the character concept, and I can't wait to get to WotW to drop that Sanity bomb on him!


UC states that a firearm is like a X-bow and able to be used while Prone, but the other types of ranged weapons can't be used that way.

Also, rogues can take Stand Up as an ability, to make it a free action. Everyone else is getting hit!


I may errata that the feat only works on people who have an intelligence or wisdom of less than 10....

Low int = stupid, might fall for it.
Low wis = no common sense, might fall for it.

Or just give the opponent a Save or a Sense Motive check.

easiest thing, just ban the feat from the game. If your PCs complain, have the party wizard get his butt kicked due to the feat in the first few levels by a fighter, and see if they then agree to get rid of it. What is good for the goose is good for the gander.


A gun would fall under a ranged attack, which actually get bonuses when you are prone I believe. However, if you are in someones threatened area, you provoke from firing a ranged weapon.


blackbloodtroll wrote:
It has been errata'd. See previous post.

The DC is still ridiculous, even with the errata. Anything this feat should do, like provoke a slap or something to that effect, should be and can be done with RP. This is unnecessary and it adds an abusive mechanic.


MJinthePitt wrote:

I've been trying to find an answer to this online and I've heard conflicting things from different players/podcasts.

Can a spellcaster take a 5-foot step and cast a spell without needing to make a concentration check or causing an attack of opportunity?

Yes. If the 5 foot step takes them out of the threatened area they do not need any check.


A ranger in my game acquired a +2 composite Flaming Bow and he destroyed things with it... until he hit the Frost Giant for 96 points of damage in a round and said giant promptly charged him and sundered it into oblivion before he could get off a volley like that again...

Rangers are amazingly powerful as they level, but have a backup weapon, because if something strong survives your volley, they will have nothing else to do but try to negate your attacks somehow.

I also (as a GM) hate the feat that allows shots while in melee to not provoke attacks of opportunity, and will probably outlaw it in the next campaign.


Keep em coming!


I do not have that AP and did not know about his early demise... so I will probably just not take that event into consideration! I like the idea of having "Crazy grandpappy Manus" being paranoid about the corruption that had seeped into his family and his creepy research and theories and stories as the children grew up.

I suppose you could still have that link, just have the PC's actual father be similar and maybe delved into the research on his own because he had questions about his father (manus) and learned some of the truth... or maybe he started having the dreams of the old ones and went a bit crazy. So many options!!!

I will have to pick up Mother of Flies to see what exactly happened to Manus...and I can flesh that out from there.


I am prepping to run Carrion Crown and after reading Wake of the Watcher, I was considering trying to get one of my PCs to (unknowingly) be the grandchild of Manus Undiomede.

The PC would recall his grandfather Manus (not using the Undiomede last name) telling crazy stories of old cults and ancients as he grew older and more senile, and would remember him being overly protective of everyone, but especially the girls of the family. He would have had a strange fascination with dream interpretation and warding rituals as well. All of this would give the PC a +2 bonus on checks related to the old gods and the old cults.

I would also rule a Sanity check would be needed by the PC when they find the portraits, and they see that the PC looks identical to the men in the paintings, then of course sees the painting labeled Manus Undiomede.

I have also toyed with (if we have any changling pc's) perhaps making them a child of Oothi... but have to flesh that out more.

I think it will be fun to have the PC tied in this way, but really have nothing come of the background for the first few adventures, to where they will probably not really think about it until boom!!!! it hits.

Any tips or suggestions to bring this along more? I would appreciate any advice or suggestions.

I am also trying to think of ways to maybe have the Sanity mechanic in the earlier adventures to some extent... but I do not know if they are horrifying enough (though the skin-changer could be pretty bad).


It is not very paladin like to call opponents names and to try to insult foes... In fact, I would say it is downright dishonorable.

Hold him to the standards of the class. Work up a code of honor for the paladin and make him hold to it.... or risk his paladin-hood.

Otherwise he is just a warrior with neat powers.


Brodiggan Gale wrote:
Karui Kage wrote:

The first is not really supporting evidence. Improved Natural Attack works much like Weapon Focus in that it improves every natural weapon of that type. Similarly, Weapon Focus (Longsword) improves the attack roll of every longsword that character will ever wield.

As for the second...where is that from? The 3.5 Monster Manual? If so, one, that's 3.5. Two, see a few of these other entries:

Rakshasa Natural Weapons: Bite (1d6) and 2 claws (1d4).
Lizardfolk Natural Weapons: 2 claws (1d4) and bite (1d4).
Troglodyte Natural Weapons: 2 claws (1d4) and bite (1d4).

Fair enough. Back to the status quo of ambiguity then. I swear this was spelled out explicitly somewhere, but I'll be damned if I can find it now.

I resurrect this from the dead!!!

I have a player that wants to have Greater Magic Fang, Permanency, cast on his 10th level monk (making a new character after losing his rogue recently). I think that he should have to have it cast twice, on each fist, but he thinks that one casting covers all of his body.

I am at a loss for what to allow or do... Side bit: a +3 weapon costs 18,000 gp, while a permanent greater magic fang at +3 costs around 9000 gp. This seems ridiculously unfair to other players. Also, when you combine it with an Amulet of Mighty Fists (only giving weapon enhancements, not actual +'s to hit or damage) this gets quite crazy fast.

I really wish this issue were clarified by a dev.


Cainus wrote:
Greg Wasson wrote:

I would love that as well if possible, My group is about 2-3weeks from starting the last module.

Just click my name for my Email.

Thanks

Greg

Do you need a conversion for Sins? Because I did one of those as well.

I would love copies of all that you have done for anything after Hook Mountain Massacre for the RotR campaign...

rbarnes9 @ gmail.com


Professor wrote:
Thank you very much all of you for your imput. I'm glad I asked as I would have gone with moderate. Looks like fast-track XP it is

good to know! I wasn't using fast. I tend to just estimate on the 3.5 AP's. I know when they should be X level kind of thing.


All I can say is... wow... I just read your first journal (well, first entire adventure) for Burnt Offerings, and that was amazing!

So many ideas forming from reading it, I can't wait to run it. I have to modify it for 5 players, and for the current Pathfinder system, but I think it should be great.

I only hope when I run it this coming weekend it goes half as well! Thank you very much for this, I look forward to reading more as my game moves forward.



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