Doesn't good characters suffer negative effects while in a desecrated area? Wouldn't part of the adventure if not all of it at this point be in a technical Desecrated area? Ok Desecrate helps Evil creatures, but add in circle of protection from good, a few targeted dispel good effects, and a few unholy blights, all in an obvious Unhallowed area, that should off set quite a few bonus effects
Cross-blooded Draconic and Elemental has some good options as well, for a more utility cross-blooded mix, Sylvan and Arcane makes an interesting mix, get a familiar and an animal companion, but as a single line, really need to look at what spell mix you want and what theme fits the best, Red or Gold Dragon blood line for fire, Arcane if you want a familiar or bonded weapon, Abyssal or Infernal would fit a Tiefling, Celestial for an Aasamir. If your running with Rangers/Druids, Fey or Sylvan(mutated fey) might be a good theme fit for an elf or gnome.
Modules that start at level 3 and end at level 5 and aren't part of a larger adventure set (3.X / TPP included)?
The original Dragonlance campaign modules should work converted over from 1st/2nd edition, save for draconians, it would be a mostly straight conversion Pathfinder, though there may have been a 3rd ed conversion. Starting range for that series was lvl 3-5 iirc, party of 4 to 6 could do DL 1-3 easy enough, starting out at lvl 3 and ending at lvl 5.
Me personally as a GM, having my players(four plus out of eight) want most of my rolls visible on the "Boss" or "Weird" encounters, but don't seem to mind my behind the screen rolls when it's common mob encounters they expect to take out like the trash.
Just suggesting that it's not always heavy handedness if the players, through their actions, have backed a GM into a corner.
At this time, not enough information to support a conclusion either way though.
Really a good gm will move away from the dice when needed. I don't think there is any rule about detect magic blinding the person. Also "renouncing" will not effect your alignment. Sorry but I think the GM is playing everything loose except keeping your character around
Some times you'll get players that want to see most of the GM rolls rather than just hear them behind the screen, in those cases it's hard to fudge rolls in the parties favor, just guessing this may be a similar case. Still it's an interesting case, and from the sounds of it, it may have been the party that decided to venture there despite nudging against it and other DM warnings.
This caught me by surprise as well when the party druid summoned Positive Elementals to deal with an Anti-Paladin Death Knight, which turned an epic battle into an epic fizzle, it wasn't until the next day I found out they were 3rd party, I try to keep to books I own, but with everyone using smart-phones to look up stuff, game would crash to an end if I questioned every thing my players, Eight of them at the time, were doing in the fight.
So What Elementals can a Druid summon? Does a DM have to set limitation before a campaign begin? That is a lot of material to cover...
have the assassins hire on as ship's crew, make sure all the auxiliary boats are unusable/will sink on use, poison the ships stores, if they survive poisoning, set the boat on fire, break the rigging, and otherwise make sure the assassins delay the PC's attempts to escape the sinking ship, the "You may be stronger than us, but we're taking you with us to a watery grave! HA!"
It may be an intelligent but evil item that serves the Villain because they have the same goals or the Villain is actually under the items influence/control. The item in question may be the true Villain, a cursed intelligent item or enchanted to Magic Jar the spirit of a powerful Villain back into it's self when the host dies, waiting for it's next victim/host. PC's may decide not to use it if it detects as Evil, but if they are reckless and decide to use it regardless, it may slowly attempt to take over the possessor and turn them on the rest of the party. Just a note, Even Useable by Evil might not be enough with enough Use Magical Device skill available.
I'm looking at a likely party wipe, the mistress of thorns was generous to let them retreat, but now they are considering just skipping lvl 9 and hopping to lvl 10, current party consists of a human investigator that took Azlanti for a language at lvl 1, a half-elven Hunter with bear companion, a half orc brawler, a human arcanist, and a human cleric(2nd character, their war priest died in a bad encounter on lvl 7), party is around lvl 7 due to 5th party member...
Feat: Spell Mastery is one exception, and a feat that may be taken multiple times.
if the cone effect is on a hex map, hmmm... [n x (n + 1)]/2, so 50ft is 10 hex, that would roughly be 55 targets assuming 1 per hex?
Druid should work as a new class, there is a feat that allows casting in a beast form, though I can't recall name at the moment.
Plain and Simple, if there is a Lawful Ward vs Chaos any where in town, He Can Not Summon. Period. No Summoning Chaos with a block radius of a Church of Asmodeous, or any warded government establishment. The Rule of Law in Cheliax is The Rule of Law. A Hell Knight on patrol may take note and start an investigation, with help, they are not stupid after all. It's not railroading if the player intends to be a visible disturbance, they should expect a harsh response. Cheliax didn't become the power it is pulling punches.
If you can grapple and pin them, Form-Fixing Gauntlets can do the trick.
I do like the effect and use of those Gauntlets, unfortunately when I gave them as part of several awards to my party, they were more interested in a weapon to beat down a shape shifter than controlling one...
That is one of the most sadistic idea's I've seen in some time and I'm tempted to steal it!
Black Dougal wrote:
Loved Wizards and Warriors, there was also Covington Cross, which sadly, never saw the last episodes aired in the states...It's Your Move! Yes! "The Dregs of Humanity!" Remembered!
And I remember Sheriff Lobo, was a semi-villain on BJ and the Bear, but as a spin off, we got to see him as a hero instead.
Heather 540 wrote:
Reboot Reboot! Seriously, there's a cartoon called Reboot.
By Main Frame Entertainment IIRC, same company that did Transformers: Beast Wars.
There was that attempt to reboot "Lost in Space" last 90's that didn't go anywhere. There was talk of a "Space 1999" continuation, 2099 I think, but never saw much more on it. Knight Rider retries came and went, Viper was similar but good, Time Trax seemed unfinished, Invisible Man left off for a possible additional season that never happened.
Cliff Hangers was a good series that ran 3-4 short episodes of different series, Kolchak the Night Stalker was better than the reboot it got last decade.
Sadly, a lot of great classics I just can't see reboots of simple because of settings that don't exist any more.
I've had goblins get back to back crits and wipe out half a party in what was supposed to be an into to the adventure...