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Dalviss Crenn

Scott Young's page

Goblin Squad Member. Pathfinder Adventure Path, Companion, PFS RPG Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 58 posts (5,593 including aliases). 57 reviews. 1 list. 1 wishlist. 17 Pathfinder Society characters. 19 aliases.



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*****

This is for the old-timers out there...

Does anyone recall when it became no longer legal to replay a scenario for credit, as long as it was with a PC of a different faction? Was it at the end of Season 2?

Auditing a PC for Seeker-level play, and I have a couple of GM credits from the same scenario on two different PCs. Reporting system shows them both as legal, without a "PC has already run this session..." flag, but I want to make sure all is correct.


Discussion thread.

*****

11 people marked this as FAQ candidate.

We're running 8-10 tables of the season 7 specials on Friday as the kick-off of our Convocation three-day event. (Many of you could make it to Winnipeg, Canada, if you left now... still a few spaces left... we also have the Season 8 multi-table interactive on Saturday...;)

I've re-read the Guide 8 text several times, and it is completely clear to me that the entire section on pages 6-7 applies to the level 1/4/7 pre-gens, and doesn't consider the scenario-specific pregens at other levels. You can't follow those rules unless you first "Choose one of the pregenerated characters available in Community Use Package: Pathfinder Society Pregenerated Characters", and the rules for resolving death don't work unless the pregen is at level 1, 4, or 7. (For Serpent's Ire, most pregens are level 8, one is lower level, and one has no character levels at all.)

I suggest that, until new rules come out governing the pregen credit rules for Exclusive scenarios, that we default to the rules from the previous season's guide. This is the only thing that I can see which allows for consistent application of rules until this gap is dealt with, because it specifically addresses all pre-gens of all levels:

PFS Roleplaying Guild Guide Version 7 wrote:
If you play a non-1st-level pregenerated character, you choose one of your characters to assign the chronicle to at the end of adventure, and then apply the credit to your character as soon as she reaches the level of the pregenerated character played. You may not assign a Chronicle sheet earned with a pregenerated character to a character that was already at the level of the pregenerated character or higher.

(Yes, I realize it violates the likely intent of the new pregen rules, but until those rules are clarified, they don't work for Exclusives.)

Does this sound like a reasonably-defensible position? I really don't want the spectre of a possible rebuild in several months looming over these games.

*****

4 people marked this as FAQ candidate.
Guide 8 wrote:
Players are permitted to spend character gold to help a party member purchase spellcasting services such as raise dead or remove disease. This includes pooling money to buy breath of life or raise dead scrolls or potions for use in the game.

First, I think that the list of consumables you can pool money for is exhaustive, since it doesn't use "such as..." language?

Second, I'm guessing this means they can be purchased in advance, on spec of them being needed... What happens to these items if they are not used? Who owns them? The only solution that comes to mind is that they get sold back at half price and the money split between those who contributed (pro-rated based on how much they contributed).

*****

Prepping this now - it's great to head back to this location, and I'm really looking forward to the flavor of this one.

Wondering a few minor things (listed in order I came across them, not in order of importance):

On the map of Azlant Ridge, what are the height differences on the excavated areas?

On the Hill Country flip mat, what is the implied height differences for the cliffs along the path?

On the map of Starwatcher Tor, at area C5, where exactly is the crack into area C12? There are some crack-like features on the map, but they don't really align with the location.

On the Chronicle (which is awesome!), with the unique item, there are a number of check boxes. Is there an implicit order to the listing, as in you must check them off in order? I don't think so, as some of them list specific prerequisites, but I just want to confirm that someone could (for example) complete and check off box #2 or 3 without first completing box #1.

Really looking forward to this one!


Recruitment here


A Pathfinder Society Scenario designed for levels 1–11.

At long last, the Pathfinder Society has reassembled the Numerian device known as the Sky Key. Initial tests suggest it is capable of projecting a location’s past into the present, allowing Society agents to peruse books from destroyed libraries and speak with echoes of long-dead heroes. Now that it has perfected the Sky Key’s controls, the Pathfinder Society is prepared to extract a slice of Absalom’s history and bring it into the present; however, there’s no telling what might be waiting inside—or who in the present might wish to wield the same power.

Written by Crystal Frasier.


For discussion!


As you walk through the cavernous halls of the Grand Lodge, dozens of Pathfinders around you are abuzz with excitement. The Master of Swords, Marcos Farabellus himself, is making an announcement of major import to the Society this morning, and you have been invited to attend in person.o

You make your way into the hall and find a seat along with hundreds of others. Marcos sits on the stage near the podium, chatting with a tall, heavy-set woman with a stern face. Her lacquered black breastplate and red cloak mark her as Chelaxian, and the buzz around you indicates that she is the new representative from that country to the Pathfinder Society, replacing Zarta Dralnenn who you see witting in the crowd with a scowl on her face.

You are all sitting next to each other, so please introduce yourselves in character while I set the rest of the game up. We will begin as soon as everyone checks in.


You are stationed at the Grand Lodge in Absalom, awaiting assignment. After several days, you finally receive a summons to join Venture-Captain Drandle Dreng in his office. Arriving at the appointed hour of the afternoon, you are surprised to find instead a halfling in dark robes waiting for you in the outer foyer.

"Hello, my name is Drel," he drawls in a thick Nidalese accent, stretching his name into three full syllables. "Venture-Captain Dreng was called away, and ask me to meet you. We will wait for all to arrive."

Go ahead and describe your character's appearance and do any introductions you would like.


Please post using the alias of the PC you're playing, so I can check things out. We'll start in a couple of days.


OK, I had to create a new campaign thread because the old one wasn't updating in the Gameplay section... weird.

So, here you go!


As you walk through the cavernous halls of the Grand Lodge, dozens of Pathfinders around you are abuzz with excitement. The Master of Swords, Marcus Farabellus himself, is making an announcement of major import to the Society this morning, and you have been invited to attend in person.

Making your way towards the main hall, you wonder why you have been selected for something that sounds so important. The Pathfinder Society has been dedicated to the exploration of Golarion for over four hundred years, and you have but recently completed your training and been allowed to join their ranks. Some of you journeyed to Absalom, the City at the Center of the World, and studied for several years to reach this point; others proved themselves worthy explorers and were recruited or granted a field commission. It is always a mystery why agents are chosen for different missions, and this one is no different.

You make your way into the hall and find a seat along with hundreds of others. Marcus sits on the stage near the podium, chatting with a tall, heavy-set woman with a stern face. Her lacquered black breastplate and red cloak mark her as Chelaxian, and the buzz around you indicates that she is the new representative from that country to the Pathfinder Society.

You are all sitting next to each other, so please introduce yourselves in character while I set the rest of the game up. We will begin as soon as everyone checks in.


Recruiting a team of Pathfinders for this scenario. Regular campaign (not Core), level 1. Apply here with the character you wish to play.

This is a roleplay-heavy scenario, and I am a roleplay-heavy GM.

New to Play-by-post? Check out my profile for expectations and links for first-timers.

New to the Pathfinder Society Organzied Play campaign? Head on over to the Pathfinder Society page and click on "Join the Society and create your character now!".


Hi folks,

I need a couple more players for this high-subtier CORE game, starting asap. Current party is a level 5 and three level 3's. Apply here.

This is a roleplay-heavy scenario, and I am a roleplay-heavy GM.


This is the discussion thread for 7-14 Faithless and Forgotten Part 1: Let Bygones Be. Thanks for joining!

The following players are playing at this table:
Thordir (lvl 1)
Sab'Sera (lvl 2)
Jinsa (lvl 1)
Sassifrass (lvl 1)
Trishadow (lvl 1)
Z..D.. (lvl 1)

We have a few new folks, so please be respectful and let other people play their characters.

I have a few resources on my profile page outlining the way I run the game and providing some good resources. Please read them. :)

When you've got your alias updated, head over to the gameplay thread here and introduce yourself.


2 people marked this as a favorite.

Recruiting for a CORE group for PFS. Please reply with your CORE Pathfinder Society-legal character by Friday, May 27 and I will pick a group of six based on subtier, backstory and balance.

This is a roleplay-heavy scenario, and I am a roleplay-heavy GM.

Post expectations: daily, even when not in combat. If you'll be away, let me know in advance and we'll work out a Standard Operating Procedure I'll use to NPC your character. Players absent for five days without notice will be dropped and given Chronicle sheets up to the point they left the table.

*****

1 person marked this as a favorite.

Recruiting for a core game for this scenario. Respond with Pathfinder Society-legal PC by Friday, May 27 and I will pick a group of six based on subtier, backstory and balance.

This is a role-play heavy scenario, and I am a role-play heavy GM.

Post expectations: daily posts, even if we're not in combat. If you'll be away, let me know in advance and we'll work out Standard Operating Procedures I'll use to NPC your character until you're back. Players who don't post for five days without notice will be dropped and given Chronicles up to the point they left.

*****

2 people marked this as a favorite.

Congrats Marc Daoust! Finally got that 10th special - I think he must be up over 200 games GM'd by now. Thanks, all the new 5-stars, for making PFS awesome in your areas!


Hey folks, FYI, I seem to be having trouble with the PFS page auto-reloading several times until it times out... it loads the blog and images, but fails to load the forums and then gets to the "you have made too many requests" error page. Same issue on my home computer, tablet, and phone.

*****

2 people marked this as a favorite.

Thanks, John! Lots of happy folks from this.

(And Aethera has spaceships... just sayin'.)

*****

I *love* the idea of Pathfinder Academy! Sign me up to run some of this at PaizoCon!


Spell scribing rolls - 7-09 The Blakros Connection 28 Dec 2015 - GM39505. For Drel, 15998-3.

*****

Spurred on by this thread, I thought I'd share a few of the ideas I've seen used to help recruit and maintain a healthy GM population. As pointed out by Alexis in his thread, there is no PFS without a GM. However, for reasons I go into over there, I don't think in-game rewards are the way to address this problem for the long term.

So, please share your thoughts, best practices, and ideas for how we (as the PFS community at large) can encourage people to start GMing, and continue to improve as GMs.

*****


Gameplay thread for this game! Please use the following PbP etiquette:

* use third person description ("Aram does X" instead of "I do X")
* be descriptive and evocative in your actions, but either use ooc or spoiler text to describe mechanics if it isn't clear from your description what you're doing
* don't assume actions of other players; wait for them to post before you move on
* check posts once a day at least - in order to finish this game in time, we need to keep the momentum going
* read your backstory and play it up


Hi folks! Sorry for not having this up in advance, our flagship local con was last weekend and it's been madness.

So, we have 6 pre-gens you can choose from. Everyone will roll a d20 and choose in order, but ideally people will accommodate other players' desires as much as possible. I'll be posting them in the next 6 posts.

Once your pre-gen is assigned,. please make up a profile for it with the following info:

Race: "Human (Kellish) Inquisitor-9/ Fighter-1"
Class: "AC 27 (29 vs evil) t24 ff23 +5 vs AOs | HP 56/66 | F+11 R+11 W+9 | Perception +13 | Survival +6"

You can refer to any of my PCs for detail - Aram is a good example of the info to have.

I will be using this info throughout the game, so please keep it updated with any wounds, buffs, etc. that are in play.

If you haven't yet read Painlord's thread on PbP, now is a good time.


Hi folks,

Recruiting for the exclusive scenario where you get to play Aspis pre-gens! I will post a summary of the pregens soon, but sign up here if you're interested.

Note that this is a play-by-post game hosted here on the Paizo forums. Check out the PbP home for details.

Also note that this is a CORE game, which means the credit must be assigned to a Core Campaign character.


9 people marked this as a favorite.

Wow, what a great issue! Flipping through quickly to see my own (first ever) article, I had to stop half a dozen times to read the awesome stuff that caught me eye. I'm incredibly proud to have been able to contribute something amongst such illustrious colleagues.

(And my article got ART! SQUEE!)

Ahem. Yes. Well done, Wayfinder folks!


Wealday, 12 Desnus, 4715 A.R.

Last night's message was short and to the point. "Venture-Captain Valsin wishes to see you in his office, tomorrow at 8 bells." Arriving at the Grand Lodge, you make your way to the familiar waiting room which sits outside the Venture-Captain's office. Waiting with you are five other individuals, presumably Pathfinders, of varying description.

Go ahead and describe yourselves and handle introductions. Please include a description of what you look like that anyone would see.


Here are a few notes on how I run PbP games, and the expectations for everyone (including me). You can see more on my GM Lamplighter profile.

1. Posting frequency - post as often as needed, but once a day. If you don't respond to my post after 24 hours or so, I will NPC you so we can keep things moving. If you're going to be away, let me know and I can do this as well.

2. Combat - I will roll Perception, initiative, and Knowledge checks automatically. Once I post the initiative order and list the PCs who are "up" next, you can post your actions in any order. I will go through and resolve the actions in initiative order, so don't assume someone else's action has occurred just because they posted before you. If people don't post within a day when they're up, they'll go on delay until they do post.

3. Actions - when posting your actions, please include your movement plans - "2 squares W and 3 squares NW" or similar. I will move the icons in initiative order as well. I find this less confusing than having everyone move their own icons on the map - it's hard to tell what path PCs take that way.

4. Maps - I'm using Google Docs for maps. Make sure you can access Google Docs.

Here are some hints on PbP etiquette:
Doomed Hero's Guide to PbP
Painlord's Guide to PbP


Now recruiting! Submit your character here.

A Pathfinder Society Scenario designed for levels 1–5.

Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society’s attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site?

Content in “The Segang Expedition” also contributes directly to the ongoing storyline of the Sovereign Court faction.


Hi folks,

I'm just looking at my play record to see if I qualify for 5 stars. One of the requirements is having GM'd ten "special scenarios". This includes both the multi-table specials, and the 4/5-star GM Exclusives. The problem is, as each exclusive gets released as a general scenario, it is being reported under the general scenario code rather than the exclusive code, no matter when it was run. So, for example, I have two plays of 3-16 The Midnight Mauler, despite the fact that I ran them when they were the exclusive 2-EX. This is the case for all -EX scenarios.

For me, it may not matter since I have GM'd lots of the convention multi-table specials, but for other GMs this makes it hard to see if they qualify for their 5th star based on their play record. I realize there is likely a problem with tracking 2 versions of the scenario (with regard to player replay, etc), but it would be great if there was a way for the online reporting system to record how many specials have been GM'd.

Thanks!

*****

With the introduction of Thornkeep and the Emerald Spire, we have seen a series of scenarios which take one session to play, but which are worth the same credit as a full module or sanctioned AP requiring at least and likely three sessions. This creates the potential for GMs and players to "maximize efficiency" by only playing or running Thornkeep and Emerald Spire. As more Free RPG modules are released, this problem gets worse.

I propose that the XP and PP rewards of Thornkeep, Emerald Spire, and all Free RPG Day modules be reduced to 1XP, 2PP, and 1 GM star credit - in other words, the same as PFS scenarios. This is more in keeping with the actual time spent and experience gained by playing these scenarios, which with few exceptions occur within a single game session like PFS scenarios do.

Sanctioned modules and sanctioned APs would remain at 3XP, 4PP, and 2 GM star credits as they currently are.

I would suggest that this would not be retroactive, but confess I don't know all of the issues surrounding this as far as the reporting system goes.


It is mid-morning when the messenger approaches you. "Venture-Captain Dreng requests your presence - please convene in meeting room 12." Even those of you who are still Initiates undergoing final training have heard of Drandle Dreng before. Stories of his midnight summons, and the convoluted adventures which spring from them, have attained near-mythic status in the Society. The idea that he has summoned you to a meeting during regular working hours strikes you as... odd. Perhaps it is due to your junior status within the organization.

As you head through the gates of the Grand Lodge, you cannot help but be impressed by the Society's home base. The imposing tower of Skyreach dominates the view, its upper levels supposedly where the masked Decemvirate charts the organization's course. Training areas, classrooms, and residences dot the rest of the campus, but your eye is drawn towards a lush forest growing against the western wall. Within those centuries-old trees stands the Wall of Names - the place where fallen Pathfinders are memorialized. It is perhaps telling that the wall was built on such a scale, and even after four hundred years, there is still plenty of blank space on the wall for incautious Pathfinders.

Arriving at Skyreach, you are ushered in to a well-appointed meeting room to wait for the Venture-Captain.

Go ahead and post a description of your character, and feel free to introduce yourselves in-character.


Discussion thread - will get game play thread in a moment.


Recruiting now! Before you express interest, please consider the following:

* I am looking for people who can, and will, post at least once a day. People who routinely coast for days at a time and only check in for combat will be dropped from the game.

* this is a Core Campaign, Pathfinder Society (PFS) scenario. If you don't know what that means, you'll want to visit the Pathfinder Society page and look at the information there. "Core campaign" means that only rules from the Core Rulebook are allowed in character creation.

* For this game, I'm looking for players who make actual Pathfinder characters - characters who are ready, willing and able to fulfill the Society's mantra of "Explore, Report, Cooperate". I don't really want no-skill barbarians or "all I can do is watch my tiger play" characters. I love me a slug-fest as well, but I prefer those in-person and using different scenarios. This one is a roleplay-heavy scenario, and play-by-post really lets that come out.

In exchange for all this, I promise I will try and provide an awesome gaming experience for you.

If you're interested, please post with a full character sheet before Wednesday, March 11 at 11PM Central Time. I'll take the most interesting and cohesive six characters that we have at that point. (I hate "first to post gets in" games, because I never get in to those... hence the timed deadline.)

*****

3 people marked this as FAQ candidate. 10 people marked this as a favorite.

Given the unbalancing nature of combat-trained animals in PFS, be it resolved that no combat animals should be allowed in PFS unless they are class features. PFS should be about individual heroics, and the more animals at the table, the less each PC contributes to the group's success. This is especially true at low levels, when out-of-tier animals are available for very little money.

This would mean that animal companions, familiars, and bonded mounts are allowed, but no character could buy a combat animal other than a horse, riding dog, camel, (perhaps other typical mounts?)

*****

I am running several PbP games, and have discovered that I have a small number of players who are not actively participating in the games (and who haven't told me they'd be away/busy/unable to check in/whatever).

At first, my stance was to leave them wherever they were standing, and essentially treat them as if they were on delay until they checked back in, but this is unfair to the other players (especially when the non-participating player can bump the APL up and affect the difficulty). I could similarly NPC them, but I feel that shouldn't be the case for large portions of the game.

My "common sense" solution would be to not give gp/XP/PP credit for the encounters they were absent for, but that seems somewhat harsh. And, there are also players who are 'participating' by choosing to do nothing at all, sometimes not even entering the building with the rest of the party - what about them? Of course, sometimes there are in-game reasons for this (I'm looking at you, Mr. Paladin asked to break into a place illegally!), but I don't know how I can justify giving a character rewards when they aren't even in the building.

I have flagged the non-participation to the player in some cases, and not (yet) in others. I thought I should have a policy in place before I go much farther.

Precedent? Comment? Opinion?

*****

VERY cool stuff, John! Can't wait to see what the other factions have in store!


I have room for 1 more PC in this table. If interested, submit your 1st or 2nd level PFS-legal PC here. This is a RP-heavy, team-based scenario, so please don't submit a DPR monster or silent, loner-type who isn't a team player. (Those are fine choices, but not for this scenario and the existing group.)


It is mid-morning when the messenger approaches you. "Venture-Captain Dreng requests your presence - please convene in meeting room 12." Even those of you who are still Initiates undergoing final training have heard of Drandle Dreng before. Stories of his midnight summons, and the convoluted adventures which spring from them, have attained near-mythic status in the Society. The idea that he has summoned you to a meeting during regular working hours strikes you as... odd. Perhaps it is due to your junior status within the organization.

As you head through the gates of the Grand Lodge, you cannot help but be impressed by the Society's home base. The imposing tower of Skyreach dominates the view, its upper levels supposedly where the masked Decemvirate charts the organization's course. Training areas, classrooms, and residences dot the rest of the campus, but your eye is drawn towards a lush forest growing against the western wall. Within those centuries-old trees stands the Wall of Names - the place where fallen Pathfinders are memorialized. It is perhaps telling that the wall was built on such a scale, and even after four hundred years, there is still plenty of blank space on the wall for incautious Pathfinders.

Arriving at Skyreach, you are ushered in to a well-appointed meeting room to wait for the Venture-Captain. Around you are five other individuals of varying descriptions.

Go ahead and post a description of your character, and feel free to introduce yourselves in-character. We will start Monday morning.


Discussion thread for table 3.


Still room for 2 more PCs!


Discussion thread.


I have room for 1 more player in my second table of this game, starting ASAP. Post your PFS-legal 1st level PC here, with more than just stats but including some background. This is a roleplay-heavy, team scenario; please don't submit a silent loner-type or murderhobo sociopath. Preference given to a PC that fits the existing group and GM best.


Still room for 1 player!

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