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Sharing best practices for the other side of the screen...
As a player, I am impressed when a GM gives permission to roleplay. Many players will roleplay if the tone is set, or play "d20s and Simpsons quotes" if that's the direction things start. A GM who sets the tone and roleplays gives the players permission to do the same, and generally leads to a very immersive game.
I am also impressed when the GM has made maps, handouts, or terrain ahead of time. Even a simple map, pre-drawn so the lines are straight, makes a big impression compared to sketching it on a battlemap room-by-room. (Caveat: as long as the rest of the game is also good... I have been at (and perhaps run) tables with great terrain but where the GM has barely prepped the actual scenario!)
Finally: I am impressed when the GM is willing to be corrected on rules mistakes, and when they are willing to tell rules lawyers to sit down once they've heard the arguement and rejected it. It is a fine line between being open to examining a mistake, and letting an arguementative player try to get their way after you've alrady said no. I am always impressed when someone can draw that line in the right spot.
What can GMs do to impress you?