Scott Walsh's page

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I don't find it all that broken but make it simple. Just put a rule in that says only Gunslingers can use it. After all, I think when the designers thought it up they thought of it as a feat for gunslingers since it is in the book they introduced gunslingers.


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The descriptions are VERY clear, read them


I have always found when it comes to handing out treasure and how it is divided that the whole everyone just sells it when they get back to town and buys new stuff is ridiculous.

First off, I've never allowed Magic Shops of any kind, they tend to be a silly idea IMO. Too much work goes into making magic items to be a viable business for selling them.

What I will do is allow the PC's to pay wizards or clerics to enchant their gear.

I always hated the way the world wide official games handle magic items.

What we are doing in the Dragonlance game we are running right now is we sell Magic items to a Tower Wizard who buys them for 75% of their listed cost.


The descriptions of alignment are pretty clear, there is no lying needed, they give you pretty defined definitions on how those types of people should behave if they are that alignment.


Paul Watson wrote:

Scott,

These work instead of the +1 hp or +1 skillpoint you'd get for favoured class. So each level in your favoured class, you can either: gain a hit point, gain a skill point or gain part of these abilities.

So after 2 levels of paladin, to use you example, you could have 2 hp more, 2 skill point more, 1 hp and 1 skill point more, heal 1 extra point of damage with lay on hands or some other combination depending on what you choose.

Thanks Paul, that really helps


Fredrik wrote:
No, it's +1 for every two levels that you chose that particular favored class option.

Ok pardon me if I sound really stupid, but You only Get lay on hands once, so you cannot choose it again. So how does that work when you can only choose it once?

Edit... nevermind I saw Dennis Baker's answer.


WhipShire wrote:
HawaiianWarrior wrote:

Another issue: My character has a philosophical loathing of money and wealth and gold, so I forfeit my loot and have always done so. Thus, I made an arrangement with the DM to have my amulet and spear gradually increase in power on their own. At 6th level, my amulet of natural armor will increase to a +2, bringing my total to 19. And of course at 8th level I'll bring DEX to 18 for a total of 20 AC -- not that great for a front-liner!

Well it looks like you DM is working with you which is awesome! I suggest the 3.5 Feat from BOED Vow of Poverty "VOP" (not PF water down version).

You could add your own flavor to it (instead of VOP) call it a donation to the god of Nature or whatever you title you like to wrap around it.

This Feat does everything you need it to...

Character Level Benefits

1st AC bonus +4
2nd Bonus exalted feat
3rd AC bonus +5, endure elements
4th Exalted strike +1 (magic), bonus exalted feat
5th Sustenance
6th AC bonus +6, deflection +1, bonus exalted feat
7th Resistance +1, ability score enhancement +2
8th Natural armor +1, mind shielding, bonus exalted feat
9th AC bonus +7
10th Exalted strike +2 (good), damage reduction 5/magic, bonus exalted feat
11th Ability score enhancement +4/+2
12th AC bonus +8, deflection +2, greater sustenance, bonus exalted feat
13th Resistance +2, energy resistance 5
14th Exalted strike +3, freedom of movement, bonus exalted feat
15th AC bonus +9, ability score enhancement +6/+4/+2, damage reduction 5/evil
16th Natural armor +2, bonus exalted feat
17th Exalted strike +4, resistance +3, regeneration
18th AC bonus +10, deflection +3, true seeing, bonus exalted feat
19th Ability score enhancement +8/+6/+4/+2, damage reduction 10/evil
20th Exalted strike +5, energy resistance 15, bonus exalted feat

To lessen the power of the Feat you could removed the bonus feats or any other part that your DM thinks is too much but keep the armor bonuses and exhalted strike bonus can be added to any...

The Book of Exalted Deeds is a 3.0 book, not 3.5 and using Vow of Poverty in a game is broken as hell, do not use it.

If you want to increase your AC boost the hell out of your Dex every chance you can, get Bracers of Armour, as high as you can, a ring of protection as high as you can and an Amulet of Natural Armour as high as you can.

Fight with two weapons instead of one and take the Two Weapon Defense feats, My Elven Paladin I play has all of these and I wear ZERO armour because of my high dex and my AC is almost 35. Granted I am level 16 but at level 5 my AC was great from doing this.


Cheapy wrote:
Scott Walsh wrote:

Can someone please explain how the text should read when it says something akin to this:

Paladin: Add +1/2 hit points to the Paladin's lay on hands ability (whether using it to heal or harm)

That example comes from the Favoured Class Options in the Elven chapter. It is a common usage that is not explained anywhere for other class features and such.

Does it mean you add 1 for every 2 HP's you heal? So if you do a lay on hands for 30 points you would add another 15?

What about under Magus it says: The Magus gains 1/6 of a new magus arcana. How do you interpret that?

Yep, it's +1 per X levels, where X is the denominator.

They explain it under the Favored Class Options heading on page 9. It's the last paragraph before the RACIAL ARCHETYPES bit.

So for example then it is as I said, +1 for every 2 hps healed or damage dealt? Just want to be sure.


W. Kristoph Nolen wrote:

I love the book ... I knew I would.

But PURPLE DROW? Seriously?!!! WTF?!!

I mean, as a freelance artist, I know that sometimes an artist has to make choices in order to make highlights show up. But, in the past 10 years or so, this has become increasingly common to the point that they are actually painted in pruple. Not ebon with highlights, their actual skin tone is entirely purple.

And that has led to players assuming that is a correct skin tone, not just a artist's poor colour choices. Which has in turn - apparently - led publishers to actually writing in PURPLE as part of their physical description. I swear, if I ever see a player at a table with a PURPLE DROW, I will mock them relentlessly, all the while calling them n00bcakes.

If you didn't get a tone of silly-rant out of this, go back and try again. I wouldn't actually troll someone into oblivion for it, but, I would point it out to them.

Purple Drow are as silly as Black skinned Drow. Everyone knows true Drow are deep grey.


Can someone please explain how the text should read when it says something akin to this:

Paladin: Add +1/2 hit points to the Paladin's lay on hands ability (whether using it to heal or harm)

That example comes from the Favoured Class Options in the Elven chapter. It is a common usage that is not explained anywhere for other class features and such.

Does it mean you add 1 for every 2 HP's you heal? So if you do a lay on hands for 30 points you would add another 15?

What about under Magus it says: The Magus gains 1/6 of a new magus arcana. How do you interpret that?


I think the second Beastiary should have all the monsters from the Adventures that Pathfinder has shown so far. That would kick ass.