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Gold Dragon

Scott Mullock's page

Pathfinder Adventure Path, Companion, Tales, Battles Case Subscriber. Pathfinder Society Member. 10 posts. No reviews. 1 list. 1 wishlist. 2 Pathfinder Society characters.


1 to 50 of 123 << first < prev | 1 | 2 | 3 | next > last >>
Paizo Employee (Technical Director)

Erik: I need to clean my office. Does anybody know where I can get a flamethrower?

Paizo Employee (Technical Director)

Crystal: You should take it with the blood still on it and have it permanently encased in something.


Liz Courts:” HULK MAKE PEACE WITH INNER CHILD!!"

Liz Courts: "HULK EXPRESS TRUTH CONSTRUCTIVELY."

Liz Courts: "HULK ONLY INCREDIBLE AFTER HULK SMASH DESTRUCTIVE PATTERNS!!"

Liz Courts: "HULK SMILE!"

Cosmo: "HULK MAKE TIME FOR HULK!"

Cosmo: HULK CRY IT OUT!

CS Erik: HULK DO STRETCHES BEFORE EXERCISE!

Robot Chris: HULK DO YOGA EVERYDAY FOR HULK BALANCE

Sara Marie: IT NOT FAT IT HULK MUSCLE

Cosmo: HULK MAKING HULK BE OK WITH HULK!!!!

Robot Chris: HULK WATCH NOTEBOOK, DO NOT JUDGE

Blue Chris: HULK LOVE SELF BEFORE LOVING OTHERS

Cosmo: HULK WORK THROUGH PUNY BANNER'S ANGER ISSUES!!!!

Paizo Employee (Technical Director)

Jason: I'm scared. I'm getting under the table.

James Jacobs: Heh heh.

Jason: You put work under here!


gary: actually that space has already been assigned to: Tech Team Paintball Arena

cosmo: CS would >DESTROY< the tech dept in paintball.

gary: we're hiring Sawyer as a ringer. just FYI


cosmo: I was faster, but sara was more correct.

liz: that's about normal.


3 people marked this as FAQ candidate. 14 people marked this as a favorite.
Chris Mortika wrote:
Sean K. Reynolds wrote:

If I make you think about the rules and you develop a reasonable interpretation of how they work, you're a better GM and a better player, and don't need to rely on an "official" ruling from the staff.

[smaller]Let's look at it this way: From a game mechanics perspective, is there any difference between the following two abilities?
1) A class ability that gives you the ability to channel energy.
2) A revelation, feat, racial ability, magic item, spell, or other ability that gives you the ability to channel energy.

First, let me give a bit of background. Back when I was at Wizards, at the start of 3E I worked with Jonathan Tweet on a bunch of advice columns, including an article called "How to Design a Feat." One of the concepts we established was "things should be the same, or they should be different." (And by "different" I mean "very different" so you don't mix up the two.) That concept helps players remember different rules--if rule X is already in the game, and you're creating new rule Y that works a lot like X, you should either (1) make Y work EXACTLY like X, or make Y work differently than X. That way, players can remember that Y works like X, or not accidentally confuse how Y and X work. And if Y feels a lot like X, it's almost certainly supposed to work like X, and things that attach to X should be able to attach to Y.

For example, imagine an alternate universe where the PFRPG feat Improved Trip gave a +2 bonus on trip maneuvers, but Improved Sunder gave a +3 on sunder maneuvers, Improved Grapple gave a +4 on grapples, and Improved Disarm gave a +2, and only some of them said you didn't provoke an AOO for attempting the maneuver. That would be incredibly confusing and hard to remember--unless you were a total memory freak, every time you encountered one of those feats you'd have to look up the exact bonus it gave because the listed bonuses were all very similar, and you'd have to look up whether or not it provoked an AOO because there wasn't a clear pattern to which ones did or didn't. Instead, in this universe, all of those feats give a +2, they all let you do the maneuver without provoking an AOO, and all of them give you a +2 to your CMD when defending against that sort of maneuver. Not only does this mean the feats are balanced against each other, but they're consistent and therefore easy to remember. Likewise, all of the +2/+2 skill feats give you +2 to two skills, not +1 to one skill and +3 to another skill. Consistency in rules means you have to memorize fewer specifics and just remember things like "the core skill bonus feats give +2/+2" and "the improved maneuver feats are all +2 offense/+2 defense/no AOO." That helps you play the game and run the game.

So when the cleric class has a header section called "Class Features" and under that is an entry that says "Channel Energy," and the oracle class has a section called "Class Features" and under that is an entry that says "Channel: You can channel positive energy like a cleric," and the paladin class has a section called "Class Features" and under that is an entry that says "Channel Positive Energy (Su): ... she gains the supernatural ability to channel positive energy like a cleric," those all are intended to work the same way, even though they're not given identical names. For one, because the paladin and oracle "versions" of that ability tell you it works like the cleric "version" of the ability. For two, because having them all work the same way is simpler and easier to remember than each of them working a different way. Now, given, the oracle gets 1+Chamod per day instead of the cleric's 3+Chamod, and the paladin spends uses of lay on hands instead of a separate X/day allotment, but if you line up a good cleric 5, a life oracle 5, and a paladin 5, and tell each of them to channel a burst of positive energy, all three of them are healing 3d6 to living or dealing 3d6 to undead, DC 10 + 1/2 level + Chamod, 30 ft. radius, no AOO, and so on. Exactly the same. Because it's easier to remember that way. Because it makes the game easier to run that way.

And that means things like Improved Channel and Alignment Channel and Extra Channel should apply equally to the cleric, life oracle, and paladin (you'll note for Extra Channel the paladin ability's counting method of uses per day for the feat is slightly diff because the paladin ability is based on using lay on hands, but the net result is the paladin gets +2 uses of channel per day, just like the cleric and oracle). Because to do otherwise means we need different versions of these feats for oracles and paladins because under the strictest interpretation, neither of them has a class ability that's specifically and explicitly named "channel energy;" and three sets of redundant identical feats for clerics, oracles, and paladins is lame and a waste of space.

If it walks like a duck and quacks like a duck, it's probably a duck. If you line up Daffy Duck, Donald Duck, Duckman, and Howard the Duck, from a game standpoint it makes sense that a +1 duck-bane arrow is going to do +2d6 damage in addition to normal arrow damage if you shoot any of them, because they're all ducks. And if you shot that arrow at "Duckie" from Pretty in Pink, it wouldn't get any bonus damage, because he isn't a duck. And you should be able to see why those first four are ducks and the last one isn't.

And if for some reason two things that seem almost the same (like "channel energy" vs. "channel" vs. "channel positive energy") shouldn't act exactly the same, count on us to tell you how it is different. For example, take the necromancer "power over undead" ability; you can't heal or harm with it, but you can use Command Undead or Turn Undead with it (both of which are based on channeling), and can take feats that augment those two applications, but not feats that alter your purpose away from undead. So, necromancers get an ability that works just like channel energy, except (1) it always works like Command Undead or Turn Undead (i.e., no heal-harm aspect), and (2) can't ever be used on something other than undead. Does the necromancer have an ability called "channel energy"? No. Does it let you do stuff that clerics with Command Undead or Turn Undead can? Yes. In those cases, does it work exactly like channel energy modified by those feats? Yes. Does it make sense that the necromancer can use feats and abilities that rely on channel energy as long as the feat or ability augments their power over undead? Yes. So if there was a "Prerequisite: channel energy class feature" feat that increase the number of d6s you healed or harmed, would you let a necromancer take it? No, because their channel never heals or harms. If there was a "Prerequisite: channel energy class feature" feat that increased the number of HD of undead you could command or turn at one time, would you let a necromancer take it? Yeah, because that sounds exactly like something the necromancer should be able to do with his channeling ability, as it's something a Command Undead/Turn Undead cleric ought to be able to do it. What about a channel feat that changed the area from a sphere to a cone? Sure, because you could see a Command Undead/Turn Undead cleric taking that feat.

Sometimes rules aren't going to have the exact same name or wording.
* Part of that is because things are designed by different people and one prefers one wording to another.
* Part is because we don't want similar chunks of text near each other to be identical, because that's an awkward read and is boring.Note that the descriptions for flaming and frost aren't exactly identical, even though they work basically the same way. And would you really want the cleric class ability to be written as "channel energy (positive)" or "channel energy (negative)"? And the paladin ability as "channel energy (positive)"? And the necromancer ability "channel energy (positive, Turn Undead only)" or "channel energy (negative, Command Undead only)"? I mean, c'mon, try using that in a sentence. :/
* Part is because between book A and book B we've decided a better way to phrase a rule so it's clear to more people, so B's rule looks or is named just a little different than A's rule.
* Part is because English is a very flexible language, and whether you say "Sean kissed Jodi on their first date" or "Jodi was kissed by Sean on their first date," you should understand there was a kiss.
* Part of it is we have to wrap some text around a piece of art or make sure that a paragraph ends at the bottom of a page so a new header can start at the top, so we alter a word or two so the lines break differently. Not important words like "as a cleric of your level," but stuff that keeps the same intent. A paladin's ability could have been written as "Channel Energy: You channel energy as a cleric of your level. Paladins always channel positive energy, never negative energy, etc. etc." but it's cleaner to present it the way it is, rather than presenting negative channeling as a possible option for the paladin and then taking it away in the next sentence.
* And part of it is sometimes we make mistakes and don't write things as clearly as we should, or forget some obscure combination in this very complex game, or an author use a pre-errata wording of an ability when writing a new ability.

Could the game be more "perfect" by using exactly the same terminology? Yes, mostly. But I think holding that up as some kind of ideal is a pipe dream. Even programmers, who copy a subroutine from one part of a program to use as a model in a different part, still make changes sometimes, either because they better understand how the coding works since they wrote the original sub, or something unique is needed for that sub in the new location, or whatever.

But, as Monte says, "the DM is not a robot." Players aren't robots, either. And as James Wyatt says, "You can never write a rule that is so clear that *everyone* understands it." Skip Williams used to get Sage Advice questions like, "Do I have to take Power Attack before I take Cleave?" Obviously the answer is "yes"... but it wasn't obvious to that reader, for some reason. Now, that's a very simplistic example, and the "channel energy class feature" prereq is not a simplistic example, but I think you get the gist of it: sometimes you're going to have to make rulings based on how you think the rules fit together. Sometimes it's more obvious than others how those rules fit together, but if they seem to have the same root, it's better to assume they're supposed to work the same way than to doubt your own ability to realize the similarities between them.

If "channel energy" and "channel positive energy" and "channel" aren't all class features (even though they're all listed in the "Class Features" part of their respective class writeups, and even though the book never defines exactly what a "class feature" is, although each class's "Class Feature" entry does say "The following are class features of the [class]" or even "All of the following are class features of the [class]"), you'd have to wonder why the Core Rulebook didn't include paladin versions of Improved Channel and Turn Undead that have "channel positive energy" as a prerequisite. And you'd have to wonder why consecrate boosts cleric channel energy DCs but not paladin channel positive energy DCs (the spell specifically says "The DC to resist positive channeled energy..." which probably means a cleric channeling positive energy, but is unclear if that also means a paladin's "channel positive energy" ability). And so on. When, realistically, it makes sense that paladins should be able to take Improved Channel, and that consecrate should affect paladin channel DCs just as well as it affects cleric positive channel DCs. And likewise for life oracles. And necromancers.

Things should be the same, or they should be different.

(To be continued, as I don't want to lose this post....)

(Actually, I'm going to bed, I'll address the other points tomorrow!)

Paizo Employee (Webstore Gninja Minion)

On why you *shouldn't* do certain Google image searches...
Cosmo: I looked in the trap, Ray.
Robot Chris: yeah, when *I'm* giving advice it's usually of the "DEAR GOD SAVE YOUR EYES" persuasion
Cosmo: When *I'm* giving advice it's usually the "Dear God Save Your Eyes, But We Both Know You're Going To Click It Anyway So LOL" persuasion.
Chris Self: ^
Robot Chris: well, you're Cosmo


crystal: Crazy is an all-month-long sort of deal


blue chris: But you have proven your superiority. That obviously means you get more work. Job well done and all that.

Paizo Employee (Digital Products Assistant)

Robot Chris I think we might need helmets tomorrow, or the redacted is going to just take our brains.

Erik K Cosmo's punching a few redacteds that deserve to go into the special filing cabinet. So my sanity is stable for now.

Robot Chris So... what you're saying is Cosmo might be *less* stable than usual? I think we might need the helmets anyway in that case.

Erik K I have a motorcycle helmet at home for the zombie apocalypse, I'll just cover it in tin foil.

Robot Chris Good call.


ross: Okay. This kind of thing appears to be the kind of thing having [redacted] was originally built for, but it may be the first time we've actually used it for such.

ross: So I'm nervous

Paizo Employee (Senior Editor/Fiction Editor)

Today Vic requested a limerick from Cosmo and accidentally set off a Limerick Rap Battle.

COSMO
There once was a Cosmo with a bucket,
who filled the pop machine... something... Nantucket.
The machine, it got filled,
and Paizo was billed,
and Cosmo was going to write a joke, but said...

SUTTER
There once was an owner named Vic
who requested a pop limerick.
The employee refused
'cause he wasn't enthused
...and really, was kind of a dick.

The poet, you see, was a snob
but rhythmically kind of a slob.
He got lazy with meter
his poem kind of petered
and now he is out of a job.

COSMO
There once was a writer named Sutter
whose eyes set ladies' hearts a-flutter
Though, his poems did miss
and his betters did diss
"Your limericks are stale. Did I stutter?"

A Limerick battle, in the works
With crazy rhymes and meter as perks!
My styles are legion
the best in the region
I leave all opponents feeling like jerks.

SUTTER
Your sad little tentative iambs
may never be clever like my jams
but if you work at it
with methods Socratic
I'll teach you to be more like I am.


Guys, as long as these miniatures are based on Adventure Paths, we're going to pick the appropriate creatures to run the campaign, whether they're humanoids OR monsters.

I get it. I get that a lot of people don't want any more humanoid miniatures.

So noted.

But you're going to get loads more of them over the next several years, so harping on the issue is not going to change much.

You're also going to get TONS of monsters. TONS of creatures you do not already have, and TONS of creatures that have never been made before in plastic.

Be patient, please. This is not a one-and-done thing.

This is a set of miniatures designed to support a complete campaign that involves monsters AND humanoids.

We are in this for the long haul.

If this strategy does not appeal to you, I invite you to purchase singles.


Erik Keith: when I'm really laughing but trying to be quiet about it, I sound like a Guinea Pig

Paizo Employee (Webstore Gninja Minion)

Cosmo: *best Samuel L. Jackson voice* "I 'm [CENSORED] tired of the [CENSORED] rising of these [CENSORED] Runelords!"


cosmo: I generally get in trouble when I go around putting my [redacted] on things.


crystal: I missed you guys

gary: and she took such careful aim!

crystal: You are very deer to me

crystal: And the limit this deer season is 2

lissa: wabbit season...

Paizo Employee (PostMonster General)


The Liz Courts is awesome bandwagon?

I'll just jump here on the tailgate...

Paizo Employee (Webstore Gninja Minion)

Gary: THE BEAT HAS DROPPED! PRAY IT DOES NOT DROP... FURTHER.


Liz Courts: Shake your moneymaker! :P

Chris Self: ...the building is awfully large

Liz Courts: Tesla says you just need to find the right resonating frequency.

Liz Courts: So get on it!


liz: Does the Pathfinder Battles subscriber coupon stack with the Pathfinder Advantage?

gary: does this stack of pancakes stack with the pathfinder breakfast discount?

Paizo Employee (Digital Products Assistant)

Cosmo wrote:

Chris Lambertz: also, have I mentioned.... I actually have a tiny hippo on my desk now?

(this, by the way, was in response to... nothing.)

I notice how you still haven't responded or inquired about the hippo. *tinyfist*

Paizo Employee (Webstore Gninja Minion)

Ross Byers: There's a certain amount of attrition and on-the-job training for death-defying adventurers of dubious morality.


When I first started posting on the Paizo messageboards a Long Time Ago, one of the reasons that really pulled me in to the community was seeing the staff write-ups of their own game experiences. Now I'm returning the favor—enjoy! Also... SPOILERS AHOY!
The Usual Suspects
Not identifying the guilty, unless they choose to step forward. ;)


  • 'Tiny' Popolov: Recently from Ustalav, this half-orc ranger's moniker is a misnomer, as he's close to seven feet tall.
  • 'Blade' Popolov: Tiny's full-human brother, this rogue loves drinkin' and the ladies.
  • Ing Shieldbreaker: Cast out from his Ulfen homeland, this cleric of Gorum has found a reason to stick around the town of Sandpoint.
  • Keisos Ambrugal: Running from a past in Cheliax, this half-elf paladin is wondering which god he truly follows.
  • Kiorte: A human fighter with a sharp blade and a sturdy shield looking for some extra cash hunting goblins.
  • Paza Kifu: Always ready with a spell, this human sorcerer keeps her clawed hands hidden...most of the time.

1 Arodus, 4711 AR: Sandpoint and Brinestump Marsh, Varisia
Bright multicolored lights have been seen over Brinestump Marsh, and after hearing the generous bounty for goblin ears (or the head of Chief Gutwad of the Licktoad tribe) from Sheriff Belor Hemlock, the party decides to team up and head into the swamp. After some advice from Shalelu Andosana, they seek out Walthus Proudstump, the self-proclaimed "warden" of Brinestump. Tiny and Ing discover a trail leading into Brinestump, as well as a smoking, partially burnt goblin body with its head missing. Despite excellent tracking by Tiny, the three-toed tracks by the headless goblin body turns up nothing.

After encountering three giant leeches at a bridge crossing, the party finds the warden's shack, but something very curious is going on. Walthus does not appear to want visitors, which might be normal for a hermit, but there's something distinctly off about him. While Keisos, Ing, and Paza talk with the halfling, Blade decides to scout around back and enter in a window, only to find that he's entered into a literal snake pit. When Keisos, Ing, and Paza see Walthus's features ripple, Keisos grabs the halfling, but "Walthus" changes into a horrible creature with a long, rasping tongue. While Blade fights off the enormous snakes, the party engages "Walthus" in combat. Several snake bites and tongue gouges later, the party defeats "Walthus." Hidden in a nearby room, the real Walthus stumbles out, in bad shape but in good humor. He invites them to all stay overnight in his shack and enjoy a hot meal (it's the least he could do) while he compiles some information on how where the goblins live in Brinestump marsh.

XP earned: 400 each
Enemies encountered: giant leech, swamp viper, faceless stalker
NPCs met: Shalelu Andosana, Walthus Proudstump
Treasure found: cloak of resistance +1 (Kiorte), 3 antitoxin
Quote of the night: "He had his head {censored} off by a demon." —'Blade' Popolov, after finding a headless goblin corpse
Plot Twist: Hidden Asset (Keisos)
Plot Twist Flashback: Phobia (Tiny), Pivotal Moment (Blade)


"You weren't there! You don't know about the otters."
-Rob McCreary... knows about the otters

"Hunters like to kill the buffalo."
"But there's a Guy on the Buffalo!"
-Rob McCreary and Mark Moreland... what happened to the buffalo.


Mark Moreland wrote:
Readerbreeder wrote:
Chris Lambertz wrote:
Liz Courts wrote:
Cosmo: You stay right there in Fort Kickass!
Context.
Man, I want to work at Paizo!
Current Job Openings at Paizo

*All positions not guaranteed a cardboard fort. Some restrictions apply.

Paizo Employee (Digital Products Assistant)

Liz Courts wrote:
Cosmo: You stay right there in Fort Kickass!

Context.

Paizo Employee (Webstore Gninja Minion)

Intern (to Judy, Mistress of Obscure Terminology): "Can something be 'encrusted with pustules?' I thought pustules were more...squishy."


Gary: IBM WILL CRUSH YOU

Gary: as soon as it can get up off this couch

Paizo Employee (Customer Service Happiness-Inducement Imp)

Filed under: "Are we using the tools, or is it the other way around?"

...

...

.
Robot Chris: maybe if I bring [redacted] an offering, like a small mammal or something it'll be nicer...

Gary: unfortunately it has grown accustomed to the taste of human flesh

Robot Chris: ah

Ross: Also tears


gary: "website farting" is a technical term

Paizo Employee (Customer Service Happiness-Inducement Imp)

In which we discuss the lingering effects of sleep deprivation...

...

...

Robot Chris: lack of sleep tends to lead to cheerful murderizing

Erik the Algorithm: Also Clowns

Me: lack of sleep leads to clowns?

Gary: clowns lead to lack of sleep

Gary: and moar clowns

Paizo Employee (Assistant Software Developer)

Crystal: I've been surreptitiously tasting all my co-workers and compiling a database around their flavor, diet, and work habits.

Paizo Employee (Digital Products Assistant)

As I'm gazing out the window, basking in glorious snow... a door opens!

Sarah Robinson So, you've been upgraded to hobo!

Cosmo Yay!

Paizo Employee (PostMonster General)

Cosmo wrote:

It lies in wait for the unsuspecting once again...

Soda Machine

XP 9,600

NE Large construct
Init –5; Senses darkvision 60 ft., low-light vision; Perception +2
Aura fear aura (5 ft., DC 10), frightful presence (5 ft., DC 25),
Defense
AC 26, touch 6, flat-footed 26 (+20 armor, +2 deflection, –5 Dex, –1 size)
hp 130 (+30)
Fort +13, Ref +9, Will +12
; Immune acid, cold, electricity, fire, poison, sonic, construct traits
Offense
Speed 0 ft.
Melee fall 24 (3d20+4/18–20)
Space 10 ft.; Reach 0 ft.
Special Attacks Dispense Soda, poison, rock throwing (0 ft.)
Tactics
Before Combat
Once filled, the Soda Machione lies in wait for unsuspecting Paizo employees
During Combat
Soda Machine uses its Dispense Soda attack whenever a Paizo employee puts a quarter in the slot and presses a button.
Morale
When bereft of all soda, Soda Machine will stop using its Dispense Soda attack.
Statistics
Str 16, Dex 1, Con 18, Int 1, Wis 14, Cha 1
Base Atk +0; CMB +4; CMD 11 (can't be tripped)
SQ compression, no breath
Special Abilities
Poison (Ex) Soda; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves.

Jason wrote:

I am done with my development pass....

Jason

Soda Machine CR 10
XP 9,600
NE Large construct
Init –5; Senses darkvision 60 ft., low-light vision; Perception +2
Aura frightful presence (5 ft., DC 25),
DEFENSE
AC 26, touch 6, flat-footed 26 (+20 armor, +2 deflection, –5 Dex, –1 size)
hp 101 (13d10+30)
Fort +4, Ref –1, Will +6
Immune acid, cold, electricity, poison, sonic, construct traits
OFFENSE
Speed 0 ft. (can't move)
Melee fall +20 (3d10+12 plus poison/x3)
Space 10 ft.; Reach 10 ft.
Special Attacks Dispense Soda, poison, soda throwing (20 ft., as rock throwing, but only soda)
TACTICS
Before Combat Once filled, the Soda Machione lies in wait for unsuspecting Paizo employees
During Combat Soda Machine uses its Dispense Soda attack whenever a Paizo employee puts a quarter in the slot and presses a button.
Morale When bereft of all soda, Soda Machine will stop using its Dispense Soda attack.
STATISTICS
Str 26, Dex 1, Con —, Int —, Wis 14, Cha 1
Base Atk +13; CMB +22; CMD 27 (can't be tripped)
SQ compression, no breath
SPECIAL ABILITIES
Poison (Ex) Soda; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves.

DEVELOPER NOTES
- This stat block was really sloppy with numerous math and formatting errors. I am not even sure I caught them all in my brief pass.
- Send not to author asking what the intent was of the dispense soda special attack. As a note, I am not sure the compression ability is doing what the author intends. I mean, it has a compressor and all.. but thats not really the same thing.
- I do not recommend that we use this author again...

Paizo Employee (Customer Service Happiness-Inducement Imp)

Sutter (while trying out my awesome Captain's chair): "Is this thing heated?!?"

Me: ...

Sutter: "Or is this... just... you?"

Me: ...

Sutter: *hastily scrambles out of my chair*

Paizo Employee (PostMonster General)

James Jacobs: DAMNIT! I missed Erik. Now I have to GET UP FROM MY CHAIR and walk around the corner to chat with him about Skyrim.

Paizo Employee (Customer Service Happiness-Inducement Imp)

On the Upstairs Refrigerator, and the horrors that lie therein...

.

.

Red Chris, The Robot: I'm tempted to add "Check the fridge for civilizations" to my calendar as a monthly appointment :\

Erik, The CS Algorithm: would they revere us as gods or would they fear us and plot our downfall...

Red Chris, The Robot: well, as a robot, these things are interchangeable

Paizo Employee (Digital Products Assistant)

Cosmo I look *great* in a leather skirt!

Paizo Employee (Technical Director)

Ryan Dancey: A lot of people would like to take a shot at me. I'm tempted to let them pay to do it.


Chris Self: [redacted] uses Stack of Contracts on Paizo's Bank Account! It's super effective!

Crystal: Paizo's Bank Account's defense fell sharply

Chris Self: I'm checking its hit point total right now

Robot Chris: Chris Self has feinted. [redacted] takes half his money. Chris Self wakes up in hospital.

Erik Keith: Paizo Bank Account thrashes about violently, critical hit!

Erik Keith: Paizo Bank Account is injured in the process.

Crystal: Paizo's Bank Account is confused

Gary: I hate waking up in the hospital and they've taken all your weapons and you have to go outside and jack another car

Robot Chris: Paizo's Bank Account hits itself in confusion!

Paizo Employee (Assistant Software Developer)

Chris Self: Ow. Man, that tape nurses use really hurts to pull off.

Paizo Employee (Customer Service Happiness-Inducement Imp)

Jeff Alvarez (my boss): In case of emergency, break skull.

Paizo Employee (Customer Carebear)

cosmo: On the Customer Service end, we hate the snowpocalypse.

gary: pfft. just because lisa won't spring for staff snowmobiles

...

blue chris: ...has anyone asked?

Paizo Employee (Assistant Software Developer)

Sutter: I can now reply to email.
Sutter: And it's only 6pm!
Sutter: Whoo!

Paizo Employee (Customer Carebear)

gary: remember how I said there were no bugs in the new code.... ?

Paizo Employee (Customer Carebear)

gary: i like the bambi outtakes where they explore the wonderful world of venison

Paizo Employee (Customer Carebear)

vic: if you go into labor, just say "AGGGGH! I"M IN LABOR! that will be the clue. I'll run to the kitchen and start boiling water.

sara marie: but thats gary's job!

vic: I'll tear up bedsheets

vic: you did bring bedsheets?

sara marie: just grab some undefeated t-shirts from the warehouse!

vic: gary bought them all

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