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Amazing Red wrote:
On the contrary - it helps to explain Merlyn's insistence that
he become the next Ra's al Ghul. It puts him in a position where he is in control of the Lazarus pit. His entire motivation this past season has been to free himself of the threat of death that has been hanging over his head since the series began. The Lazarus pit allows him to resurrect Sara, which goes a long way towards appeasing Oliver, Laurel, and Nyssa (the latter of whom has sworn to kill him to avenge Sara's death).
Amazing Red wrote:
Yea, I'm just sad that Canary is alive again. Is it too much to leave at least one person in a superhero universe dead? I mean I like the actress and her character, but it takes the stakes out of it all. :(
Characters staying dead would actually make this a less faithful adaptation of a superhero universe.
I'm having a tough time tracking down a well-documented soul Python library, myself.
Let's ignore, for the moment, the fact that this is a highly advanced fantasy/sci-fi universe with space wizards and planet-destroying lasers, and thus any criticism grounded in, "I can't figure out how it works, technologically, therefore it's dumb!" is fundamentally flaccid.
They actually built the thing in real life. It rolled out on stage in front of thousands of people. No slot in its body, the head stayed on top just fine, and it didn't topple over. In real life. Heck, I bet if you spent a couple minutes thinking about it, you could figure out how they probably made it work, too.
It's like calling self-driving cars stupid because there's no way they could actually exist, before someone points out to you that they've been driving around on California roads for years now.
There's no need to be like this. We don't need to criticize new things to show off how legit we are. We don't need to act like we know better. Your beloved fictional universe is not threatened by (another) round droid, or (another) goofy alien.
I tend to keep tabs on Obsidian's jobs page. They've posted a number of new positions they are hiring for in the last 48 hours, some of which specifically mention a new roleplaying game. This doesn't mean anything definitive - they just released Pillars to universal acclaim, so they may simply be gearing up for a sequel, or a different project altogether.
Not that I had any trouble killing him, even 4 levels below him (he was 19). Knight-Enchanters are hilariously OP.
Can confirm. It's a shame, really. KE has some of the strongest barrier power in the game, but there's really no sense in using it to keep the rest of your party alive when you can quite easily solo the most difficult dragon in the game. The best part is when the dragon pops its guard ability, which means my Voltron sword is now dealing ~1500 damage per swing and refilling my barrier to max from empty with one attack. I'm convinced that Bioware was well aware of how insane KE is and just didn't care because they like the idea of a sword wizard so much.
Since a civil conversation cannot be had online without people deliberately taking what one says out of context, being fascetious and sarcastic of opinions differing from there own, and otherwise not contributing to the conversation at large without displaying some manner of civility, I will withdraw from this thread.
The belief that it is okay to enable discrimination against an entire class of people while cloaking it in a pathetic banner of "freedom" or "rights" is, inherently, an uncivil position to hold.
You haven't yet learned that the ability to express a repugnant opinion does not entitle you to have that opinion respected. Most of us here have a moral obligation - to ourselves and to those we care for - to not afford opinions like yours any respect, because to do so is to pretend that those opinions deserve to be treated as potentially valid.
Honestly it sounds like the transition to CA will go pretty easily for you.
I'm going to second the zoo. The SD zoo is so many levels beyond your typical city zoo that it's kind of unbelievable.
I cannot emphasize the food enough. CA is where a lot of food culture happens, and you should absolutely be regularly trying new and weird things just to see what they're like.
For March, the projected sales of the PHB are 216 books!
Correct me if I'm wrong, but the March (current month) sales figures appear to be estimated sales to date, not projected sales for the entire month. In the last three hours, the March sales figure for the PHB has gone from 216 to 230. Either they are very rapidly revising their projections based on increased sales, or these are just to-date estimates (that they acknowledge are low-balled).
again one of these realtime games? No thank you, I am not interested. When do they bring out a turnbased rpg like pool of radiance?
Like PoR? Never, I'd wager. The game is nearly 30 years old, and there are precious few people willing to go back to that kind of pointless frustration. It was wonderful for its time, but that's about it.
THAT was a good game, not this realtime crap.
The Baldur's Gate series and Planescape: Torment were crap? Come on, man.
But pausing the action still makes you lose control. Another player having the ability to pause the game will by definition cause you to lose control.
Of what, exactly? What did you have control of before the pause that you no longer have control of after the pause?
The game will get stuck in one state thanks to the input of one singular player.
Sort of a silly way of looking at things, isn't it? It's not "stuck" in one state. It's paused. It's no more "stuck" than if someone else was taking their turn in a turn-based game (and substantially less so, since typically people only pause if they have something they actually need to do during pause-time).
Yes you can still issue commands but that doesn't mean you don't lose control. You lose control of the flow of time.
You didn't have control of the flow of time before (except for the ability to pause). Outside of pause-time, time moves at a constant speed in the game. You could anticipate its movement, but that doesn't give you control over it any more than my knowing it's going to rain tomorrow gives me control over the weather. And there are only two things that can happen to affect that anticipation: 1) the game is paused without warning, which doesn't harm you in any way; and 2) the game is unpaused without warning, which is confusing and sometimes bad, but parties very quickly learn to warn the group when the game is going to unpause. And it leads to some pretty cool looking coordinated moments when you unpause and every party members carries out their assigned actions in concert.
It's very possible that the impact of this is massively lessened by voice chat, though.
It is. And voice chat is pretty ubiquitous nowadays.
It's possible it works better in practice than in theory. In theory it is absolutely idiotic.
I think you're being overly harsh, especially if you haven't ever tried it. It really does work pretty well, and actually keeps the game moving at a good clip. Most of the time, the game being paused is a relief, giving you a moment to breathe during hectic real-time action.
Will the camera be able to rotate, move and zoom in and out? Absolutely, and in single player you’ll be able to pause with the spacebar and issue tactics old school!
This line makes it sound like single player mode will feature real-time-with-pause, while multiplayer will simply be real-time (though I think it's probably likely that the "DM" will retain the ability to pause the action in multiplayer, too).
This is not the case in a realtime scenario with pausing. In such a scenario, as the other players control your flow, you have no sense of control. Whenever any other player pauses, it will stop the gameplay for EVERYONE. And then when they unpause you need some system to indicate that the system is actually unpausing,
You mean kind of like the same voice chat that turn-based requires?
In a turn based system EVERYTHING is under your control. You do not have to fear losing control because some other player pauses the game.
You don't lose "control" because a player pauses. You still retain the ability to assign commands to your character during pause-time. It just pauses the action, that's all.
Out of curiosity, how many of the people criticizing real-time-with-pause gameplay have actually put significant time into Infinity Engine multiplayer games? Or Neverwinter Nights on a small server with pausing allowed?
Doesn't the pause part introduce exactly the same problems as the turn based? Waiting for the other players to unpause and do their thing? Perhaps less often, but also less predictably.
In practice, no. One of the key factors here is that during pause-time all players are allowed to manage their characters. Every so often you have to wait a few seconds for the spellcasters to finish assigning their actions, but it's often a welcome break from the chaos of real-time combat, even when playing a melee character.
Actually no. Turn based works perfectly for online multiplayer games.
No, it really doesn't - at least, not for a party-based adventuring game like this. It creates creates spaces of non-action for most of the players, constantly. And not the good kind, either, where you're in suspense about what move your opponent will make. Instead, it's the kind where you just wish the party sorcerer would pick a buff to cast already, or the rogue would decide exactly what route to take to backstab the target. It takes one of the worst aspects of actual tabletop roleplaying games - waiting for the rest of your party to take a turn - and needlessly preserves and transfers it into the digital space.
Each player acts on their turn. Very easy to program. Very easy to design.
The issue has nothing to do with complexity of development, and everything to do with playability.
During non-combat situations, movement could still be realtime, though.
So you've hit problem number 1 (of many): you now force a demarcation between combat and non-combat actions.
The REAL problem is when the game is realtime with pausing during combat.
Your turn to explain why this is problematic.
Jester David wrote:
Funny thing... the first video game (a chess game done by Turring) predates pong by a good 25 years.
It wasn't much of a game - it couldn't play a full game of chess - and didn't involve any video at all.
Video games are nearing their 70th anniversary.
I'm of the school of thought that we can't really start calling them "video games" until we start seeing self-updating graphical displays. The first example of note is probably Spacewar! but I've heard that there may have been a handful of game-like programs using vector displays that people were tinkering with even prior to 1962. I think we're much closer to being able to say that we'll be coming up on video gaming's 55th anniversary in a couple of years.
Steve Geddes wrote:
It's disappointing how ubiquitous multiplayer computer games have become. Aren't there any antisocial teenagers left in the world? :(
Between Shadowrun Returns, Torment: Tides of Numenera, Pillars of Eternity, and the Mass Raise Dead some secret cabal of clerics performed on the entire 2.5D single player RPG genre two years ago, you're actually in incredibly good shape. There hasn't been this much industry attention paid to creating rich non-first-person, single-player-only RPG experiences in a decade.
The Rot Grub wrote:
I'm not sure how real-time with pause would work in multiplayer. Maybe if everyone declares their action at the beginning of a round, and then each round plays out after exiting pause?
It would work the same way it works in any of the Infinity Engine games' multiplayer modes. Each player is assigned a set of permissions (can they initiate conversations with NPCs? can they manipulate other people's inventory? can they pause the game?) and whenever someone with permission to pause the game hits the pause button, the game pauses for everyone, and the same player has to unpause the game to continue. Typically you will want to give the party leader the ability to pause the game, and oftentimes spellcasters should have the ability to pause as well. Now, Sword Coast Legends might simply give all players the ability to pause, but my point is that this is a problem that the industry solved nearly two decades ago.
"Turn-based" creates some real issues with multiplayer video games. Not insurmountable issues, but issues that can be easily avoided by making it real-time with pausing. The idea of "turns" in board games exists to make adjudication of the game simpler. This isn't necessary in a video game - the details are handled behind the scenes, by the game itself. There are some advantages in using it in single-player tactical games (it slows the pace of the game down and gives the player time to think), but those advantages become headaches in a multiplayer environment, where some players are made to wait while others make decisions.
Got the game working...feels like an MMO without other players around...tons of empty fedex and kill x quests with little cinematic or characterization content. Dead tired of hunting down fade rifts, astrariums, landmarks, ingredients, shards, just friggin' number counters at the side of the screen ticking upwards and I don't learn anything new about my character or their companions, never get any cool cinematics. Another damn hiking simulator like Skyrim.
You should spend some time in Skyhold.
Got it for Christmas but turns out I can't run it because it requires quad core. Oh well.
Read the description of this video. It contains a link and instructions for using a utility called Extreme Injector that appears to be allowing many people with dual core machines to run Dragon Age: Inquisition. You might consider giving that a try. Regardless, you should probably slate a CPU upgrade for sometime in the not-too-distant future.
Making a Pathfinder video game as a first person "shooter" with spellcasting / melee / archery / etc.
To be frank, you're going to be very limited in what you can accomplish with any tool set that does not require you to write code of any kind. Even things that may sound superficially trivial to you (causing a "charmed" condition a certain percent of the time when hit by a specific attack) is very likely something that would need new code to be written to make it functional.
I have good news for you, though: Learning to write code is something that you can do.
Note that I didn't say it was easy to learn to write code, and that's because it isn't easy. It requires you to learn a new way of thinking about things. But that's really cool! Learning to approach problems from a different perspective is the sort of skill that makes you a more effective person at just about everything, so even if you don't expect to be writing code professionally, you will see it pay off in other ways.
Coding is a very unique skill set in that it is a) in incredibly high demand, b) can be learned on one's own time, for free, c) lets you do some pretty awesome things, and d) proficiency can land you a job that pays very well (though if you're pursuing the latter I'd suggest enrolling in a bachelor program at a university).
Brian E. Harris wrote:
As far as I know, it's just those two.
Valandil Ancalime wrote:
Sure, it's infringement on IP/closed content on a game they no longer support and haven't supported for years. They aren't losing sales because of it.
WotC literally released 3.5 reprints last year, and multiple adventures published leading up to 5e's release included 3.5 rules.
I suppose what they did was legal, but it still rubs me the wrong way and is just one more reason WOTC has lost me as a customer. I doubt if I will ever buy anything from them again.
Ah, yes. It rubs you the wrong way because WotC doesn't support 3.5 (even though they sell a ton of 3.5 material in both print and digital form), they haven't supported it for years (even though they have), and they aren't losing sales because of it (even though they probably are).
Does this still seem like a reasonable stance for you to take? If so, why? All of your stated reasons are based on falsehoods. If not, why did it take my pointing it out for you to change your mind? If this is actually something you care about enough to boycott an entire company, shouldn't you have bothered to check whether your reasons for boycotting were grounded in reality?
Hahaha I went hunting through Bioware's tech support forums for clues as to what might be causing your problems, and the only post on it I found was yours...with no replies. Sorry, man. It sounds like you're one of maybe a handful of people experiencing the falling-through-world bug on a consistent basis. Have you ruled out issues with your hardware? Did uninstalling and reinstalling the game change anything?
Well, I at least got to the part where you first get control of your character but everyone looked like they had hair made of some strange colorful metallic substance
In your Graphics settings menu, turn your Meshes setting up to High. The Frostbite engine does weird things with shiny surfaces at low-ish poly levels.
Freehold DM wrote:
What's more likely - you were the one guy out of the millions who played it who managed to encounter the bug that causes your 360's hard drive to self-destruct (something that is, itself, essentially impossible), or that you experienced a relatively normal hardware failure incident and ended up blaming it on the software instead?
Simon Legrande wrote:
The fact that I agree with some Libertarian positions does not make me a Libertarian. Same is true for Democrats and Republicans. What's really funny is that, like every other Democrat here so far, you believe that you are a moderate while everyone else are extremists. The Republicans all believe the same thing.
No, not all of them. The base believes that, because most of them exist in information vacuums where it's easy to come to believe counterfactual things. But the people running the show? They don't believe they're running a moderate party.
I don't for a second think the majority of Americans agree with me. I believe in true individual freedom, something that scares many people. Freedom means being responsible for your actions, and who wants that? How about running your own life before trying to run mine? If top down government is ideal, why does it always fail?
First, no government is "ideal". That word implies that there exists a system of government under which all people will be happy, and that is simply not true. We have governments which are stable, healthy, and generally have a positive impact on their citizens' lives, and we improve those governments in increments.
Second, "top-down government" (wow) doesn't always fail. In fact, in the modern developed world, large governments almost never fail!
Simon Legrande wrote:
I believe low voter turnout for elections just goes to show that the majority of people think the whole thing is a waste of time. I believe the majority of people aren't extremists and are more turned off than turned on by the extremists screaming at each other. I believe the majority of people are losing faith in the system as it is now, that's why so many politicians try to show how outside the system they are.
Politicians have been trading on their "Washington outsider" status for generations now. It's nothing new.
What's most interesting about this post is that you attempt to paint this as a fight between two "extreme" factions, when the reality is that this is a battle between a faction too terrified to be anything but moderate, and a truly extreme faction. More to the point, you try to paint yourself (or, rather, your libertarian political beliefs) as the moderate, populist voice - which raises an interesting problem for you: Libertarian governance is a dead dream. If it were going to get off the ground, it would have already happened. So you need to start addressing the problem of why your political beliefs are so unpopular, despite your fervent belief that the majority of Americans agree with you. Are you, and all those aligned with you, simply abysmal at political messaging? Is your messaging sabotaged by corporate interests (corporate interests which, mind you, would fall over themselves to support a true libertarian state)? Or is it possible that you have misjudged the American voters, and that your positions are not seen as moderate at all (but rather as radical fringe beliefs)?
People have spent a lot of time and money putting those memes out there because they benefit greatly from getting rid of said regulations. They've been tricked.
That's a more charitable framing than I would have given it. They've been manipulated, certainly, but they also took no pains to avoid being manipulated. They bear as much responsibility for their positions as those who manipulated them do.
Simon, don't forget, you can't say anything opposite to the POTUS's agenda, or you're racist, from what i've seen/heard on CNN, MSNBC, and other media outlets. And nothing opposit Hillary's agenda either, or you're sexist.
Yes, this is absolutely a supportable claim and not at all a transparent, pitiful tactic to dismiss criticism - if you can paint everyone who ignores your points as ignoring you for racism rather than for the lack of merit in your arguments, you no longer have to defend those arguments at all!
I remember hearing Obama say that he wasn't on the ballot, but his policies definitely are(as his constituates were running from him like rats off of a sinking ship). Well with the Dems taking that bad of a beating, what should that tell a rational person about how America feels about his policies?
That this is a mid-term election for a lame-duck Presidency, which nearly always result in significant losses for the President's party. This isn't anything unique to Obama's Presidency, as much as you might want to paint it that way.
captain yesterday wrote:
It must be such a burden to you to have to skip past political threads on an internet discussion forum!
Simon Legrande wrote:
If by changing your views you mean becoming even more rabidly Democrat,
Are you just talking for the sake of talking, here? You clearly don't know the context behind what Anklebiter was talking about (he's referencing my mentioning in a thread many months - or longer - ago that I began my adult life as a registered Republican before switching parties). So, no, I didn't become "more rabidly Democrat", I switched parties.
I can see your point. As much as you so clearly hate it, some people are actually happy that the government is bound up in gridlock. That's the way it's supposed to work.
Ah, yes! That's why the founding fathers established a system of governance! So that nothing would get done!
You titan of intellect, you.
And the poor put upon President just can't get anything meaningful done because of all those nasty people who just won't roll over and agree. Why, it's like people have differing views on how the country should run.
What you miss, here, is that democracy runs on compromise. See, normal people, when given the choice between a) having to deal with a less-than-ideal solution, and b) doing nothing about a problem the country faces, would choose to solve the problem even if it's not their preferred way of going about it. Not so for Republicans. Their policy is overt obstructionism. That's not governance. That's an extended temper tantrum.
Comrade Anklebiter wrote:
Then credit to you for sticking to your guns. Meanwhile, the rest of us are allowed to change our views as we're exposed to more of the world.
Yes... if the Republicans get that majority in the Senate and House to block an Obama veto, than AFCA is dead.
First, vetos aren't blocked; they're overridden. By supermajorities. In both houses.
Republicans don't have that, in either house. They would have to poach fully a quarter of all Democratic senators to make that happen in the Senate alone, which is another way of saying that it's functionally impossible.
Now, you could be arguing that their victories put them closer to a supermajority in both houses, but that argument doesn't hold up on more than a superficial level - it's like trying to argue that turning the heat up on an oven whose dial only goes to 550 degrees makes it more likely to reach 670. There were no game-changing demographic shifts in long-held strongholds. What we saw in this election was simply the typical sway of voter attitude over the course of a Presidency. The Republican Party remains just as mathematically incapable of reaching a supermajority in both houses today as they were a year ago.
For those watching at home, when someone insists they're politically independent and yet manages to squeeze a right-wing epithet into every one of their posts, they're either fooling themselves or trying to fool you.