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Dinosaur

Scorba's page

24 posts. No reviews. No lists. No wishlists.

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Dinosaur

I have to admit that is was a pretty good time. Dom had a well organized room, running up to 5 tables at a time.

Though it was my first time playing in a living campaign, I found it fun and highly entertaining...so much so that I played 4 sessions.

I will be looking into running a solid home campaign and probably move to realm of DM at future Cons that I attend.

Good job to Dom and TAG.

Scorba ... The Crimson Terror of Rhudaur


Dinosaur

If it is good for the purpose of the contest then all should be good.

Thank You


Dinosaur

I was reading a few posts on another thread and I am slightly confused....

Is the Word Count Tool provided accurate?

I read where some say keep your work to 250 words and you'll be OK and another says 290 and you should be alright....Am I to take from this that the Counter is not completely pinpoint accurate?

Can someone clarify that point for me.

Thanks.......


Dinosaur

The contestant is given a month to draft and refine a wonderous item, I like the time frame, but I am curious about the successive rounds. What is the idea behind just 3 days to produce all entries leading up to the final four who get a week to submit an adventure proposal?

Is it not true that the actual parameters of the later rounds are not revealed until the winners are announced?

Is it to deliver the pressure of deadlines to the contestants?

just curious why?

once again i have not read every post....so this mayy have been covered as well....sorry for any redundancy.

Thanks


Dinosaur

the entry has to be a wonderous item, but can it be evil in nature?

I apologize if this has already been covered.

Thanks


Dinosaur

I am glad that there is time....

My 1st item...fell short of my expectations once it hit paper.

My 2nd item...i really like...but I am not so sure that it is Superstar, but it is useful...so I may just go with it.

My 3rd item...i really like...but compelling? maybe not.

Looks like I may have to go with a 4th item.


Dinosaur
Neil Spicer wrote:
And even with such a chart, your item still needs to be under 300 words. As Starglim indicated, the starborn seeds of manifest denial are a good example to follow from last year.

mine is close....i will do a word count..but all looks good.

thanks


Dinosaur

What if your item requires a chart?

Example: Bag of Tricks

Are there any rules for that or does it just have to meet the 300 word minimum?

Thanks


Dinosaur
Neil Spicer wrote:

From the 1963 film, Jason and the Argonauts:

** spoiler omitted **

And for your viewing pleasure in living color...

I have seen that film a number of times...a dozen at least and I just rewatched your posting.

Aeetes says...."Rise slain of the Hydra"...never noticed that before. I suppose that is why the skeletons were outfitted with weapons and shields. Good reason to rewatch the classics...sometimes you just miss stuff.


Dinosaur

I just finished the first draft of my first item....thought I had it quite clear in my head what i wanted. wrote it down....and I do not even recognize it. When I first made up my mind to enter this contest a couple of ideas popped right out at me and I thought this would be really easy.....it is not.

Let me say this about refining your item concepts....Use the time allotted to you to get it done. Research the previous 96 winners and be sure before you submit.

I do not want to continually second guess myself....and I think my initial ideas are solid items worthy of at least consideration...but i will use my time to make sure I am happy with the final product.


Dinosaur

My apologies......I should have been a little more clear on that 1st question.

I know the pricing has to be right...but does it matter what price range i create the item?

Can a compelling 400gp item (if there is such a thing) have as good a chance as a 150,000gp item....that is what I meant.

thanks for the responses


Dinosaur

I have a couple of questions about Round 1...

1. Does the item cost matter? and consequently the relative power based on the item's cost?

2. Is there any advice on class-specific items or should I keep it more universal?

thanks


Dinosaur

Wise words.....

I will go back and review the Top 4 from the last competitions. I have already created 4 broad outlines that I was considering, though I will just put my initial energies into a compelling wonderous item.

Which is more daunting a task than it looks on the surface as you try to avoid the pitfalls of SIAC and SAK.

Should be a fun experience and that is how I will approach it. Just to have fun and see what happens.

I appreciate the responses.


Dinosaur

I was planning on incorporating all components of the contest into one single adventure...

The Wonderous Item
The Archetype
The Villian
The Location and Map
The Adventure

all part of one cohesive package.....

maybe I have misunderstood a little....

Can they all be completely seperate and disconnected? Should I approach it from that premise instead of one package? Would one approach be better than another?

Thanks again....


Dinosaur

I will be submitting for the first time....just something i have seen over the past couple of years and thought that I would take a stab at it.

My Question:

Does it matter at what level the adventure is designed?

Do the judges prefer low, mid or high-powered adventures? or...

Is it based solely on the imagination, content and playability of the adventure?

Thanks....


Dinosaur

I agree the cover is great, but where is the adventure synopsis? Are they not missing?

All I can see is the cover..."TO ARMS! Talking Swords invade Sasserine" .......interesting...tell me more.


Dinosaur

Pure stats do not matter........

You cannot think of Asmodeus as a simple being to be thrown into a single combat situation....

Asmoedeus is the ruler ......of the the Nine Hells. He has vassals to do his bidding and they are themselves Arch-Devils..though many may hate him and despise his rulership they cannot come to defying his will. Even the most powerful such as Mephistopholes or Beezlebub bow at his feet...this is respect. Why? Why does not just 2 or 3 of the vassals just take him out in single combat? It is simple...it's Asmodeus's retinue.

Asmosdeus's personal bodyguard consists of 66 Companies of Elite Pit Fiends.....I didn't say 66, I said 66 companies....comprising a number of somewhere between 6 to 7 thousand of some of the most feared creatures to exist in the nether planes....demon or devil. Not to mention that if he bleeds, a drop of his blood will produce another Pit Fiend.

The poll is folly.....Asmosdeus would never travel without his bodyguard.....and I do not see any situation where he would ever have to face a demon lord in single combat...though it is fun to consider.

I would definitely put Demogorgon as the chief demon....he is awesome. Orcus is a sniveling liar and deceiver and would rather look for the backdoor to cut and run rather than fight.

There's my 2 coppers.....

Scorba


Dinosaur
farewell2kings wrote:
Yes, Scorba--it is a Rush reference and yes, I am going to see them again this summer as well.

6-16-07....Ford Amphitheatre, Tampa, Florida. I need to get the new release....Snakes and Arrowheads...... before the show. These guys never disappoint.


Dinosaur

Now that is a title.........

I, Scorba, am humbled in your presence.....Hand of Angmar, but know this I am no vassal of the Witch King, as you must be. I rule supreme within the lands of Rhudaur, though the tasty elves of Rivendell may oppose my claim. Speak my name in that court and watch the two-legs cower in fright.

Scorba


Dinosaur

Farewell2Kings....Is that a Rush reference? Which is one of my favorite albums (errrr......CDs....crappy aging process) by the way. They are touring this Summer in the south and I will be seeing them again this June.

As for the next issue....I am running the STAP, it looks like if I can't kill or at least humble someone(which I never set out to do...I let the players make the choices and they will live and die by those choices) in Scuttlecove....an abyssal prison may just be the ticket to put uppity PCs in their place. Can't wait to read it...........

Nice artwork....since i am running STAP...I prefer an image to enhance my campaign.

Scorba...The Crimson Terror of Rhudaur


Dinosaur

Thank you....I found it....kinda skimpy on the backstory and info for The Witchwardens....I suppose that is my job to bring it to life. I do not have all the Dragon...Savage Tidings........ articles, if anyone knows of any other Wizard Guild in Sasserine, please post it here.

Thanks


Dinosaur

Does anyone have a list of Wizard or (Magic-user) Guilds in the city of Sasserine?


Dinosaur

Howdy all....

I have a general question about Damage Reduction (DR) and though I have been playing D&D for many years...i am fairly new to D&D 3.5 and DR.

The Gargoyle Quotoctoa has two seperate DR values...one is of course innate (DR 10/magic) and the other is a function of his crown (DR 5/Adamantine).

I have read the DR rules in the DM's guide and i have to say that I found it under-explained. The way i understand it is that DR is basically used againt all normal or natural non-magical attacks and that magic can overcome any DR...so long as it meets any special circumstance refered to after the slash.... the only thing I am having a problem understanding is ...if magic does overcome all DR...then why put "magic" after the slash? Wouldn't that be considered common knowledge and redundent? I feel that I do not have a handle on the true workings of DR....can someone please help me to understand it completely?

Example:
If Quotoctoa has 2 DR values as stated above...and was being attacked by a PC with a MW Greataxe...in this case would Qoutoctoa reduce all damage sustained by 15? and if a PC had a +1 magic Greataxe would the magic negate the DR10, but still have damage reduced by 5 due to his 2nd DR?

Thanks for any help anyone can give.


Dinosaur

I use a different system...one that I brought over from my 1st and 2nd edition days. I use a D6/D10 system. The D10 is rolled to generate a number between 1-10, of course, but the D6 is used to determine whether the D10 is either 1-10 or 11-20. It goes like this ........

D6/D10

1/1 = 1
1/2 = 2
1/3 = 3
1/4 = 4
1/5 = 5
1/6 = 6
1/7 = 7
1/8 = 8
1/9 = 9
1/0 = 10

the same is so for the 2 and the 3 on the D6. As for 4,5 and 6 on the D6 it moves to the high range:

4/1 = 11
4/2 = 12
4/3 = 13
4/4 = 14
4/5 = 15
4/6 = 16
4/7 = 17
4/8 = 18
4/9 = 19
4/0 = 20

5 and 6 also create a number between 11 and 20.

Here is where I customize it.

Special Rolls:
1/1 = miss / critical failure (D4 rounds of inaction - nasty)
2/1 = miss / critical failure (1 round of inaction)
3/1 = miss

I only make my players suffer bad form, where they have to spend time to recover from a critical failure.

4/0 = automatic hit / normal critical chance
5/0 = automatic hit / automatic critical
6/0 = automatic hit / automatic critical + 1 additional damage dice for this hit (per the weapon type) + Initiative for the next round (we roll initiative every round, not every encounter)

If I have the formula correct there are a total of 60 possible combinations using this system. Which breaks down to a 5% chance to generate any single number between 1 and 20, three combinations for each (same as the D20 system), but to roll any one of the special rolls listed above there is only 1 combination and that equates to a 1.67% chance.

Just wanted to share...I am sure some of you have used this D6/D10 system before, but this is my slant on it.



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