Lady Firebird wrote:
Mark Seifter wrote:
In one of our high level playtests, we accidentally had a poison with a DC that was way too high (so we fixed it, of course). But the coolest part was that the dwarf was so dwarfy by that point that despite the fact he couldn't make the save, he just toughed it out to the end and was still pretty much fine afterwards.
You know, one of the things I love about LOTR (of which I am, sadly, about finished with the hundredth-odd re-read) is some of the feats of, say, Legolas, my favorite of the Fellowship. He is, without straining, able to discern differences in heights between the Rohirrim, and the color of their hair, at "but five leagues distant." That's some 15 miles. Similar feats of visual acuity show up elsewhere, and it's something I've always liked. Plus, the descriptions of him sleeping, if it can be called such, while walking, upon the strange paths of Elvish dreams.
Things like that really excite me as a possibility here. One thing I've found missing in a lot of fantasy games is that the ancestry abilities often aren't that spectacular, and usually they're just little things there at the beginning and then never again increase. The idea of being able to strengthen one's Elven heritage (or Dwarven), and have some of that mystique, and power, and "otherness," sounds very exciting to me.
A+ post. I love the idea too and can't wait to make the most Elven Elf imaginable. Combined with the fact that class feats are supposed to let martial characters do incredible things that seem supernatural/magical and... Well I am going to do my best to make Glorfindel.