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Most tables I have played at have some crazy stat generation method chosen by the GM anyway. If we are talking PFS then I really think the time to get across issues with the point buy is when we have actually played with them during the playtest instead of when we have some vague and incomplete impression about it from the blog.


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Went from all small races getting a negative to Strength to all getting bonuses to Charisma. I would like to hear the thoughts of the designers behind what ability scores are chosen for each race.


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I find it more likely that Oracle will be brought into the Sorcerer if anything, but I just want it to stay its own class.


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4E Warlord is my favourite class in any edition/version of D&D, so anything that brings it to Pathfinder works for me.


Tarik Blackhands wrote:
MerlinCross wrote:
Tarik Blackhands wrote:


Just don't look too closely. IK's internal logic breaks hilariously under scrutiny.

That's not fair, most fantasy internal logic breaks if you look at it too much. IK also didn't have the extra fluff/splats to fill in holes. Or open wider ones.

Which is a worry some of us do have when we go to make the jump into 2e

I agree it's not particularly fair, but I still get a laugh at some of the internal goofiness that springs up in IK. My personal favorite is some stats that Immoren by all acounts should be entirely extinct at least once over comparing casualties to population sizes or something to that effect.

I think that's pretty standard for fantasy settings. An understanding of numbers and casualties is not the strong suit of fantasy writers.


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MerlinCross wrote:
TheFinish wrote:
PossibleCabbage wrote:

Didn't the Dwarven empire fall like 2800 years ago, with the fall of Tar Taargadth? After which the Sky Citadels had to fend for themselves and it didn't go well for all of them?

It feels like "used to have a really great empire, but that collapsed a while ago and Dwarves have been in decline" is a thing that's true of pretty much all fantasy Dwarves.

Mostly because all Dwarfs borrow heavily from Tolkien.

But, for example, the Rhulic Empire of the Iron Kingdoms is still going strong after millenia. They weathered the Orgoth and countless other things. And they don't just survive, they thrive.

To be fair, Iron Kingfoms puts a spin on most ... Shall we say, "classic" fantasy tropes. See the Elves out to murder all magic besides their own, most Undead are also Steampunk based, Druids being "If it has a wall tear it down" and Dragons being living vessels of Corruption.

Plus those Elves are the youngest of the races, created by gods that thought they could do better. They failed miserably. IK is a great setting.


Building a 17th level character from square one is an interesting exercise. It's hard to not just keep trying options because there are so many!


DM Chill-iax wrote:


Scias Starset wrote:
How much time is the WWL campaign going to take place before Reign of Winter?

A few years will have passed between the events of Witchwar Legacy and Reign of Winter.

Sounds good! My RoW character submission may be the child of my WWL character.


I don't know if this might be a spoiler but... How much time is the WWL campaign going to take place before Reign of Winter?


Applications are closed now? Darn. I just finished building my Kingdom in Ni no Kuni 2 and I was up for more of it!


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So our AC is going to get our proficiency bonus added to it isn't it?


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Arssanguinus wrote:
That is an unbelievably flat bonus distribution. One would think there might be slightly more difference between someone untrained and a legend.

How about the fact that they can take feats that will completely change how they can use those skills? Plus you can't just ignore that ability score bonuses will still make a difference.


SorrySleeping wrote:


Are we 100% about the crits? I know beating AC by 10+ auto confirms, but what happens when you threaten a critical and don't beat AC by 10+?

It seems like crits don't require 20s or confirmation anymore, only beating the AC by 10+


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I am really wondering how many skills PF2 is going to have. They seem more specific than in PF1.


I am hoping that one of the archetypes in the core book will just give some arcane flare to your character. Letting you make a serviceable Eldritch Knight or Arcane Trickster from the get go.


I would be a huge fan of that change Bardarok, but I can't see it happening.


I predict Bards will be full casters with their own list, while Paladins and Rangers will be able to take class feats to gain limited spell selection from the Cleric and Druid spell lists respectively.


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Lady Firebird wrote:
Mark Seifter wrote:
In one of our high level playtests, we accidentally had a poison with a DC that was way too high (so we fixed it, of course). But the coolest part was that the dwarf was so dwarfy by that point that despite the fact he couldn't make the save, he just toughed it out to the end and was still pretty much fine afterwards.

You know, one of the things I love about LOTR (of which I am, sadly, about finished with the hundredth-odd re-read) is some of the feats of, say, Legolas, my favorite of the Fellowship. He is, without straining, able to discern differences in heights between the Rohirrim, and the color of their hair, at "but five leagues distant." That's some 15 miles. Similar feats of visual acuity show up elsewhere, and it's something I've always liked. Plus, the descriptions of him sleeping, if it can be called such, while walking, upon the strange paths of Elvish dreams.

Things like that really excite me as a possibility here. One thing I've found missing in a lot of fantasy games is that the ancestry abilities often aren't that spectacular, and usually they're just little things there at the beginning and then never again increase. The idea of being able to strengthen one's Elven heritage (or Dwarven), and have some of that mystique, and power, and "otherness," sounds very exciting to me.

A+ post. I love the idea too and can't wait to make the most Elven Elf imaginable. Combined with the fact that class feats are supposed to let martial characters do incredible things that seem supernatural/magical and... Well I am going to do my best to make Glorfindel.


Charabdos, The Tidal King wrote:
Bruno Mares wrote:
So every class will now receive the full HP of their Hit Dice at every level? That is, cleric gets 8 HP, fighters gets 10 HP, barbarians get 12 HP, and so on?
Hasn't it always been like that?...

No? Current PF is half + 1. So 5 for Clerics, 6 for Fighters, 7 for Barbarians etc.


Are there any abilities other than feats and spells gained after first level? Or are we completely free to customize after that point?

Edit: I guess having the ability to cast spells and weapon and armour proficiencies might be the only things we get at first level that aren't feats or spells too.


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I really like the idea of classes being modular like this. No two clerics or rogues or fighters need be the same. For this alone I want to make PF2 my main game.


I haven't played PF1 in a while as is, most likely PF2 is what will bring me back. I at least plan to play test, but it's hard to find PF players where I live so I might be stuck with 5e either way.


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More than anything I want a martial class focused on leadership, comradery, and tactical acumen. A Cavalier without a mounted focus or a 4E Warlord type of class. The person you follow into the breach.

After that I would say Kineticist, Witch, Oracle, Magus, Bloodrager, Inquistor, Investigator, Summoner and a base class Dragon Disciple.