Kingmaker is often only 1 encounter per day, which makes spont casters way more powerful in my opinion. You can toss all of your spells without to much worry most of the time (aka go nova).
And since Charisma is pretty important in Kingmaker, I would suggest sorc or oracle. I played an enchanter based sorc (sylvan bloodline) and really enjoyed it. Dominations, charms, sleeps, and so on.
Divine Interference = Being able to negate critical hits against you and your allies automatically for the cost of a first level spell slot? Priceless. Got someone on deaths door who is about to be killed with a hit? Negate it with a high level spell. not as priceless but life saving at times.
Because of Kingmaker's unique adventuring, playing a character that can go nova works great.
For MUCH of the campaign, you will only have 1 encounter a day. So any spont caster is going to shine.
I played an enchanter sorcerer and really enjoyed it. If you want to be king, high charisma is important.
Is there a spreadsheet or other form for Summon Monster critters? Bonus points if it has the augmented overlay applied. I know there's a guide for Summon Natures Ally which was sort of printable IIRC from Treantmonk's Druid guide, but I don't remember and cannot find via search function one for Monster Summoning "X."
If you have an iPad or iPhone, this is a great app that does exactly what you are looking for:
I'm just going to assume the show, as NOBODY would ever want to emulate the movie. :)
My first guess would be a Monk with the martial artist archetype. You could also do it with a fighter, maybe an archtype that trades away armor.
The biggest problem with a lot of these ideas is the feat tax issue. Only the fighter can really pull this off. It takes a ton of feats to use the whip properly.
I did a Kensai whip magus and while fun, it was just not very optimized.
I do love the flavor of whip, but it really has to be your sole focus in order to pull off well.
exotic weapon prof: whip
plus the feats to make it hit hard (power attack and such), OR the feats to make it CMB focused (improved trip, dirty trick, etc... )
He does not have internet but has he computer at home? If yes, download and save on flash drive or DVD PRD materials downloadable from D20PFSRD site here (scroll down for d20pfsrd.com-offline 4-part rar file or one PFRPG_SRD pdf file.
Holy Crap dude.. I've been looking for a way to have offline access to d20pfsrd. You just made my day.
(edit: just realized these are a bit out of date, the pdf is from nov. 2009, and the offline mirror is from Oct 2010. Still useful, but just a warning)
I played a whip based Kensai from level 1 to 8 (using the whip feats that make it a much better weapon from ultimate combat). I found the diminished spell-casting to be way to harsh a penalty. He died at level 8 and I decided to roll up a new char.
I want to try a magus again in the future, but it won't be a Kensai.
They have really good synergy. The Kensai focuses on one weapon to the exclusion of all others, and gets great benifit from doing so, and bladebound gives you a really good weapon that gets better as you level up.
Both are available online: www.d20pfsrd.com
However, I played a kensai from level 1 to 8. The diminished spell-casting hurt way to much in my opinion. I did not play bladebound.
Quoted for Truth. Love The Only Sheet.
The way my group plays, we always start campaigns at first level, so I always play chars from 1st level.
But now I need to make a 9th level char, and I'm wondering what kinds of builds really suffer at early levels, but shine at mid to high, since I never get to do that. Example: Mystic Theurge
Maybe even LA race? My DM is pretty flexible as long as its not 3rd party (must be players handbook, advanced or any of the ultimate books).
Kydeem de'Morcaine wrote:
Yeah, I should have been more clear. 3 or 4 feats, depending on if you need exotic weapon: whip feat (both orcs and half elves have methods of not needing that feat, as well as bards).
exotic weapon prof: whip
I'm playing a Whip based Magus (Kensai archetype) right now. I went with kensai to get the whip proficiency and the weapon focus (whip)[which is a pre-req for the whip mastery feats] out of the way, as otherwise you'll never have enough feats to get the whip mastery feat that gives you threatend squares. He is fun, but not horribly optimized (the threat range on a whip sucks, and magus benefit greatly from spellstike crits). Other than that, its pretty fun to channel shocking grasp through the whip, or true strike disarm.
Kydeem de'Morcaine wrote:
Unfortunately, a whip does not threaten (without a 4 feat commitment of the whip mastery line from UC, and not achievable until BAB+7). So no AOOs. You also don't flank, because of the lack of threatened squares.
Kydeem de'Morcaine wrote:
Unfortunately, a whip does not threaten (without a 4 feat commitment of the whip mastery line from UC). So no AOOs. You also don't flank, because of the lack of threatened squares.
I'd like to see your build. Just out of curiosity since I'm also playing a Whip Magus right now (only level 1 so far).
I went Kensai archtype in order to get the whip and free weapon focus feat. Also human, because I wanted weapon finesse so my AC is decent (Kensai also add int to AC).
Also planning to take the whip mastery feat chain. Mostly skipping the combat manuever feats, since I don't suffer AOO when they can't reach me anyway. don't get me wrong, I'd love those feats, but this build is a bit feat heavy to begin with.
I'm currently playing a Kensai Magus who's weapon of choice is the whip.
So, yeah, not optimized (no dervish dance). I did go the weapon finesse route (otherwise my AC was only 11), and hope to get an agile whip eventually (dex to damage +1 enhancement).
he is a little sucky at first level (we have only had one session). I use dirty trick and trip mostly (utilizing the 15 foot range of the whip), but I only get one 1st level spell and 2 cantrips thanks to diminished spell casting.
I expect he will do much better by 3rd level or so. Planning to take the whip mastery feats, and use the gold old fashion magical lineage trait to do intensified shocking grasp through the whip... someday. :) The whip mastery feats require weapon focus, so that's some nice synergy since you get that for free.
What is the point of aspect and greater aspect? I'm just confused to the mechanics of it.
If you give yourself flight via Aspect, why not just give flight to the eidolon since you ARE the edolion when summoned? Or is that just it, that way you get the evolutions even when he isn't summoned?
Whoa.. thats awesome. From srd:"These elegant, dark purple and royal blue robes are usually decorated with gold stitching depicting a sorcerer bloodline, though some indicate a family tree. The stitching changes to match the sorcerer bloodline of the wearer. The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects."
That means you can get those powers 4 levels earlier, and is very powerful. I'm currently playing a Fey blooded sorcerer in Kingmaker at level 13. Putting these on will instantly give me the ablity to reroll spell resistance checks at will, and will give me the end cap ablity which includes dr/10 cold iron at level 16. Nice.
This was mentioned once, but its worth repeating. The Alternate favored class bonus for humans in AGP is awesome.
"Sorcerer: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast."
Just a note: You never mention that whips don't threaten squares, so they can not be used as Attack of Opportunity weapon.
Persistent is probably the most powerful, in my opinion. A dazing fireball (or other area affect) is pretty amazing too.
Metamagic rods are amazing items. If your going to craft, I highly recommend you go that route. No increased casting time. no increased level. They are all around great.
a couple of questions:
1. Is there a way to add BP directly to the kingdom? There are a few times in the campain where you just get BP (from finishing a quest or whatever). So far, I've just been putting it in as a cash deposit (4000 gold per bp).
2. Can the sheet handle the annexing of the area where Varnhold is? You are supposed to be able to claim all 18 hexes for "free." How did you handle this?
This must not be the Pathfinder version then:http://www.d20pfsrd.com/feats/metamagic-feats/intensified-spell-metamagic
but instead the epic feat http://www.d20srd.org/srd/epic/feats.htm
Ok. I figured it out. Its Tarraformed (with a TA not a TE) in the formula.
OK, to fix this quite easily is to un-protect the map sheet. Then CTRL-F and in the Search box put terraformed and replace put terraforming. Then reprotect the sheet.
The problem is, I get no results found when searching for "terraformed" on the sheet (even when unprotected).
Eric The Pipe wrote:
s*~*, yeah this needs to be done. Thank you for the catch. i'll fix it in v 1.5, which with school going on i'm not sure when that is going to be.
Weird. I just can't seem to find this error. Could someone go into a little more detail on how to fix this? I followed the diretions poste dby Neofax to no avail.
will you be able to take all the data from a 1.4 and open it in a 1.5? How would you start using a new version if you have a year of kingdom building done in a 1.4 version?
Has anyone else noticed that the BP's on the Map page are off? The formula is looking for the word "Terraformed" in the lower right block when it should look for "Terraforming". I noticed it when my players were wondering how they had negative numbers in the treasury so we put pencil to paper to add everything up manually. It is a very easy fix by just unlocking that sheet and doing CTRL-A then CTRL-F switch to replace tab and type in Terraformed in the top and Terraforming in the bottom. Then re-protect the sheet.
I'm not seeing this issue in 1.4. It says Terraforming in both places.
Does anyone know where I can find something like that? I love Neceros' pfrpg sheets, but I don't have access to indesign to make use of his source file, even though he was nice enough to make it available. I mostly just need a few changes to the skill list, if anyone could point me at something I'd appreciate it.
There was a slew of whip fighter talk over here:http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/advice/whipFighter
1. Hmm. Good point. I think my group plays that lunge is either on or off, but thats probably an error on our part. Not exactly sure if the word "Turn" is defined by raw.
2. An gnome would get no reach advantage from the enlarge spell, as he goes from small to medium.
Not sure why natural armor matters. Scorpion whip does not have the armored opponent restriction. Frankly, using the regular whip is so gimped, I don't see it as an option at all.
RAW question: If you threaten because of your off hand weapon, is there any rule saying thats the weapon you have to attack with? So i threaten with my off hand weapon, but my primary weapon has no threaten range. Can I hit you with my primary weapon when you provoke and AOO from me? This would be useful, because then you don't really care how much damage your shield bash does, so you don't need to waste feats on making it better.
Thinking this through a little more:
Feats and other requirements to use a whip and still threaten at least some squares.
Exotic weapon: whip
Lunge for extra reach. (prereq: bab+6)
Someway to get enlarge person regularly.
Nice to haves but not needed:
Then you need to start squeezing all the CMB feats on top of that. Kind of feat heavy. Might not be viable build until higher level.
So you are threatening 15 squares when lunging and large, and 25 when attacking.
Yeah, the biggest issue with a whip fighter is the lack of threatened squares. Being a trip/disarm battlefield control is cool, but not being able to do it with AOO seems like a major drawback.
I'm not really familiar with shield feats. Will that let you threaten at least the adjacent squares? and further with enlarge (reach) and lunge (more reach)?
Unless I'm mistaken, with lunch, and enlarge persons, you would have a 30 foot reach with your whip. And threaten a 15 foot area with a offhand weapon (shield?).
... The Beguiler is great in theory. Not so much in practice.
I played a changling beguiler from 1 to 20 in savage tide as well, and it was the most fun character I've played in a long time. did have some hard times when dealing with undead and other mind affecting immune creatures.
I've been using this for years and swear by it. Its VERY flexible, and always being worked on (APG stuff is being added now and available to beta testers). It does have a higher learning curve because of the power available. It can do just about everything though. And the Forums are full of helpful people to get your custom or non-core classes coded into the product via downloaded files (classes, races, ect...)
It is really pretty amazing.
Yes, I would. That being said, I can see the argument in both directions. The fact is, the term "[stat] based checks" need to be clarified. If they only wanted it to apply to skill checks, it should say "[stat] based skill checks."
Both terms "[stat] based skill checks" and "[stat] based checks" show up numerous times when searching the PFSRD.
Cleric of Caffeine wrote:
TOS+ is currently adding it, but is in beta (requires you to be a contributor to have access; totally worth it in my opinion).
It should'nt be too long before a public version is ready.
Yeah, absolutely. A concentration check is exactly that, a wisdom based check for the classes you listed.
I know that http://theonlysheet.com is updating to include APG material. Its in beta, so only contributors have access to the newest version, but once its all incorporated, it will be released for everyone.
Its easily the best excel character sheet with live play options (if you play with a laptop, you can enter in all the buffs and what not live, to affect your character).
Its pretty awesome.
The Only Sheet wrote:
I've been using this sheet for a year and a half at least, and its amazing. I highly recommend this sheet for anyone who plays with a laptop.
The customer support is fantastic as well.
Agreed. I was basing my answer on the beta, as I didn't notice the inclusion of the rate column until later.
This product is fantastic.
Can you change the value of standard items in the program? We value armour and cloaks of resistance at 50% more than standard, can the program adapt to this?
You can create custom items, or just alter the values of the items in the Tables tab of the XLS. Then save the sheet. Viola.