Dr Davaulus

Saxton Quinn's page

252 posts. Alias of Johnny_Panic.


Full Name

Saxton Quinn

Race

Human [Fay Bound]

Classes/Levels

Power level 8

Gender

Male

Size

6'2"

Age

looks 30

Special Abilities

Magic

Alignment

TN

Deity

None

Languages

Gaelic, English, [Others Magic]

Strength 10
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 18
Charisma 18

About Saxton Quinn

Image here

Crunch:

Identity: Saxton Quinn [The walker]
Age: 2,012
Gender: Male
Height/Weight: 5'10" / 88Kg
Hair/Eyes: Dark Brown/Deep Blue
Base of Operations: Hotel-Motel Rooms / The Old house Ireland
Group Affiliation(s): Catholic Church

Power Level: 8
Power Points Total: 120 [Fey]
Power Points Total: 120 [Human]

STATS

STR:[10](+0)[PP-00]
DEX:[14](+2)[PP-02]
CON:[10](+0)[PP-00]
INT:[18](+4)[PP-08]
WIS:[18](+4)[PP-08]
CHA:[18](+4)[PP-08]

ATTACK/DEFENSE
Attack: +0
Defense: +0

SAVES
Toughness: +0 [+Magic*]
Fortitude: +0 [+Magic*]
Reflex: +5 +2[Dex] +3[3pp]
Will: +5 +4[Wil] +1[1pp]

SKILLS:

14pp [54 Ranks]
Can use all Skills untrained at base state

Bluff (Cha): +12 [PP2]
Concentration (Wis): +13 [PP2]
Diplomacy (Cha) +12 [PP2]
Investigate +8 [pp1]
Knowledge-Arcane (Int) +12 [PP2]
Knowledge-History (Int) +8 [PP1]
Knowledge-Theology & Philosoghy (Int) +8 [PP1]
Notice (Wis): +9 [PP1]
Sense Motive (Wis): +13 [PP2]

LANGUAGES
Gaelic (Native), English, [All others with Magic]

FEATS:

FEATS [22pp]
Ambidextrous
Artificer
Assessment
Attractive [2]
Beginners Luck
Blind Fight
Connected
Eidetic Memory
Fearless
Jack-Of-All-Trades
Luck [4]
Master plan
Ritualist
Seize Imitative
Taunt
Trance
Ultimate [Saves] [1]
Well-Informed

POWERS:

PP ALL = 22pp

------ Inherent Powers [24pp] ------

Power: Immunity - [Immortal Fey Blood] [13pp]
Aging [1pp] Life Support [9pp]
Sleep [1pp] Starvation and Thirst [1pp]
Feat: Innate [1pp]

Power: Regeneration [/b][1] [Fey Blood] [3pp]
Resurrection [2] One Day [2PP]
Feat: Innate [1pp]

Power: Awareness [2] [3pp]
Dark-vision [2pp]
Feat: Innate [1pp]

Power: Luck Control [3] [3pp]
Spend a Hero Point to -> [Force a Re-roll, Negate GM Fait, Spend a hero Point for Another.
Feat: Innate [1pp]
Flaw: Side Effect [-2pp/r] [All luck must balance, GM keeps a note of luck change and then applies at GM discretion.]
Flaw: Range [-1pp/r] [30']

-----Powers Under Magic [10pp]---------

Power: Mystic Blast [8] [2pp] [DC23] [80'Range] [Instant]
A bolt of magical Force Strikes as a ranged attack, Inflicting DMG equal to your Power Rank [8]
NOTE: On Objects this is lethal DMG, but on ALL living things this is NON-Lethal DMG or stun DMG. Save for living things is Fort save As in the Stunning attack feat. This is bother a Drawback and a feat so 0pp

Power: Communication [1] [1pp]
Animals - Speak to/understood [2pp]
Plants - Speak to/understood [2pp]
Flaw: Duration [2] [-1pp/r] [Concentration]
Flaw: Unreliable [-1pp/r] [GMs Discretion]
Flaw: Distracting [-1pp/r] [Lose Dodge bonus]

Power: Awareness [1] [1pp]
Post-Cognition [4pp]
Flaw: Action [3] [-3pp/r] [Full action]

Power: Animal Control [1] [DC11] [1pp]
Flaw: Duration [-1ppr] [Concentration]

Power: Invisibility [1] [1pp]
Flaw: Duration [1] [-1pp/r] [Concentration]
Flaw: Action [1] [-1pp/r] [Move action]

Power: Healing [1] [1pp]
Flaw: Duration [-1ppr] [Concentration]

Power: Flight [1] [10mp 88'/round] [1pp]
Flaw: Duration [-1ppr] [Concentration]

Power: Telekinesis [4] [40'] [SRT20] [2pp]
Flaw: Duration [-1ppr] [Concentration]
Flaw: Distracting [-1pp/r] [Lose Dodge bonus]

EQUIPMENT:

EQUIPMENT [1pp]
Smartphone (1ep) [Pocket] [easy to lose -1ep] [0ep]
Magic Right Kit (various Items) (3ep)
[Hard to lose]
[Exra-Dimensional Pocket holding spell items]

POINTS 120+2 pp [Total=100] [left=20]
Abilities 28 PP + Attack 0 PP + Defense 0 PP + Saves 4 PP + Skills 14 PP + Feats 22 PP + Powers 34 PP + EQUIPMENT 1 pp - Drawbacks 2 PP

Library:

Power: Dimensional Pocket [Lasting] [1pp] [100lb]
Drawback: Noticeable [-1pp] [Full action]

APPEARANCE - PERSONALITY:

Image here

Description.
Quinn is a tall man, dark skin and hair, his eyes a deep blue. Handsome in manly way, he moves with confidence. His body is covered with Celtic looking tattoos, but not his hands, feet and head. So can be hidden under clothing. He is well dressed, all his clothing being tailor made for him or by him. He seems to be wealthy and is able to afford an affluent way of life. Yet tends to keep away from the limelight of too public shows of magic.
Personality,
To say that Saxton is deep is an understatement, his eyes always show that there is a lot going on behind them. He never acts for a simple need, there is always other motives and goals at place. Even with trivial daily actions. He can be charming and well spoken, or crass and rude as the need arises. He seems to fit his personality to those around him. He is wise and caring, yet can come over as distant and detached. He has had many lovers of both sexes, and non-humans or that matter. As an agent of the king Under the Hill he has had to more than once and to do things he did not agree with.

10 Min BACKGROUND:

FULL BACKGROUND STORY - Long:

Saxton Quinn, was born in a world where gods walked with men, where spirits lived in land and bests. Where Fay where wild in the lands licked to hill and lake. Where magic was as much a part of life as the sun, moon and starts. As a child he was pitched as one of the “Marked” as a baby his skin was tattoo the carry the tails of the clan. Deed and feats, the crone, mother and maiden all placed wards and records of the world on him as they did others. He hunted and the clan moved, collecting what they needed. Then came the time of the flood, a great rain that swelled the river by the village encampment, a night of fear and terror, he ran, seeking a hill to stand on higher than the water. He found one but one with tall stones. Stones that marked the Entrance to fay lands, he had been warned never to enter such lands without invite, but fear of the flood drove him. At the hill top he came upon a great hoard of fay, dancing to pipes and harp, they played with thunder and rain. But as he came upon them all stopped at looked at him. One tall fay came out of the mass and walked toward him. Head tilted and looking at the man child who can dear enter the real. He was the King under the hill, the lord and master of all fay and he was intrigued.
”Death it is to come into our lands without invited mortal child, your bones will dress my thrown, your hair for rope, your skin..”
Then he stopped seeing the markings.
”For drums, but what are those marking?”
He asked the boy. Now Saxton was no fool, he knew the tails and stories, he knew the fey would take him unless he had something to offer them.
”Stories!”
He blurted out,
”Tales, of man and best, of deeds done and battles, all here, take my life and your will hear none, just have my lifeless skin with no tale to tell”
The king under the hill smiled,
”So you wish to trade, a deal, mortal Child, and if you tell us your stories of mortal life, what do you wish in return?”
The smile was not warm, but cunning and cruel.
”Life”
Saxton said,
”The rain, the water, I do not wish to die, I wish you magic’s aid me, I wish not to die.”
Now sobbing, he fell on the wet grass at the King under the Hills feet.
”Then you shall have what you wish for and in return you will tell us tales of the mortal world for as long as your interesting.”
And so it was that a child, a human child was taken under the hill, and there placed in the court of the King under the Hill. Where time is not the same, and where music and dance fill the day. He told of all he knew, of each man, woman and child of the village. The Kind showed him the magic’s of the fey and bound him to them for ever more. Then when all his tails where done, the King sent him back to the land of men to get more. In this way he has spent 1000s of year, hopping in and out of time. A few weeks in the fay lands being decades out in the moral real. The king under the hill bound him with fay blood so that she does not age, grow sick or weak from that which he has eaten. As he has pass the years he has grown in skills. Magic to him now is part of his very being. He has seen empires and faiths come and go. The rise of the modern world and men talking in space. But always the others are close, the beings that lurk in the darkness.