Carmilla Caliphvaso

"Savvy" Juno's page

122 posts. Alias of garabbott.


RSS

1 to 50 of 122 << first < prev | 1 | 2 | 3 | next > last >>

Juno sends another blast of magical energy from her fingertips, this one hurtling toward the paladin in front of Grigori (p3, Daze DC 17)

So, I'm pretty new to mage classes to be perfectly honest, so someone please let me know if I'm doing something not very smartly :P. It seems like, in order to avoid running completely out of spells, I'll probably just be spamming Daze on some paladins for a little while.


I can't very reliably keep track of hp values/who has been hit more since the fight broke out. I know Grigori had it rough at the beginning, but Andrezi, are you faring okay against that paladin on the left? I'm wondering who I should target next, who needs the support the most?

Also, GM, I don't know how comfortable you are with this sort of strategizing. If this is too meta-gamey, let me know and I will shuttup immediately :P


The paladin in front of her temporarily dealt with, Juno takes a step back and targets the paladin in front of Grigori.

Daze, DC 17 Will Save


Juno looks up at the paladin in front of her with a smile, then raises her hands and blasts him with a face-full of bright colors and magic.

Concentration (casting defensively) 1d20 + 7 ⇒ (20) + 7 = 27

Color Spray (DC 16)

I think this hits the horses, too, which is kinda cool because if they collapse they can't really move the cart :P I just hope we'll be able to get them to calm down long enough to transfer the goods. ANother idea we should consider is just killing the horses if it seems like they might get away!


:P yeah, those guys back there are floored at the moment, haha.


Did you get that I wanted to hit the paladins on p5 and p8 with the Sleep spell, not p2 again? Just the wording "resumes sleeping" makes me think that I just hit the same guy with the spell twice :P


HP: 9/21

Juno moves up to the cart, drawing her dagger, and then casts another sleeping enchantment on the paladins around Grigori. "I'll take care of this one," she says, nodding down at the sleeping paladin at her feet. "Focus on the others."

DC: 18

I haven't got healing for Grigori, unfortunately, but I could enlarge him if that would help with anything :P


Waiting to see how the map looks on my turn before posting an action :). Let's keep at it, guys, we got these paladins!


Sorry all, I just lost a couple of days and I don't know where they went :P

Will Save 1d20 + 6 ⇒ (2) + 6 = 8

Juno stumbles back from the cleric's spell, surprised by the force with which it hit them.

New HP: 9/21


Can I act again here, even though I initiated combat? Assuming my Color Spray was a surprise round, here's[ooc] Round 1

Juno steps away from the paladins 5 feet and casts Sleep on the pair of them. [ooc]Can probably only hit 1, if that, depending on their HD... but I thought I'd give it a try. If possible, I'll focus the one that Andrezi and Grigori haven't already beat on a bit.

Sleep Will DC 18
4/6 1st level spells left


The way I see it, the paladins are cornered in the alley if we move in on them right now. I hope nobody minds if I initiate this thing with a hopeful disable on both of those paladins ;)

As the paladins lead the carts down the alley, she moves forward from the side of the building and feigns as if she's going to walk down the alley in front of the paladins. As she reaches L21 (on map), she turns as if to turn south but suddenly spins and faces the paladins. She throws her hands up violently and utters a sudden string of alien words, then a blast of violet light leaps from her hands toward the paladins.

Bluff (pretending to be nonviolent, also shielding her face from the paladins' gaze, since they might recognize her from before) 1d20 + 12 ⇒ (11) + 12 = 23

Color Spray: DC 16


Juno smiles evily as she listens to Andrezi work the paladins over, hiding in the shadows next to Grigori.

Let me know if you want another stealth role while we wait for the trap to spring.


I moved myself to over by Grigori, let me know if getting over there is going to be an issue - I think it takes me 2 rounds.


"He's up there," Juno cries to the paladins, pointing desperately towards the window with the flames. She struggles to her feet, then rushes into the building. Once she's inside, however, she ducks around behind a person or door and suddenly vanishes (Vanish tattoo spell), using her few moments of invisibility to lose herself in the crowd and make her way back to the alley to confront the cart.

Stealth 1d20 + 9 ⇒ (13) + 9 = 22


Juno lets our an ear-piercing wail and falls on her knees on the side of the street, looking up at the flames that have begun to lick the outsides of some window frames. "My baby!" she cries, "Somebody do something!" She points frantically up at the window, and then turns around as if to look for a savior, then looks at the paladins in the street. As if she only just realized they were there, she yells, "Please, don't just stand there! My baby is going to burn!" And then she "faints."

Bluff (w/ Silver Tongue) 1d20 + 16 ⇒ (14) + 16 = 30 (+1 if they are attracted to me)


I'd say w/ the spare cart, waiting to ambush.


Okay, moved myself to outside the tavern. Sidoze would be inside the building, and I guess starting things off with lighting the fire?


Yeah, I'm about the same boat as Grigori - finishing up my last year of school hasn't been hard work, but I just get distracted by a bunch of random things all the time.

Although, I guess I should warn you all sooner rather than later, but I'm going to have to drop this game (and all of my other games) because I'm going on a graduation trip - will be traveling for six months. I'm leaving on May 17th, and would like to keep playing up until I leave, but if you want to start thinking about a replacement that's totally fine with me, and completely understandable. If they game is still up and there's space, I'll totally look into rejoining sometime in November, if you all would have me xD


Whoops! sorry bout the wait.

Bluff 1d20 + 11 ⇒ (19) + 11 = 30


Juno notes whether or not Aloros follows the procession when it eventually leaves, because he would be able to identify their group and warn the guards before the ambush is fully sprung.


Juno sticks around, browsing some of the local vendors and stores in the area, never participating in the festival but keeping a watchful eye on the scene.

Perception 1d20 + 6 ⇒ (10) + 6 = 16

When the procession continues, she moves quickly through side streets and alleyways to meet Sidoze. "They are coming, time to start the fire - make it glorious," she says with a sly smile. Then, she returns to the street and wanders casually in the direction of the procession until she can see it coming, then stays ahead of it along its route until they arrive at the burning building.

Forgive me if I'm taking too many player liberties, and let me know if any of this isn't going to be feasible, but I figured for the sake of kicking things along I'll assume that eventually the procession will continue.


Juno will follow the procession to the prearranged ambush site, in case anything happens early on, but she does so at a distance, avoiding the clerics and paladins.

Stealth +4 Misdirection bonus, 0 stealth points remaining 1d20 + 13 ⇒ (3) + 13 = 16


Oh yeah, yes please!

The morning of the heist, Juno wakes up early goes shopping for all the supplies they'll need that day: a cart and camel to pull it, plenty of burlap tarps for covering the cart's cargo, and five Alchemist's Fires. Anyone think of anything else? How much would that be, GM? According to RAW, the Alchemist's Fires would be 100 - how much to buy/rent a camel and cart here in Absalom?

When she meets the gang at their rendezvous, she gives Sidoze four of the Alchemist's Fires and says, "This should get that building going nice and quick. I'll hold onto the other one in case we want to burn the paladin's cart once we've finished with it."


Alright, sounds like we're set to go.


Okay, final draft:

Heist Plan

Preparation: We attack somewhere near a large cluster of buildings (one of them should be very flammable), with an alleyway nearby into which we can lure the cart once its stopped. We should have a spare cart and camel waiting at the far end of the alley - Grigori can guard this cart while the plan develops, until he joins the group for the final assault.

1. Sidoze starts the fire, probably using some Alchemists Fire to ensure that it catches quickly and doesn't get put out before its too big. The burning building should be right on the path of the procession, so that the cart will have to stop due to crowds of people. Once the fire has caught, Sidoze sneaks back and rejoins the group for the final assault.

2. As the procession passes, I call out (probably wearing a disguise) from the side of the street that my baby is trapped in the burning building, and I convince the paladins to help me save it. Then, as they investigate, I "Vanish" and rejoin the group for the final assault.

3. Once some of the guards are separated from the cart, Quill and Andrezi (disguised as paladins of Abadar using the vestments we got) emerge from the chosen alleyway and convince the remaining guards that the cart will be safer waiting in the alleyway, where they've "secured the area." If the guards need extra convincing, maybe I'll Charm Person the driver and tell him I'm the owner of a shop back there, and that they would be safer there.

4. Grigori, Sidoze, and I are now hiding in the alley, and once the cart is "safe" in the alley, we attack all at once. We take care of the guards and the driver, transfer the goods to our cart, and try to get lost in the city, eventually taking our bounty to a safe place and figuring out how to spend our new fortune!

There's lots of room for error, but lots of room for improvisation! Shall we begin?


That's a good point - should I avoid Enlarge Person because it will make us, especially Grigori, much more noticeable? Hopefully we won't need it.

Alright, but it sounds like we've got our plan laid out, now how about our roles in the ambush?

I'll call the guards over to the fire, and then give them the slip with something like Vanish and make my way back to the cart. I probably shouldn't be the one to lure the cart over into the alleyway, though, cause that might arouse suspicion unless I used a disguise. Does anyone else have a high Bluff?

Also, I know we're still relatively low levels, but is Sidoze able to get any poisons made for dealing with the cart's guards once we decide to attack?


Alright, can we agree to a fire and then a lure? How about: we light a fire in a building along the route, the guards with the cart arrive on the scene, I am on the street yelling about my baby trapped in the burning building and I convince the guards (at least some of them) to investigate and help, and then when there are less guards in the way, we lure the cart to a side alley where it will be "safe" while its guards are busy, and then take it out. Sound good?


"Here you are, thank you so much again. My family will be so proud!" Juno says, handing the gnome 40 gold and nodding at Grigori as he picks up the robes.

Alright - I think the fire is maybe a good way to draw some guards away. Especially because I think Juno could, with the right rolls (and the help of Silver Tongue), sell the lie pretty well. How we want to approach the cart afterwards - disguised and then attack quickly, or try to lure the cart into "safety" from one ambush, but have it actually be another ambush altogether - is what we're still maybe unclear on?

Either way works for me. I think that because we have these disguises though, we should try to use them to the best of our advantage.


"Well aren't you something special - you don't miss a thing, sweety! Yes, I think we can manage some magic for you, depending on the spell, and if you could get us five prototypes that would be splendid." Juno smiles sweetly, although internally she's concerned that their guise as everyday average citizens had been so easily seen through.


Juno frowns thoughtfully, "Oh, pity. I was hoping you could have them ready by the day after tomorrow - my parents are coming to visit and I wanted to show them. Do you think you could rush the order any way? We could pay you extra, of course."

Diplomacy 1d20 + 12 ⇒ (4) + 12 = 16


I'm back! I'm sorry for the delay... I had an unexpected trip with my frisbee team to an out of town tournament, didn't have internet access and basically forgot to give warning. Sorry to leave you wondering and waiting :(

Although, that's a good point - is there anyone else in on the conversation? If you want please participate in this little ploy, I don't want to hog the spotlight on these sorts of covers.

"Well, in particular, we were looking for some original Abadarian robes for our servers during the ceremony and meal. Do you happen to have any on hand?"


"Mr. Aloros. Do you know him? My fiance sees him from time to time at the Happy Harpy, and when we asked him about vestments for the wedding he sent us to you."

Bluff 1d20 + 11 ⇒ (13) + 11 = 24


"Maybe most of us should stay outside?" Juno says as they approach, arching an eyebrow, and then ducks into the tent to greet the gnome.

"Hello dear - I was told by a cleric of Abadar that you could help my fiance and I get some Abadarian vestments for our weddings' servers and performers! Have we come to the right place?"


Juno takes the time while they walk to fill Quill in on the details of their plan. "Hopefully this Quai will be able to fill our order in time, but if not we might have to improvise. She might already have some of the vestments made if an Abadar sect put in an order for them recently."


"Grigori's got the right idea. Let's get over there quick - time is precious, and we're working for a deadline."


I'm back, whoo level! I'll do it right away.

Level in Sorcerer! (Sorcerer 3, Rogue 1)
+1 Charisma (4th level)
+5 hp (1d6+1 f.c.) New HP: 21
+1 to Will Save (could someone check this for me? I've got 1 level in Rogue and 3 levels in Sorcerer, and figuring out base saves while multiclassing has always tripped me up)
+1 Bloodline Power: Mind Reader
+1 Bloodline Spell: Charm Person
+1 Sorcerer Spell: Silent Image
+1 1st level spell per day
+4 skill ranks: Bluff, Diplomacy, Spellcraft, Intimidate

Let me know if I missed anything...


"Then we'll pay her a visit, I suppose. Well, you have been very helpful, sir, and I believe now my fiance and I will give ourselves a tour of the shrine - pay our respects to Abadar, and such."

Juno smiles again and departs with Sidoze by the arm, signaling to Grigori and Andrezi to follow. Once they're away, she speaks to them quickly, trusting that they overheard the conversation she'd had with Aloros.

"So, I'd be willing to give this Quai character a try, that priest seems to think highly of her. But if it doesn't pan out, we could try to take this place by force - they wouldn't expect it, but we might have to get their vestments bloody. Personally, I'd go with subtlety, but I thought I'd run things by you."


"That would be wonderful!" Exclaims Juno with a sincere smile, squeezing Sidoze's arm for added effect. "But, excuse my pestering, how soon could we get our hands on some prototypes? My parents are visiting very soon, and it would be a wonderful surprise to show them how far along in the planning process we've made it without them!"

Turning to Sidoze, she says loud enough for Aloros to hear, "They always told me we'd never manage without them, but I bet they won't see this one coming - isn't it exciting!?"


Heads up: I'm going on a frisbee trip w/ my team to Vegas this weekend, and I won't have reliable internet access (if any at all) from this coming Thursday evening through Monday evening!


Sense Motive 1d20 + 1 ⇒ (9) + 1 = 10

Juno follows along, listening politely to Sidoze and Aloros converse. When they seem to have finished, she feigns sudden excitement and grabs Sidoze's arm, jumping slightly up and down in glee. "Oh, Dear, I just thought of something for the wedding! You know how we couldn't settle on a color theme? Well, what do you think of this?" she points directly to the purple cloak Aloros is wearing. "It's a good blend of the red and blue we were looking at, and it would make your parents so happy to have Abadar's influence present on our wedding day."

Bluff (another Silver Tongue use) 1d20 + 17 ⇒ (2) + 17 = 19

Turning to Aloros, "Have you ever heard of such a thing? Would it be just awful of us to use Abadar as a symbol like that in such a selfish way--for our wedding?"

Diplomacy 1d20 + 12 ⇒ (10) + 12 = 22


Yeah, hopefully this heist goes off well, then we'll be set for a while to go off on some other projects ;)

I've been posting slower lately, but my classes picked up again and I've got to settle into a groove before I'll be as active. I'm enjoying things very much, though, and I'm excited to keep playing.


Will Save 1d20 + 5 ⇒ (13) + 5 = 18


Juno smiles warmly as she approaches Aloros. "Indeed, we actually ran into some of the shambling fiends, but luckily our bodyguards here," she gestures to Andrezi and Grigori, "kept us safe. A genius idea you had, dear," she says, looking at Sidoze. As she approaches, she slips her arm into the crook of Sidoze's elbow and, with a knowing look to her partner-in-crime that says "Just play along with it," she leads the group of them up into the shrine to speak with the priest.

"Good morning, sir, we are the soon-to-be Lorick family: my name is Molly and this is my fiance Kirk," she says, gesturing to Sidoze. "We decided a long time ago to make this pilgrimage before we were wed: we wanted to see this marvelous piece of our great city's history as a reminder of the dangers that linger near us daily, and the dangers that the holy Judge of Gods keeps us safe from. We wanted this before our wedding, and so here we are. The journey here was frightening indeed, but I am eternally glad that we are here now, safe, in the dignified hands of Abadar and his servants. Tell me, how is it, living here in seclusion and constant danger? You must be very brave for accepting a post so far removed from the rest of the Church."

Juno inspects her surroundings as she speaks. Is Aloros wearing the clerical vestments we are looking for/are there any visible in the area? Are there other priests/clerics in the area, or is he alone? That sort of thing.

Bluff (using the Silver Tongue bloodline ability, giving a +5 bonus)1d20 + 16 ⇒ (7) + 16 = 23
Perception 1d20 + 6 ⇒ (17) + 6 = 23


"Thanks, Quill, I'd hate for our arrangement to be ruined by an unsightly appearance." Juno spends a minute to make sure the party is cleaned up with prestigitation, and then says to Sidoze, "You're right, let's get going."

So, what do you guys think: do we try to buy some of their vestments from them, or convince them to give them to us in some other manner?


Juno flails out with her dagger-hand, hoping to at least attract the zombie's attention as her friends finish it off.

Attack 1d20 + 1 ⇒ (3) + 1 = 4
Damage 1d4 - 1 ⇒ (2) - 1 = 1

I don't think there's any flank to be had in this position w/ just a 5-foot-step, but I will slide down one square just in case Sidoze or Grigori wants to step up for the flank.


Sorry everybody, busy end of the week. I've got Bleed and Vanish in my Spells section of my character sheet.

Her dagger in one hand, Juno moves over to Andrezi's side while pulling a familiar wand from her waist.

Touch Attack 1d20 + 4 ⇒ (5) + 4 = 9
Fort DC 11

"Multipurposeful, this thing," she says as she tries to duck and weave through the combat and touch one of the zombies. [ooc]1 use of decompose corpse wand.

Decompose Corpse spell description:
Using this spell, the caster rapidly decomposes the flesh from a single corpse of size Huge or smaller, leaving behind a perfectly cleaned skeleton. If it is cast on a non-skeletal corporeal undead, the creature takes a –2 penalty on all rolls and to its Armor Class and CMD for 1 minute.


Juno, ignoring the rapier she carries mostly for show, draws her much higher-quality dagger and says to Andrezi and Quill, "Let's move around them slowly, try work around and surround them!"


Waiting for my turn in initiative, also a question for the GM: do you want us to update our movements on the map ourselves, as they happen in initiative? Or are you going through and doing it yourself at the top of each round?


Round 1

Juno draws one of the wands hanging at her waist and, with a flick of her wrist, she touches Grigori daintily on the shoulder. "Smash them hard, Grigori, if you would be so kind."

1 use of Enlarge Person wand, 1 minute duration.

spell description from srd:
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.

A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it--the spell cannot be used to crush a creature by increasing its size.

All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Medium/Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.


Perception 1d20 + 6 ⇒ (1) + 6 = 7

Hah, we have a pair of blind sorcerers.

When they enter the deserted part of the city, Juno slows her pace and allows herself to drift toward the middle of the group. "So when we reach the shrine, Quill, I assume you'll hide somewhere nearby as we talk to the clerics?" She glances around, "You know... it might not be too unusual for a shrine's staff to simply disappear out in this wasteland. It could be passed off as some sort of supernatural attack, I'm sure. If we needed to, of course."

1 to 50 of 122 << first < prev | 1 | 2 | 3 | next > last >>