About Savendir Inaris
AC 16 (Flat Footed 13, Touch 13)
Speed 30 ft, Initiative +3
HP 26 (Max 26)
"Daerist" +1 Scimitar: +4 to hit, 1d6+1 damage (18-20/x2)
Channel Energy: 4/day, DC 13, 2d6 (3 remaining)
Race and Class Abilities:
Nature Sense: +2 Knowledge (Nature) and Survival
Resist Nature's Lure
Feats and Traits:
Augment Healing (Complete Divine 79): Heal an extra +2/spell level on Conjuration [Healing] spells.
Traits: Sacred Conduit (+1 Channel DC), Focused Mind (+2 Concentration)
Escape Artist +3
Handle Animal +5 [1 rank]
Heal +12 [4 ranks, Healer's Kit]
Knowledge (Nature) +10 [4 ranks, class]
Knowledge (Geography) +5 [1 rank]
Knowledge (All others) +1
Perception +12 [4 ranks, racial]
Sense Motive +3
Spellcraft +5 [1 rank] (+2 to identify items)
Survival +12 [4 ranks, class]
Swim +4 [1 rank]
Air (Cloud): 1. Obscuring Mist, 2. Wind Wall
Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
(Thundercloud (Su): At 8th level, you can, as a standard action, summon a storm cloud. This power functions as fog cloud except that creatures inside the cloud are deafened and take 2d6 points of electricity damage each round from the flashes of thunder and lightning. Once created, you can concentrate on the cloud to move it up to 30 feet each round. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.)
Spells per day:
Save DC: 13 + Spell level
10 silver arrows
Cloak of Resistance +1
Potion: Bless weapon
Healer's Kit (10 uses)
100 gp worth of gems
1 Potion of Gaseous Form
1 vial of Dust of Tracelessness
1 Potion of Bull's Strength
1 Potion of Magic Fang
Despite his deep convictions, to most people he seems remarkably easygoing and good-natured. He possesses a dry wit and has an appreciation for simple pleasures and anything that he considers beautiful.
GM Only: Secret Questions:
Savendir harbors a shameful secret that he does not reveal to anyone in order to protect himself and his mother, who is dear to him. It is no secret that Savendir is only three-quarters elven, born to an elven sorceress by the name of Senara and a half-elven wizard named Bertros. Senara was always free-spirited, and often heedless of the cautions of her people, falling hopelessly in love with the shadowy Bertros. The elves never embraced Bertros, suspecting that he dabbled in areas of magic that are better avoided. Together, they had a child, Savendir, who seemed to exhibit more characteristics of his elven mother than his half-elven father.
As Bertros reached middle age, he became obsessed with his own mortality. He knew his beloved wife and son would long outlive him, and longed to share the centuries with his family. In desperation, he transformed himself into a lich.
Senara fled with her young son back to her people, telling them that Bertros had died. Seeing firsthand the vileness of dark magic, Senara gave Savendir over to the druids, to be trained in the arts of nature, purity, and life. She and Savendir are the only members of the community that know of Bertros's true fate.
That is the secret Savendir wants no one to know.