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Hi all, I seem to recall some restrictions on divine spellcasters casting, but the restrictions appear alignment based. That is, a good spellcaster cannot cast evil spells. However, this doesn't appear to impact necromancy spells. That is, aside from the aforementioned rules on alignment restrictions, as well as restrictions on channeling and spontaneously casting positive v. negative spells, nothing appears to restrict a good cleric from praying for and casting inflict spells, which aren't evil, but rather, are necromantic. Is this correct? If not, where are the rules located? Thanks. Improved Unarmed Strike really seems to be a worthless feat. All it really does is convert 1d3 nonlethal to 1d3 lethal damage. D20 Modern did a little tweak that doesn't seem to imbalance gameplay, but makes an unarmed combat feat slightly more useful by having unarmed lethal provide 1d4 damage. It seems a fair house rule to adopt this feat instead of Improved Unarmed Strike. Thoughts? I received notice on November 10th to expect shipment of my Order No. 1832604, i.e., The following products are included in this shipment: 1 x Pathfinder Adventure Path #51: The Hungry Storm (Jade Regent 3 of 6) (PFRPG) Print Edition 1 x Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6) Print Edition I have yet to receive these. Note that, in looking over the email order form, Paizo included an address that I no longer live at AND haven't lived there for well over a year. I have no idea why Paizo shipped to that address as opposed to the one I have registered, and to which Paizo has been shipping my subscription June 2010. Am I S.O.L. here? Help?! Hi all, My work on house rules started out as a means to increase compatibility between D&D and D20 Modern. (Now, PRPG and D20 Modern.) Along the way, Star Wars Saga left a little mark. And so, below is an outline of various house rules I've envisioned. If you have done something similar, let me know the outcome. In any event, input welcome. 1. Base Defense Bonus to AC. In D20 Modern this is the Class Defense Bonus. I envision that in PRPG this would best be met by ½ BAB. (Must be proficient in armor worn to apply.) 2. Condition. Instead of Death by Massive Damage, this is akin to the Star Wars Saga approach whereas Damage > Mas = -1 Atk, Dmg., Def, Sv, Checks. 3. Damage Roll. This started out as an idea that if Str is added to melee damage, why shouldn't Dex be added to ranged damage. From there, it grew with the concept that the higher level, one should be dishing out more base damage, akin to higher level characters having better BABs. From there, I copied the concept from Star Wars of two-handed weapons resulting in x2 Str Damage (instead of 1.5). Akin to that logic, I pose x2 Dex Mod Damage to two-handed ranged weapons. I know that this deals a lot more damage for ranged weapons than before, but damage-wise, this doesn't seem imbalanced when compared w. melee weapons (except ranged weapons have the bonus of being ranged). Melee Weapon Damage + Base Damage Bonus (½ BAB) + Str Mod; [2-handed strike = Double Str Mod; 2-weapon = Str Mod ea.].
4. Encumbrance: Instead of relying on a table, I figured a simple formula could serve without throwing things too out of balance. As such, I modeled a new encumbrance scale derived from Star Wars Saga: Normal (Str x10) = No penalties. Heavy (Str x20) = -6 to Str- and Dex-based Checks, -10 ft. Spd, Max. Dex to Defense +1, Rux x3 instead of x4. Drag/Push (Str x40) = Movement 5 ft/round, No Dex bonus to Defense. Rather that re-write all the 3.5E NPCs, I'd like to see whether there are any websites out there with pregenerated NPCs. I'm not necessarily expecting to find an exact match .. but something close. Gamemastery Guide offers some assistance, but not enough. Are there any 3rd party websites with pregenerated characters? There are a variety of concerns that I have about the Gunslinger, but at the top, it's cost prohibitive. I.e., 10 gp for a single dose of powder and 1 gp per bullet? 11 gp to take one shot? Also, there's quite a lot of sacrifice w. misfires and times for reloading that, quite frankly, aren't offset by the damage of the firearms. 1d8 and 1d12 aren't bad, but considering that a longbow does 1d8 and doesn't require the amount of sacrifice a gunslinger has, I'd say a bowslinger looks better. Note that I'm not one of those purists who is opposed to firearms in Golarion. In fact, I'd like to see more of it. It's just that, given the costs v. gains of playing a gunslinger, I simply don't see the merit of focusing on firearms via a class. If we're looking at spells that a witch would typically have, it seems to me that lesser restoration/restoration/greater restoration and commune w. nature would be there. They were in the Beta. Why were they stricken?! Okay. Add to that, Hideous Laughter, Insect Plague and Wall of Thorns, which are gone, too. :[ It appears to me that the summoner's spell list at the end of the class section in Chapter 2 is rife with errors. Somewhere between 3rd and 4th level, it seems that the caster got a nice bonus leap into spell access a level early. Spells include, but are not limited to: black tentacles, dimension door, enlarge person (mass), invisibility (greater), locate creature, magic circle against chaos/evil/good/law, magic fang (greater), minor creation, nondetection, reduce person (mass), stoneskin, summon monster IV, tongues, wall of fire, wall of ice, water breathing. The reason I suspect that this is an error is because summon monster IV is available at 3rd level, whereas Summon Monster II is available at 2nd level. Moreover, in comparing the beta Summoner's List, it seems that the intent was not to give a 3rd level summoner access to typically 4th level spells. Paizo - please clarify. Greetings. I think my new economic condition will allow me to return to Paizo as a subscribing customer. But before I hit proceed to checkout, there are a few questions: I.e., I missed 3 copies of the Adventure Path and am looking to add them to my library at some point. (No real rush, because I'm actually gaming in the Path.) 1. To purchase the missed copies, I only get the hard bound copies - right? I.e., because I didn't purchase them under subscriber status, no free .pdf. 2. I could purchase the .pdf, too, I suppose. Does the discount apply to .pdfs, too? 3. Regarding the discount - currently my shopping cart shows $3 off each of the $19.99 Adv Path chapters that I'd be looking to add apart from my subscription. Is that $3 off only a special, or is it a permanent discount given my subscription status? I.e., if I hold off on ordering them for now, will the $3 discount apply at some later date, too? Thanks. Looking forward to being an economic supporter of Paizo, again. All I've seen is the map of the Inner Sea region. Has anyone seen (or has Paizo produced) a complete world map of the planet Golarion? If so, where? Also ... some time back, a person had put up a wonderful web-based Inner Sea site map with links leading to the various maps drawn from campaigns, chronicles, and the like. Paizo had him take it down, but had mentioned possibly making something like that available themselves. Anyone heard any word? I was going to build a NPC v. Hellknights and thought a Blackguard would be fun. Alas, no Blackguard in the PRPG. Not open source? I suppose I could convert the 3.5 to PRPG. Alternatively, has anyone played with the notion of expanding the Paladin to include variances, that would, in effect, include a Blackguard theme? Looking at the Advanced Creature Template in the Bestiary, I am wondering whether the following is a typo: Rebuild Rules: AC increase natural armor by +2; Ability
Should the ability scores be only STR, DEX and CON? Otherwise, Animals become intelligent creatures (2 to 6). Similarly, WIS and CHA don't seem that they should increase, too. With all the grand writers that Paizo is connected with, its interesting heroes and villains that we're seeing emerge in the Adventure Paths, and a great big world of far-reaching exotic and exciting adventures, I would hope that Paizo would have the far-sightenness to expand its product-line. One of the things that really got me involved in the Forgotten Realms was the vastness of paperbacks using Faerun as the setting. It wasn't just crunch - it was flavor. It was depth. It was dynamic! Reading those books really got my head into the space of what Faerun was about. It was really only through reading those books that I became a true fan of Forgotten Realms. (And then came 4e, but that's for another thread!) So, Paizo, what about it? How about immersing us with more Golarion lore by giving us a line of paperbacks! It seems to me that one thing Paizo completely overlooked was the fact that some classes aren't proficient with simple weapons, e.g., monk and wizard. This makes no sense. Moreover, IMO, monks are nerfed compared to the other classes. Two ways to boost them: 1. Flurry of Blows applies to all weapons to which they are proficient. 2. Turn the page to Fighter weapon groups. By default, monks are specially trained with "monk weapons." I.e., flurry of weapons apply to all monk weapons. HOWEVER ... In the spirit of Unearthed Arcana, allow monks to take weapon group proficiencies both to replace the default mentioned above and as future monk bonus feats. (In this respect, Paizo should have just had weapon group proficiency as a feat. What it did with the Fighter was dead-on right. Too bad they didn't take it the extra step.) House Rule, here we come. I've given up on the Wizards forum. I've changed my password three times. It's acknowledged my changed password three times. And yet, each time, it tells me my password is invalid. Sheesh. Okay, enough complaining. Here's the meat of the matter. I'm developing a new species for my Star Wars campaign. Think large sentient lizard rat that can scamper on four legs or two. And when I say rat, think of all the twitching, nervous energy that goes with it. Here's what I've come up with so far. It actually may be a bit powerful, but that's where I've offset the special abilities with more than usual ability penalties and a "penalty" of sorts with Languages: ABILITY MODS: -2 Str, +2 Dex, -2 Con, -2 Int, -2 Cha SIZE: Small [+1 to Reflex, +5 to Stealth, Encumbrance 3/4] SPEED: 6 squares TRAITS: Primitive [no WP (hvy, pistol, rifle) at CL01]
SKILLS: Bottom of the Food Chain [Stealth, Survival are class skills; Reroll ea., accept roll]
LANGUAGES: Bocce [Int 10 Min]
I hope that this economic slump and job market turns around soon. I've finally had to start tightening my belt in areas I didn't want to. No reflection on your product. It is MOST EXCELLENT. (That's why I'm still hanging on to my other subscriptions . . . for now.) (Let's hope that I won't have to cancel any more.) Thanks. Sorry, Improved Bull Rush, Improved Disarm, Improved Sunder . . . +2? This is one aspect of Pathfinder's feat work that I just don't connect with. Hardly worth their weight in salt. As +4, they were valuable feats and hardly unbalanced. I hoep they go back to how they were. For that matter, the double skill feats (+2/+2) v. skill focus (+3)? IMO - Skill focus should also get a +4. In an ongoing campaign, a player wants to be able to have his changeling shift her vocal cords to mimic another female's voice. He believes that the changelings traits would allow just that . . . and instead of a full round to accomplish this, it would be only a move action. I don't see the changeling as "fine-tuned" to pull that off. My perception is that, as a standard action, she could change part of her body to mimic that of another's - in this case - neck and face - to pull it off. Eberron Campaign Setting really doesn't give enough guidance either way. But as I read the description - I am led to believe that a changeling isn't near as finessed or fine-tuned as its doppleganger ancestry. Feedback please. I recently downloaded the Barbarian beta revision and noticed that Athletics is included as a skill. I'm trying to find Jason's thread on this but haven't done so just yet. If this is accurate, is it simply Climb being renamed or have Jump been taken from Acrobatics and rolled into Athletics. (Swim still remains separate.) That said, I remain perplexed why certain divisions still exist: 1. Knowledge (nature) and Survival. What makes these different? I have not seen a roll for a Knowledge (nature) check or Survival check that doesn't allow an alternative roll vice versa. 2. Knowledge (arcana) and Spellcraft. This would have made more sense. (In a similar vein, what ever happened to Concentration checks that weren't magic related?) It would seem if skills were being rolled together, these two would be the more logical of combinations. I've been playing with Mass Effect as a SWSE cross-over. I'm hoping not to re-invent the wheel. As such, I'm hoping someone can streamline my efforts by sharing with me their own work . . . or links to sites that have answers to my questions. Thanks. 1. Vessels. Are there any stats for the Normandy? The Mako? 2. Species. Regarding the species of Mass Effect, has someone assessed a species equivalent in the Star Wars universe, or otherwise devised stats? 3. Biotics. The way I see them - they are a "cheat" for non-Force users to use the Force. I'm trying to assess how to develop them accordingly. (Also, I am debating on whether Asari are force sensitive, or just immune to the negative effects of Biotics.) 4. Weapons and Armor. I know that Mass Effect designed them differently. I'm debating on whether to just skip over this facet, or otherwise dig in and develop, per the SWSE system, a reasonably balanced translation. Anyone beat me to it? The ability for someone to quick draw and make ranged attacks with his/her weapon out to 30 ft, and return the weapon as a free action doesn't necessarily sound over-powered, but we have two players in our campaign with the special ability and make significant use of it. In a post game discussion, this concern was raised and acknowledged. Don't know whether the impressiveness of this ability will lessen in levels to come, but for the moment, it seems a tad overpowered. I don't know who exactly is responsible for the following Map of Golarion. It was last updated in September 2008. (Hope it's still getting updates, but that's beside the point.) This map would be PURRFECT for a direct link / thumbnail / spot on Paizo's home page. What better way to get people engaged in exploring Golarion (and having easily accessible maps for game play)? So, what about it?? ----------------------------------------------------------------- Technically, this is a second request, but I'd love a globe depiction of Golarion. It need not be complete off the get go, but it sure would be cool to see how the mapped area accounts for the entirety of the world. (Remember 2nd Editions Forgotten Realms Atlas? Something like that.) Whilst perusing the impressive Golarion web map at Golarion, I noticed that Ptolus is on the map, but with the disclaimer that it is not technically a part of Golarion and thus will not be mapped. Monte's with you guys now, right? (At least in some level.) What would preclude you from including Ptolus as part of the campaign setting. I, for one, think the city would be a fitting inclusion. Currently, I have subscriptions to the Adventure Path and to the modules. That leaves Companion ($10 ave. every 2 months) and Chronicles ($20 ave. ea. month) out in the wings. God bless our economy and being financially strapped. I don't want to give up my current subscriptions, and $15/mo. extra doesn't initially seem like a lot . . . but it adds up. And naturally, with so much to read - Egads. I don't know if I could honestly keep up with four subscriptions. But that's mine to deal with. So, here I am with some questions. 1. First and foremost, any bulk subscription discount possible? The Adventure Path comes at a 30% discount and free .pdf. Nice. The modules, Companion and Chronicles also come with free .pdfs but no discounts. Free .pdfs are nice. Keep it up. BUT IS THERE ANYTHING IN THE WORKS TO ENCOURAGE SUBSCRIPTIONS WITH MORE DISCOUNTS?? 2. What are people's opinions of Companions and/or Chronicles. Feedback please.
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