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Liberty's Edge

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Conversion hasn't been too hard for me. Traps, hazards, and skill challenges are pretty much 1:1. (Just may need to identify the appropriate skill.) As for monsters and NPCs, I found a wealth of replacements just by scavenging older products. As for magic items, if it's not a standard magic item, I just find an alternative item. Again, there are a wealth of items - be it in Pathfinder or even 3.5E.

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I can't seem to find it listed as a product for sale. Same with the Kingmaker 5E. Are these available for sale on Paizo's website?

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I'm just a tad late to the ball on this one, but have been developing a campaign that will have some events take place on Aucturn. The information here provides me a wealth of source material. Curious to know whether you ever finalized a gazetteer? (And yes - I'm using 1st edition rules.) Thanks.

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Thank you.

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As goes the paths of life, my game group's opportunity to get together is not near as regular as it was in the past. We still want to move through our epic adventure path, but I'm trying to find ways to speed up combat, which is always that bit that slows game night down - particular with massive combat that happens regularly.

I've implemented some means to speed things up, e.g., troops & squads, static damage for adversaries, limiting use of maps & minis

I've thought about another option: glass jaws. Basically, keeping the NPC's offensive the same, but halving hps to take them out more quickly. The question I have is how to set the CR. Any suggestions?

Also, if you have any other suggestions on expediting combat, I'm open to ideas.

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I came across a map of the above-referenced location. I'm pretty sure it's Pathfinder and it looks familiar, but for the life of me, I can't place it. The garrison itself is relatively small - 12 areas - with a river cutting through its center. Sound familiar? If so, do you remember what adventure it's from? Thanks.

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Now, that would be quite the encounter. Thanks for the insights.

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Thanks James - that helps immensely.

Have you also provided in your home brew campaign a civilization or identified types of flora and fauna that could be encountered as one descends?

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I can find very little on these locations. I picture the Mohbad Leigh like the massive stairwell leading into Ilmurea - only that the stairs never fully extended. I also picture it like a smooth-walled drop not like a Pau'an sinkhole. I'm curious whether the creators have ever chimed in.

Similarly, I picture Sverenagati to look quite a lot like Ilmurea. Have the creators ever chimed in on this, too?

Last, inhabitants of the Sverenagati have been mentioned in source material, but are there any creatures that use the interior of Mohbad Leigh as home?

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Master Han Del of the Web wrote:
Probably just use their CR. That's mostly what I've seen used in place of hot dice.

That's pretty simple. Thanks.

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I understand that Hit Dice aren't used anymore for creatures, but if I needed to calculate hit dice, how could I go about it?

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I understand that Hit Dice aren't used anymore for creatures, but if I needed to calculate hit dice, how would I go about it?

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AJCarrington wrote:
I posted this in a different thread...if you download the multi-chapter file, the maps are there (or, they were for me).

Yeah. Saw that, too. So - oversight, likely.

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mach1.9pants wrote:
There is no interactive maps file in the Single File DL?

I'm surprised that no one else has mentioned this. Did I miss the memo? Is Paizo dropping the interactive maps file or was this an oversight?

Liberty's Edge

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the nerve-eater of Zur-en-Aarh wrote:
The Gold Sovereign wrote:
I can't deny that the art for the hobgoblins is among my least favorite ones, especially since their illustrations in the Monster Codex and the Ironfang Invasion AP. I have nothing against their new head shape or their elongated arms - they are actually more fearsome in this way - but they do feel as smaller than they have always been.
I still don't like gangly hobgoblins, because if they're going to be the organised legions rather than the barbarian hordes, the more solid squat look of the PF1 hobgoblin is a lot more convincing to me as holding the line in a shieldwall.

I agree. I plan on sticking to older renditions of hobgoblins and bugbears.

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David knott 242 wrote:

I bet that is why Paizo changed it. The d20 SRD would have let them keep using the "derro" spelling under the OGL.

I noticed that quite a few times. Derro are Dero. Ettercaps are Web Lurkers. Stirges are Bloodseekers. Mites are Mitflits. Shambling Mounds are Shamblers. Sahuagin are Sea Devils. Troglodytes are Xulgath. Etc. Is is because of copyright or is it because Paizo wants to put its own stamp on these creatures.

And with others, like Aboleths vs. Alghollthu, or Devils and Demons vs. their alternative namesakes, Lizardfolk vs. Iruxi, and Ratfolk vs. Ysoki represent both common name and native name, why not follow suit?

As an aside, I was a bit disappointed to not see character races expanded with planar scions and other races that could be statted out as NPCs or PCs. I'm assuming that Paizo intends to publish these, as well as associated feats with future publications. But if people don't want to wait, has Paizo given suggestions how to do so until then?

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Good news is that I received an email from Paizo notifying me that my order went through and it's now available for download. Hope everyone else has the same outcome.

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Join the club. I purchased mine last Thursday and am in the same boat.
I've also noticed multiple people complaining that they can't access their .pdf purchases. In my case, I emailed customer service directly three times (and received no response) and have posted multiple times in these forums trying to get an answer. The closest that I've seen customer service come to acting is with a proverbial head scratch and "I don't know why you can't download it" sort of comment. Maybe Paizo has figured it'll be easier to just let people's payment authorizations expire and they can try to buy it again. However, if this was the case, why can't they just own up to it?

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Any progress on accessing the Bestiary .pdf yet? Nothing on my end and aside from Sam's comments above, Paizo's customer service remains silent.

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Hello Sam,

I tried to sign out as well as enter via a different browser. It still doesn't show up in my downloads and on my orders page, it still reads, "The download for Pathfinder Bestiary is not currently available."

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I hear you Dagnir. I bought mine on Thursday morning and it's still not available for download.

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Seisho wrote:

Still waiting, purchased yesterday at around 3 pm and now its 9 pm and I don't have the option to download the book

I had a really horrible day and this would have been a nice little something to make it better

Has anyone heard anything on the unavailability of the Bestiary.pdf? I've looked in both this forum and the forum for customer service, as well as having personally emailed customer service. Customer service has been silent on the matter and I'm wondering whether any efforts are even being made to correct this matter.

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Dear Customer Support,

I purchased P2E's Bestiary.pdf on Thursday and though Paizo accepted my payment, it has yet to provide me with my purchase. On my Order page for 8023505, it still reads that the download is not available. I understand that I'm not the only one to have requested from Paizo assistance in remedying this. I also understand that while some customers can't get their download, others can. Along with other customers who can't, I've reached out to your via these forums multiple times to address this. In the forums where I've seen this discussed, I have also noticed that Paizo's customer support has been silent. Further, I have reached out to you personally via email, also to no avail.

Please remedy this matter or at least, until you're able to do so, let your customers know that you're on it and when they can expected it remedied. Thank you.

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C. Richard Davies wrote:
Fortunately, the issue has been resolved, and I hope the same is true for you as well, Batzera.

I'm curious how the situation was resolved. It still hasn't been for me, and I've reached out to customer service to no avail.

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I'm curious how the problem was fixed. On the forum for the P2E Bestiary there are others, including myself, who still can't download the digital copy of this book. Paizo's been silent thus far.

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Gisher wrote:
Ayronis wrote:
My PDF order has been stuck on "Pending" and "not available" since 10am this morning, but the CRB came through just fine. Is there something up with the Bestiary file or is it me?
FWIW, I was able to purchase and download it a few hours ago.

Interesting, because I purchased my .pdf this morning, too, and it still says it's not available.

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Okay. Much thanks.

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I was under the impression the P2E materials would be available for download today. On the page regarding Hellknight Hill, it states that the .pdf is available in my downloads, but isn't there. However, the player's guide is now available. Am I wrong, am I impatient, or did this get overlooked?

Thanks.

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I'm still waiting for my copy to come in the mail, but I'm a bit perplexed that the .pdf isn't available for download while the .pdf for Midwives to Death is. Midwives is being shipped with this adventure. Is there a reason the .pdf for this one isn't available yet?

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Thanks for the clarification.

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For firearms, the ranged touch attack only applies within the initial range increment. Does the same apply for alchemist's bombs?

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Scott Wilhelm wrote:
I'd recommend you introduce D20 Modern Classes into your campaign.

I thought about this, but do you think it'd be balanced "as is?" (Granted, skills and feats both likely need some tweaking, expanding, or house rules.)

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Temperans wrote:

Btw, you describe the game as futuristic with low fantasy, but you might want to describe it as low magic. It may fit better, due to not affecting "fantasy" creatures and races as much.

Also how will you handle magic items? I'm curious

Good point on low magic. As for creatures, races, and magic items - my goal first and foremost is "mundane." Any beasts, races or items introduced will be "as is."

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Yeah, I realized it was the wrong forum after I posted. I tried deleting and posting in the correct forum. I thought I had. Guess not.

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'm looking at building a futuristic campaign using Pathfinder classes, but one that lacks the fantasy components of spells, spell-like abilities and supernatural abilities. I'm trying to assess what classes fit with (1) little to no impact, e.g., (Ex) class features only, (2) moderate impact, e.g, archetypes that remove spellcasting traits, or (3) not probable.

For little to no impact, I envision the following classes: Barbarian, Brawler, Cavalier, Fighter, Gunslinger, Monk, Ninja, Rogue, Samurai, Slayer, Swashbuckler, Vigilante. (Though Monk and Ninja have (Su) class features, they still may fit.)

For moderate impact, I'm envisioning classes with archetypes like the Ranger with the Skirmisher archetype. I suppose that for other classes with similar spell advancement like the Ranger, I could use Skirmisher for them, too. But that said, are there any archetypes for the following that remove spells: Antipaladin, Bard, Bloodrager, Hunter, Inquisitor, Paladin, Skald?

For likely improbable - I am thinking of those classes that are predominantly spell-casting driven, e.g., Arcanist, Cleric, Druid, Magus, Medium, Mesmerist, Occultist, Oracle, Shaman, Shifter, Sorcerer, Spiritualist, Summoner, Warpriest, Witch, Wizard. That said, I may or may not allow the Alchemist, Investigator, Kineticist, and Psychic, given that the use of "magic" is different and could be rationalized.

Any archetypes that may help for spellcasters would be most useful as well as any other suggestions you may have.

Thanks!

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Thanks. I was looking more toward a Gazetteer approach. I've seen the general information, but was hoping to find names, sites, adventure hooks, and so forth. (I also just began reading Queen of Thorns. So, hopefully, I can pull something useful from there, too.)

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I'm running a campaign that will take the characters into Kyonin, and from there, Iadara and Greengold. I've found very limited information on both communities. (Second Darkness: Memory of Darkness is probably the most fleshed out for Iadara and remains disappointingly lacking.)

Has anybody any ideas on other elven (or non-elven) communities that I could use as a base for building Iadara and Greengold?

Thanks.

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While I'm still getting used to the changes between PRPG and SRPG, one of the biggest quirks I have is the naming convention for arms and armor. Instead of providing sub-names, why couldn't Paizo have just ranks weapons based on tech level and did like it did with magic items, e.g., Tk2 (just like Mk2).

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I, too, would have loved to have seen an NPC Codex 2 with NPCs from all the other classes. Of course, all of this has become moot with Paizo moving on to a new edition.

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What's the likelihood that these sites will keep their "compendiums" going after Paizo abandons PF1 and moves on to PF2?

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Brother Fen wrote:

I'm out.

Starfinder wasn't backwards compatible so this version won't be either, thus invalidating a shelf of Pathfinder books.

Not what I wanted. I won't be a part of it.

Not to be terribly off topic, but I agree. While I'm still giving Starfinder a chance, I'm still turned off on how far it has deviated from PRPG.

For me, one of the appeals of PRPG was its "shift" from 3.5 without completely rejecting the old system. For some people, investing in a whole new glut of gaming system source materials in order to keep up with the changes isn't a big issue. It will be for me. That is, unless the system is clearly better than the old system.

At this point, I'm seeing more "different" than "better."

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PossibleCabbage wrote:
I think in the immediate aftermath of PF2 releasing people will play it, then want to go back to PF1 because people want to play oracles and magi and kineticists and hey they've got that one AP they never completed, and oscillate between the two systems until PF2 supports enough of the options that people really want and at that point PF1 is going to be the province of diehards who hate change and the occasional "hey remember..." kinds of games.

Of course, we all know that PF2 will eventually have these classes and as much glut as PF1. Such is the cycle of things.

PossibleCabbage wrote:
I figure this means that Paizo is going to step up the timetable on releasing everybody's favorite classes and races/ancestries in PF2 form. It wouldn't be surprising if the first non-CRB, non-DMG, non-Bestiary hardback has like 9 classes in it.

I seriously doubt we'll see some expedited time table. My sense is that for PF2 to be a success, Paizo will have to pace its releases.

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I'm sure 2e will get a foothold and I'm sure that majority of gamers will shift to it. However, there will be those that Paizo will lose if the move isn't really to something that enhances their game play - especially with having to learn whole new rule sets.

One option remains for those resistant to the change - take future adventures and replace encounters with 1e encounters.

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Shadrayl of the Mountain wrote:

There's enough I want to see gone that backwards compatibility would be a negative for me. I've liked almost everything I've seen so far, so if we sacrifice some of those things for backwards compatibility, I become rapidly less likely to continue buying Pathfinder material.

So for me at least, it definitely can.

I tend to be one of those reserved to shift to a new edition simply "because." I was also one of those folks who invested heavily in 1E and don't feel the drive to re-invest so heavily. So, let's address this point here - "enough I want to see gone that backwards compatibility would be a negative."

For me, yes there are changes I'd like to see, for example, a streamlined and more organized skill list. However, I can see modifications to 1E that would lead to 2E without totally dumping the backwards compatibility model. So, for all of you - what fixes make sense between 1E and 2E and would this lend to backwards compability or not?

Also, does it matter? Is Paizo so entrenched in its new model that all we are doing is helping them tweak 2E or is Paizo open to backward compatibility should the populace so demand? Not saying that I speak for the populace, but just curious.

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Thanks all. Here's the HOUSE RULE that I came up with:

An alchemist may be able to use a Focusing Flask (or two) to combine more potent concentrates in a Hybridization Funnel without destroying the Focusing Flask. For each flask, add +5 to the Craft (alchemy) check and +10 minutes to the use of the Hybridization Funnel. On a failed check, the flask breaks, causing damage equal to the contents to the character mixing the concentrates (no miss chance) and splash damage equivalent to the concentrate mixture. All other qualities of mixed concentrates with a Hybridization Funnel remain unchanged.

Not sure if +5 is enough to demonstrate the dangers of this, but this seems the norm by which Pathfinder increases DCs.

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avr wrote:

Artokus's fire is the direct upgrade to alchemist's fire. Allow him to make it out of 4 or 5 flasks of alchemist's fire maybe? Also, look up a hybridizing funnel for combining odd alchemical weapons.

The alchemical strike feat might be worth looking at.

If you want a house rule beyond those I guess you want to allow him to do level-appropriate damage with these. What level is 'relatively high' to you?

Thanks. He's playing a 13th level alchemist.

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In a Star Wars campaign that I'm building, the heroes have to invade an Imperial detention camp on Coruscant. I'm picturing a large walled-in area with a lot of open space for AT-STs and landing craft, a large outdoor area set aside for detainees, and a few buildings for Imperial operations. What I'm wondering is whether anyone has come across a map or adventure that has an area like this for me to build from. Thanks!

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A player in my campaign is playing an alchemist. The character is relatively high level and along the way, has been collecting alchemist's fire and similar alchemical weapons. I was thinking of house ruling a means for him to combine flasks into more potent weapons and thought that this may have already been discussed. I want to take as balanced approach as I can to allow for him to do this, and would appreciate any comments, suggestions or guidance. (As an aside, he has access to the Alchemy Manual. So, ingredients work as well.) Thanks.

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Lucas Yew wrote:

While I'm still skimming the PDF, I do have two major irritations.

1. NPCs not built on same principles as PCs.
Yeah I know it makes the game much more manageable, but my suspension of disbelief shattered faster than the speed of light when I learned about it. If the nightmarish event of a PC style statblock "transforming" into an NPC style one ever happens in an adventure path... (shudders in fear of going amok)

I have a similar issue with this. One of the things I like about Pathfinder's NPCs is how easy it is to understand how they were built, which in turn helps in understanding the game and its mechanics. It also has the nice additional perk that I can more readily swap out feats to suit my own campaigns. With Starfinder, we can't see how the NPCs are built, which impedes both points.

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The Alchemy Manual has become a valuable tool in our group's campaign, and especially for the party alchemist, who has been collecting various ingredients to build and empower his concoctions. The Alchemy Manual does well to outline some ingredient lists and the Adventurer's Armory has does well to outline some various power components, but we were hoping that someone here might point us to a more expanded list. Sometimes Craft (alchemy) DC without a list of ingredients just doesn't cut it.

Thanks.