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Sheriff Belor Hemolock

Sauce987654321's page

660 posts. No reviews. No lists. No wishlists.


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Artemis Moonstar wrote:

Speaking of Kaiju... I always wanted to do a Kaiju campaign. Culminating in an OMFGEPIC Showdown of Ultimate Destiny between all the Kaiju that have rules so far, some Behemoths, Colossi, and of course, the Spawn of Rovagug.

Basically, I want to take my PCs against Colossal sized opponents regularly, with truly epic Shadow of the Colossus styled climbing of the huge creatures kind of gameplay.

I remember in 3.5 there was a feat that allows you to climb giant enemies. I forgot it, though.

You can always use a giant template on gargantuan creatures to make lower CR colossal enemies, like a roc, t-rex, sea serpent etc.


I don't see much of a resemblance between drogon and a young red dragon. Drogon can't speak common, doesn't have magic, and doesn't even have as many limbs. In pathfinder terms, it'd be a drake.


Anguish wrote:
Wiggz wrote:
the overpowered mess the current Mythic rules

Just wanted to poke my head in a second since this is presented as fact. Seems to me the whole point of Mythic is to be "overpowered". You play legendary characters with exceptional abilities. As a long-term player and long-term DM, I've frankly been finding my current player campaign through WotR the most fun I've ever had. Are we stomping bad-guy face? Yes. Are we supposed to? Yes.

So while I support you in the spirit of your post, the way you've put it kind of intimates (or bluntly states) that the Mythic rules are somehow... wrong.

If 2 mythic tiers equals +1 CR then yes it's not supposed to be overpowered. A CR increase from a source should have its power level in line with any other source.


DM Under The Bridge wrote:
Doomed Hero wrote:
DM Under The Bridge wrote:


Nope, Loras was besting level 2 fighters (and cavaliers) and experienced professionals higher than lowly level 2. Best in the land with a lance, but can't be above level 6, even if he has been beating others around that level consistently? I find this a very strange position to take.

Its not that he can't be. Its that he doesn't need to be.

XP is arbitrary and doesn't translate. It cannot be used as a metric or explanation of ability for anything not designed inside the system

You have to look at the actual described actions of the characters and then translate those into mechanical terms.

The reason Loras is probably below 6th level is because he doesn't need to be any higher to do the things he is described as doing. Its that simple.

Now you are trying to say he is "probably below 6th level"? What, so he isn't even up to two attacks? A renowned swordsman and very respected knight due to his expertise in the tourneys and he can't even fight two people at once because you assign him as below sixth level.

Bronn & Oberyn are capable of taking down multiple opponents at once, as is Jorah (when he gets going, sometimes it seems he prefers being knocked about it seems), as is Brienne who minces through rapists, soldiers and knights. Two at once was easy for Barristan, in the books and in the show (he got absolutely swarmed in the show and that was his downfall). Of course Barristan has the accomplishment of blitzing a castle, which couldn't be done with only one attack per round against numerous attacks, but if you want to believe 5 is the limit that is your wrong take on it.

You do realize that cleave and greater cleave/cleaving finish allows you to attack multiple targets at once, right? Did you also know that if you use the lunge feat in conjunction with greater cleave it allows you to potentially strike down over a dozen targets with a single standard action?


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I won't speak for everyone as for what the reason is behind placing GoT at level 6 and under, but I'll share my reason.

They are impressive in the context of their setting, but you don't need double digit levels to be impressive. These are people who are good at beating other humans and such, but pathfinder is not just a game that has a few dragons and only humanoids with some animals as possible encounters.

Making someone level 12 (CR 11) means they are a challenge for a 40' tall elder earth elemental or a building sized dinosaur that can swallow a brachiosaurus whole and tank missile launchers (t-rex with the giant and invincible templates, also a CR 11 creature). Am I supposed to expect Syrio to challenge any of these creatures I mentioned? Putting these characters at a lower level isn't intended to disrespect them or anything, it's to properly put them at the correct CR in comparison to everything else the game has to offer.

That whole Thoros ressurection thing. When Beric lost to Sandor and then was immediately healed afterwards, that looks like cure light wounds to me than anything. Cure light wounds can heal mortally wounded people, too. Let's not get it twisted though, I'm just acknowledging the fact that you don't need high end magic to represent what happened; I'm not trying to put down the character or anything. Coincidently, not only is a 1st level warpriest able to heal the mortally wounded, but they also have an ability to make someone's weapon deal fire damage, too.


Wouldn't putting the mountain at level 8 (CR 7) be equivalent to fighting a remorhaz (a giant worm-like creature capable of swallowing a rhino) or 3 minotaurs? I never got the impression that mountain was this good.


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Maverick898 wrote:

I agree. i use the warcraft rpg to gelp my conversions aswell. according to the "manual of monsters" The lich king is a CR 50.

but then again this is the way im doing it, and its easier for me to covert this way.

arthas would probably be around a cr 23 - 25.

kil jaden as a demon lord around a 28

and sargaras is a titan. a god
in the end its all for fun.

Titans that exist in this game are from CR21 - 22, but they could easily be stand-ins for gods. That whole thing about gods can't be statted is really for Golarion gods, not necessarily for all gods in any setting or universe.


Had I known this thread would have died shortly after I posted in it I would have waited later.


gustavo iglesias wrote:
A 20th lvl fighter can grapple a whale.

Even that's selling a 20th level fighter short. A 20th level fighter with some focus in grappling can grapple a creature that can swallow whales.


Dud Muffin wrote:

I love your breakdown. Since this is all speculative, I'd like to point out a potential (albeit, small) flaw in your logic. Jason takes out assorted, hired guns/toughs and trained security personnel throughout the films. More often than not, he makes this appear pretty easy.

Why wouldn't we assume that these people are a few steps above a lowly commoner. Like the chump journalist that eats it in the 3rd movie for example, as we see how poorly he fairs against the same odds as Jason. If that were the case, Jason seems to effortlessly dupe and/or b!@ch slap mobs of these guys. That would ostensibly give them at least a level or two in fighter or a similar martial class, since there has to be some delineation between a trained fighter and a commoner.

The fact Jason is able to wreck droves of these types of 'characters', I would say is pretty strong evidence that he is of higher level than just 5.

Again, I feel your analysis is pretty spot-on, just playing Devil's Advocate!

I think a couple of brawler levels would work fine, maybe give him hero points on top of that.

I agree with you that the people he fights don't need to be commoners. I think a level of warrior would work. A warrior with combat related feats is a big difference from a commoner with non-combat feats.

I don't think it's a good idea to give him anymore than 3 levels. Making him level 6+ starts to put his power level in the same range as large sized drakes and 16-ft. tall elementals.


Indagare wrote:
Any suggestions on this? Is there some better way to create a world by spell or should I just leave that to deities?

If you're the GM, you can simply use the Wish spell to do that. The Wish spell's section on creating greater than the listed effects is only subject to GM discretion, so there would be nothing stopping something like a Pleroma Aeon or a Fomorian Titan from creating an entire world from nothing.

You might not like this method, but it's still technically 100% rules legal.

They don't call it the "mightiest spell" for nothing.


JJ Jordan wrote:
Sauce987654321 wrote:


I don't see why it's an unfair comparison when the situation can be perfectly replicated in Pathfinder with a Warpriest and probably other classes at 1st level.

You can convert it however you want, but it doesn't fit perfectly whether you think about this mechanically or through the narrative alone. There may be a difference between the TV series and the books, and I am going off of the books.

Cure light wounds does not bring back fallen allies. It will stabilize a dying ally but it does not resurrect a dead ally.

Beric Dondarrion was lanced through the chest by the Mountain. Instant death. A charging critical hit by the strongest man on horseback. Just thinking about the narrative, cure light wounds is not saving that guy. He is dead.

Mechanically? Okay, it's unlikely but possible he could be saved by cure light wounds if the Mountain "rolled" minimum damage, and it wasn't a critical hit at all but George RR Martin is just really brutal with his combat descriptions.

Then Dondarrion is hung and stabbed through the eye. The dude is dead. Not dying. Dead. The level 1 warpriest is not powerful enough to solve this problem other than by building a funeral pyre. Someone with access to level 5 divine spells can do something about that.

The magic level in the world is increasing quickly. We started out with, at best, cantrips and level 1 spells and are now in the level 3-5 spell range. A minor character casts the equivalent of "remove disease" on one of the Greyjoys. So that's a level 5 cleric right there. I don't even wanna' get started on the skinchangers and greenseers in the series.

Whether they were impaled in the chest by a lance or stabbed in the eye and then hung, it still deals hitpoint damage and it still allows someone with the cure spell to bring them back.

Visually, for the most part, the dying condition and dead condition aren't going to appear much different. The dying condition is sort of similar to the dead condition, as in they can't do anything but lay there. It's not like they've established that Thoros' healing ability can only bring back someone in the dying condition. To him and anyone else, the person in the dying condition is pretty much dead, in other words he's not coming back. Point is, when they are "dead" in their setting probably means dying condition mechanically in pathfinder.

it's hard to be instantly killed in pathfinder, whether it's getting an axe to the neck or being blown away by a grenade launcher. They still have a chance to be cured. A person in the dying condition without help is as good as dead anyway, even if they stabilize, which the game even points out. This is why Cure Light Wounds, even a 1st level spell, is invaluable in their setting.

Remove disease doesn't mean 5th level cleric either. The restoration subdomain allows for it to be a 2nd level spell. Assuming hero points are allowed so they can be used to cast a spell one level higher, which brings us right back to level 1. Which again makes sense, seeing that they can't do everything or probably anything else that a 5th level cleric can do.

Okay, I'm not saying that everything in GoT has to be 1st level. They could have another level or two, but my point that it, at least to me, is easy to convert with even with 1st level characters.


Combat Monster wrote:

I'm a big fan of converting superheroes into the system without creating special rules. It's always fun to see the varied ways different people work these heroes.

I'm looking forward to seeing a bunch more conversions and hopefully less naysayers saying it's wrongbadfun.

It's not that people think it's badwrongfun, but a lot of people somehow got it in their head that it's impossible to convert characters or anything from a source other than pathfinder. I've even seen people post that it's impossible to convert characters as simple as the ones from Game of Thrones without house rules.


JJ Jordan wrote:
Sauce987654321 wrote:
JJ Jordan wrote:
Magic is "turning back on" in the GoT universe. Thoros is a level 9ish cleric at least. There are wizards, sorcerers, witches and druids that will experience increasing power as the old world spells start working again.

His ability to make a weapon deal fire damage and heal someone in the dying condition can be done with a 1st level warpriest. Making him at least 9th level puts his CR higher than a 30ft. tall elemental and a remorhaz (big enough to swallow a rhino whole), in addition to allowing him to walk on water or cure blindness.

He would make characters like Mountain or Sandor look like a joke in comparison.

Obviously Westeros is not Golarion with Pathfinder rules so it's like comparing apples to grenades.

Thoros is casting some equivalent of breath of life, not cure light wounds on a person that's nearly dead. His fire sword is a chemical and not even magical. So, maybe he's a level one alchemist playing with a crazy GM that grants him a spell-like ability of breath of life.

I understand that GoT doesn't exactly run itself with the pathfinder system, but in this case it is an appropriate comparison.

Thoros took someone's sword and gave it back to him, throw in some fluff, and it went on fire. I don't see why it being chemical or a (Su) class ability really makes a difference. After he was downed, Thoros went up to him to heal and bring back his fallen ally; which Cure Light Wounds does well.

I don't see why it's an unfair comparison when the situation can be perfectly replicated in Pathfinder with a Warpriest and probably other classes at 1st level.


JJ Jordan wrote:
Magic is "turning back on" in the GoT universe. Thoros is a level 9ish cleric at least. There are wizards, sorcerers, witches and druids that will experience increasing power as the old world spells start working again.

His ability to make a weapon deal fire damage and heal someone in the dying condition can be done with a 1st level warpriest. Making him at least 9th level puts his CR higher than a 30ft. tall elemental and a remorhaz (big enough to swallow a rhino whole), in addition to allowing him to walk on water or cure blindness.

He would make characters like Mountain or Sandor look like a joke in comparison.


After thinking about it, going Monk 2/Ninja 7 works very well. After adding the vampire template (which he is in the anime, the physical benefits at least}, the touch AC and evasion from Monk with swift action invisibility and sneak attack from the Ninja combined with great cleave works exactly like what is shown here. Any thoughts?


p-sto wrote:
Okay, sorry I misunderstood that part. Also is this just out of curiosity or are you thinking about actually building and playing a character inspired by this video? Because if you're thinking of playing the character I would probably lean more towards a strength focused build as opposed to dex simply because it's easier to deliver damage at lower levels with strength and you won't end up waiting ten levels before your character finally has the gear to make the idea work.

I enjoy pinpointing the CRs of characters in anime, movies, shows and such. I like to know where they stand compared to everything else the game has.


When I said stats, I meant how you would go about making a statblock (which you did, anyway) not just ability scores, sorry.

Anyway I appreciate the comment, thanks. I've always enjoyed building people up from anime, movies etc..

Anyone else?


This guy in the video. How would you go about it?


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So he went from having stats and being usable to having no stats and being no longer usable. Yeah, great update.


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A GM can always take the easier way out to have a caster create worlds. A creature with Wish or Miracle (such as a Solar or Pleroma Aeon, which have both) can cast it for the "greater than listed effects" portion and have the spell create a world. Since it requires GM discretion, the GM approves for the full effect and that's it. Which is all RAW legal xD


Ipslore the Red wrote:
Lucifer is therefore invulnerable and invincible if he is not stupid enough to get in melee range.

Why would that be stupid if he engaged the Tarrasque in melee? The Tarrasque can't do anything to him.


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Cast Wish to teleport the Tarrasque to outer space in another galaxy.


Zhangar wrote:

And I think the AP that had that going had some fluff going on about the horrible backlash that comes from abusing wishes like that.

Just because you can legally do it doesn't mean it's not rules abuse. But if your GM is cool with rules abuse, then okay.

It only appears to be rules abuse because of how powerful arcane casters can be. It's not like it's a hard combo to come up with after some spell research.


Yeah, I never liked this statblock. It's just a monster with loads of spell casting abilities with more bloat than any other monster on the site. It does nothing interesting.


@Lessah Rocket launchers don't work with deadly aim. They are considered heavy weapons, not firearms.


Based off what I saw in the video, she could be anything. Her using guns and other high tech weapons doesn't have to mean gunslinger. Gunslingers have grit and can do many tricks with their guns, and I didn't see any of that so...


Arcanic Drake wrote:
What would you define Rovagug as then?

A deity.


James Jacobs wrote:
Sauce987654321 wrote:
Empyreal Lords start at CR 21 according to the bestiary 4, for the person who said they start at 26.
Not sure where Bestiary 4 says this. They should, as with all demigods, start at CR 26.

I don't think it's in the PRD, but it does say this under Empyreal Lord Traits in my physical copy.


boring7 wrote:
Sauce987654321 wrote:
boring7 wrote:

An AC 130 can lay down a withering barrage of DR-beating fire from well outside the spellcasting range of a 20th level wizard.

Plus, it runs into the same problem that villains run into. 1 character is a lot easier to kill than a squad.

An AC-130's attacks are going to suffer from enough ranged penalties that hitting a high touch AC in the first place isn't going to happen. Any siege weapon based attacks are going to target normal AC, which will make it tougher.

An AC-130 isn't outside the range of a caster. They could fly and teleport.

You drastically underestimate the range increment of a 20mm vulcan cannon, let alone the onboard howitzer.

Another factor is speed. A speed of 300 is around 34 MPH. A fighter jet could fly through a wizard's spell range faster than he could finish casting a fireball.

This is all well before you get into the specifics of how PF's fantastical rules (like a barbarian who can HANO jump out of the space shuttle and survive) gel with sniper rifles that make people's heads explode at 2 miles or more.

But I believe we were talking about places adventurers don't want to be.

Well unless the cannon's attacks can hit its mark dead on instantaneously, there's no reason there wouldn't be a range penalty. Even if there isn't there still needs to be some sort of large attack bonus to hit.

Speed isn't too much of a problem especially with a quickened teleport.

Arcane casters have too many options to deal with projectiles, even without the existence of Anti Technology Field (basically makes any sort of tecnological projectile not work against all in radius).

It makes sense to me if a high level barbarian can tank a head shot from a weapon like a sniper rifle. The barbarian can posess statistics that rival Godzilla's, so the barbarian shouldn't be treated differently because he happens to be a medium sized humanoid.

I didn't intend on derailing the thread or anything. I was just having fun by talking about the subject more.


boring7 wrote:

An AC 130 can lay down a withering barrage of DR-beating fire from well outside the spellcasting range of a 20th level wizard.

Plus, it runs into the same problem that villains run into. 1 character is a lot easier to kill than a squad.

An AC-130's attacks are going to suffer from enough ranged penalties that hitting a high touch AC in the first place isn't going to happen. Any siege weapon based attacks are going to target normal AC, which will make it tougher.

An AC-130 isn't outside the range of a caster. They could fly and teleport.


UnArcaneElection wrote:

^Probably depends upon which local police you're talking about. Small town police, probably right. Major City police: That's basically an army you're talking about.

Also remember that modern rifles (which at least the bigger city police will have) have LONG range.

Their weapons aren't going to save them. Any high level character has access to DR especially with a caster around, which 10 is enough to reduce even automatic gun fire to 0 damage.

Even a party of mid level Monks would devastate them. They have great touch AC for dodging bullets, can catch bullets mid-air, can teleport, and have good reflex saves and evasion to evade any explosive they have.


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Someone would have to really sell high level characters very short if they were to think a high level group would lose against local police. The police, for the most part, would just be single level NPCs proficient with a 1d8 ranged weapon that targets touch.

If the group fighting the police were Game of Thrones characters, then I can easily see them losing. Higher level pathfinder characters are more akin to the avengers, really.


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Arcanic Drake wrote:

Earth:

(Some how a group of adventurers was transported here.)

-Magic here is dead or lost.

-We have advance weaponry compared to what most Pathfinder characters can get.

-Any race besides humans would find themselves either hunted, captured and studied, or have the label of freak placed upon them very quickly.

-All the "normal" clothing and armor they wear, not to mention the blatant use and carrying of medieval weapons, would quickly label them as odd, fantasy geeks, and/or get them in trouble with law enforcement.

-Also, vigilante justice is illegal here, not to mention the fact that most justice that a common adventurer exacts is a swift death to those criminals.

-And lastly, if magic does indeed work here, we have many scenarios of what would happen if a wizard (or any other arcane or divine spellcaster) cast magic openly here:
Religious movements, capture and study of said spellcaster, witch trials, redefining of modern science, Spellcraft is reintroduced to the populace (if it does work for them), and the restructuring of modern society (if they can use it).

if they happened to be a higher level caster I don't think they would be captured any time soon.

I would feel bad for the police if they tried to arrest or even attacked the pathfinder adventurers. There would be tons of law enforcers missing if the adventures had even a few levels.


Ssalarn wrote:
Sauce987654321 wrote:
Ssalarn wrote:
And Colossal isn't even really that big when you think about it. They take up a 30 square foot area, that's not even the size of a house, or a commuter ferry. You don't think in a magical fantasy world there's going to be things bigger than that? And wouldn't those things be capable of causing proportionally increased amounts of damage?

As far as monsters are concerned, colossal is the biggest size category.

Colossal is actually pretty enormous, at least for some monsters. A Thunder Behemoth, a quadruped monster for example, can swallow whole a group of adjacent brachiosauruses in one standard action and carry them around inside its multiple stomachs. The only reason it takes up a 30 ft. Square is that it's meant to be usable by the GM.

Another example is the sea serpent from bestiary 1 advanced to colossal. It's supposed to be over 300 ft. long, but it still takes up a 30 ft square.

Yes, but as the kaiju example directly above your post shows, there's colossal and then there's massively colossal. Just because the chart ends at colossal doesn't mean it's not possible for an individual creature to become bigger than it already is. If the sea serpent goes from 300 feet long to 500 feet long, it's still colossal, even though it's nearly doubled in size. That doubling may not change its size category, but it should increase its other attributes (like damage die).

my point originally was that 30' space colossals aren't the size of their square and not necessarily small.

While it does make sense that bigger colossals have larger natural damage dice, according to RAW all it means is that they have larger spaces. The tempest behemoth, for example, has a wing attack that deals 8d8 damage, probably the highest base damage out of any monster even though it's smaller than kaiju.


pennywit wrote:
Perpetr8r wrote:


I don't think she is mythic level though.

Maybe not a high mythic level, but "endowed by destiny with special powers" kind of screams mythic to me.

It could be someone with class levels.

IMO, unless she has some abilities that can only be covered by using mythic, then there's no reason of being mythic.

If being special with powers means mythic, then why aren't creatures like a Phoenix or colossal god spawns (behemoths, spawns of rovagug) mythic? I don't think she needs it.


Ssalarn wrote:
And Colossal isn't even really that big when you think about it. They take up a 30 square foot area, that's not even the size of a house, or a commuter ferry. You don't think in a magical fantasy world there's going to be things bigger than that? And wouldn't those things be capable of causing proportionally increased amounts of damage?

As far as monsters are concerned, colossal is the biggest size category.

Colossal is actually pretty enormous, at least for some monsters. A Thunder Behemoth, a quadruped monster for example, can swallow whole a group of adjacent brachiosauruses in one standard action and carry them around inside its multiple stomachs. The only reason it takes up a 30 ft. Square is that it's meant to be usable by the GM.

Another example is the sea serpent from bestiary 1 advanced to colossal. It's supposed to be over 300 ft. long, but it still takes up a 30 ft square.


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Empyreal Lords start at CR 21 according to the bestiary 4, for the person who said they start at 26.


Thanael wrote:
Google dicefreaks. They have a 3.5 netbook Named Gates of Hell. In their Forums there is probably a PF conversion for Asmodeus.

I remember their old site being deleted and replaced with a new one, but it had no where near the old content it did.

I never really liked their conversions, to be honest. The bloated stat blocks were beyond ridiculous.


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Since there are no stats for him, that would be up to you as to how powerful he is.

As for mortals battling gods, what difference does it make if the PCs are mortal or not? It's how powerful you are (CR) that counts, not if you're mortal or not.

There are many immortal creatures in this game in the CR 20 - 30 range with plenty of godlike powers that can easily be used as replacements for deities. Especially creatures with Wish and/or Miracle spell-like abilities. Since Wish and Miracle requires GM discretion to use the greater and open ended portion of them, that means those spells can pretty much accomplish anything regardless of how powerful and crazy it is. With this being the case, personally I would have no need for stats for deities (but I would still like to see them).


Yeah, I still don't get how many GoT characters can't be made just using fighter levels. If GoT characters can't be modeled in pathfinder, then the game couldn't model anything.


Sir Dante wrote:
Sauce987654321 wrote:
Just a Guess wrote:

The barbarian can smash spells, can create energy damage with his attacks, can get huge bonuses on sunder to smash big things like portals, waggons, giants waepons, he can jump so high its like he is flying and lots of other cool stuff.

And he can hit real hard.

the barbarian has rage powers to sunder spells, get strength check bonuses, but I'm not sure about the energy thing though. All of this can be done with less than a dozen barbarian levels with a few mythic tiers.
True seems I have to go mythic for that fun stuff, or more like try to persuade the GM.

If you want to jump super high or get very high strength checks you would need to, but everything else is probably covered by barbarian alone.


Just a Guess wrote:

The barbarian can smash spells, can create energy damage with his attacks, can get huge bonuses on sunder to smash big things like portals, waggons, giants waepons, he can jump so high its like he is flying and lots of other cool stuff.

And he can hit real hard.

the barbarian has rage powers to sunder spells, get strength check bonuses, but I'm not sure about the energy thing though. All of this can be done with less than a dozen barbarian levels with a few mythic tiers.


Alex G St-Amand wrote:
Sauce987654321 wrote:
Alex G St-Amand wrote:

The guy is impossible to make without Templates and Houserules.

Hell, Most of the ASoIaF/GoT characters would need heavy houserulling.

Why? They're just melee characters.

The Mountain's Ability Scores, Size, Fighting Style, Skills, Feats, etc would require quite some houserulling.

Most of the other require houserulling because they don't fit most classes/multiclasses without some houserulling, and this isn't counting the Skinchangers and the Mages...

mountain is tall but it doesn't mean he's large. There are things 8 feet tall and still medium. Wielding a 2 hander one handed can be done with a barbarian archetype at level 2 or a fluffed large longsword. As for skills and feats, it doesn't seem like he would have many. I would need examples.

As for the rest, except skin changers and mages since you're not counting them, what do they do that can't be done without house ruling?


Alex G St-Amand wrote:

The guy is impossible to make without Templates and Houserules.

Hell, Most of the ASoIaF/GoT characters would need heavy houserulling.

Why? They're just melee characters.


Yeah, why not? It's not like your players would know that you did that. A creature with a young template doesn't necessarily have to be young, that's just fluff.

Giving something the same template multiple times isn't really breaking rules.


That would be up to you. Gargantuan+ monsters are almost always bigger than their square space, though.


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Shane LeRose wrote:
The traits and feat suggestions were nice, but you didn't offer any usable builds. I was expecting ready made NPC stats. Probably not enough room in your article, but a fine thought experiment never-the-less.

I take it he's going for a "mountain feel" rather than a stat block, otherwise none of the GOT characters would be above 4th level.


On the 300+ str to lift earth, here's an easy way out.

The GM has a Formorian Titan cast Wish for a greater effect. That effect could be an overpowered Ant Haul like effect to increase its carrying capacity high enough to lift Earth. The GM approves. The Titan can now lift Earth, but in a way that is not overpowered but balanced.

That's how I would handle it, at least.


Yeah, go for it. I would like to use a spinosaurus + giant + vampire template for a titanic sized vampiric monstrosity.

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