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Hm, if we were going by rules, I'd say its closer to "they did really well on Str related checks for the individual instance, rather than the overall strength rating of <X>"
I agree with this, considering that a Str of 23 (+6) can burst rope, manacles, and chain at that level of strength.
I did give them the same weapon, by using a brawler or monk for unarmed damage instead of forcing them to use inappropriate sized weapons. The reason the ogre has more damage dice and average damage with his unarmed attacks is because he is bigger and stronger, same reason it has a greater carrying capacity. You're just focusing on just the strength score for some reason instead of other factors, such as being bigger gives you more damage with natural weapons, unarmed damage, wield bigger weapons, increased carrying capacity and strength checks to break doors. Yes the halfling does more damage with using the exact same size weapon, but is weaker in every other comparison and category.
I don't think it's fair giving the halfling a big weapon and the ogre gets one that's too small for it. What if they had levels in monk or brawler? The halfling's unarmed strike is going to be 1d4, and the ogre's is going to be 1d8. The halfling's average damage is going to be 6.5 when the ogre's is going to be 7.5. The gap is going to only get wider as they level up.
I'm not saying it SHOULD scale.. was just saying it's nonsensical.
In any case, it was a design choice to make higher level characters survive giant falls and such. Not just for playability, but because their supposed to be superhuman and tough enough to survive crazy things. It's fantasy, just like how marvel comic book characters are intentionally superhuman. It's the same thing here.
Since when can ogres bench press a school bus?Anyway, a halfling's damage dice with any weapon they can use including unarmed strike is going to have less damage dice than the ogre. The ogre is still going to hit harder, for the most part.
My favorite is that environmental damage doesn't scale with hit dice. Why does falling from a great height hurt any less depending on how much you know about defending yourself from melee attacks? Why does the flesh of a newbie adventurer burn so much faster than the flesh of a veteran one?
It's because higher level characters are superhuman. Characters aren't just learning how to deal with melee weapons, they have to deal with breath weapons, firearms, spells, siege weapons etc.. It wouldn't make sense to scale environmental damage when nothing else does.
no house rules needed. Strength 19+ works just fine.
I don't think it was intended to allow regular creatures to cast mythic spells, but to allow them to have some sort of spell casting ability. A good example would be a tyrannosaurus capable of using flame strike. Giving them a rank or more would allow them to take advantage of the ability.
So yeah, that particular ability gained from the template is worthless for regular monsters, but I still think it's a cool template for regular monsters.
Animated Objects are creatures. It states this in one of the books.
Having a hardness score halves all elemental damage Except cold, though. Cold gets 1/4thed.
That's from 3.5. That rule no longer exists.
I mean I wouldn't be cool with that. I was just saying it's doable. I guess a less extreme example is a level 12 character with 8 mythic tiers would be allowed.
Mythic doesn't cap you based on level, that's just a recommendation. You can hit tier 10 at level 1 if your GM allows it.
Is this what you're looking for?:
Juggernaut (Ex) (Mythic Origins pg. 22) Little can stand in your way when you charge forth into battle—even solid doors and walls don't stand a chance. While charging, you may attempt a free Strength check to break through a single door or wall in your path. You can expend one use of mythic power while performing this charge to gain a +10 circumstance bonus on your Strength check to break the object. If you destroy the object, you can continue your charge as though it were never there. If you fail to destroy the object, your movement ends in the square before that object. Note that destroying integral parts of a structure may trigger a collapse (treat as a cave-in) at the GM's discretion. This ability can be combined with other path abilities and effects that modify charge attacks, such as the burst through path ability (Mythic Adventures 21). You can select this ability up to three times. Each additional time you select it, you may break through one more wall or door during your charge, and the circumstance bonus on your Strength check increases by 10 (to a maximum of a +30 circumstance bonus)
I never found anything wrong with adding high tech into the game. What I like the most about the game is how versatile the game is. If I want a futuristic setting where giant animals are equipped with integrated rocket launchers and force fields; I can do that. If I want a zombie apocalypse setting with people using laser rifles and plasma grenades; I can do that. How about a setting with cybernetic vampires vs titanic sized insects? I can do that, too. I don't have to look for another game for these settings, because it's all right here. Pathfinder is much more than just sword and sorcery, which is what I really like about the game.
I don't see a reason for him to be a Gestalt. If I thought he should be a Gestalt, then I don't see any reason not to make any other character from any movie a Gestalt as well. Multiclass, sure.
As for a level. Like 4-6 maybe? I put him there because I don't think he would be a good match alone against a huge sized dinosaur, like a triceratops. I mean if he was outmatched by bane at one point, I don't see why he would be able to hold his own against something like 2 pyrohydras or an oliphant from LOTR (elephant with the giant template, maybe advanced).
I'm not really going to try to pinpoint comic book Batman's CR, because I know it's all over the place and would be constantly fluctuating. Movie Batman, especially the current ones, he would definitely be lower level with no mythic tiers.
You don't need to be high level to get high skill rolls with mythic and hero points around. You can easily get as high as a 50+ charisma skill check at first level by using display of charisma, use a hero point for a +8, plus your charisma modifier and a mythic feat to allow an auto 20.
I'm not saying batman is first level, but I wanted to make a point about skills.
I have a really hard time believing a real life trained soldier is CR 5 when your average huge sized pyro hydra comes in at CR 6, not unless they are all like Percy Jackson from the lightning thief.
John McClain and Indiana Jones are not CR15, not even put together. Going back to an earlier example of 1998 Godzilla, which comes in about CR13 - 14 (spinosaurus with giant, advanced, and savage template). Do you think john and indie have a chance of going toe-to-toe with a titanic sized saurian that's big enough to swallow whales whole and can tank direct rocket attacks and automatic gun fire? That's a true level 15 challenge.
It's no wonder why people think all super heroes are all epic level when people think James Bond or Indiana Jones are appropriate CR 15 challenges.
Yeah, I don't recall the cloverfield monster being big enough to devour something like that whole. You might not be remembering the creature too well.
I see what the problem is now with your assumptions. You're assuming creatures of the same size category are basically the same size. This is very untrue. The behemoth can also swallow a brachiosaurus, which is 85' long and 32 tons, or a flesh colossus, which is around 60' tall and 75 tons. All of these are gargantuan.
A kraken isn't T-rex sized, because it's nearly 100' long.
You don't have to be level 20 to be the greatest in the world, that only depends on the campaign setting. If the best is 6, then you become 7, you are now the greatest in the world.
As for the cloverfield monster example, it's not necessarily a kaiju. We don't know what it is, really. It could just be a colossal magical beast. I made the comparison to the thunder behemoth because it has the right size, strength, and toughness to survive the same attacks and destroy things as easily as the other monster did (except the thunder behemoth wouldn't die, unlike the cloverfield monster). So that's why I left it at around CR18, which it most likely is.
I don't know if 90hp is enough to survive being sumerged in lava because of the additional 10d6 fire damage for 1d3 rounds after escaping.
Batman being level 15 sounds much nicer than being 30.
So from what I'm reading is that every impressive comic book character is around level 30, as if it's impossible to represent any of them using levels below 20 and maybe using mythic. Including batman being level 30.
That would mean batman can survive being submerged in lava naked.
Possibly Beat godzilla using melee only.
Fall off the Empire State Building several times and be fine.
Go hand-to-hand with multiple giant monsters at the same time, like the cloverfield monster and win (which is around the same CR as a thunder behemoth, CR 18) or pin something like 1998 godzilla to the ground with his hand tied behind his back.
Which, IMO, according to these levels tossed around would make Bane capable of these things, too.
I haven't been keeping up with batman recently so I don't know if he can do these things. If you guys really say so then I can't argue with it.
ACR and CR aren't too much different. A 1 man army is considered a fine army at -8 ACR, which is why you need to be high level to even have an ACR rating.
Plus, a 6th level fighter with greater cleave and lunge could conceivably end the entire 16 man fight with one standard action, if they are all surrounding him. A same level arcane caster with fireball can end the encounter even easier. Doesn't seem like a CR 8 challenge to me.
There's no way thousands of foot soldiers are going to be CR20+. They would be no match for something like a Thunder Behemoth, which is CR 18. Not only do they need natural 20s to hit it, they can't even bypass its DR at max damage. A better chance of beating a creature like this would be using a level 19 character.
Why can't a 15th level take down an army of anything? The mass combat chart in ultimate campaign agrees with me, as well the game's combat mechanics. A group of 1,000 foot soldiers(that is CR 1/3 each, which is probably higher than bilbo)would lose to any decently made 15th level whether it's played using the ACR system or just using the grid like normal.
Anyway, there are always some sort of benefit to combat maneuvers. There was a feat from 3.5 that was posted in another thread like this that made big creatures take a -4 penalty to attacking you if you were climbing it.
Maybe I'm not seeing it, but what are the benefits for scaling a monster in this maneuver?
While it may not make sense to you that a small creature could grapple a colossal monster, but I think using bilbo is an unfair comparison. Not all small creatures are like bilbo. Something like a 15th level halfling would be so far apart in power level compared to bilbo that the 15th level halfling can take down an army of bilbos.
Vrog Skyreaver wrote:
actually, the more I think about it, the more I think that the physics of a typical dnd/pathfinder world would have to be different. After all, in our world, there is no known way to say words, move your hands around and produce explosions, or to fly, or so on, or to change the very nature of your being, or to create something from nothing, and so on. Magic is commonplace in a fantasy world. I have yet to read or see compelling evidence that a person could create such effects without some form of tool to do so. Or spontaneously gain mass, for that matter.
It's just fantasy. Just like in a movie where magic exists, it's existence doesn't mean that people can't fall off a roof top, get shot, or something similar and die from it, like real life. Just because superhuman PCs can survive anything and defy physics, this doesn't mean that physics some how does not apply to everybody else in the world.
Since you're comparing real life to this game. All that would be is a modern, no magic pathfinder setting. So now nobody can transform or fly.
Pathfinder zombies can lose their heads and still attack, yet this has a higher CR than that?
Why can I only attack its head? You're forgetting that all types of creatures of different shape and size other than medium could potentially battle a "movie zombie." Would a colossal monster be limited to only attacking its head?
I can't imagine why Rambo would need 20 bab. At that point he could shoot several gnats out of the air over 100' away with a bow like it was nothing.
I guess for starters, you could shrink the map and make the boss occupy a bunch of squares with a giant reach. Players could move at 1/2 speed to represent how far they are from the boss.
I can probably think of more ideas that I'll post later.
Maybe you could make it cost twice or more of their speed to move a square (10'-15' to move one square) while the boss moves at normal speed.
Colossal monsters generally fit into a 30' square, even though they are much larger than that. That is because it was meant to make it easier to use and play with on the map and is not meant to be an accurate representation of the monster. So you don't need to necessarily make the creature occupy the exact same size of squares that the monster is.
For Shadow of the Colossus, they would be in the gargantuan and colossal range.
I don't know the CR range of your game, but you could start off with higher CR animals with the giant template to make them colossal and work from there (if it's a lower CR encounter).
Medusa heads (beheaded?)are in bestiary 4.
Templates, such as zombie, skeleton, giant, and shadow could be used on many monsters to create a number of various monsters. For example, take an elephant and apply the giant and skeleton template. Now you have a skeleton version of an oliphant from lord of the rings.
It needs a energy attack or breath weapon, 1998 version had green fire thing attack, i feel a drake or a dragon would make a better base
I could throw on an additional mythic rank to grant it an ability from the universal monster rules (breath weapon). Other than that, I feel this build is pretty spot on. Making him a dragon or drake I feel is pretty inappropriate.