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Pathfinder can handle ranges from a toad, to a monster that's thousands of feet tall, and mythic abilities that could make a halfling carry millions of pounds and run a marathon.
Maybe I don't understand what you mean.
I'm saying Gods are not beyond numbers. Maybe a couple, but creatures at CR 30 are capable of fighting gods and even killing them. Just because they're not currently statted (or ever) doesn't mean they couldn't exist on paper. Anything can be statted out.
Okay, I know they don't have stats. I'm just saying they're all CR 31+. With stats or not, that's the CR they start at.
Gods basically start from CR 31. They probably would have similar stat blocks to demigods, I think.
Can Voldemort survive with the loss of his head? A Lich can.
I can't say I imagine Dumbledore would need to be CR 25. A CR 25 Magic user could fly through space, teleport to different dimensions and solar systems, instantaneously create natural disasters (such as tsunamis, tornados, hurricanes), terraform the land, create their own planes of existence, kill you with words, raise the dead etc.. With Mythic Time Stop, you can do many of these things and other stuff in less than a second. Honestly, I just don't see it.
Sure, maybe you're not able to recreate everything you see 100%, but it's not impossible like most people seem to think.
That was always my issue. Whenever someone sees something impressive from a video game, comic, show, or whatever, they are instantly beyond the power of anything that pathfinder or D&D is capable of. I didn't mind if at first because I know it's incorrect, but I've seen it so many times that it became one of my bigger pet peeves, haha.
So with Mythic rules where you could potentially lift tens of thousands of tons, jump miles in the air, get strength checks up to or over 100, or send enemies flying up to 100 feet in a single attack regardless of their size and weight, Mythic still isn't enough?
I know the Kraken is big, but you know what I can overpower from just being high level and not mythic? This!
I wasn't able to see those links for some reason, though.
Well based off of the numbers you were mentioning, comparing strength scores shouldn't be too difficult.
If Rob has 4000 and the average soldier has 10, that makes him 400 times stronger, right? Using the carrying capacity rules, every 10 points higher means you're 4 times stronger. Bumping your strength score to 53-54 can represent being around 400 times stronger than your average soldier.
Using Mythic rules, you can easily boost your carrying capacity with abilities like Display of Strength or Mules Strength.
This is just strength alone, though. I didn't even know the system you mentioned even existed. So I don't know if it's for strength only or not.
Why do you say that? Anyone who swings a sword is at least level 12, didn't you know?
Pathfinder #27: What Lies in Dust
The game already has something similar to that.
Words of Power (Ultimate Magic) might be pretty useful. It might not be for you, but give it a look.
I agree, partially. No one in fable can mimic meteor swarm. Each meteor explodes in a 40-ft radius, each of them individually aimed. That's too much for a game like that.
They can teleport, but not of the same caliber. Pathfinder/DnD wise, you can teleport any distance instantaneously if you have seen the location. You can't use longer range teleports to your advantage in combat because teleporting like that in fable is too specific.
Yeah, though, nothing in fable is impressive in the higher tier of pathfinder.
Now that I thought of it more, I have better advice than I last suggested. You should use Gestalt/multiclass, maybe even 3 classes, like Detect Magic has mentioned. Limit it to only 5 levels per class to a max of 15 levels. Use a slower experience progression, because I think that may work better.
I would stay away from mythic tiers if you're trying to recreate fable heroes. That's a great way to mimic Marvel Super Heroes, but not fable heroes.
Honestly I don't know off the top of my head. I would probably use the classes of the Advanced Class Guide (I think that's what it's called)
Okay, I'll throw in some suggestions. Maybe they were mentioned, but I'm not looking right now at all of them.
Try not to have Clustered Shots around. It makes the situation more difficult to deal with.
Try Antimagic field, and have the bullets contend with its DR
Winds of Vengeance, if at high levels. It automatically deflects regular and massive projectiles.
Protean Eldritch Bloodline feat, have a Solid Fog effect surrounding you.
Solid Fog or Acid Fog.
Displacement, Mirror Image, and the like.
Yeah sure, you can counter anyone of these, but you can counter anything in this game.
Ptolmaeus Arvenus wrote:
That sounds like you want him to get shot... Lol
Anyway. That bullet is magic as hell, so saying the dragon has soft tissue is just wrong, haha. A regular person shooting it with a rifle will just bounce off of it.
It's still worth noting, though.
You get them at level 11. It's not too bad.
This is why I always liked the Mythic rules. Martials (or anyone, really) can jump miles in the air, carry thousands of tons or more, create shockwaves from melee attacks that shatter the ground from under, can knock opponents up to 100 feet away in a single melee attack, and other cool things that's not on the top of my head, right now.
It's really easy to get over 100 tons in carrying capacity using mythic rules. Use Display of Strength and Mules Strength. That's it.
Jacob Saltband wrote:
I think it depends, though. An 18 strength character lifting 300 pounds over their head still could retain up to +1 dexterity bonus, run, and technically make unarmed strikes still. Would he be able to do that?
I'll throw in a suggestion for the brawler capstone.
I don't have a name for the ability.
An attack that does double the maximum damage, stuns, sends the target back several feet prone. If used on an object, it destroys a 5-ft or maybe more square of material if it's hardness is less than 20 (such as a stone wall). if the attacks hits regardless of its target, it would create difficult terrain in a 20-ft or more radius that doesn't affect the user, but sends other everything else in the radius back several feet and prone. I guess something along those lines would be cool if you're going for a single strong attack capstone.
These are pretty cool. I didn't comment on this earlier because I didn't know this thread even existed. I always had ideas for a bunch of monster builds. I wanted to do Godzilla and all the other kaiju. I didn't before because I was waiting on Paizo's take on kaiju first. I never really got around to it in any case because I didn't think people were going to want to look at them, anyway.
Lawful GM wrote:
Yeah the whole natural spell thing is weird. SLAs have no components of any form to begin with. They should be able to cast them anyway.
I hope not. That would be a waste of a cool kaiju sized monster.
While the description of the elohim states that they create "permanent demiplanes," and their behavior suggests that they seed a new world and abandon it for eons, they don't have permanency in their SLA list. Create demiplane usually only lasts for days. Is it just assumed that elohim-created demiplanes are permanent until dispelled?
I guess they can come back and recast it to reset the time. It kinda goes against their behavior, though.
I take it that it was an overlooked detail, which is unfortunate.