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I guess for starters, you could shrink the map and make the boss occupy a bunch of squares with a giant reach. Players could move at 1/2 speed to represent how far they are from the boss.
I can probably think of more ideas that I'll post later.
Maybe you could make it cost twice or more of their speed to move a square (10'-15' to move one square) while the boss moves at normal speed.
Colossal monsters generally fit into a 30' square, even though they are much larger than that. That is because it was meant to make it easier to use and play with on the map and is not meant to be an accurate representation of the monster. So you don't need to necessarily make the creature occupy the exact same size of squares that the monster is.
For Shadow of the Colossus, they would be in the gargantuan and colossal range.
I don't know the CR range of your game, but you could start off with higher CR animals with the giant template to make them colossal and work from there (if it's a lower CR encounter).
Medusa heads (beheaded?)are in bestiary 4.
Templates, such as zombie, skeleton, giant, and shadow could be used on many monsters to create a number of various monsters. For example, take an elephant and apply the giant and skeleton template. Now you have a skeleton version of an oliphant from lord of the rings.
It needs a energy attack or breath weapon, 1998 version had green fire thing attack, i feel a drake or a dragon would make a better base
I could throw on an additional mythic rank to grant it an ability from the universal monster rules (breath weapon). Other than that, I feel this build is pretty spot on. Making him a dragon or drake I feel is pretty inappropriate.
I went with spinosaurus with the giant, advanced, and savage template.
The savage template was so it could have DR and energy resistances to ignore most mundane attacks, and so that it's melee attacks are more dangerous.
The giant template was for obvious reasons.
The advanced template was just for good measure.
That all comes to CR14 in order to function just like zilla did in the movie.
I wanted to stat this version because it's much easier, which I already pinned it at about CR 14.
There is no bigger than colossal. The biggest monster is Oliphant of Jandelay, who is an elephantine monster that's thousands of feet tall.
Mechanically speaking, though, the biggest is the Aspidochelone because it occupies a 150' square.
Matthew Downie wrote:
to be fair, the t-rex used to be huge in 3.5. You could just apply the young template to better suit it to a real world t-rex.I like to think of pathfinder t-rex as more of a fantasy titanic sized t-rex, anyway.
It being 40' long is just fluff, as it could be nearly 100' long and it wouldn't really make a difference mechanically.
So I recently noticed that monsters with swallow whole could swallow up to a size category 1 less than the swallowing monster. I also realized that means gargantuan monsters with that ability can swallow a mammoth whole, and that same gargantuan monster that swallowed the mammoth can be swallowed by a colossal monster. That sounds pretty crazy, really.
"Realistically" speaking, how big would a colossal T-rex have to be to swallow a sperm whale?
How big would a colossal vortex dragon have to be to use its breath weapon and suck a kraken from a distance into its maw and then swallow it?
It seems like not many people have noticed this about swallow whole since I barely found anything about it by searching the boards.
What do you guys think about this? I think it's really cool to have monsters that massive in the game.
He sounds like a guy with plenty of hero points.
Humans do not have swallow whole.
Haflings do not have swallow whole.
Cats do not have swallow whole.
You do not have swallow whole.
Rogar Stonebow wrote:
Even if you do raise a rune giant's size by 2, it still doesn't go beyond colossal. This is because there is nothing beyond colossal according to RAW.
You probably still gain a size bonus from the spell's effect, if it doesn't mention anything about the spell failing if cast on a colossal monster. It's like how a huge dragon using beast shape to turn into a huge creature and still gaining the size bonuses to strength.
Plenty of creatures can swallow whole. A colossal T-rex can swallow whales or even Krakens. I know not all big creatures can swallow whole, but the ones that can do exactly what I'm talking about.
Like I said, you can always use a bigger space and reach. The aspidochelone is a giant whale with an island on its back, it also has a space of 150'.
I never liked the idea of having categories beyond colossal, as I think it sells the gargantuan and colossal size category pretty short. A gargantuan monster could swallow a mammoth whole, while the colossal monster could swallow whole that very same monster that ate the mammoth. Beyond that you could just increase reach and/or space.
I wasn't considering the cost but how well they function on their own.
Heavy weapons can attack in areas or target multiple creatures. It's not something the bow can do on its own.
You can still make +5 holy rocket launcher, for what it's worth.
You're right. You would be able to do that. There's one problem. None of the heavy weapons are firearms. Even the Railgun is not a firearm according to RAW.
I think it would be a bad and pointless thing to have written in a rule book. Not only would it be a waste of space, but that would just make me think if there has to be rulings on every little thing, like going to the bathroom.
Anyway, I don't think there is a single GM on this planet that would tell you no and that you're forced to dodge against your will.
PIXIE DUST wrote:
The lowest level you can be to cast form of the dragon, off the top of my head, is a level 9 wizard using a hero point to cast a spell higher than their max by 1.
It's not really a math chart that's involved, it's their staple ability that sets them apart from any other kind of monster.
So I noticed this rule a little while ago
"Additional Mythic Abilities: The monster gains a number of mythic abilities equal to its MR + 1. Such abilities can be drawn from the mythic path abilities for mythic heroes or the mythic abilities listed with the monsters in this section, or it can be a new ability you create by taking inspiration from those abilities. These abilities should be thematically appropriate for the creature.
In place of a mythic ability, the monster may gain a universal monster ability, such as rend or pounce, either from an existing Bestiary or from this section."
So I was wondering since natural attacks are in the universal section if I could apply more natural attacks to a monster. Like if I wanted to spend 3 mythic ranks to give a Titan Centipede a gore and 2 claw attacks. Would this work as RAW?
I know I can just do it anyway if I'm the GM, but that's not the answer I'm looking for.
Even if shelob is a mythic creature (which wouldn't make sense as an ogre spider does the exact same thing as shelob) it would only grant her DR5/epic and her CR would still be around the same as an ogre spider (except with other abilities gained from mythic ranks which shelob doesn't have).
Thomas Long 175 wrote:
If Ant Haul increases carrying capacity by x3 and cybernetics by x2, why is it a x4 total?
It can wait for them to grow.
Since lord of the rings always seems to be brought up, I remember in another thread where someone was saying shelob was an epic level encounter and a cave troll was a CR 17 encounter. I was pretty curious as to how someone finds these creatures that high of a CR, but that thread was pretty dead when I discovered those posts.
You should check out mythic rules
Kelsey MacAilbert wrote:
I actually like the way a lot of anime martial characters have ridiculous jumping abilities. Like, 20 feet up into the air? No problem. Leap almost all the way across a chapel? Sure. Jump on top of buildings during a chase?
You can charge at creatures in the air, or leap across obstacles as part of a charge. When making a charge attack, you can expend one use of mythic power to include a single Acrobatics check made to jump, adding 10 feet per tier to the height or distance you jump. You take no falling damage from the height gained as part of this leap. If your attack hits, you may deal an amount of additional damage equal to the falling damage appropriate for the height you reached. Alternatively, you may replace your melee attack from this charge with a grapple check. If you successfully grapple a creature, you bring it to the ground with you at the end of your jump, and it takes an appropriate amount of falling damage for the height it was at when you grappled it.
Kelsey MacAilbert wrote:
Okay. I also like it when people get shoved back absurd distances
As a standard action, you can expend one use of mythic power to make one melee or ranged attack at your full base attack bonus. If the attack hits, your foe is also knocked directly away from you a distance equal to 10 feet per tier. If the foe strikes a solid object before reaching this distance, it takes 1d6 points of bludgeoning damage for every 10 feet it couldn't travel.
If it strikes another creature, both it and the creature it strikes take half this damage.
Kelsey MacAilbert wrote:
dropping strength checks for breaking walls and doors
Display of Strength:
As a free action, you can expend one use of mythic power to attempt a feat of Strength, gaining a +20 circumstance bonus on one Strength-based skill check or Strength ability check. Alternatively, you can use this ability to apply a +20 circumstance bonus to your Strength score for a number of hours equal to your mythic tier for the purpose of determining your carrying capacity.
Little can stand in your way when you charge forth into battle—even solid doors and walls don't stand a chance. While charging, you may attempt a free Strength check to break through a single door or wall in your path. You can expend one use of mythic power while performing this charge to gain a +10 circumstance bonus on your Strength check to break the object. If you destroy the object, you can continue your charge as though it were never there. If you fail to destroy the object, your movement ends in the square before that object. Note that destroying integral parts of a structure may trigger a collapse (treat as a cave-in) at the GM's discretion. This ability can be combined with other path abilities and effects that modify charge attacks, such as the burst through path ability. You can select this ability up to three times. Each additional time you select it, you may break through one more wall or door during your charge, and the circumstance bonus on your Strength check increases by 10 (to a maximum of a +30 circumstance bonus).
Kelsey MacAilbert wrote:
Hmm. It seems somewhat common that a martial can block spells with a weapon or shield. Perhaps allow shield bonuses to AC against ray spells, and make the AC bonus from defended actions a shield bonus if it isn't already?
As an immediate action, you can expend one use of mythic power to block a spell targeting you or an ally adjacent to you. The spell must be a ray, a single-target spell, or a spell that creates an effect targeting one creature (such as acid arrow), and the level of the spell's spell slot must be equal to or lower than your tier. Make an attack roll as if making an attack of opportunity. If the result of the attack roll is greater than the spell's attack roll or save DC, the spell has no effect on the intended target (though other targets from the same spell, such as multiple targets of scorching ray, are affected normally). A spell that has neither a DC nor an attack roll (such as magic missile) can't be affected by this ability.
You must declare using spell parry after the spellcaster's target is announced, but before the target's saving throw or attack roll is made
What do you think about this? This is exactly what your talking about.
You could always look here to check all the books out.
Add Display of Strength and you basically multiply these numbers by 16.
shelob is a CR 5 ogre spider. It does the exact same thing as shelob.An advanced troll is CR 5 (if it was advanced to begin with).
Wargs are CR 3.
Them being around level 3 - 5 sounds about right.
Stuff like this already exists. Characters can easily reach enough strength to lift cars. Being bullet proof is already covered by damage reduction.