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I agree that you don't need to be higher than 6th level. You can still make powerful characters with only 6 levels.
I think the trolls in this movie resemble ogres in pathfinder. They fight and look like them, and I don't think they could regenerate any body part (including head) that's severed.
The stone giants are just best represented by colossal earth elementals in pathfinder. Judging by the hit dice and the pattern of their CR increase per size category, the stone giants would be about CR 15
Here's the thing with this; I think it's a bad idea to attempt to recreate an effect like that through damage, alone. As an example, a Great Red Wyrm's "Melt Stone" ability with its breath weapon allows it to melt stone in a 60-ft radius. It could target the ground and melt that deep in to solid stone, and it wasn't because it just inflicted 10,800 damage with its breath weapon. This shows me that creating a creator that large was simply an application of her melee attack.
Anyway, the GM is pretty much always in control of a Great Red Wyrm. This being the case, the dragon can cast wish for its greater effect, choosing to exponentially increase the radius of its next use of melt stone, GM approves, now said dragon proceeds to melt an entire mountain. It's all perfectly RAW, as well. A GM doesn't necessarily need a deity to do some serious destruction.
I just assumed that since the max power level of a demon lord/archdevil/empyreal lord is 30, a pathfinder deity would be CR31+. I already consider creatures/PCs that are about CR 18+ to already be godlike. When there are creatures that are relatively invulnerable to most physical/energy attacks, that can fly, change weather, resurrect others, teleport, lift giant objects, able to regenerate from dust, and live forever, I think it's pretty easy to use them as a stand-in for a deity. Especially creatures with miracle/wish, as the power level of these spells is only limited by the GM, because if the GM wanted to those spells can literally do anything, according to RAW.
Jeez, what kind of tank is that. That thing is like more than 3 times the size of an Abrams tank.
I don't know why wall of force is going to go down quickly, if used. I don't think we should assume that its weapons are going to instantly do astronomical amounts of damage like we've never seen, because it probably would be balanced like everything else in this game. If anything, it's weapons, like its lasers, could function like a colossal laser pistol/rifle, which is like 8d6 or so damage.
The anti tech field does have an effect against explosives. It's so they don't hit the dragon directly and instead force a saving throw to half the damage.
It doesn't need stone skin. It has its own DR.
I honestly don't think the tractor beams might be all that effective. Vehicles always had low saves and CMD, while the dragon's is going to very high. Again, I'm not going to assume it's weapon is going to just dominate the dragon like it's nothing.
it probably wouldn't be at all harmed if it chooses to use its magic to protect itself from those attacks. It's a 9th level caster that has access to tons of anti-tech spells, it's not like it's just big monster.
If we go by those rules, the Tarrasque has about 200 rounds (20 minutes) before it starts to be threatened by the pressure. The fortitude save starts at 15 +1 for each minute each save. It has no where to go, though, so either way it works fine.
You know the only reason why RAW seeing the sun doesn't work is because nobody bothered to make size rules past colossal size. I was having similar problems just now because I've been trying to find out exactly how big the Tarrasque is to solidify some house rules. Personally I think once it's past double 64-128ft then the monster should have some environmental rules so that you can interact with it as if it were not a creature sometimes (climb it like in Shadow of the Colossus.)
The Tarrasque can swallow a Brachiosaurus whole (gargantuan size) if that helps you judge its size.
Shadow of the Colossus has almost nothing that reaches 100' in height, so climbing something like that is probably best left as a feat rather than a monster's quality.
Yes, one bullet can kill any of these creatures in real life and in game. If a creature is in a helpless condition or even treated as such (like standing there and allowing for an opportunity to get shot in the head, though it's a GM's call) is most likely to die from a coup de grace from a high critical multiplying weapon like a gun.
Same with the harpoon example. If a creature is bound and helpless, you can auto hit with any weapon. It doesn't matter if they have 1,000 AC, they still get hit, critted, and forced to save or die. And like with any animal, they pretty much have no special defenses like many magical beasts do, so they are in a pretty bad position.
You only need to be 1 higher to swallow, but it's no good since colossal is the highest size category.
Just about any martial has the ability to hit way harder than their strength normally allows because of modifiers and feats.
I agree those rules should be normal for martial characters, but since it's not the case the mythic rules is where many of those Marvel characters would fall into. I was just bringing that up since that's how the game in its current state would handle it.
Yeah, but if your talking about people that can do that sort of thing those are the rules they would fall into. So Spider-Man would likely have 32 strength plus the mythic ability. They wouldn't just give him a whopping 52. Just like jumping very high, covered by a mythic ability, as they wouldn't give him +400 on acrobatics.
As for hand eye coordination and seeing bullets, monks can catch bullets at like level 2. As for running fast, there's a feat that allows you to have 50% concealment while running. IDK how fast that translates to, but being nearly invisible while running sounds pretty fast.
Yes, but in game where things are abstracted and not absolute that might not be the case. Leopards can run 35+ mph, but still have 30 speed and high dex. Another example is the lightning stance feat, where you run so fast that you have 50% concealment. Even with concealment from running, you still have 30 land speed, but you still have to meet a 17 dex requirement. So it would seem speed can be represented through dexterity, too, because speed is another abstraction.
Speed is usually abstracted, hence my cat and leopard example. That being the case, I'd have his speed at 30 with the run feat.
Usane Bolt can run 200ft per round. Making his move action either 50ft or 40ft. Being 6 times faster than him is still well within the realm of possible.
Honestly, he'd probably have a 30 speed, as well with probably the run feat. If cats and leopards have a speed of 30, then I don't see a reason why he shouldn't, too.
Strength on that level can just be covered by mythic rules. A barbarian with 20 STR + 4 rage bonus with Mule Back Cords and Display of Strength can reach 52 as well. That's just being first level, too. It's really no big deal.
It's interesting how martial characters always have their super human status questioned in every thread like this one. I've even read in another big thread how navy seals are similar to higher level martials because of how skilled and deadly they are in combat. I thought it was pretty funny, actually.
Mysterious Stranger wrote:
yes you can take 20s on an ability check.
a shot to the head could also be a crit, so that'd be 4d12. The problem isn't that the game can't do realism; the problem is that people try to shoehorn everything into a realistic setting. So you end up with all of these house rules that deal with lava, falling, explosives, and guns so they can easily kill off even high level characters, when really the situation should be replaced with first level NPCs with single digit health.
I don't think allowing yourself to be helpless is or should be explicitly stated in the rules. It's right up there with denying your own dexterity to your AC or having to go to the bathroom, because having those rules written in the game really does nothing for the game and only serves to take more pages up. That being the case, it's just another GM thing.
As far as how the GM can handle it, the GM can always have the weapon deal max damage. I think it's unnecessary, because guns usually are x4 crit and your coup de gracing the target.
What? I was saying that it shouldn't target flatfooted is all I was saying. I do agree that firearms shouldn't target touch, but that's not what I meant. My example of animals was a reason why it shouldn't target flatfooted.
As far as other peoples comments go, that's perfectly fine if you want to make guns matrix style in your games but base PF was built around martials having more realism than fantasy (with exception to SU and SP abilities) so it would target FF normally and then you could rule it back to Touch, you're the GM after all. However at the same time, I would argue that the armor in your fantasy setting would also be special and would stop said matrix bullets so to me it sounds like full AC would apply, but once again, up to you.
In any case it would not target flatfooted at all, because you're not only dealing with armored humanoid encounters. Dexterity also can mean that the target is fast moving, such as cats, insects, and birds, for example.
Don't forget that you can catch them, too.
What I really like is that in the firearms rules it calls out those feats specifically and says that they work on bullets, just to make sure nobody says otherwise.
Well not as far as the actual base speed mechanic, but dex does seem to be an abstraction for being "fast." I figured this when I noticed cats and leopards have high dex but still have a land speed of 30. Another example would be when running a chase, because you use mainly dex based skills to determine the outcome while speed only gives you bonuses.
But I do agree that Great Apes should have a dex penalty, because everything that grows larger in pathfinder has dex penalties. I don't think Vegeta should be an exception.
Artemis Moonstar wrote:
I remember in 3.5 there was a feat that allows you to climb giant enemies. I forgot it, though.
You can always use a giant template on gargantuan creatures to make lower CR colossal enemies, like a roc, t-rex, sea serpent etc.
If 2 mythic tiers equals +1 CR then yes it's not supposed to be overpowered. A CR increase from a source should have its power level in line with any other source.
DM Under The Bridge wrote:
You do realize that cleave and greater cleave/cleaving finish allows you to attack multiple targets at once, right? Did you also know that if you use the lunge feat in conjunction with greater cleave it allows you to potentially strike down over a dozen targets with a single standard action?
I won't speak for everyone as for what the reason is behind placing GoT at level 6 and under, but I'll share my reason.
They are impressive in the context of their setting, but you don't need double digit levels to be impressive. These are people who are good at beating other humans and such, but pathfinder is not just a game that has a few dragons and only humanoids with some animals as possible encounters.
Making someone level 12 (CR 11) means they are a challenge for a 40' tall elder earth elemental or a building sized dinosaur that can swallow a brachiosaurus whole and tank missile launchers (t-rex with the giant and invincible templates, also a CR 11 creature). Am I supposed to expect Syrio to challenge any of these creatures I mentioned? Putting these characters at a lower level isn't intended to disrespect them or anything, it's to properly put them at the correct CR in comparison to everything else the game has to offer.
That whole Thoros ressurection thing. When Beric lost to Sandor and then was immediately healed afterwards, that looks like cure light wounds to me than anything. Cure light wounds can heal mortally wounded people, too. Let's not get it twisted though, I'm just acknowledging the fact that you don't need high end magic to represent what happened; I'm not trying to put down the character or anything. Coincidently, not only is a 1st level warpriest able to heal the mortally wounded, but they also have an ability to make someone's weapon deal fire damage, too.
Titans that exist in this game are from CR21 - 22, but they could easily be stand-ins for gods. That whole thing about gods can't be statted is really for Golarion gods, not necessarily for all gods in any setting or universe.
Dud Muffin wrote:
I think a couple of brawler levels would work fine, maybe give him hero points on top of that.
I agree with you that the people he fights don't need to be commoners. I think a level of warrior would work. A warrior with combat related feats is a big difference from a commoner with non-combat feats.
I don't think it's a good idea to give him anymore than 3 levels. Making him level 6+ starts to put his power level in the same range as large sized drakes and 16-ft. tall elementals.
Any suggestions on this? Is there some better way to create a world by spell or should I just leave that to deities?
If you're the GM, you can simply use the Wish spell to do that. The Wish spell's section on creating greater than the listed effects is only subject to GM discretion, so there would be nothing stopping something like a Pleroma Aeon or a Fomorian Titan from creating an entire world from nothing.
You might not like this method, but it's still technically 100% rules legal.
They don't call it the "mightiest spell" for nothing.
JJ Jordan wrote:
Whether they were impaled in the chest by a lance or stabbed in the eye and then hung, it still deals hitpoint damage and it still allows someone with the cure spell to bring them back.
Visually, for the most part, the dying condition and dead condition aren't going to appear much different. The dying condition is sort of similar to the dead condition, as in they can't do anything but lay there. It's not like they've established that Thoros' healing ability can only bring back someone in the dying condition. To him and anyone else, the person in the dying condition is pretty much dead, in other words he's not coming back. Point is, when they are "dead" in their setting probably means dying condition mechanically in pathfinder.
it's hard to be instantly killed in pathfinder, whether it's getting an axe to the neck or being blown away by a grenade launcher. They still have a chance to be cured. A person in the dying condition without help is as good as dead anyway, even if they stabilize, which the game even points out. This is why Cure Light Wounds, even a 1st level spell, is invaluable in their setting.
Remove disease doesn't mean 5th level cleric either. The restoration subdomain allows for it to be a 2nd level spell. Assuming hero points are allowed so they can be used to cast a spell one level higher, which brings us right back to level 1. Which again makes sense, seeing that they can't do everything or probably anything else that a 5th level cleric can do.
Okay, I'm not saying that everything in GoT has to be 1st level. They could have another level or two, but my point that it, at least to me, is easy to convert with even with 1st level characters.
Combat Monster wrote:
It's not that people think it's badwrongfun, but a lot of people somehow got it in their head that it's impossible to convert characters or anything from a source other than pathfinder. I've even seen people post that it's impossible to convert characters as simple as the ones from Game of Thrones without house rules.