|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
After thinking about it, going Monk 2/Ninja 7 works very well. After adding the vampire template (which he is in the anime, the physical benefits at least}, the touch AC and evasion from Monk with swift action invisibility and sneak attack from the Ninja combined with great cleave works exactly like what is shown here. Any thoughts?
Okay, sorry I misunderstood that part. Also is this just out of curiosity or are you thinking about actually building and playing a character inspired by this video? Because if you're thinking of playing the character I would probably lean more towards a strength focused build as opposed to dex simply because it's easier to deliver damage at lower levels with strength and you won't end up waiting ten levels before your character finally has the gear to make the idea work.
I enjoy pinpointing the CRs of characters in anime, movies, shows and such. I like to know where they stand compared to everything else the game has.
A GM can always take the easier way out to have a caster create worlds. A creature with Wish or Miracle (such as a Solar or Pleroma Aeon, which have both) can cast it for the "greater than listed effects" portion and have the spell create a world. Since it requires GM discretion, the GM approves for the full effect and that's it. Which is all RAW legal xD
It only appears to be rules abuse because of how powerful arcane casters can be. It's not like it's a hard combo to come up with after some spell research.
James Jacobs wrote:
I don't think it's in the PRD, but it does say this under Empyreal Lord Traits in my physical copy.
Well unless the cannon's attacks can hit its mark dead on instantaneously, there's no reason there wouldn't be a range penalty. Even if there isn't there still needs to be some sort of large attack bonus to hit.
Speed isn't too much of a problem especially with a quickened teleport.
Arcane casters have too many options to deal with projectiles, even without the existence of Anti Technology Field (basically makes any sort of tecnological projectile not work against all in radius).
It makes sense to me if a high level barbarian can tank a head shot from a weapon like a sniper rifle. The barbarian can posess statistics that rival Godzilla's, so the barbarian shouldn't be treated differently because he happens to be a medium sized humanoid.
I didn't intend on derailing the thread or anything. I was just having fun by talking about the subject more.
An AC-130's attacks are going to suffer from enough ranged penalties that hitting a high touch AC in the first place isn't going to happen. Any siege weapon based attacks are going to target normal AC, which will make it tougher.
An AC-130 isn't outside the range of a caster. They could fly and teleport.
Their weapons aren't going to save them. Any high level character has access to DR especially with a caster around, which 10 is enough to reduce even automatic gun fire to 0 damage.
Even a party of mid level Monks would devastate them. They have great touch AC for dodging bullets, can catch bullets mid-air, can teleport, and have good reflex saves and evasion to evade any explosive they have.
Someone would have to really sell high level characters very short if they were to think a high level group would lose against local police. The police, for the most part, would just be single level NPCs proficient with a 1d8 ranged weapon that targets touch.
If the group fighting the police were Game of Thrones characters, then I can easily see them losing. Higher level pathfinder characters are more akin to the avengers, really.
Arcanic Drake wrote:
if they happened to be a higher level caster I don't think they would be captured any time soon.
I would feel bad for the police if they tried to arrest or even attacked the pathfinder adventurers. There would be tons of law enforcers missing if the adventures had even a few levels.
my point originally was that 30' space colossals aren't the size of their square and not necessarily small.
While it does make sense that bigger colossals have larger natural damage dice, according to RAW all it means is that they have larger spaces. The tempest behemoth, for example, has a wing attack that deals 8d8 damage, probably the highest base damage out of any monster even though it's smaller than kaiju.
It could be someone with class levels.
IMO, unless she has some abilities that can only be covered by using mythic, then there's no reason of being mythic.
If being special with powers means mythic, then why aren't creatures like a Phoenix or colossal god spawns (behemoths, spawns of rovagug) mythic? I don't think she needs it.
And Colossal isn't even really that big when you think about it. They take up a 30 square foot area, that's not even the size of a house, or a commuter ferry. You don't think in a magical fantasy world there's going to be things bigger than that? And wouldn't those things be capable of causing proportionally increased amounts of damage?
As far as monsters are concerned, colossal is the biggest size category.Colossal is actually pretty enormous, at least for some monsters. A Thunder Behemoth, a quadruped monster for example, can swallow whole a group of adjacent brachiosauruses in one standard action and carry them around inside its multiple stomachs. The only reason it takes up a 30 ft. Square is that it's meant to be usable by the GM.
Another example is the sea serpent from bestiary 1 advanced to colossal. It's supposed to be over 300 ft. long, but it still takes up a 30 ft square.
Google dicefreaks. They have a 3.5 netbook Named Gates of Hell. In their Forums there is probably a PF conversion for Asmodeus.
I remember their old site being deleted and replaced with a new one, but it had no where near the old content it did.
I never really liked their conversions, to be honest. The bloated stat blocks were beyond ridiculous.
Since there are no stats for him, that would be up to you as to how powerful he is.
As for mortals battling gods, what difference does it make if the PCs are mortal or not? It's how powerful you are (CR) that counts, not if you're mortal or not.
There are many immortal creatures in this game in the CR 20 - 30 range with plenty of godlike powers that can easily be used as replacements for deities. Especially creatures with Wish and/or Miracle spell-like abilities. Since Wish and Miracle requires GM discretion to use the greater and open ended portion of them, that means those spells can pretty much accomplish anything regardless of how powerful and crazy it is. With this being the case, personally I would have no need for stats for deities (but I would still like to see them).
Sir Dante wrote:
If you want to jump super high or get very high strength checks you would need to, but everything else is probably covered by barbarian alone.
Just a Guess wrote:
the barbarian has rage powers to sunder spells, get strength check bonuses, but I'm not sure about the energy thing though. All of this can be done with less than a dozen barbarian levels with a few mythic tiers.
Alex G St-Amand wrote:
mountain is tall but it doesn't mean he's large. There are things 8 feet tall and still medium. Wielding a 2 hander one handed can be done with a barbarian archetype at level 2 or a fluffed large longsword. As for skills and feats, it doesn't seem like he would have many. I would need examples.
As for the rest, except skin changers and mages since you're not counting them, what do they do that can't be done without house ruling?
Shane LeRose wrote:
The traits and feat suggestions were nice, but you didn't offer any usable builds. I was expecting ready made NPC stats. Probably not enough room in your article, but a fine thought experiment never-the-less.
I take it he's going for a "mountain feel" rather than a stat block, otherwise none of the GOT characters would be above 4th level.
On the 300+ str to lift earth, here's an easy way out.
The GM has a Formorian Titan cast Wish for a greater effect. That effect could be an overpowered Ant Haul like effect to increase its carrying capacity high enough to lift Earth. The GM approves. The Titan can now lift Earth, but in a way that is not overpowered but balanced.
That's how I would handle it, at least.
Even if you use this system, this doesn't stop a 19th level PC class (which someone else put him at above) from being superhuman. Wound points are a bit difficult to damage directly and still have to deal with a ton of vitality points at that level.
The wound point system still has to deal with PCs being bitten, chewed, and swallowed by giant creatures, for example. Which, at that level, he would easily be able to survive and cut his way out to continue the battle.
I wouldn't put him in the 8 - 11 level range (CR 7-10) because it means he's about as threatening as a 30+ ft. tall elemental or be able to take on multiple creatures like pards and quicklings (creatures fast enough to become a blur or even phase through things and set them on fire).
Sorry, I just don't see him being higher than 3rd level.
I agree that he is not high level or even close to it.
He doesn't have deflect/snatch arrows because that means he can deflect/ catch bullets.
The game doesn't account for realism in the fire rate of anything, which is why you can only fire a semiautomatic firearm 3 times max in 1 round at low levels.
He doesn't need shot on the run. It's just a 5 ft. step or using a move action and then attacking.
If he were high level, then he can easily out damage someone that is skilled in using a rocket launcher.
Why are people thinking he has any resemblance of a 20th level character?
A fine target has an AC of 13 or 18 if it's moving. A first level PC can hit this without too much difficulty.
He can shoot fast. This doesn't mean he is high level. The game doesn't care about fire rate too much. If there were a video of someone shooting a target 6+ times with 2 guns, does that mean +16/+11/+6/+1 base with rapid shot and all the 2 weapon fighting feats with at least 19 dex? No.
He doesn't have deflect/snatch arrows, because that would mean he can catch bullets.
Since high level equals high CR, that would mean a dire crocodile (a CR 9 monster that's large enough to swallow elephants and killer whales whole) isn't even half the CR of this person.
Matthew Downie wrote:
I disagree, mainly because any sort of damage reduction can pretty much shut down the entire encounter, even as low as 5. Just about any class can gain access to damage reduction through spells, class abilities (like a barbarian), or feats such as stalwart.
N. Jolly wrote:
Shooting an arrow head mid flight (which is just a moving air born target, which you can ready an action to shoot if your GM allows it) would just be a fine target without dex mod. Why is it higher than AC 18?
You can just not hold on to your bow with 2 hands at the end of your round. When you catch the arrow, just use it next round.
If you want to move and shoot 2 arrows, just take a 5 foot step and rapid shot at the start of your next round after moving in your previous.
As for the 3 arrows in one round, so? The game isn't trying to be realistic with firing rate. The fact that you can fire a semiautomatic firearm only 3 times in a round (semiautomatic quality + rapid shot) and a musket once a round at level 1 is proof. This isn't something the game does.
N. Jolly wrote:
Do what exactly? Be accurate with your shots and move? A fine target (like a soda cap, or a head of an arrow) with a dex mod of 0 would have an AC of 18. an immobile one has an AC of 13. It's not hard for a second level to hit a target like this.
Him catching an arrow and shooting it back would suggest imp unarmed strike, deflect arrows, and snatch arrows. I doubt he can do this all the time though and would mean he can catch bullets mid air if he had the feat.
Rapid shot as well.
Anything I'm missing?
they couldn't win anyway, unless nearly all of them had magic weapons. Its DR adds way too much to its Defense Value for them to reliabily hit.
There isn't such a thing as "weapon damage." Most swarms don't take damage from anything targeting a single creature, which is what category nearly all melee and ranged weapons fall under. These weapons could be a sword, a sword enhanced with fire damage, or a flame blade spell cast from a Druid. The type of damage it deals doesn't matter.
Edit: I read the swarm subtype and it does mention weapon damage, but it doesn't change what I wrote, though.
Since it happens to be an aoe, it will damage it. You're comparing that to a melee weapon that targets a single monster.
it doesn't matter if they are immune to energy damage or not, they aren't going to take damage from a torch because it's treated as a weapon.
I was just telling the poster how I would go about it if I wanted a martial character to be more realistic, because he was talking about this in his last paragraph. That's not how I actually think martials should be treated.