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Sheriff Belor Hemolock

Sauce987654321's page

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Deadmanwalking wrote:


I don't think Pathfinder is really equipped for the varying power levels and capabilities of comic book characters per se. That's what Mutants and Masterminds is for.

Pathfinder can handle ranges from a toad, to a monster that's thousands of feet tall, and mythic abilities that could make a halfling carry millions of pounds and run a marathon.

Maybe I don't understand what you mean.


2 people marked this as a favorite.

One time I rolled four 16s in a row.


kyrt-ryder wrote:
I can outshoot any 3.X first level martial character against a stationary or mostly stationary target.)

no lol


How do you feel about answering questions about kaiju, because I have a ton of them.


LazarX wrote:
Sauce987654321 wrote:
LazarX wrote:
Sauce987654321 wrote:
LazarX wrote:
DragonLord2190 wrote:
I am wondering what people's general views are on Pathfinder's Mythic vs 3.5e SRD (d20srd.org)'s Divine Rank. Are they comparable? Would it be balanced to have a party of both in level play above 20, assuming everyone in the party used the same rules for class progression, etc above level 20 and it was just divine rank and mythic that differed between players.

They're not anywhere in the same ballpark.

Mythic heroes are still in essence mortal. They for the most part aren't even going to be above level 20. Wrath of the Worldwound for instance starts you mythic at levels 5-6. Mythic is actually better played BETWEEN levels 1-20 than post 20.

There is no such defined mechanic as divine rank in Pathfinder. If you're bringing that in, then you're playing a 3.X/Pathfinder hybrid and that's a whole nother can of worms.

Gods in Pathfinder don't have 3.X's "divine rank", because they don't have stats.

Gods basically start from CR 31. They probably would have similar stat blocks to demigods, I think.
Again, Gods don't have stats in Pathfinder. At ALL. They're walking bundles of GM Fiat. If you're looking to change that, and do some 3.5 epic/divine/mythic mashup, you should be posting this question in the 3.5/Homebrew forum.

Okay, I know they don't have stats. I'm just saying they're all CR 31+. With stats or not, that's the CR they start at.

No... you still don't get it. You put any number on that no matter how high... it becomes a number.

Gods are beyond numbers.... period. That's what makes a god.

I'm saying Gods are not beyond numbers. Maybe a couple, but creatures at CR 30 are capable of fighting gods and even killing them. Just because they're not currently statted (or ever) doesn't mean they couldn't exist on paper. Anything can be statted out.


Are we ever going to see a CR 30 Kaiju? How big would one be (If it matters)? Could kaiju ever be higher than CR 30?


LazarX wrote:
Sauce987654321 wrote:
LazarX wrote:
DragonLord2190 wrote:
I am wondering what people's general views are on Pathfinder's Mythic vs 3.5e SRD (d20srd.org)'s Divine Rank. Are they comparable? Would it be balanced to have a party of both in level play above 20, assuming everyone in the party used the same rules for class progression, etc above level 20 and it was just divine rank and mythic that differed between players.

They're not anywhere in the same ballpark.

Mythic heroes are still in essence mortal. They for the most part aren't even going to be above level 20. Wrath of the Worldwound for instance starts you mythic at levels 5-6. Mythic is actually better played BETWEEN levels 1-20 than post 20.

There is no such defined mechanic as divine rank in Pathfinder. If you're bringing that in, then you're playing a 3.X/Pathfinder hybrid and that's a whole nother can of worms.

Gods in Pathfinder don't have 3.X's "divine rank", because they don't have stats.

Gods basically start from CR 31. They probably would have similar stat blocks to demigods, I think.
Again, Gods don't have stats in Pathfinder. At ALL. They're walking bundles of GM Fiat. If you're looking to change that, and do some 3.5 epic/divine/mythic mashup, you should be posting this question in the 3.5/Homebrew forum.

Okay, I know they don't have stats. I'm just saying they're all CR 31+. With stats or not, that's the CR they start at.


LazarX wrote:
DragonLord2190 wrote:
I am wondering what people's general views are on Pathfinder's Mythic vs 3.5e SRD (d20srd.org)'s Divine Rank. Are they comparable? Would it be balanced to have a party of both in level play above 20, assuming everyone in the party used the same rules for class progression, etc above level 20 and it was just divine rank and mythic that differed between players.

They're not anywhere in the same ballpark.

Mythic heroes are still in essence mortal. They for the most part aren't even going to be above level 20. Wrath of the Worldwound for instance starts you mythic at levels 5-6. Mythic is actually better played BETWEEN levels 1-20 than post 20.

There is no such defined mechanic as divine rank in Pathfinder. If you're bringing that in, then you're playing a 3.X/Pathfinder hybrid and that's a whole nother can of worms.

Gods in Pathfinder don't have 3.X's "divine rank", because they don't have stats.

Gods basically start from CR 31. They probably would have similar stat blocks to demigods, I think.


samuraixsithlord wrote:
Deadmanwalking wrote:
samuraixsithlord wrote:
Deadmanwalking wrote:


But entirely aside from that, Voldemort is clearly a Lich. I'd make him 18-19th level with Archmage 8 to keep him from being more powerful than Dubledore (which he is not)...but he's still clearly a Lich. I mean...he has phylacteries for God's sake.

He's similar to a lich but he's clearly not. For one thing he's not undead but a living breathing creature. Horcruxes aren't the same as phylacteries either. a true lich's phylactery houses his entire spirit separate from their body and Voldemort still has a piece of his soul. It's more of a unique version the Mythic Heroes immortality really.
Eh...I'll accept it being a unique variant of a phylactery, but the similarities are too compelling for me to call it anything else. Which means he's a variant Lich, IMO.

What similarities? He doesn't show any undead traits once he gets his body back and he was unable to reform his body under his own power.

plus he was killed by a reflected killing curse. Undead are immune to death effects.

Can Voldemort survive with the loss of his head? A Lich can.


I can't say I imagine Dumbledore would need to be CR 25. A CR 25 Magic user could fly through space, teleport to different dimensions and solar systems, instantaneously create natural disasters (such as tsunamis, tornados, hurricanes), terraform the land, create their own planes of existence, kill you with words, raise the dead etc.. With Mythic Time Stop, you can do many of these things and other stuff in less than a second. Honestly, I just don't see it.


Sure, maybe you're not able to recreate everything you see 100%, but it's not impossible like most people seem to think.

That was always my issue. Whenever someone sees something impressive from a video game, comic, show, or whatever, they are instantly beyond the power of anything that pathfinder or D&D is capable of. I didn't mind if at first because I know it's incorrect, but I've seen it so many times that it became one of my bigger pet peeves, haha.


I3igAl wrote:

http://mangafox.me/manga/one_piece/v21/c194/17.html - Here is Zoro lifting a house early in the Manga.

http://mangafox.me/manga/one_piece/v59/c582/11.html Here Luffy tossing a huge rock/smallmountain

http://mangafox.me/manga/one_piece/v66/c647/8.html Here is Luffy punching a hole into Arc Noah. That thing is huge http://mangafox.me/manga/one_piece/v66/c647/5.html Pay attention how thick it's walls look.

Physically overpowering that giant Kraken etc. Even with mythic rules One Piece Feats are nigh impossible to replicate.

I'd stick with some normal Build. Maybe one could toss a few levels of Bloodrager in(could also simulate Gear 2) or take Eldritch Heritage to gain the Abberrant Bloodline for extra Reach.

So with Mythic rules where you could potentially lift tens of thousands of tons, jump miles in the air, get strength checks up to or over 100, or send enemies flying up to 100 feet in a single attack regardless of their size and weight, Mythic still isn't enough?

I know the Kraken is big, but you know what I can overpower from just being high level and not mythic? This!

I wasn't able to see those links for some reason, though.


Well based off of the numbers you were mentioning, comparing strength scores shouldn't be too difficult.

If Rob has 4000 and the average soldier has 10, that makes him 400 times stronger, right? Using the carrying capacity rules, every 10 points higher means you're 4 times stronger. Bumping your strength score to 53-54 can represent being around 400 times stronger than your average soldier.

Using Mythic rules, you can easily boost your carrying capacity with abilities like Display of Strength or Mules Strength.

This is just strength alone, though. I didn't even know the system you mentioned even existed. So I don't know if it's for strength only or not.


Going by the rules of mass combat, in Ultimate Campaign, a CR 14 can take down 1000 soldiers.

Something else to talk about. A strength score of 3000? 3000?! Are you trying to build Luffy or Silver Age Superman?


Zonugal wrote:
samuraixsithlord wrote:

Surprised no one has done Game of Thrones yet.

Tyrion Lannister
CG Male Halfling Aristocrat 4/Rogue (Charlatan) 8/Fighter 1

Joffrey Lannister
CE Male Young Human Aristocrat 2

Cersi Lannister
LE Female Aristocrat 5/Rogue (Spy) 2

Jaime Lannister
LN Male Human Aristocrat 1/Cavalier (Cockatrice) 5/Fighter 10

Tyren Lannister
LE Male Old Human Aristocrat 6/Cavalier 6 (Cockatrice)

I don't know...

I imagine very few people in GoT are anywhere above 4-6 levels.

Why do you say that? Anyone who swings a sword is at least level 12, didn't you know?


What CR ranges would you place Magneto, Doctor Doom, Spiderman, and Galactus at?


1 person marked this as a favorite.

Lol, I wasn't aware that famous wrestlers can fight giant monsters and win xD


Since I brought up Pacific Rim, What CR would you put Slattern at? Assuming you watched the movie.

This guy


Tels wrote:
Sauce987654321 wrote:
Tels wrote:
James Jacobs wrote:
Sauce987654321 wrote:

Here's maybe a silly but fun question.

If you took the CR 8 Immense Tortoise (the colossal turtle) and advance it all the way to CR 25, how big would you make it?

I probably wouldn't do that. If I wanted a CR 25+ turtle, I suspect I'd make a new kaiju.

There is, after all, a precedent for kaiju turtles.

There's also several myths of giant sea turtles large enough to hold an island or even a small city on their back.

[Edit] Would you be inclined to ever include a Kaiju turtle myth that involves a 'moving island' or 'vanishing city' or something like that in Golarion?

The game already has something similar to that.

Here

What book is that in?

Pathfinder #27: What Lies in Dust


Tels wrote:
James Jacobs wrote:
Sauce987654321 wrote:

Here's maybe a silly but fun question.

If you took the CR 8 Immense Tortoise (the colossal turtle) and advance it all the way to CR 25, how big would you make it?

I probably wouldn't do that. If I wanted a CR 25+ turtle, I suspect I'd make a new kaiju.

There is, after all, a precedent for kaiju turtles.

There's also several myths of giant sea turtles large enough to hold an island or even a small city on their back.

[Edit] Would you be inclined to ever include a Kaiju turtle myth that involves a 'moving island' or 'vanishing city' or something like that in Golarion?

The game already has something similar to that.

Here


Do all kaiju necessarily have to be CR 26+?

Would you say that all kaiju from movies like Godzilla or Pacific Rim fall into these CR ranges (26-30)?


Here's maybe a silly but fun question.

If you took the CR 8 Immense Tortoise (the colossal turtle) and advance it all the way to CR 25, how big would you make it?


OmNomNid wrote:


As for magic I hadn't put much thought into which specific magic system to use but considering it I'll likely use the Spheres of Power beta system. It does a good job of recreating the Fable spells, at least in my opinion.

Words of Power (Ultimate Magic) might be pretty useful. It might not be for you, but give it a look.


Dekalinder wrote:

In fable you can easly max out each of the 3 category before the final boss. ** spoiler omitted **

Fable char can heal, cast meteor swarms in full plate, use multiattack, DD, 2 handed weapon, teleport and whatever. They are probably all some kind of gish, either EK or magus. To make things more interesting i suggest make them gestalt. I don't think mythic is appropriate since Fable heroes are just very broad in they breath of skills, but are not outstanding for pathfinder standards in what they actually do.

I agree, partially. No one in fable can mimic meteor swarm. Each meteor explodes in a 40-ft radius, each of them individually aimed. That's too much for a game like that.

They can teleport, but not of the same caliber. Pathfinder/DnD wise, you can teleport any distance instantaneously if you have seen the location. You can't use longer range teleports to your advantage in combat because teleporting like that in fable is too specific.

Yeah, though, nothing in fable is impressive in the higher tier of pathfinder.

Now that I thought of it more, I have better advice than I last suggested. You should use Gestalt/multiclass, maybe even 3 classes, like Detect Magic has mentioned. Limit it to only 5 levels per class to a max of 15 levels. Use a slower experience progression, because I think that may work better.


If you're going to use Mythic tiers, use only couple or so. If you go as high as 6, you might find your players jumping miles in the air and/or causing craters from a single melee attack (not an exaggeration).


I would stay away from mythic tiers if you're trying to recreate fable heroes. That's a great way to mimic Marvel Super Heroes, but not fable heroes.

Honestly I don't know off the top of my head. I would probably use the classes of the Advanced Class Guide (I think that's what it's called)
to give it a different feel.


Okay, I'll throw in some suggestions. Maybe they were mentioned, but I'm not looking right now at all of them.

Try not to have Clustered Shots around. It makes the situation more difficult to deal with.

Try Antimagic field, and have the bullets contend with its DR

Winds of Vengeance, if at high levels. It automatically deflects regular and massive projectiles.

Protean Eldritch Bloodline feat, have a Solid Fog effect surrounding you.

Solid Fog or Acid Fog.

Displacement, Mirror Image, and the like.

Yeah sure, you can counter anyone of these, but you can counter anything in this game.


Ptolmaeus Arvenus wrote:
Trippen wrote:
well i've always found it silly that a tiny little bullet can inflict 1/10th of a dragons health in one shot.
Hmm, someone needs to be educated on the horrors of cavitation waves and just how terribly whimsical a bullet can get when traveling through soft tissues.

That sounds like you want him to get shot... Lol

Anyway. That bullet is magic as hell, so saying the dragon has soft tissue is just wrong, haha. A regular person shooting it with a rifle will just bounce off of it.


3 people marked this as a favorite.

Easy fix.

Just make the dragon a gunslinger...with two giants revolvers...and a hat.


Okay... lol. Why is this creature being given armor piercing abilities? Just give it a decent bonus to its attack roll.

Out of all the powerful creatures that exist in this game, from ancient dragons, 500-ton machines, and all the way to Cthulhu, this guy gets armor piercing abilities?


blackbloodtroll wrote:
Sauce987654321 wrote:
I'm surprised that no one mentioned the Eldritch Heritage feats. Pick a bloodline that gives you angelic wings later.

Those will not come until much later.

That is why I did not mention them.

It's still worth noting, though.

You get them at level 11. It's not too bad.


I'm surprised that no one mentioned the Eldritch Heritage feats. Pick a bloodline that gives you wings later.


1 person marked this as a favorite.

This is why I always liked the Mythic rules. Martials (or anyone, really) can jump miles in the air, carry thousands of tons or more, create shockwaves from melee attacks that shatter the ground from under, can knock opponents up to 100 feet away in a single melee attack, and other cool things that's not on the top of my head, right now.


Kthulhu wrote:
Doomed Hero wrote:
I'm not sure why people seem to think Superheroes need to be super-high level with super-high attributes.

Because Pathfinder characters need feats in order to be competent at things, and superheroes tend to be omni-talented at things. As for ability scores, most (powered) superheroes tend to have abilities that far exceed what even high-level Pathfinder heroes are capable of attaining.

Using the Carrying Capacity table, Spider-Man's strength (rated at 10 tons by Marvel, although this seems to have increased by an unspecified amount over the years) is at minimum STR 50. And he only on the lower-middle tier when it comes to strength levels in Marvel...the top tier starts at around 100 tons with guys like Thor and the Hulk (approximately STR 65 or so). If you want to throw DC into the mix, it gets even more ridiculously inflated, as Superman's been know to have his strength measured in QUINTILLIONS of tons from time to time (I'm not even going to bother trying to calcuate out that one, it's beyond the reach of the Pathfinder system to model in any meaningful way).

It's really easy to get over 100 tons in carrying capacity using mythic rules. Use Display of Strength and Mules Strength. That's it.


Here's how I think a lightsaber should be

2d8 18-20 x4 fire damage

Targets touch AC

Ignores some degree of hardness and maybe fire resistance

Doesn't benefit from strength modifiers, but the jedi classes have ways of increasing damage.

Can damage yourself on a roll of 1 if not proficient in it


http://www.archivesofnethys.com/MonsterDisplay.aspx?ItemName=Annihilator Robot

This enemy is equipped with 2 chain guns, so maybe this will help.


Jacob Saltband wrote:
deuxhero wrote:
Only Strength (carry weight) can really be compared to real world abilities. I think it was 16 needed to beat all Olympic weight lifting records.
Arnold Schwarzenegger when was competing for the Mr Universe contests could lift over 298 lbs over his head, which would put him at about an 18 str in game terms.

I think it depends, though. An 18 strength character lifting 300 pounds over their head still could retain up to +1 dexterity bonus, run, and technically make unarmed strikes still. Would he be able to do that?


I would talk about the revised version but...where is it?


I'll throw in a suggestion for the brawler capstone.

I don't have a name for the ability.

An attack that does double the maximum damage, stuns, sends the target back several feet prone. If used on an object, it destroys a 5-ft or maybe more square of material if it's hardness is less than 20 (such as a stone wall). if the attacks hits regardless of its target, it would create difficult terrain in a 20-ft or more radius that doesn't affect the user, but sends other everything else in the radius back several feet and prone. I guess something along those lines would be cool if you're going for a single strong attack capstone.


I always hoped that Paizo would make an "Ultimate Technology" book that has an engineer type class.


Doctor Necrotic wrote:

@Sauce I'm pretty sure I built them with corrected math, I could be wrong. Also, I did put CMD and CMB in there, it's just a bit hidden due to the way it was formatted.

That wasn't me that wrote that. The guy that posted above my original post did.


What CR would you honestly put the 1998 version of Godzilla at?


Is the Oliphaunt of Jandelay really thousands of feet tall as the mention of Spindlehorn strongly suggests in Mythic Realms? If so, that is one awesome monster.


These are pretty cool. I didn't comment on this earlier because I didn't know this thread even existed. I always had ideas for a bunch of monster builds. I wanted to do Godzilla and all the other kaiju. I didn't before because I was waiting on Paizo's take on kaiju first. I never really got around to it in any case because I didn't think people were going to want to look at them, anyway.


1 person marked this as a favorite.
Lawful GM wrote:

Regarding Elohim, it has the mythic magic special ability and another special ability which lets it mimic Natural Spell and yet it has no spells, only SLA's. Is something missing?

The Elohim blurb also talks about creating Permenant Demiplanes and but it's statblock cannot do so. Is something missing?

Yeah the whole natural spell thing is weird. SLAs have no components of any form to begin with. They should be able to cast them anyway.


MMCJawa wrote:
archmagi1 wrote:


Achekek (not in Bestiary 4). Cthulhu, Pazuzu and Cernunnos were all CR30 statted creatures in Bestiary 4.

I should have known that, I have that book...

I think Achekek (sp?) has been retconned to be a full god now, and above CR 30.

I hope not. That would be a waste of a cool kaiju sized monster.


If that's what you would do, that's fine. For me, I find house ruling to be a shabby remedy for a simple detail that should have been added.


7eye wrote:
While the description of the elohim states that they create "permanent demiplanes," and their behavior suggests that they seed a new world and abandon it for eons, they don't have permanency in their SLA list. Create demiplane usually only lasts for days. Is it just assumed that elohim-created demiplanes are permanent until dispelled?

I guess they can come back and recast it to reset the time. It kinda goes against their behavior, though.

I take it that it was an overlooked detail, which is unfortunate.


Elinor Knutsdottir wrote:


The spider sense would prob be a combination of improved uncanny dodge, improved evasion and blind-fight. But I still can't see a rules legal strength of 48.

Thankfully with mythic rules, high lifting strength is very easily achievable now.


While the kaiju are cool, I hope for much bigger ones in future products. Going up to and past the 300-ft height area.

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