Vigilante

Sati Fezim's page

14 posts. Alias of Archdevil.


Race

Human

Classes/Levels

Monk 1 || AC 15 | HP 9/9 | Init +3 | Saves: S+1 D+5 C+1 I+1 W+2 Ch+1 | Pass.Perc. 14 || Cure Wounds 1/1 | Insp: Yes || Status: Normal

Gender

Female

Size

medium

Age

23

Alignment

Chaotic Good

Deity

Sune

Languages

Common, Elven, Halfling, Celestial

Strength 8
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 14
Charisma 13

About Sati Fezim

Race: Human (Variant)
Background: Acolyte
Class: Monk 1
STR 8 (-1) DEX 16 (+3) CON 12 (+1) INT 12 (+1) WIS 14 (+2) CHA 13 (+1)
HP 9 (HD: 1d8)
AC 15 (unarmored)
Initiative +3
Speed: 30 ft
Proficiency Bonus: +2

unarmed strike - melee, +5 to hit, 1d4+3 bludgeoning damage
dagger/dart - melee or thrown (20/60), +5 to hit, 1d4+3 piercing damage
sacred flame - 60ft range, one target, Dex save (DC 12) or 1d8 radiant damage

Proficiencies:
Saving Throws: Strength +1, Dexterity +5
Skills: Acrobatics +5, History +3, Insight +4, Religion +3, Perception +4
Armor: none
Weapons: simple weapons, shortswords
Tools: lute

Class & Race Features:
Unarmored Defense - When not wearing armor or using a shield, your AC is equal to 10 + Dexterity mod + Wisdom mod.

Martial Arts - While unarmed or wielding only monk weapons (which are shortswords & simple melee weapons without the heavy or two-handed properties) you gain the following benefits:
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
- You can roll your Martial Arts die (d4) in place of the normal damage die of unarmed strikes and monk weapons.
- When you use the Attack action with an unarmed strike or monk weapon on your turn, you can make one unarmed strike as a bonus action.

Feat: Magic Initiate (Cleric) - Know the cantrips light & sacred flame, and can cast the spell cure wounds once per long rest, using Wisdom as the spellcasting ability.

Inventory:
Money: 15 GP

Weapons: dagger, 10 darts

Gear: holy symbol of Sune, prayer book, 5 sticks of incense, vestments, common clothes
explorer's pack: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50ft hempen rope

Background:
Background: Acolyte - Sati is training as a member of the monastic order of the Sun Soul, following a monastery dedicated to Sune (goddess of beauty & passion).

Feature: Shelter of the Faithful - As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

Traits: Nothing can shake my optimistic attitude. I take great pains to look my best and follow the latest fashions.
Ideal: I seek to perfect myself and to make the world a more beautiful place.
Bond: Everything I do is for the common people.
Flaw: I'm a hopeless romantic, who can't resist a pretty face.

Notes:
Using PHB and (eventually) SCAG

Faction: Harpers

Downtime: 0
Renown: 0
XP: 0
Lifestyle: Comfortable (2 gp/day)

Log Sheet:
Game 1: Outlaws of the Iron Route
XP: 0 >
Gold: 10 >
Downtime: 0 >
Renown: 0 >
Magic items: 0 >