The Celestial Dragon
Human Monk 16
LG Medium Humanoid (human)
Init +7; Senses Perception +24
AC 29, touch 29, flat-footed 23 (+5 Dex, +3 deflection, +1 dodge)
hp 147 (16d8+64)
Fort +16, Ref +18, Will +19
Defensive Abilities evasion, improved evasion; Immune disease, poison; SR 26
Speed 80 ft.
Melee Unarmed strike +21/+16/+11 (2d10+9/19-20/x2)
Ranged Adamantine Shuriken +18/+13/+8 (1d2+6/x2) and
. . Masterwork Cold Iron Shuriken +18/+13/+8 (1d2+6/x2)
Special Attacks flurry of blows +14/+14/+9/+9/+4/+4/-1, ki strike, adamantine, ki strike, cold iron/silver, ki strike, lawful, ki strike, magic, quivering palm (1/day) (dc 23)
Str 22, Dex 20, Con 16, Int 14, Wis 20, Cha 8
Base Atk +12; CMB +22; CMD 47
Feats Combat Reflexes (6 AoO/round), Deflect Arrows (1/day), Dimensional Agility, Dimensional Assault, Dimensional Dervish, Dimensional Savant, Dodge, Dragon Ferocity +3, 1d4+6 rds, Dragon Style, Improved Critical (Unarmed strike), Improved Unarmed Strike, Mobility, Power Attack -4/+8, Snatch Arrows, Stunning Fist (17/day) (DC 23), Throw Anything
Traits Indomitable Faith, Reactionary
Skills Acrobatics +24 (+44 jump, +40 to jump), Climb +10, Escape Artist +10, Fly +12, Knowledge (history) +11, Knowledge (planes) +6, Knowledge (religion) +11, Perception +24, Ride +24, Sense Motive +24, Stealth +24, Survival +10, Swim +10
Languages Celestial, Common, Draconic
SQ abundant step, ac bonus +10, diamond body, fast movement (+50'), high jump, ki defense, ki pool, maneuver training, monk vows (vow of celibacy [+3 ki], vow of fasting [+2 ki], vow of truth [+3 ki]), purity of body, slow fall 80', stunning fist (stun, fatigue, sicken, stagger, bli, unarmed strike (2d10), wholeness of body
Other Gear Adamantine Shuriken (10), Masterwork Cold Iron Shuriken (50), Amulet of mighty fists +3, Belt of physical perfection +4, Cloak of resistance +3, Figurine (bronze griffon) (2/week), Headband of inspired wisdom +4, Monk's robe, Ring of protection +3, 150 GP
Abundant Step (Su) Use 2 Ki as a move action, to dimension door self.
AC Bonus +10 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deflect Arrows (1/day) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Diamond Body (Su) At 11th level, a monk gains immunity to poisons of all kinds.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Dimensional Dervish During full-attack action, you may cast dimension door or use abundant step as a swift action
Dimensional Savant Provide flanking from all squares you attack from when using Dimensional Dervish
Dragon Ferocity +3, 1d4+6 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+50') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +14/+14/+9/+9/+4/+4/-1 (Ex) Make Flurry of Blows attack as a full rd action.
High Jump (+16/+36 with Ki point) (Ex) +16 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Strike, Adamantine (Su) If you have ki remaining, unarmed strikes count as adamantine to for DR and hardness.
Ki Strike, Cold Iron/Silver (Su) If you have ki remaining, unarmed strikes count as cold iron and silver to overcome DR.
Ki Strike, Lawful (Su) If you have ki remaining, unarmed strikes count as lawful to overcome DR.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Purity of Body (Ex) At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Quivering Palm (1/day) (DC 23) (Su) Begin vibrations you can trigger with a thought to kill subject later.
Slow Fall 80' (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Spell Resistance (26) You have Spell Resistance.
Stunning Fist (17/day) (DC 23) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue, Sicken, Stagger, Blind, Deafen) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Unarmed Strike (2d10) The Monk does lethal damage with his unarmed strikes.
Vow of Celibacy (+3 Ki) The monk must abstain from all sexual and intimate physical activity. A monk with this vow takes it to an extreme, refusing to even share a room with another person, or sleeping on the opposite side of a camp from other people in a group. A celibate
Vow of Fasting (+2 Ki) The monk eats nothing but rice (or a similar bland, staple food) and drinks nothing but water. On certain days (usually once per month or on a religious holiday), he may eat a small portion of other simple, bland food to maintain proper nutrition. Th
Vow of Truth (+3 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Wholeness of Body (16 Hp/use) (Su) Use 2 ki to heal own wounds as a standard action.