Spell Sovereign

Sarnoc Blakros's page

123 posts. Organized Play character for Chaosorbit.


Full Name

Sarnoc Blakros

Race

HP 49/50 | AC 24 (16) FF 21 (13) T 16 CMD 20 | Init +5| Saves Fort +5, Reflex +7, Will +8 | Per +10, SenMot +0| Spd 30'

Classes/Levels

Tracked Resources:
Acid Dart 9/9, 4th - 3/4, 3rd - 3/5, 2nd - 2/6, 1st -2/7, 0 - 4/4 (see profile for prepared spells); Lsr Extend Metamagic Rod 1/3; Arcane Bond 0/1; Dimensional Steps 25/48; Pearl of Power 1/1

Gender

Elf Conjurer 8 | Effects Active: Mage Armor, Shield, See Invisibility

Size

M

Age

130

Location

Absalom

Languages

Aklo, Aquan, Azlanti, Celestial, Common, Elven, Giant, Gnome, Goblin, Ignan, Infernal, Kelish, Osiriani, Sylvan, Terran, Tien, Varisian

Strength 8
Dexterity 16
Constitution 12
Intelligence 23
Wisdom 10
Charisma 9

About Sarnoc Blakros

Feats:
Combat Casting, Elven Weapon Proficiencies, Eschew Materials, Extend Spell, Greater Spell Focus (Conjuration), Spell Focus (Conjuration), Toughness, Wizard Weapon Proficiencies

Special Abilities:
Primary School: Conjuration; Opposed Schools: Abjuration, Necromancy; Arcane Bond (Mwk. Quarterstaff) (Sp); Dimensional Steps; Elven Immunities (Sleep) Elven Magic; Low-light Vision; Summoner's Charm (+4 rds) (Su)

Traits:
Gifted Adept (Glitterdust), Warrior of Old

Skills:

Acrobatics +3
Appraise (2) +11
Bluff -1
Climb -1
Diplomacy -1
Disguise -1
Escape Artist +3
Fly (5) +11
Heal +0
Intimidate -1
Know (arcana) (8) +17
Know (dungeoneering) (3) +12
Know (engineering) (3) +12
Know (geography) (3) +12
Know (history) (3) +12
Know (local) (3) +12
Know (nature) (3) +12
Know (nobles) (6) +16
Know (planes) (3) +12
Know (religion) (3) +12
Linguistics (8) +17
Perception (8) +10
Profession (teacher) (1) +4
Ride +3
Sense Motive +0
Spellcraft (8) +17 (Elven Magic: +2 to identify magic item properties)
Stealth +3
Survival +0 (+2 to avoid becoming lost (wayfinder))
Swim -1

Offense:
Melee:
Mwk Quarterstaff (Both Hands) +4, 1d6 - 1, Crit x2, B
(Double) +0 (-4) 1d6-1, 1d6 -1

CMB +5

Defense:
AC 16, Touch 16, FF 13; CMD 20

Spells:
Conjurer; CL 8th; concentration + 14; v. SR +10; Melee Touch +3/range touch +7

Acid Dart (9/day) 1d6 + 3

Prepared Spells:
Lvl 0 (at will) - Detect Magic , Light, Message, Read Magic
lvl 1 (7/day) – Enlarge Person (DC 17), Expeditious Retreat, Feather Fall, Mage Armor, Mage Armor, Shield
lvl 2 (6/day) – Blur , Glitterdust (DC 20) , Glitterdust (DC 20), Invisibility, See Invisibility, Summon Monster II
lvl 3 (5/day) – Fly, Haste , Haste, Summon Monster III, Spiked Pit (DC 21)
lvl 4 (4/day) – Confusion [DC20], Dimension Door, Greater Invisibility, Summon Monster IV

Spellbooks (Spells/Pages):
Lvl 0 (21/21) - Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Haunted Fey Aspect, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Scrivener's Chant, Spark

Lvl 1 (36/36) - Alarm, Alter Winds, Bungle, Burning Hands, Charm Person, Chill Touch, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Endure Elements, Enlarge Person, Expeditious Retreat, Feather Fall, Floating Disk, Gravity Bow, Grease, Hold Portal, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Memory Lapse, Mount, Obscuring Mist, Ray of Enfeeblement, Reduce Person, Shield, Shocking Grasp, Sleep, Summon Monster I, Touch of the Sea, True Strike, Unseen Servant, Vanish

Lvl 2 (29/58) - Acid Arrow, Bear's Endurance, Blindness/Deafness, Blur, Create Pit, Darkness, False Life, Flaming Sphere, Fog Cloud, Frigid Touch, Glitterdust, Invisibility, Knock, Levitate, Minor Image, Mirror Image, Molten Orb, Pyrotechnics, Resist Energy, Scorching Ray, See Invisibility, Shatter, Sonic Scream, Spider Climb, Spontaneous Immolation, Stone Call, Summon Monster II, Time Shudder, Web

Lvl 3 (23/69)- Aqueous Orb, Communal Darkvision, Daylight, Dispel Magic, Elemental Aura, Fireball, Fly, Force Punch, Haste, Hold Person, Invisibility Sphere, Lightning Bolt, Mad Monkeys, Protection from Energy, Rain of Frogs, Slow, Spiked Pit, Stinking Cloud, Summon Monster III, Tongues, Vampiric Touch, Water Breathing, Wind Wall

Lvl 4 (18/72)- Arcane Eye, Black Tentacles, Charm Monster, Confusion, Dimension Door, Dimensional Anchor, Dragon's Breath, Greater False Life, Fire Shield, Firefall, Greater Flaming Sphere, Lesser Globe of Invulnerability, Greater Infernal Healing, Greater Invisibility, Phantasmal Killer, Resilient Sphere, Stoneskin, Summon Monster IV

Lvl 5 (10/50)- Acidic Spray, Cloudkill, Cone of Cold, Dismissal, Hungry Pit, Lightning Arc, Overland Flight, Telekinesis, Teleport, Wall of Stone

Gear:

Total Weight Carried: 24/80 lbs, Light Load
(Light: 26 lbs, Medium: 53 lbs, Heavy: 80 lbs)
Gear
Backpack (22 @ 41.92 lbs) 2 lbs
Bedroll 5 lbs
Belt pouch (empty) 0.5 lbs
Cloak of resistance +2 1 lb
Compact Spellbook x 4 <In: Backpack> 4lbs
Explorer's outfit (Free)
Extend metamagic rod (lesser, 3/day) 5 lbs
Flint and steel <In: Backpack> -
Headband of vast intelligence +2 (Perception) 1 lb
Ink, black <In: Backpack> -
Inkpen <In: Backpack> -
Ioun stone (dusty rose prism) <In: Wayfinder (1 @ 0 lbs)> -
Masterwork quarterstaff 4 lbs
Mess kit <In: Backpack> 1 lb
Money <In: Backpack> 20.42 lbs
Pearl of power (1st level, 1/day) -
Pot <In: Backpack> 4 lbs
Potion of air bubble -
Potion of reduce person -
Ring of protection +2 -
Scroll of Hold Monster
Scroll of communal darkvision -
Scroll of comprehend languages -
Scroll of Dispel Magic
Scroll of fireball -
Scroll of knock -
Scroll of reduce person -
Soap <In: Backpack> 0.5 lbs
Spell component pouch 2 lbs
Trail rations x5 <In: Backpack> 1 lb
Travelling spellbook <In: Backpack> 1 lb
Wand of cure light wounds (19 charges) -
Wand of fireball (1 charges) -
Wand of mage armor (35 charges) -
Wand of magic missile (36 charges) -
Waterskin 4 lbs
Wayfinder (1 @ 0 lbs) 1 lb