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881 posts. Alias of Hassan Ahmed.


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HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Yes, Sandru the Brute...


I'll put him together, thanks!

Cosmetically, we all are human in appearance... or do some look like Elves, Hobgoblins, Half-Orcs, Half-Elves, etc...?

I might have missed it.


@Manticore - Would it be OK to re-skin Barbarian rage as "overdrive", illogical, dangerous, aberrant and/or experimental programming?

Also, cultural/adaptive programming in a sense (desert nomad) as I'd like to eventually add Dervish Dance as a feat, it's important to the build.

I think a 2 level dip in Barbarian would have excellent synergy with Rogue. Increased movement, access to medium armor proficiency and uncanny dodge stacking, martial weapon proficiency.

So, for now NG Barbarian 1/Rogue 1 (both vanilla).

By no means do I mean to step on toes/roles/niches of the ranger or front-liner. This unit is more about being opportunistic, leverage and spurts of activity. Output isn't consistent.

NG & barbarian programming (more human) also hints to some x-factor of breaking the apathetic android monotony. As a hook, you can take it in any direction you'd like.


I can take a stab at the rogue. :)


Going for ridiculously over-powered.

4d6: 4d6 ⇒ (3, 4, 4, 6) = 17 14
4d6: 4d6 ⇒ (6, 1, 3, 2) = 12 11
4d6: 4d6 ⇒ (3, 6, 4, 2) = 15 13
4d6: 4d6 ⇒ (3, 5, 3, 4) = 15 12
4d6: 4d6 ⇒ (3, 1, 6, 2) = 12 11
4d6: 4d6 ⇒ (6, 1, 2, 5) = 14 13

Didn't happen, have fun all!


Thanks...


Can do a Rogue Trapsmith... Seems to fit. How do you feel about crafting?

Elf work?


Withdrawing. Already in a Carrion Crown campaign.


How do you feel about Crafting of Magic Items, sorry was cryptic. By the rules?


Make the 15 a 16, +2 for 18 after racial.


Crafting if wizard?


Rollin' the Bones...

1d6 + 1d6 + 1d6 + 1d6 ⇒ (1) + (1) + (2) + (5) = 9
1d6 + 1d6 + 1d6 + 1d6 ⇒ (3) + (6) + (4) + (3) = 16
1d6 + 1d6 + 1d6 + 1d6 ⇒ (1) + (1) + (3) + (2) = 7
1d6 + 1d6 + 1d6 + 1d6 ⇒ (4) + (5) + (2) + (1) = 12
1d6 + 1d6 + 1d6 + 1d6 ⇒ (2) + (4) + (5) + (2) = 13
1d6 + 1d6 + 1d6 + 1d6 ⇒ (6) + (5) + (4) + (5) = 20
1d6 + 1d6 + 1d6 + 1d6 ⇒ (5) + (6) + (6) + (4) = 21
1d6 + 1d6 + 1d6 + 1d6 ⇒ (4) + (5) + (4) + (2) = 15

17, 16, 13, 13, 11, 11 - Not too shabby.


Hmm... Some folk might not have seen the revised deadline.


Sorry, writing sample came up flat... But, not a true example of "in action" RP.


Korr

Half-Orc Summoner (Evolutionist) - Doesn't fit neatly into one of the six slots, but will provide Magic Item Crafting, Stealth/recon (through eidolon), melee support (summon monster as standard action) and grow into ranged combat support w/heavy crossbow.

Very flexible, can modify eidolon at level 6 and anytime onward (24hr ritual)... reassigning evolution to whatever we need at the time.

=====================

Half-orc, half-Shoanti and full outcast. There is a good-hearted couple in Old Korsova that takes in strays. Korr was just one of them. But, the boy had a silver-tongue and innate understanding of where other folk stood. As he's' grown, he's looked to make good and payback what the kindly and now older couple had done for him and his "siblings". With a positive outlook, Korr includes Korsova in the story of his survival.

Inspired by Black Jack, Korr wishes to create his own network/gang/unit/company or individuals who defend the good in Korsova but who are not afraid to deal with the city's underbelly.

=====================

Darkness falls. My eyes adjusting is one of the few perks to being a half-breed. I will stay apart and watch. The time to act has not come, not alone... I must find others. Alone, I will surely fail.

And, now the King missing on this public occasion. What could it mean? The crowds revel seemingly unaware their numbers thin. People are missing, gone. But to where? What's happening to my dear Korsova?

I cannot seem to find Lamm, but maybe I can find someone who can. I can build a net then cast it and drag that devil in. I will use what my da calls "charisma"... I'll bring them together.


@GMMichael - From the Player's Guide (sorry if I missed it), but do we substitute "Diplomacy" where it says "Gather Information"?


Half-Orc Summoner (Evolutionist) - Doesn't fit neatly into one of the six slots, but will provide Magic Item Crafting, Stealth/recon (through eidolon), melee support (summon monster as standard action) and grow into ranged combat support w/heavy crossbow.

Very flexible, can modify eidolon at level 6 and anytime onward (24hr ritual)... reassigning evolution to whatever we need at the time.

Half-orc, half-Shoanti and full outcast. There is a good-hearted couple in Old Korsova that takes in strays. Korr was just one of them. But, the boy had a silver-tongue and innate understanding of where other folk stood. As he's' grown, he's looked to make good and payback what the kindly and now older couple had done for him and his "silings". With a positive outlook, Korr includes Korsova in the story of his survival.

Inspired by Black Jack, Korr wishes to create his own network/gang/unit/company or individuals who defend the good in Korsova but who are not afraid to deal with the city's underbelly.

Writing sample to follow...


Quan-tum sounds... big.


Half-Orc Summoner

Add'l Point Buy: 1d6 ⇒ 5


As a secondary combatant, would you accept a rogue (knife master, w/heavy crossbow), dipping into wizard for 3 by level 6.

Inspired by Black Jack, want to be like him... Build an intelligence network, protecting children, etc...


No need to start out with... Just, by the book. Some people don't allow it, or make it difficult, always rule against the player, etc...

Ring of Sustenance would be nice along the way... More waking hours crafting.


Probably tonight, Arcane all the way... How are you with crafting?


you've got time


Sorry... Sandru stoopid. :) Withdraw.


Perhaps an Elven Spire Defender... Sent to Sandy Point by his superiors based on some prophecy or vision he's not privy to.

Perhaps waiting for years, with nothing until...

Could be a Wizard if that fits better.


Any way to get to Wizard 3 or 5 eventually, maybe with a hobgoblin (INT 12 or 13)? Could go nature based and get Feral Speech...

Was ridiculed and outcast for being weak and undisciplined. Tall for a hobgoblin, but thin.

Thinking Heavy Crossbow, with Gravity Bow for 2d8.

Multi-class Rogue. Add some sneak damage.

How will we do sourcing magic items or crafting?


I could play a battlefield control wizard opposite Harakani's Cleric. Interesting dialogue, that.


Hey folks, reviewed the thread and have no chance of making the deadline.

Best of luck to DM and all. I'll keep working on my Uber-Crossbow concept and should be ready if there's another recruitment.

Happy gaming!


Tossing my hat in with some ranged support (in an unorthodox fashion). Literally, bringing in the big guns if allowed.

This is not the avatar proposed, have to create that one.

Inquisitor 5, high Dex

Large Heavy Repeating Crossbow 2d8 (-2 to Hit, for over-sized, mithral & darkwood)
Gravity Bow item making it 3d8 (purchased gear), can't wait to Crit!

Did I mention the Bane power? 3d8+2d6.

Stats - 13, 20, 13, 10, 14, 7 so far.

Mucking with race, most likely human for feats, crossbow demands it.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Can it be over?

The pure blue flames licking my cutlass recede as I approach the young fire goddess. Reaching my hand out, I place my palm against her fiery one.

I love you, Phoebe. I am only sixteen, what do I know about love?

Please do not be hurt, but I must stay here. I looked the meaning of my name up in the library earlier. It is short for Alexander, "defender of man", and I can defend people best if I stay here, close. Watching over them. A living gargoyle.

In some sick twisted manner, he did make me... better. Everything that happened, did. Tears begin to streak down my young but all too jaded face. Seen too much.

I will be bold and ask a favor, still. Kyrie Eleison, down the road that I must travel. Kyrie Eleison, through the darkness of the night... I heard monks chanting it one night. Silly.

Will you watch over me? It will keep me from feeling alone, from wavering, from ever... giving up. I take a knee.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I move around the druid-spawn, hurdling the operating table.

Attack, flank w Blackacre, pa: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (14) + 11 + 1 + 2 + 2 - 2 = 28
Damage: 1d6 + 1 + 9 + 3d6 + 4 + 2d6 ⇒ (6) + 1 + 9 + (6, 3, 1) + 4 + (3, 2) = 35


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Don't know his AC.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Yes!
Hareton! Be still, fiend... I WILL MAKE YOU BETTER!

My eyes blaze with a pure blue flame. I feel the power flow through me, to my arm, through my hand, igniting my blade.

Attack1, flank, rage: 1d20 + 11 + 1 + 2 + 2 ⇒ (16) + 11 + 1 + 2 + 2 = 32
Damage1, sneak, rage, elemental: 1d6 + 1 + 9 + 2d6 + 3d6 + 1d6 ⇒ (3) + 1 + 9 + (3, 2) + (1, 5, 5) + (3) = 32
AttackF, flank, rage: 1d20 + 11 + 1 + 2 + 2 ⇒ (16) + 11 + 1 + 2 + 2 = 32
DamageF, sneak, rage, elemental: 1d6 + 1 + 9 + 2d6 + 3d6 + 1d6 ⇒ (1) + 1 + 9 + (5, 5) + (2, 3, 2) + (3) = 31
Attack2, flank, rage: 1d20 + 6 + 1 + 2 + 2 ⇒ (12) + 6 + 1 + 2 + 2 = 23
Damage2, sneak, rage, elemental: 1d6 + 1 + 9 + 2d6 + 3d6 + 1d6 ⇒ (5) + 1 + 9 + (1, 5) + (6, 1, 5) + (3) = 36
DamageV, vicious: 4d6 ⇒ (2, 5, 6, 1) = 14

Crit1, flank, rage: 1d20 + 11 + 1 + 2 + 2 ⇒ (9) + 11 + 1 + 2 + 2 = 25
Damage1, sneak, rage, elemental: 1d6 + 1 + 9 ⇒ (1) + 1 + 9 = 11
CritF, flank, rage: 1d20 + 11 + 1 + 2 + 2 ⇒ (16) + 11 + 1 + 2 + 2 = 32
DamageF, sneak, rage, elemental: 1d6 + 1 + 9 ⇒ (6) + 1 + 9 = 16


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Sandru is a living scarab of golembane.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Umm, I know it's towards the end... But.

You spell caster types have any buffs/debuffs to help a melee guy out?


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I rush to meet the self-made god...

Attack, rage, charge, pa: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (18) + 11 + 1 + 2 + 2 - 2 = 32
Damage, rage, pa: 1d6 + 1 + 2d6 + 9 + 4 ⇒ (2) + 1 + (5, 5) + 9 + 4 = 26
Crit Confirm, rage, charge, pa: 1d20 + 11 + 1 + 2 + 2 - 2 ⇒ (18) + 11 + 1 + 2 + 2 - 2 = 32
Crit Damage, rage, pa: 1d6 + 1 + 9 + 4 ⇒ (3) + 1 + 9 + 4 = 17


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Left in the frozen night...


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Olivia was made undead.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Before we do this, he should know...


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Full HP and Con?


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

No, Hareton. Not your doing, the un-doing of all you have done.

Release the child!


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

This was one of the best games I've had the pleasure of participating in. Good story and good RP!


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

The dice suck!


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Reflex: 1d20 + 9 ⇒ (5) + 9 = 14


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

What roll is needed?


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Perception: 1d20 + 17 ⇒ (9) + 17 = 26, 32 hidden/secret, 34 traps


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I do as the lawman says...


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Too complicated, destroy the coffin... His lordship, no where to go.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I move to up end the coffin... Smashing it.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I walk over to where the Copper pointed.

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