|
|||||||||||||||||||||||
|
Okay. [puts on Sandros hat] 'Smy own fault for not playing a tactical-type character in the first place... Here's my suggestion. Badru, take your swing, then fall back (5 ft step) to I4. Royl, 5-ft step to L5. Then Royl fires a burning hands directly east - based on the spell templates in Pathfinder, that should hit C, D, and 7, as well as Mahaffy, but avoid Ka'kara. If Mahaffy's not already down from damage, I don't think Royl can kill him, and we're getting desperate. At the same time, Rhianna will move to K4 and fire a burning hands southeast, which should catch D, 3, and 8 without hitting any party members. Whatcha think? Black Tom wrote:
It's in the description of negative levels in the Glossary. But yes, we definitely plan to head to town for a potential remove curse if need be. Black Tom wrote: This would be a good time to roll to shrug off your negative levels. Fort saves (1d20+3=6, 1d20+3=13) Hmm... not so much.Sandros frowns between the dwarf and the axe, opening his mouth and raising his rapier as though about to cast a spell... but he sways and leans heavily against the wall instead. Shaking his head, he turns to Roylenna, saying, "He may have been cursed... can you sense a dweomer on him?" then lowers himself heavily to the floor. AoO on the bugbear (Power Attack, flank, neg levels) (1d20+7=16, 1d6+5=11) ... Using critical strike seems to basically guarantee bad dice rolls for me. I should stop. ;P The half-elf's blade slashes twice, but his arcane-enhanced strike can find no purchase (though it does force Mahaffy to duck slightly). Sandros readies himself for battle, but he can feel a tremor in his hands as he does so. Everything about this situation is bad, he thinks to himself. Only one exit, an unknown number of attackers, and our two lead warriors at our weakest... Initiative (with neg level penalties) (1d20+2=22) The tension of the situation seems to steel him somehow, though, as he rises to his feet and prepares for the onslaught. He moves to stand across the doorway from Mahaffy, trying to clear his weary and confused mind for a spell. Not readying an action per se, but moving into the room should provoke an attack of opportunity from Mahaffy and I both. Sandros hisses in pain as he feels his very life force get stripped away, but his blade is only slightly slower as it dances through a complex arcane movement. As he stabs out, he shouts, "Aika tildemakil," but the wight steps aside as if the half-elf were attacking through molasses. Goodness. After pondering all weekend, that's what I wasted my spell on? (sigh) Black Tom wrote:
Sorry, I've been trying to figure out what having a negative level does to my spellcasting. As I read it, I have a -1 CL, which means I have a CL of 0 - can I therefore not cast spells? Or are only the spells with CL-dependent effects messed up by that? Petra Pasmal wrote:
It's a deflection bonus to AC, so it would protect against the wight's slam. "Let's make another stab at this," Sandros murmurs, trying again to find something vital within the skeleton's frame. Rapier attack with Power Attack and inspire courage (1d20+8=20, damage 1d6+5=7) Well, it's not quite minimum damage... (sigh) Roylenna Brenoien wrote: I hope that makes it. The DC for concentration checks to hold on to a spell after damage is 10 + spell level + damage taken, so you should be fine. Sandros hisses in pain as he feels the skeleton's blade strike him, but he replies in kind, thrusting his rapier toward the thing's empty eye sockets. Rapier attack with Power Attack (1d20+7=23, 1d6+4=5) Ugh. Minimum damage. No way that got through the DR... Sandros grins. "See, this is why I've stopped worrying about making decisions. Eventually, the boredom gets to someone enough and we wind up having another adventure." The grin fades slightly, as memories of some of those "adventures" drift in, but he shakes his head to set those memories aside. "I don't recall being scared of the gnolls, though," he mutters to Ka'kara as he steps up behind her. Chris 'Wing Commander' Plauget wrote:
No worries - it's actually quite a good thing, it's just taking up a lot of my time at the moment. But like I said, I'm around, and I'm getting close to done with what I'm working on at the moment anyway. Black Tom wrote: Yes, it's a DC 20 climb. That's probably Ka'kara then... Sandros has a +6 and Mahaffy a +7, but she's got a +8. Also, for reasons I can't technically discuss, I'm going to be a lot quieter on the boards for the next week or so. I will try to keep in touch with what's happening here, though. Elf secret door sense (1d20+3=5) Sandros looks around the chamber, confused. "This makes no sense," he murmurs. Brow furrowed, he glances around several times, then suddenly looks up toward the now-distant ceiling, squinting into the darkness. "Maybe there's something up there...?" he mutters to himself. Assuming Royl tells us which she sensed... "Transmutation, eh?" Sandros muses. "Some sort of permanent telekinesis effect?" He shakes his head. "Regardless, I don't like the idea of leaving a flying killer axe here for the next poor fools to open the door and wind up a head shorter. What do you think?" Black Tom wrote: There are six headless skeletal bodies splayed about the floor, and the walls and ceilings are smeared with (ancient) dried blood. Headless skeletons are always bad, and usually mean screaming flying demon heads. :P Sandros looks warily around the room, readying his recently-bought quarterstaff at the sight of the skeletons. He squints up at the writing. "Anyone got a clue what that says?" he asks.
|
|||||||||||||||||||||||||||||||||||||||||||||
|
