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Harsk

Sandor Stouthammer's page

Pathfinder Society Member. 1,315 posts (1,896 including aliases). No reviews. 1 list. No wishlists. 1 Pathfinder Society character. 1 alias.


Full Name

Sandor Strongbellows

Race

Dwarf

Classes/Levels

Fighter 10 Urban Ranger 2 AC=28 (CMD base 31+ specials); T=16; FF=24; HP 128/128; Init+4; Per +16; +15F+12R+7W

Gender

Male

Size

4'3" Medium

Age

69

Alignment

NG

Deity

Torag

Location

Korvosa

Occupation

Smith who Adventures

Strength 18
Dexterity 18
Constitution 16
Intelligence 14
Wisdom 14
Charisma 5

About Sandor Stouthammer

Sandor Strongbellows
Male dwarf fighter 10/ranger (urban ranger) 2 (Pathfinder RPG Advanced Player's Guide 129)
NG Medium humanoid (dwarf)
Hero Points 1
Init +4; Senses darkvision 60 ft.; Perception +18
--------------------
Defense
--------------------
AC 28, touch 15, flat-footed 25 (+10 armor, +2 deflection, +3 Dex, +3 shield)
hp 128 (12d10+37)
Fort +15, Ref +12, Will +7 (+3 vs. fear); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 dwarven waraxe +13/+8/+3 (1d10+14/×3) or
. . +1 light shield bash +15/+10 (1d6+11) or
. . mwk cold iron dwarven maulaxe +14/+9/+4 (1d6+13/×3)
Special Attacks combat style (two-weapon combat), favored enemy (humans +2), hatred, weapon trainings (close +2, axes +1)
--------------------
Statistics
--------------------
Str 18, Dex 19, Con 16, Int 14, Wis 14, Cha 5
Base Atk +12; CMB +12 (+16 bull rush); CMD 32 (38 vs. bull rush, 36 vs. trip)

Feats Combat Reflexes, Double Slice, Greater Bull Rush, Improved Bull Rush, Improved Shield Bash, Improved Two-weapon Fighting, Missile Shield[APG], Power Attack, Shield Focus, Shield Master, Shield Slam, Two-weapon Fighting, Weapon Focus (dwarven waraxe)

Traits militant merchant, rich parents

Skills Acrobatics +1 (-3 to jump), Appraise +2 (+4 to assess nonmagical metals or gemstones), Climb +6, Craft (armor) +19, Craft (weapons) +19, Disable Device +8, Handle Animal +1, Heal +6, Intimidate +1, Knowledge (dungeoneering) +7, Knowledge (engineering) +8, Knowledge (geography) +6, Knowledge (local) +6, Perception +18 (only -1/20' while using a spyglass, instead of -1/10', +20 to notice unusual stonework), Stealth +6, Survival +17, Swim +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework

Languages Common, Dwarven, Terran, Undercommon

SQ armor training 2, hero points, track +1, wild empathy -1

Combat Gear potion of bull's strength (2), potion of cure light wounds (2), potion of cure moderate wounds, potion of enlarge person (4), alchemist's fire (2), healer's kit, holy water;
Other Gear +1 ghost touch full plate, +1 bashing mithral light steel quickdraw shield[APG], +1 dwarven waraxe, mwk cold iron dwarven maulaxe, bag of holding ii, belt of giant strength +2, cloak of resistance +2, handy haversack, ring of protection +2, ale (per gallon) (2), backpack, bedroll, belt pouch, belt pouch, belt pouch, block and tackle, chalk (5), earplugs[APG], fishhook (3), flask, flask, flask, flint and steel, grappling hook, hemp rope (50 ft.), magnet[APG], masterwork thieves' tools, masterwork tool, masterwork tool, mirror, mwk manacles, noble's outfit, pot, silk rope (50 ft.), spyglass, sunrod, trail rations (10), waterskin (4), whetstone, wooden holy symbol of Torag, 4 sp, 9 cp
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Tracked Resources
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Alchemist's fire - 0/2
Healer's kit - 0/10
Holy water - 0/1
Missile Shield (1/round) - 0/1
Potion of bull's strength - 0/2
Potion of cure light wounds - 0/2
Potion of cure moderate wounds - 0/1
Potion of enlarge person - 0/4
Sunrod - 0/1
Trail rations - 0/10
--------------------

Special Abilities:

--------------------
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Greater Bull Rush When bull rushing, foe's movement provokes AoO from your allies.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Missile Shield (1/round) 1/round, when hit by a ranged weapon, take no damage.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Shield Master No off-hand penalties for shield bashes, add a shield's enhancement bonus to attack rolls.
Shield Slam Shield Bash attack gives a free bull rush on a hit.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to survival checks made to track.
Weapon Training (Axes) +1 (Ex) +1 Attack, Damage, CMB, CMD with Axes
Weapon Training (Close) +2 (Ex) +2 Attack, Damage, CMB, CMD with Close-in weapons
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Attacks:
Full Attk TWF+PA
[dice=Dwarven Waraxe +1 TWF+PA]1d20+13[/dice]
[dice=Dmg]1d10+14[/dice]
[dice=Shield Bash TWF+PA]1d20+15[/dice] Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
[Dice=Dmg]1d6+11[/dice]
[dice=Dwarven Waraxe +1 TWF+PA (2nd attk)]1d20+8[/dice]
[dice=Dmg]1d10+14[/dice]
[dice=Shield Bash TWF+PA (2nd attk)]1d20+10[/dice] Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
[Dice=Dmg]1d6+11[/dice]
[dice=Dwarven Waraxe +1 TWF+PA (3rd attk)]1d20+3[/dice]
[dice=Dmg]1d10+14[/dice]

Full Attk TWF
[dice=Dwarven Waraxe +1 TWF]1d20+17[/dice]
[dice=Dmg]1d10+6[/dice]
[dice=Shield Bash TWF]1d20+19[/dice] Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
[Dice=Dmg]1d6+7[/dice]
[dice=Dwarven Waraxe +1 TWF (2nd attk)]1d20+12[/dice]
[dice=Dmg]1d10+6[/dice]
[dice=Shield Bash TWF (2nd attk)]1d20+14[/dice] Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
[Dice=Dmg]1d6+7[/dice]
[dice=Dwarven Waraxe +1 TWF (3rd attk)]1d20+7[/dice]
[dice=Dmg]1d10+6[/dice]

Single Attk PA
[dice=Dwarven Waraxe +1 PA]1d20+15[/dice]
[dice=Dmg]1d10+14[/dice]

or

[dice=Shield Bash PA]1d20+17[/dice] Opponent Hit with Attack is affected by a Bull Rush the CMB= Attack Roll+6. If opponent can't move it falls prone
[Dice=Dmg]1d6+11[/dice]


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