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So i'd like a constructive helpful disscussion to create some concrete rules for my game before it begins -taking into accout the lack of good rules on Burrow/Earthglide/tremorsense BeastShape IV(6th level spell): druid's WS doesn't use it, but the spell grants up to tremorsense 60ft...would it be reasonable to grant tremorsense to Druids WS in elemental body III or IV for EarthElemental Form? at level 10 or 12 respectively? assuming yes, how should i run the EarthGlide/Tremorsense?
casting spells in EarthGlide works because you can breath underground.
What would a good location be to start a dwarven stronghold?
This is a P6 campaign so no spells above 3rd level. I'm more interested in mundane skills working together with the available spells. How long do you think it would take to delve a defensible stronghold? Probably modifying a existing structure like vordakai's lair or an empty cave or something. Probably goin to have a party of 4-5 PC dwarves. (There would be at least 1 PC "foreman" type with K(engineering/architecture) Prof(Stonemason) or the like.) once they claim a few hexes around the area they would send home to summon help for the forging of a new stronghold. Any ideas on how many npc helpers to send and how they would progress? They could also use local help but the stone dressing and detailed work would be dwarven... Thanks! PS: anyone know of any good modules that contain a nice dwarven ruins/hold that is mapped out?
So I built a ranger with the indomitable faith trait for the will save and for RP fun. Would it be reasonable to get my hands on a lesser strand of prayer beads?
It's "lower magic" for P6, so it's not completely "LowMagic".
So I built a ranger with the indomitable faith trait for the will save and for RP fun. Would it be reasonable to get my hands on a lesser strand of prayer beads?
It's "lower magic" for P6, so it's not completely "LowMagic".
So i've been gone from the boards for awhile and did a quick search but didn't find anything meaningful... my interest revolves around Dreamscarred press's Psicrystal creature. It sports a Hardness rating of 8. does it count as a creature and object at the same time? if it has a Hardness score, how does it interact with Energy damage? like an object? i'm not familiar with all of the new bestiary additions but last i knew there were not too many if any creatures by paizo that sport a hardness rating. Animated objects have hardness...but they start out as objects... But this is a pathfinder base rules issue...
Please discuss
for reference it is a diminutive Construct that has a hardness of 8.
Ok so I'd really like to build a character that is a hunter of people, heretics, opposition leaders...for an intrigue/investigational/slightly horror type campaign... I'm having trouble deciding between roleplaying a religious ranger or an inquisitor, as i'd like this character to be fiercely zealous and have a "hidden master" in the church pulling the strings through messages, similar to working like the albino in the divinci code. I think it would give a DM an interesting way to manipulate plot and create story and direction for my character. I'd like an archery focus, but i know that i will end up switch hitting or just being a beatstick...archery is soo feat intensive I'm also very interested in certain spells...Speak with Dead,BloodBiography,BloodHound,CreateTreasureMap,DispelMagic and other divination crime solvers...which leads me to lean alot closer to Inquisitor. I absolutely love the blend of Skills and Utility spells.
I'm into the Track feature and using it to hunt people. But the road block i keep coming to is that i'm not sure if I can stand not being Full BAB...is 3/4 BAB viable for archery. I know there are judgements and things on the inquisitor to help. and I think that I'm convincing myself to be an inquisitor as I type. what do you think community? and what advice do you say about the myriad of Domains,subDomains, and inquisitions that are out there to customize and flavor the idea i have. the number of features and options on the inquisitor are rediculous...please Help! PS...I'm really looking at Human for the extra spells known...for the toolboxy nature of them, but I'd like lowlight or darkvision too:-(
can the Aasimar FCB apply to the Undead Servitude Revelation, boosting my command DC? I believe that the FCB gives you +1/2 levels toward your oracle level for the effects of one revelation. Command undead Feat is based off of Caster Level. do these bonus Oracle levels confer imaginary CL's for the purpose of the revelation. I would say that if my oracle level goes up, my oracle CL goes up...
So if I'm a cross like this and I choose serpent fang at 1, draconic resistance at 3, snakeskin at 9, draconic claws at 15 and scaled soul at 20... When I hit Dragon disciple at 6, blood line powers keep accruing right ?from blood of dragons class feature? I hit DD3 at Character lvl 8 and gain a breath weapon independent of my normal bloodline powers because I select snakeskin at character level 9...same for DD 9 and wings...I take claws at 15 instead of wings? This work right? I'm looking at a nice +10 natural armor bonus and wicked con poison
So if a sword saint has a speed Katana and uses Iaijutsu strike, does he get the second attack from the speed property? Iaijutsu Strike (Ex)
Speed Weapon Property:
I'm not sure how the verbage all works out...?
So i was wondering about how the summoner HP works.
So unfused my HP=12
Ok so I'd love to make a dwarf wizard magic item crafter who runs his shop like on Pawnstars that has a raven familiar AND a bonded ring... Can it be done with eldritch heritage arcane?
It seems that if I can't have both I can have one Powerful Familiar
Thoughts?
How about developing a feat chain that allows anyone who takes the feat and has requisite Int Score, to use a particular wizard school(or subschool)power(s)??? sorcerers got tossed under the bus, why not take wizards down a step? at least maybe a feat or easily stackable Magus Archetype that allows a magus to school specialize?
So what kind of action do you use to reload a 6 cylinder revolver? how is it affected by lightning reload deed and Rapid Reload feat and different carts? what kind of minimization is attainable without weapon cords? the rules seem to fuzz out with the revolver having a single barrel but six cylinders... also when you use a metal cartridge is the cartridge destroyed or can you recover your cart's and reload them with powder and slug? i just totally want to make a dual wielding pistolero and i wanna know how gimped he'll be by reload times. quickdraw/holstering... Signature Deed(Close+Deadly)...
i just like the idea of Roland/DarkTower gunslingers with the ritual of reloading with nimble fingers that could almost be magical. or a magic revolver enchantment that X times aday you can spend X action to reload all six cylinders?
Alright brothers and sisters...
blazing into close combat and then pistolwhiping the crap out of somebody? can we build it?
its just dripping with flavor your mission ifyou choose to accept it
So given ExtraEvo's ambiguous wording
5,10,15,20? there's no feat at level 20? kind of a cliff hanger right?
that way you can utilize all your opportunity to take them
Anyone intersted in making an elemental shaman...inline with the critter variety but Focused on elemental forms from Beastiary1+2? earlier access to elemental forms?
Elemental Avatar? for those who don't like elemental sorcerers choose an element and that is your primary element. wild shape +2 levels higher in your primary elemental form
+1CL primary element spells gain the terrainMastery characteristics that elementals have
So I really like the imagery of a magus with a glaive-type blade(without reach) on a quarterstaff. Would it be unbalance to blend the bladebound and staff archetypes...
Seems like a really cool character concept with great combat imagery
what does everybody think? and on a side note...how do you generally handle binding?
i know various outsiders twist orders and commands any way that suits them but still gets the job done. my gm basically rules that if your gonna mess with binding your basically gonna make somebody really mad and you're gonna die... true names are nice...a little insurance that if you are to die maybe 10 or 20 sealed letters are delivered to the most powerful wizards you know, containing the offending outsider's truename, damning it to servitude until he can wipe out the knowledge of his truename. I like the idea of binding and crushing an outsider due to your huge charisma, spiritual pressence, ego, etc... i'm curious to know everyones interpretations/experiences...
So in the Imp Companion description the Imp's level is based on the Diabolist's classLevel + Highest CasterLevel. So in order to get the imp's 4th level stat bonuses, alternate form, and SLA's do you need to reach Diabolist class level 4? or does the imp already have these boosts because by the time you gain Diabolist level 1, your casterlevel is well above the required 4th level?
So what does the community think of...
i'm fuzzy on the rules segregating Spell-Likes and Spells.
SpellFocus?AugmentSummoning? in this case SuperiorSummons and the Class Feature AddedSummonings? Thanks in advance...
I humbly submit my predicament to the RulesGods...
ScornEarth, iconic Elocater ability, is bound loosely by Levitate SpellRules, (ie iterative attack penalties). I was thinking that wouldn't a DC 15 Hover-Fly SkillCheck be useful to negate these cumulative penalties as a "no" or free Action? or somekind of Fly skillcheck(really the Elocater has awesome fly checks) It just Seems that an Elocater who is master of his body's position in the universe, should be able to stabilize himself without a thought. any thoughts? It was recieved warmly on the DSP board, but i was pointed here to possibly get some feedback on the original rules as the psionic power DefyGravity is based on Levitate and those rules govern ScornEarth... my thanks many times over for the feedback |