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In addition, some abilities require you to be wielding a
weapon in two hands. You meet this requirement as long
as you hold the weapon in two hands, even if it doesn’t
actually require two hands or have the two-hand trait.

Looks like a bastard sword would work if you are wielding it with 2 hands


I was underwhelmed with what happened to buffs as well.

Haste was gutted and Good Hope is gone.


F. Castor wrote:

Regarding two-weapon fighting fighter class feats, it would seem that not all are for every two-weapon wielder. Graceful Poise for example seems to favor those dual-wielders who have chosen to use agile weapons in either one hand or both. Twin Parry on the other hand works better with non-agile weapons (unless one uses a main-gauche, which is both an agile and a parry weapon) rather than with agile ones. And then you have Agile Grace, which basically makes Two-Weapon Flurry unable to work, at least if both weapons are agile anyway I think.

So, a fighter dual-wielding short swords could pick Graceful Poise and either Agile Grace or Two-Weapon Flurry if I understand it correctly. He could also pick Twin Parry, though probably not so much for the +1 AC bonus but for maybe the riposte potential down the road.

On the other hand, a fighter dual-wielding longswords or scimitars would have no reason to pick Agile Grace (obviously) or Graceful Poise, as they would do nothing for him. Two-Weapon Flurry works rather well though and Twin Parry would provide him a +2 AC bonus since neither weapon is agile (at least if I read it correctly).

That seems to be my take on it as well, but I don't really understand why it's the case. THF, shield, and archery feat paths appear to be fairly linear.

As it stands, Two-Weapon Flurry seems to be rather pointless. It's unavailable until level 14, which means unless you've been wielding 2 non-agile weapons for the prior 13 levels (and receiving little benefit for doing so), you'd need to buy at least another one at that point. Considering the extra gold tax of having two weapons to begin with, buying a 3rd seems overkill. I'd much rather continue to use the agile weapons I've invested in with Agile Grace feat that I picked 4 levels earlier.

Assuming you did take Twin Parry to get Twin Riposte, you'd still be restricted to either Improved Twin Riposte or Two-Weapon Flurry at 14. Choosing the other at 16 would again prompt a choice between it, Twin Paragon, and Graceful Poise.

The whole feat path seems clunky to me, especially when comparing it to others.


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I mentioned this in another thread, but thought I'd bring it up here.

What is up with Two-weapon Flurry?

To begin with, it doesn't stack with Agile Grace (which as mentioned above, doesn't stack well with twin-parry).

Also, what exactly does the feat do? From what I'm reading, you make two strikes, but the prerequisite is that your MAP must already be at -8 or worse. This implies you've already made 2 strikes... so you get to make a 3rd and 4th at the same time with one action?

And why the descriptor "These do not count toward the multiple attack penalty until the second Strike."? If this is my 3rd (and 4th) strike (again, assuming the -8 MAP), why mention another 2nd strike?

Maybe I'm reading this incorrectly and am misunderstanding what the feat actually does. But if the purpose of 2E is to make rules more easy to comprehend, the language of this feat doesn't seem to accomplish that.


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I concur regarding Two-Weapon Flurry not stacking with Agile Grace. I wish it did.

Also, what exactly does the feat do? From what I'm reading, you make two strikes, but the prerequisite is that your MAP must already be at -8 or worse. This implies you've already made 2 strikes... so you get to make a 3rd and 4th at the same time with one action (as per the single [Action] symbol)?

And why the descriptor "These do not count toward the multiple attack penalty until the second Strike."? If this is my 3rd (and 4th) strike (again, assuming the -8 MAP), why mention another 2nd strike?

Maybe I'm reading this incorrectly and am misunderstanding what the feat actually does. But if the purpose of 2E is to make rules more easy to comprehend, the language of this feat doesn't seem to accomplish that.


Pan wrote:
SamosNemo wrote:
Do magic weapons cost RP to use?
I believe only when using abilities like the flametounge's scorching ray.

What makes you believe that? The article I read at http://comicbook.com/gaming/amp/2018/06/24/pathfinder-playtest-review/ made it seem like it does:

"Potions, magic armor, and magic weapons all expend resonance points, which is determined by a player's level plus their charisma modifier."
Some clarification would be appreciated.


Do magic weapons (i.e. +1 sword or fiery ammunition) cost RP to use?


Looks like everyone can respec feats now.
Are fighters being offset in some way for losing this exclusivity?