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Gabe

Samnell's page

Pathfinder Society Member. 4,310 posts (4,716 including aliases). No reviews. 2 lists. No wishlists. 9 aliases.


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Gay Male Inhuman
Caitlyn Weissman wrote:
** spoiler omitted **

That looks fine, then. I knew of a couple of other feats by that name or similar.


Gay Male Inhuman
Samnell wrote:
Yridhrennor?

Yridhrennor?


Gay Male Inhuman
Jakun Stormhoof wrote:

Surprise Round

As he hovers, Jakun's considers what to do next, he lands upon the head of the "dragon".

Herioc Surge

I vaguely recognize heroic surge from somewhere, but the PF OGL site is coming up dry. Help me out a bit?

Tania Teg wrote:
I think only Tania is invisible, no? Also, invisibility would give me a +20 on the rolls while moving, +40 if immobile.

You're right on the invisibility, but Thistletorp still didn't quite make his check. So the goons heard something all the same. :)


Gay Male Inhuman

Damsel Detachment

Caitlyn Weissman wrote:
Not remotely cowed by this, Caitlyn retorts "Khisanth eh? Am I supposed to be impressed? Sounds like a bit of a sissy name to me."

"Kisanth's teeth are swords. Her claws are spears. Her every scale is thicker than a knight's armor. When she spreads her wings, the stars go out. She will know what you know," the bronze lizard-man said confidently.

Rescue Rangers
Tania and Thistletorp, both unseen, slip forward. They come in short order to the bridge where two green-brass lizardmen stand guard. Both make slight noises as they thread their way through some mud, but draw only incurious glances about and a brief, tired exchange.

"Anda mendengar sesuatu?"
"Mungkin burung mengambil kotoran."
"Anda mengambil kotoran."
"Dalam telur yang menetas Anda."

Nerakese:
"You hear something?"
"Probably a bird taking a s$&#."
"You're taking a s++%."
"In the egg that hatched you."

Undeterred, they proceeded. As they did, Jakun flew above the tree cover. Through it he saw the broken dome and the dragon rearing within, large enough to be a building itself and everything Thistletorp and Tania said it was. From his elevated angle he could also see a suspiciously orderly set of stretched tendons binding wings, neck, and head. The dragon, it seemed, was a contrivance of wicker and rope, draped in vines.

In the further distance the minotaur saw towers, a waterfall, and a much larger set of ruins on an island to the north.

Tania came up to the square and skirted about its edge. She slipped into the row of temporary structures, searching for weapons.

Thistletorp turned to his own task, freeing Gavin and Caitlyn. He saw from a fair distance that Caitlyn and one of the bronze lizard-men were speaking through the wooden bars.

Rules Stuff:
Let's swing this with two sets of stealth checks. One for bridge guards, another for generic guys around the big dragon.

Thistlestealth: 1d20 + 18 ⇒ (16) + 18 = 34
Thistlestealth: 1d20 + 18 ⇒ (2) + 18 = 20
Taniastealth: 1d20 + 16 ⇒ (3) + 16 = 19
Taniastealth: 1d20 + 16 ⇒ (20) + 16 = 36

Bridge Perc: 1d20 + 4 ⇒ (18) + 4 = 22 well they heard something. You're still invisible. Jerks.

Square Perc, Mooks: 1d20 + 4 ⇒ (1) + 4 = 5
Bronze Perc: 1d20 + 7 ⇒ (1) + 7 = 8

And that brings us back to Do.

Jakun is above the square. Thistletorp is a hundred feet or so from the cage. Tania is working her way through the huts and so forth. So far, everyone is undetected. Enjoy.


Gay Male Inhuman
Caitlyn Weissman wrote:
Obviously ooc I know who Khisanth is, and I'm not sure Caitlyn would describe any dragon as being a sissy! Of course dragons are supposed to be a myth, nobody has seen one since the cataclysm...

After her run on Dragonlance, Kisanth did a turn as the star of Kissyfur. ...yes, that is a real show, yes I did watch it, and yes, I am very gay. But I also watched the Mr. T. cartoon. It was the Eighties; we all did things we regret what are you all looking at I'm not on trial here.


Gay Male Inhuman
Mariel Uth Kaldar wrote:
Since she is part Qualanesti she would know Qualanesti elven. Would she know about the Silvanesti? Kagonesti? Dimernesti or Dargonesti?

If she grew up in a fairly conservative Qualinesti environment, or just hung out with lots of elves who could remember before the Cataclysm, I could see her picking up Silvanesti. The Kagonesti aren't in general contact with either conventional elven nation, but Mariel might know of them as the wild elves which Istar hunted down. Most likely she'd think of them as an extinct people. The Dimernesti and Dargonesti would likely be little more than legends to her. Maybe they existed at one point, but they likely all died in the Cataclysm.


Gay Male Inhuman

Damsel Detachment

Caitlyn Weissman wrote:

Caitlyn rolls her eyes, and replies derisively, "Not you too. Everyone seems to be looking for some dumb staff. Well good luck to ya..."

She folds her arms and stares at him, hard. There was no way she was going to tell lizard breath anything.

"Stay silent. Khisanth will come for you soon. Two, perhaps three days. You will tell her all."

Rescue Rangers
Making sure I understand the plan. Tania and Thistletorp both go invisible and move in. She goes looking for weapons. He goes to spring Gavin and Caitlyn. Jakun flies above and makes some kind of distraction. Where are Mariel and Goldmoon in all of this?


Gay Male Inhuman

Yridhrennor?


Gay Male Inhuman
Mariel Uth Kaldar wrote:
In 1st edition the elves had different languages such as the Silvanesti spoke Silvanesti while the Kagonesti spoke Kagonesti, which 3.5 got rid of. I kind of liked that.

I'd forgotten about that. Remembered the Kagonesti, but they're an insular people at this point in the story. I recall from the novels that most everyone was a bit surprised to find the Kagonesti.

Hm. They have been separate polities for thousands of years. Even for elves, that's a while. It would make more sense if they spoke separate tongues. Ok. Retcon: they do.

PCs who know Elven would almost certainly know Qualinesti and might not be aware of Silvanesti at all, given the significant distance to the nearest native speaker.

Elven Languages
The Elven tongues are held in high esteem for their musical qualities, great descriptive power, and their association with the Elven people. Both Elven tongues require a sensitive ear, making many fine distinctions of tone and accent in speech. They use their own flowing script, which often features in Elven art as a form of decoration as well as communication.

Qualinesti. The tongue of the Elven nation of the same name, which conducts some trade with Solace and the rest of Abanasinia. To most, Qualinesti simply is Elven. It's a tongue for artists and poets more than traders, though those who do regular business with elves often pick up a few words. Elves generally prefer to transact business in Abanasinian, but usually humor good-faith efforts to accommodate them.

Silvanesti. The tongue of the elfland of the far east, little known beyond its borders. The Silvanesti are considered, even by other elves, extremely formal and hidebound. Their tongue preserves many features that Qualinesti has abandoned or much reduced over the centuries, particularly an extremely elaborate set of forms of address with distinctions based on both ordinary social status and interrelations between peers of different houses. Infamously, the most casual form of address is used almost exclusively with non-elves.


Gay Male Inhuman
Tania Teg wrote:
Tania has three languages she can pick. I had kept them open for now. Can I retro them in? If so, what would make sense for a wench such as her?

You can certainly put them in now. A tavern wench in Solace would likely have heard Elven, and Solamnic. She may have heard Ergot too.


Gay Male Inhuman

Damsel Detatchment
Caitlyn cast about for her weapons, or anything else that might help. She caught the glint of metal on firelight in one of the huts not too far from the cage.

The guard missed, or didn't care about, Caitlyn's gaze. Speaking was another matter. He barked at her.

"Tutup bibir Anda!"

Nerakese:
"Close your lips!"

As he spoke, the other guard returned with a bronze lizard-man in tow. He grinned and spoke in strangely accented Abanasinian, "Have you seen the Blue Crystal Staff? Speak truth and it will go easier on you."


Gay Male Inhuman

Bad Guy AC: 15, T11, F11

Round 1
Undeterred by his blindness, Yridhrennor strode forward and cast a spell: "Lliwiau y gwynt, gwrando fy alwad. Tynnwch allan eich cyfrin tywod i fy nwylo a pheintio enfys ger fy mron! You will not win! Kenabres will rise again!"

"Winning so far!' the red man said, before incanting again: "Zapis' pod moim vzglyadom nenavistnogo!" Yridhrennor felt a rush of heat on his face and two pinpoints of flame erupted on his chest, filling his lungs with the smell of brimstone and burning flesh.

Rules Stuff:

Will Save, DC 14: 1d20 + 5 ⇒ (10) + 5 = 15 damn, almost

Y Fort save: 1d20 + 2 ⇒ (3) + 2 = 5
Y Ref save: 1d20 + 8 ⇒ (14) + 8 = 22 he doesn't catch fire, but is burned
Damage: 1d6 ⇒ 5

And the party is up.


Gay Male Inhuman
Mariel Uth Kaldar wrote:
Were they the same type as the casters?

They were not. The bronze lizardguys captured the players. The green-brass ones are the guards.


Gay Male Inhuman
Caitlyn Weissman wrote:
It might be tempting to pick some languages up. Currently Caitlyn knows Common (Abanasinian), Elven (Do the elves have a common tongue or should I say Qualinosti here?) and Solamnic due to her family history.

Qualinesti and Silvanesti elves share a tongue. There may be some dialect differences, but nothing that renders them mutually incomprehensible.


Gay Male Inhuman
Mariel Uth Kaldar wrote:

The half-elf, not being the best combatant or even having access to magic will be ready to fight or to help her friends escape.

Her question wasn't answered as to # of draconians

They saw about seven moving around the dragon square, two more guarding a bridge on the way, and the number of temporary lodgings in the square suggested a fair number more. Plus there's the dragon. :)


Gay Male Inhuman
Jakun Stormhoof wrote:

Samnell, before we go, I will cast Darkvision on myself so I can see everything below us.

Once I get overhead and pick an appropriate target, I will cast True Strike.

Did you have an invisibility for Thistletorp too? He asked.


Gay Male Inhuman
Yridhrennor Arahaelon wrote:


Yridhrennor looks askance at the Falfaerel, willing the bird to be silent. There is looting in the city

The bird silently groans.. that's a stupid report he seems to say.

Surprise!

"Is there now? Good to know. Good to know," the red man stood and Yridhrennor had a sudden vision of him speaking a hostile incantation. Before the elf could react, the vision came true. Fell powers struck and the elf's vision clouded over, leaving him lost in darkness.

Yridhrennor is blind.

Rules Stuff:

Sense Motive: 1d20 + 0 ⇒ (11) + 0 = 11
Bluff: 1d20 + 7 ⇒ (1) + 7 = 8 I'd give Y a sense motive, but he'll figure it out from his cheater powers anyway.

Y Fort save: 1d20 + 2 ⇒ (11) + 2 = 13

Ok, So let's say there's still a surprise and use the old inits. Yridhrennor's up. Then we'll get to round one with another bad guy action before the party.


Gay Male Inhuman
Tania Teg wrote:

"Ok, I can do that. I'm looking forward to see what kind of distraction you come up with. Keep in mind, there is a dragon with them! I've never seen such a beast, but I'm guessing that if it decides to join the fight, things will get ugly fast. Best if our friends have their weapons returned..."

DM, Tania can turn invisible. Let me know what roll you need from me.

Are Tania and Thistle both going, invisibility permitting?


Gay Male Inhuman
Thistletorp Babblebrook wrote:

Thistletorp studies the area, committing as much to memory as possible before signalling to Tania that they should slink back to the others so they can start to plan.

[dice=Super Stealth Sneakery!]1d20+18

Thistletorp and Tania get back to the others without trouble.


Gay Male Inhuman
Samnell wrote:
Seems I can't load the map right now. Can anyone else?

No longer an issue. Added Steave's healing. And Yridhrennor is going forward as bait...

Yridhrennor creeped down the stairs, finding himself in a lit basement empty save for a few bookshelves and a single desk and chair. A huge pair of wood and metal double doors stood in the south wall.

At the desk sat a horned, red-skinned man with a long tail and cloven hooves, dressed all in black. A scorpion rode on his shoulder.

"Stop skulking or I'll have your liver," he said, turning to look directly at Yridhrennor. "An elf now? Takes all kinds, I guess. Nice bird. Give me your report and don't ask about pushing on. Minagho will send us to a fresh city soon enough."

Rules Stuff:

Y's cheater reroll in advance: 1d20 ⇒ 8 I'm told he's using it on perception when the time comes.

Perc: 1d20 + 10 ⇒ (18) + 10 = 28 ah well, he keeps the better.

Y Stealth: 1d20 + 3 ⇒ (11) + 3 = 14

Bad Guy Perc: 1d20 + 5 ⇒ (19) + 5 = 24
Bad guy was not aware because you intercepted the cultists before they could come down. Therefore he has no chance for surprise anyway. You monsters.

Let's see some init:

Abelard: 1d20 + 2 ⇒ (7) + 2 = 9
Galin: 1d20 + 4 ⇒ (1) + 4 = 5
Steave: 1d20 + 2 ⇒ (9) + 2 = 11
Theran: 1d20 + 0 ⇒ (11) + 0 = 11
Yridhrennor: 1d20 + 10 ⇒ (10) + 10 = 20 always acts in surprise

9.5

Bad Guy: 1d20 + 3 ⇒ (15) + 3 = 18 Well that's interesting. Might not be a fight just yet.

There are initiatives, but if Yridhrennor wants to talk he can.


Gay Male Inhuman

Seems I can't load the map right now. Can anyone else?


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Gay Male Inhuman

Some Thoughts on Languages
It occurred to me just now that I've been using Ansalonian languages and I don't think that I ever gave out a list of them. I'm likely to keep on doing so. The distinction between the draconians who spoke Draconic and those who speak Nerakese, as well as those who answered back with Misspelled Ethiopian when taunted, is one I thought a bit about in world terms before making. Code-switching for the win. :) But the intent is to give flavor, not shut anyone out.

Not sure if that was an issue for anybody, as there are lots of lists online for this kind of thing, but in the event that it is then here are some reasonable accommodations.

1) If it fits with your backstory, you can retrofit your language list.

2) You can always take a rank or two of Linguistics to pick up some useful ones, which would model picking it up as we go, and/or retrofit existing skill selections for that purpose.

3) There's always translation magic.

4) You can just look in the spoilers, language or no. That's OOC knowledge, but I'm probably not going to ever know if you did and if it helps you get the gist for RP then there's no harm in it.

5) Use skills. Sense Motive can get you at least broad indications of intentions. I'd allow Linguistics to do something similar.

That in mind, here's a belated and admittedly partial tour of living languages. I've omitted the racial tongues and some things you're very unlikely to have picked up. So mostly it's human languages, albeit many of which have non-human speakers. Descriptions should be taken as in-character for Abanasinians.

The Ergot Tongues
These tongues descend from Ancient Ergot, the language of humanity's first empire and once the dominant tongue of the continent. Ergot tongues are "normal" for most humans, and so don't carry much in the way of cultural baggage in themselves. As a rule, they retain its alphabet. Ergot tongues are most common in western Ansalon.

Abanasinian. You speak this already.

Ergot. The tongue of Northern Ergot. The direct descendant of Ancient Ergot, but different enough that native speakers still need to study up to learn more than a few canned phrases of the old tongue.

Kharolian The language of the forested land of Kharolis, famed for its port at the Lordcity of Tarsis. Kharolian has significant influxes of elven and dwarven vocabulary, which can make it sound alternately sophisticated and brusque.

Solamnic A refined, civilized, if often quite formal and verbose tongue spoken in Solamnia and by its famous knights. It's probably the most widely spoken human tongue on Ansalon as a whole at present. Speakers of Solamnic are often perceived as somewhat stuffy and particular, but well-meaning. In Abanasinia, Solamnic is a common language for well-off, cosmopolitan humans to learn. Texts brought in from abroad, often at great expense, are usually written in Solamnic.

The Istarian Tongues
These are the daughter languages of Ancient Istarian, a tongue which once threatened to eclipse Ergot and its children. The ancient version grew tremendously in complexity over time, taking many influences and direct borrowings from Celestial. These collectively gave it a very intricate system of polite address and social status marking. Since the Cataclysm, it and its descendants have largely fallen into ill repute. Istarian tongues are most common in eastern Ansalon and usually retain its intricately flowing calligraphy.

Kalinese. The language of the Blood Sea ports, little known beyond them except as a typical tongue of pirates and other exotic and untrustworthy sorts.

Khur. The tongue of the desert reavers of the same name, sometimes called Khurrians, who gather in great hordes and rise up to bring down the realms of men...or so the stories go. In other stories the same Khurrians are an exotic and noble group of nomads, much like the Plainsfolk.

Nerakese The tongue of the land of Taman Busuk, far away in central Ansalon and noted mostly for its obscurity. Since the Cataclysm, an unimaginably far away place beyond which the world turns decidedly fantastical. The people of Taman Busuk are famously poor, desperate sorts who would as soon cut one's throat as say hello. If one appears rich, an honest person should be twice as wary.

Nordmaarian A tongue of the tropical north, spoken by fierce horselords famously jealous of their freedoms nigh to the point of madness. A Nordmaaran, or Nordman, meets the monsoon without fear and learns to ride before walking. Or lives in a city with as much sweat as air, dueling on any point of honor. Some fancy themselves knights in a humble manner, but of a far ruder sort than the famed Knights of Solamnia.

Saifhum Tongue of the island of the same name, which uniquely adopted the Ergot alphabet. Its speakers have a somewhat better reputation than their Blood Sea port neighbors, as they incline much more reliably to trade in lieu of piracy. If the stories are true, they ride wheeled sailboats from town to town rather than horses.


Gay Male Inhuman

Rescue Rangers
Thistletorp slipped forward into the brush and vanished. He crossed the far island and passed a pair of green patina brass lizard-men guarding a wooden bridge carefully draped in vines with ease.

On the island beyond, the kender found massive ruins breaking the undergrowth. Small broken towers rose above the trees. Ferns and brushes sprouted through a flagstone plaza surrounded by small shacks and lean-tos; a huge bonfire blazed just a bit north of the square's center. Beyond it, set in the half-shell of a fallen dome, a huge black dragon stood with wings unfurled. It was amazing!

About equidistant between the fire and the dragon, a bit off to one side, stood a large wooden cage holding Thistletorp's friends. They looked as though they had just returned to consciousness, tentatively casting about. As they did, the two greenish lizard-men argued briefly before one rushed off to the hut nearest the huge dragon. The kender could see another five such lizard-men out in the open, but the huts and lean-tos argued more might be near.

He's seen a total of seven. One still guarding the cage, five more milling about, and the guy who went into a hut.

As Thistletorp took in the spectacle, Tania caught up silently beside him.

Rules Stuff:

Spotting Thistle?: 1d20 + 4 ⇒ (4) + 4 = 8 Winner!
Spotting Tania?: 1d20 + 4 ⇒ (10) + 4 = 14 Winner!

For fun, I took the description for Thistletorp and Tania from the original adventure rather than the 3e version. They came from a different angle, after all.

Damsel Detatchment
Gavin recognizes the effects of the spell. Also, and I should have said this earlier, the captives have been disarmed. You've still got your armor and such, but anything that was clearly a weapon is gone.

Seeing their predicament, and none too happy about it, Caitlyn surreptitiously put some pressure on the cage. The guard noticed at once and shouted at her while striking the cage with the flat of his blade and then brandishing it.

Nerakese:
"Hey you! Stop that! Stop or get stuck!"

Rules Stuff:

Caitlyn Stealth: 1d20 - 2 ⇒ (3) - 2 = 1
Badguy Perc: 1d20 + 4 - 5 ⇒ (20) + 4 - 5 = 19 oh well.

The cage's break DC is 18. Within her power, but it could take a few tries if the dice are unkind.


Gay Male Inhuman

Rescue Rangers

Jakun Stormhoof wrote:

"They cast many spells. We should strike now before they get a chance to rest and regroup, they will not expect us to come after them so soon!"

How much time elapsed since I fell asleep?

For dramatic purposes, let's say it's been about ten minutes. There'll be inevitable desynch between the two groups, but we'll handwave it when everyone is back together.

Damsel Detachment
The captured Companions wake to find themselves in a cage made of some very straight trunks of yellow wood marked with regular segments. Past their bars, they see a wide plaza. Ferns and other brush have pushed through the heavy flagstones. Beyond, massive ruins rising from the undergrowth. Small, broken towers pierce the cover of the trees, their jagged tops looming above.

In the center of the plaza, a huge bonfire roared. To one side, a rude row of shacks and lean-tos faced it. To the other, set in the half-shell of a long-fallen dome, stood a huge dragon made of shadows. Its wings reaching out to blot away the stars above. It looked just like the monsters from the storybooks, the legends thousands of years gone.

Some lizard-men, smaller than the ones that captured them and sporting scales the color of tarnished brass, but similarly winged, milled about in the square. Two stood guard over the cage and noticed quickly when the Companions woke. One smacked the other with a clawed hand.

Nerakese:
"Hey, they waked! Go tell priest!"
"You go!"
"I go last time!"
"No, you did!"
"No, I did! I go!"

One of the guards trundled off.


Gay Male Inhuman
Yridhrennor Arahaelon wrote:

Yridhrennor summons arcane sight to fill his eyes and reveal any fell magics that may hinder them!

lazily-flavor texted detect magic!

Yridhrennor detects only the party's items and the lingering effects of his own and the dead cultists' magic.

Did you want to do some scouting down the stairs like you've done in the past, or just boot to the door it?


Gay Male Inhuman
Tania Teg wrote:

Waking up, Tania shakes her head as she can't believe her luck: "They were lying in wait and incredibly well coordinated! Using multiple castings to ensure victory is a costly but effective strategy. That also mean they're likely exposed now, there resources depleted. We must intercept them as soon as possible!" she says as she cleans the mud from her face.

"This, did you see which way they went?"

Thistletorp did.


Gay Male Inhuman

Sorry, missed the looting.

The cultists, unfortunately, have nothing of particular interest on their persons.


Gay Male Inhuman
Mariel Uth Kaldar wrote:
Did I get a save¿

Yes, they're up in the Rules Stuff spoiler. You were hit with five of the same spell and failed one of the saves. So off she ran.


Gay Male Inhuman
Mariel Uth Kaldar wrote:
I didnt get to kick Caitlyn?

The fear spell chased you off before you had a chance. When you returned, the draconians had abducted Caitlyn.


Gay Male Inhuman

Making a few small adjustments in the name of moving along.

Thistletorp watched in silence as the lizard-men rounded up the slumbering Companions, tied them hand and foot, and hauled them away into the swamp. After taking a good look at Jakun and the water, they chose to leave him hanging in midair when they went on their way. They likewise left the slumbering Tania, who the kender only found after some very thorough effort.

Just as Thistletorp found Tania, Goldmoon and Mariel returned to the area in a rush.


Gay Male Inhuman

Looks like you can't save out of sleep, sorry. :(

Bronce AC: 21, T 12, F 19
Bronze SR: 16

Round 3
Thistletorp skulked in the underbrush, imagining the daring rescue to come. It would be a great adventure!

Mariel stood proud, drawing her mace and proclaiming, "You will not harm them, you will not hurt them as long as I have breath in this body."

She felt a watching stillness, but the lizard-men answered with laughs.

"You think you're brave? We'll see!" one shouted back as they began new incantations. Unnatural terror seized Mariel's heart and she desperately tried to flee the webbing. For an instant it seemed the strands would bind her, but a rush of panic-driven strength tore the half-elf free. She raced back into the swamp, toward where the Companions left Goldmoon.

Rules Stuff:

No pending sleep spells for the opposition. First time for everything. Let's keep it simple. The one in back moves up and the other five cause fear on Mariel. DC 15.

Vs. fear: 1d20 + 9 ⇒ (16) + 9 = 25
Vs. fear: 1d20 + 9 ⇒ (18) + 9 = 27
Vs. fear: 1d20 + 9 ⇒ (7) + 9 = 16
Vs. fear: 1d20 + 9 ⇒ (5) + 9 = 14
Vs. fear: 1d20 + 9 ⇒ (19) + 9 = 28

And one gets through. Mariel is Frightened for how many?: 1d4 ⇒ 2 rounds. She must use her actions to flee for those rounds. As Thistle is committed to holding out in hiding and the rest are asleep, I'm going to run them now. She needs to roll to see if she can move out of the web. DC 18.

Run away?: 1d20 + 3 ⇒ (13) + 3 = 16 she gets loose and is off. The bad guys do not pursue.

So the situation: Mariel, Tania, Thistletorp, and Goldmoon are free. Mariel's fear will run its course shortly. Tania is asleep and can't enjoy it just yet, but someone could nudge her to wake her up. The rest, save Jakun, are captured and will be taken away.

Some options:
1) The party rump can act immediately and try for a rematch with the draconians. They have used a lot of spells.
2) You can regroup, get Tania and Jakun awake (toss rocks at him or something), and follow the bad guys whilst looking for a good spot to stage a rescue. One will arise.
3) Something I didn't think of.


Gay Male Inhuman

This round brought to you by the back quarter of Hamilton.
Cultist ACs: 13, T9, F13

Round One
Steave kneed and kicked one of the cultists in the side and the demoniac collapsed, senseless, to the ground.

Galin kept up his fire, planting an arrow within a hair's breadth of a cultist's throat. Maddened by pain, the man refused to die.

The last of Clan Silverlight chuckled as he swung his earthbreaker with all his might. For a moment after he struck the cultist reeled, blinking in astonishment, before falling.

Yridhrennor spoke the words of a spell, "Grymoedd gwynt a awyr, yn dod i mi dy gynddaredd! Gadewch fy ngelynion yn crynu ar y pŵer i chi a minnau yn meddu!" Another snowball raced from his open hands, slamming with bone-jarring force into the final cultist standing. The demon-worshiper fell at Abelard's feet.

Rules Stuff:

I have nothing to write here.

It's Quiet up in Cultist Town.


Gay Male Inhuman

Mariel? You're up.


Gay Male Inhuman

In anticipation of very reasonable concern:
The Companions ducked a couple of fights back in Solace and resolved subsequent encounters without violence, which unfortunately put them up on one that was pitched quite a bit harder for the first real clash of arms. That's less than fun, I know. I've been on the receiving end of a maiden fight gone wrong too. :( I ought to have scaled things back a mite. The opposition are fighting to capture rather than kill, so there's that.

However, the draconians have no idea where Thistletorp or Tania are. Tania's asleep right now, but she's not going to get caught while slumbering. They had their chance to find her. Right now they don't have a way to get Jakun down either. That's a good start on a rescue party. Mariel might yet end up captured, but we'll see. I'll set Goldmoon up however makes the most sense at the time.


Gay Male Inhuman

Bronce AC: 21, T 12, F 19
Bronze SR: 16

Round 2
Thistletorp vented his indignation at capture by the web even as he slipped clear of it, vanishing into the brush.

Jakun, flying above, had a more aggressive response in mind. He spoke several words and a stroke of lightning momentarily turned the swamp blue-white. The strike washed off one bronze lizard-man without any visible effect, but left another wounded and a third badly burned.

Mariel waits for the conclusion of a sleeping spell, which strikes Jakun senseless, and feigns falling prey to it herself. The lizard-men don't seem to buy the ruse, nor lose track of her as she tries to vanish into the bushes as Thistletorp did.

With gestures two of the enemy cause their webs to melt away and cast about for missing adventurers. They have no luck, but the third casts a fresh web that nearly enmeshes Mariel.

Warily, the other two step forward to begin binding the sleeping Caitlyn and Gavin.

Rules Stuff:

Vs. Thistlestealth: 1d20 + 9 ⇒ (5) + 9 = 14

One resisted and two saves necessary for Jakun's lightning
Ref DC 16: 1d20 + 5 ⇒ (18) + 5 = 23
Ref DC 16: 1d20 + 5 ⇒ (11) + 5 = 16 Only 9 damage.

Technically we've got to wait on the spells going off before Mariel does her act, but I'm putting it here just to keep player actions better segregated from bad guy stuff.
Vs. Mariel bluff: 1d20 + 0 ⇒ (4) + 0 = 4
Vs. Mariel stealth: 1d20 + 9 ⇒ (17) + 9 = 26

The opposition know they've lost track of Thistletorp. They also know they have a minotaur strafing them. Minotaur beats sneaker. But first, there's that deep slumber. I'm not sure if I meant one of the back rank guys or one that Jakun might have nailed to cast that. There are six of them, let's say the two back rank guys are #5 and #6.

Who does it?: 1d6 ⇒ 6 Ah well. The sleep targets Jakun, which means only he needs save since he's well away from the rest of the party.

Vs. Sleep, DC 17: 1d20 + 6 ⇒ (4) + 6 = 10 Ow. Jakun goes nodding. He's not going to drop from the sky, but instead will remain there for up to 50 minutes, stationary, unless roused. Then the spell will end by settling him gently straight down...into the water.

That leaves the other five in need of actions. They know they've lost track of Thistletorp, but who knows where a kender would go?

Two dismiss their webs to have a better look, getting rid of that pesky cover. Now they've got a clear line of sight to Mariel, who didn't hide well enough to make the bushes. Do they recognize her as a half-elf and know what that means for sleep spells?

Int check, DC 15: 1d20 + 4 ⇒ (20) + 4 = 24 Yeah they do. Oh dear. A web for Mariel from one.

Ref DC 18: 1d20 + 7 ⇒ (20) + 7 = 27 She's not webbed, though she is in the mess.

Last two moves forward to begin securing the unconscious.

Statuses: Only Mariel and Thistletorp are awake now. Thistletorp and Tania are hidden.

And the Companions are up.


Gay Male Inhuman

Cultist ACs: 13, T9, F13

Round One

Galin feathered a cultist with a smooth shot from the top of the wall.

Hearing the cultist's pained shout, Abelard kicked the door and declared, "I'm the one who knocks."

Theran rushed down the rubble a moment later, coming up behind the cultists and proclaiming, He knocks, I smash" as he slew the cultist. Steave came in his wake, choosing a second cultist for a swift punch.

Yridhrennor blinked out of existence, blinking back in next to Abelard before vanishing again to appear next to Theran. He spoke the words of a spell, breath fogging and frost spiderwebbing out from his feet and across his robes, "Grymoedd gwynt a awyr, yn dod i mi dy gynddaredd! Gadewch fy ngelynion yn crynu ar y pŵer i chi a minnau yn meddu!"

The cultist caught the worst of the snowball on an armored shoulder, but flinched as the cold reached to his bones. Snarling, he vented his fury against Steave's shield in an assault that momentarily distracted the crusader enough for the other cultist to slip by his guard and stab into his thigh. The third cultist launched himself at Theran, but the spirits guided the crusader's arm in blocking the blow.

Rules Stuff:

The door is locked. Break DC 20 on that, which Abelard makes. He is the one who knocks.

Vs. Y's snowball: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 made

And now the opposition.

Vs. Theran: 1d20 + 5 ⇒ (2) + 5 = 7 miss
Vs. Steave: 1d20 + 5 ⇒ (15) + 5 = 20 miss
Vs. Steave: 1d20 + 5 ⇒ (17) + 5 = 22 hit
Damage: 1d10 + 3 ⇒ (10) + 3 = 13

And the crusaders are up.


Did the sensible thing and chose none of the options. Went with Edmund Morgan's American Slavery, American Freedom. The opening stuff where we have lines from prominent Virginians about how Virginia will never be a land inhabited by slaves, whether the French or the British want to put them there. It's still a powerful opening today, but I imagine back when the thing came out in '75 people coughed up bits they'd meant to keep a few feet further south.

Then it's back to Francis Drake for the deep cuts about how it looks, circumstantially at least, like the Roanoke settlement was planned in conjunction with his adventures. Unsurprising revelations: a group of mostly soldiers literally picked up off the street make for poor settlers and poorer neighbors, and the nice version of English plans for the Indians (make them adopt European culture) was still current in the 1850s. The awareness of them as potential partners, if very much junior partners, had largely gone by then.


Gay Male Inhuman

Mariel?


Gay Male Inhuman

Looks like I need a Yridhrennor action still. Thought I had it.


Gay Male Inhuman

With you tonight on this.


Gay Male Inhuman
Mariel Uth Kaldar wrote:
The half-elf is immune to sleep but is there a way she can fake that she is asleep, fall into the muck and hide?

She can try Bluff and Stealth. Bluff for the sleep faking and stealth to slip away to a hiding spot once she's off the radar.


Gay Male Inhuman
Dragonofashandflame wrote:
4) Current make up: Summoner (synthesist/blood god disciple), barbarian/witch(scarred witch doctor), cleric (undead lord), druid (saurian shaman), hunter

I have it on good authority that the druid is just awful and should never be played with by anyone. Just looking at him too long could turn all your rolls into ones.


Finished The Slaveholder's Republic. It runs the gamut from superfluous to good, not helped by the leaden prose of the guy that finished it. The last substantive chapter collapses into a biography of Lincoln, which doesn't quite work. He absolutely needs to be in there, but it comes at the expense of reducing Congress and military action against and for slavery (mostly against, of course) to a kind of weather that Lincoln experiences. Could have been better.

Set out to pick up the next Culture book, but nothing at all about Inversions sounds appealing to me. I like the Culture as space opera far more than I like watching Special Circumstances faff around on some mud ball. Can't seem to get excited about the next one in the sequence either.

Really not sure what I care for next as fiction, which is putting a crimp in my plan to rotate history and fiction. Looks like I'm back to the list from last time:

The Dred Scott Case by Don Fehrenbacher
Slavery's Constitution by David Waldstreicher
The Myth of the Lost Cause and Civil War History by Gary Gallagher and Alan Nolan
The Political Economy of Slavery by Eugene Genovese
Slavery and Politics in the Early American Republic by Matthew Mason
Empire of Liberty by Gordon Wood

Don't feel like I want to deal with Wood and I just read Fehrenbacher. So something from the middle. Leaning toward the Lost Cause book or Mason's.


Gay Male Inhuman

Everyone should have control of their tokens now.
Bronce AC: 21, T 12, F 19

Round 1
Gavin cut himself loose from the web and pushed through the clinging strands, closing distance with the enemy at a much-reduced pace.

Bewildered by the web's not entirely fun surprise arrival, Thistletorp struggled in vain against it. Tania had more luck, slipping easily from the web. The bronze men lost track of her almost at once.

Caitlyn suffered delay from such a paltry thing as webbing, pushing her way through with main force. She burst free and cut deep into one of the chanting bronze lizard-men. He snarls in pain, losing his incantation.

Just after Caitlyn strikes the three foes still chanting finish their spells. In an instant she, Tania, and Gavin fall soundly asleep.

Unmoved by his foes sudden helplessness, the one Caitlyn injured fell back to the log, raising his sword defensively. Another called out:

Draconic:
"Hey, where'd the woman go?"

He cast about, but found no one.

The other lizard-men began to repeat their previous spell of sleep as Mariel and Jakun arrived.

Rules Stuff:

Tania's target deserves 13 more damage. Fixed.

Perc vs. Tania: 1d20 + 7 ⇒ (6) + 7 = 13

There's no way Caitlyn's target would make a DC 40 concentration check.

Three bad guys complete spells now. Two deep slumbers for Tania and Gavin, one for Caitlyn and Thistletorp. DC 17.

Caitlyn: 1d20 + 1 ⇒ (3) + 1 = 4
Thistletorp: 1d20 + 2 ⇒ (15) + 2 = 17
Caitlyn takes a nap, which she gets a sleepy face icon for.

Gavin: 1d20 + 2 ⇒ (13) + 2 = 15
Tania: 1d20 + 3 ⇒ (17) + 3 = 20

Gavin: 1d20 + 2 ⇒ (1) + 2 = 3
Tania: 1d20 + 3 ⇒ (7) + 3 = 10

...and Gavin and Tania join the napping brigade. Ouch. Tania was still close enough to Gavin and her former position to be in the area of effect. So she's asleep, but the bad guys don't know it.

Those were full-round casting times, so they finish up just before their actions take place this round. Which means they get to do other stuff. They begin more deep slumbers.

The other three bad guys get to go too. The one Caitlyn came near to killing falls back and goes total defense.

Perc for searcher: 1d20 + 7 ⇒ (11) + 7 = 18

And the last guy starts a fourth deep slumber.

Ok, I'm a little frazzled just now but I think I got all that right. The party's up, but Tania, Gavin, and Caitlyn are asleep.


Gay Male Inhuman
Steave Rojerz wrote:
GM Why could we not have taken 10 and ensured that we summited the rubble? That was the reason I specified Climb +5. Without taking 10, we could have the same result with the wizard using ghost sound, and we all could enter the front door.

Honestly, I forgot. :( You still didn't make the stealth rolls, but that doesn't mean you can't get in on the wall top fun. Fixable with a small retcon:

Retcon!
Galin, Steave, and Theran all reach the top of the wall. But as they gain the heights, Steave and Theran both dislodge loose stones that clatter down and alert the cultists.

And Steave and Theran can also act in surprise now.


Gay Male Inhuman

The initiative is off. It looks like I didn't enter someone's properly when doing the average. You'll all get to go before the bad guys act again.


Gay Male Inhuman

Cultist ACs: 13, T9, F13
Surprise!

Galin, Steave, and Theran round the side of the Tower of Estrod and begin their ascent of the rubble leaning against it. Galin moves easily along, but Steave and Theran have a hard go with their heavier armor. About halfway up, both choose the wrong stone to put their weight on and send it clattering. They nearly follow, making a fair racket as they save themselves from falling.

At once cries of alarm rise from within the tower, which soon resolve themselves into four voices chanting spells.

So the situation. The Climb Crew tried to make their way up the wall. Galin got up just fine. Steave and Theran had trouble. They're about halfway up. They also made some noise which the bad guys heard and acted accordingly with, which leaves us in kind of a mixed situation. To keep it simple, I'm going to treat this as a surprise.

Galin (because he got all the way up) and Yridhrennor (cheater diviner powers) can act in surprise. Then we'll go to the top of Round 1.

Rules Stuff:
The Climb Crew consists of everyone with Climb +5 or better: Theran, Steave, and Galin. Door Crew are Yridhrennor and Abelard.

So climbs, DC 20. Actually you're going up the rubble so that's too high. Call it DC 15 to avoid slipping and losing time.

Galin: 1d20 + 5 ⇒ (1) + 5 = 6
Steave: 1d20 + 8 ⇒ (1) + 8 = 9
Theran: 1d20 + 6 ⇒ (13) + 6 = 19

Ok, so there's an extra round of exposure for Galin and Steave. But they get up there.

Bad guy Perc: 1d20 + 5 ⇒ (15) + 5 = 20

Round 1 Stealth, DC 15
Galin: 1d20 + 5 ⇒ (13) + 5 = 18
Steave: 1d20 - 1 ⇒ (15) - 1 = 14
Theran: 1d20 - 1 ⇒ (19) - 1 = 18

Guess we don't need the second round of stealth checks. Bummer.

Abelard: 1d20 + 4 ⇒ (16) + 4 = 20 (vision/darkvision to 30 ft only)
Galin: 1d20 + 11 ⇒ (14) + 11 = 25
Steave: 1d20 + 4 ⇒ (1) + 4 = 5 darkvision 60ft.
Theran: 1d20 + 4 ⇒ (16) + 4 = 20
Yridhrennor: 1d20 + 8 ⇒ (19) + 8 = 27 low-light vision
Average 15.6

Cultists: 1d20 + 3 ⇒ (16) + 3 = 19 bad guys win.

Surprise stuff:
Cultists cast protection from good on themselves.


Gay Male Inhuman
Caitlyn Weissman wrote:
Can we use Caitlyn's attack from the spoiler? She'll go for the closest one :) Assuming her attack lands it would do 1 more point of damage from the Axe to grind trait.

We can use that roll. Is she trying to skirt the web or picking her way through?


Gay Male Inhuman
Caitlyn Weissman wrote:
Do you want us to move our characters on the map? Or will you do that?

I'd prefer if you do it, but if it's a problem for anybody you can describe your moves and I'll do the honors.


Gay Male Inhuman
Yridhrennor Arahaelon wrote:
i thought we did

Ok, I'll push ahead tomorrow then. Bit late now.

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