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Much like you couldn't really have an African-American analogue without the slave trade and slavery. You can have African analogues, certainly, like you could have Native American analogues of various kinds.
I looked at Sargava with an eye towards making it a more Haiti-like colonial/post-colonial nation and setting for an Age of Worms game, but I gave it up because Sargava's actually really close to being Ira Berlin's Atlantic Littoral: the Game. (To the point that I suspect someone at Paizo read Many Thousands Gone.) It didn't make sense to change that into a New World slave society.
And also I study American slavery so my rendition of a slave society is probably way too dark and real world uncomfortable to be much fun in a game. I try not to talk to a friend about it anymore because I was giving him nightmares.