Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Frequent Visitor

Samish Lakefinder's page

101 posts. Alias of TavisG.


RSS

1 to 50 of 101 << first < prev | 1 | 2 | 3 | next > last >>
Liberty's Edge

A paladin's or ranger's caster level is level-3.

Liberty's Edge

It would be hard to argue that a warpriest is not a priest, so they would at least get charm animal.

Liberty's Edge

I believe there was an awakened stallion in an AP who's goal was to get one of his kids awakened, so the herd would have good leadership in the future.

I do not think there were any other awakened horses in the herd, so no guidance there for awakened being inherited.

Kaladin - You think Narnia, I think Princess Mononoke. Stay out of the awakened animal woods.

Liberty's Edge

If he doesn't like any of those answers, look at monk of the empty hand and throw arrows. You do not get the stealth or shot on the run, but you can flurry ranged improvised weapons, still can increase range/damage, and can flurry in melee.

Liberty's Edge

Expeditious Excavation may be what you are looking for. It is amazing how much dirt you can move for a 750 gp wand.

Liberty's Edge

As a ninja get yourself and your mount stealth synergy and use the more restrictive of both of you having to roll. Now you are harder to see.

Liberty's Edge

If you scout out the encounter you may be able to use slight of hands and replace a visible potion on them with your mutagen.

I have had a monster demand food to let us pass, that time it was a bluff and fortitude. Who would have thought Otyughs could become nauseated.

Liberty's Edge

It is an old 3.5 rule that was removed. So now the horse should provide cover without being seen or hit.

Liberty's Edge

People like pointing out the wording in Bull Rush to show that movement generally provokes. I think Bull Rush is worded like it is to show a change from D&D 3.5 was intentional and not an unintended change from editing.

Here is the 3.5 Bull Rush text.

"First, you move into the defender’s space. Doing this provokes an attack of opportunity from each opponent that threatens you, including the defender. (If you have the Improved Bull Rush feat, you don’t provoke an attack of opportunity from the defender.) Any attack of opportunity made by anyone other than the defender against you during a bull rush has a 25% chance of accidentally targeting the defender instead, and any attack of opportunity by anyone other than you against the defender likewise has a 25% chance of accidentally targeting you. (When someone makes an attack of opportunity, make the attack roll and then roll to see whether the attack went astray.)"

For people switching from 3.5 to Pathfinder it seemed like there was an effort to remove cases where forced movement provoked.

Liberty's Edge

If you go by that interpretation, Raven Black, then people would provoke an AoO whether they save or not, as falling into the pit would still be moving out of a threatened square.

I believe forced movement does not provoke AoOs unless the forced movement says otherwise.

Liberty's Edge

If you go with the Decoy Ring it has a great secondary effect. It's last line is "Allies of the wearer always know her true location and can freely provide aid or assistance to her." This lets your party avoid hitting you with AOEs when you are invisible or being stealthy.

Liberty's Edge

If you are not set on Glitterdust you could use the rogue trick Fast Getaway with a Decoy Ring. This doesn't let you full attack, but does have several advantages. 1. You are often invisible from the middle of you turn until you attack at the start of your next turn. 2. You generate a ton of distracting targets. 3. There is no limit to the number of times you can do this in a day.

Summons can make great flanking buddies. When you are vanished you could UMD a summon out of a Wand. It would appear right before your actions so even a first level monster wouldn't die before your attacks. Problem is if your target moves further than a 5' step will take you.

Liberty's Edge

Claxon wrote:

Yeah, there are no +1 enhancements to a stat because they would be too cheap and provide greater value to those who leave stats at odd values during character creation.

I wouldn't let you do it.

On the other hand if they used one of the rolling methods for character generation you would be rewarding them for rolling better and having a higher stat. Don't odd rolled stats deserve some love.

Liberty's Edge ****

When I read about the oblivion shaft I thought it would be amazing if the next scenario of the series starts with Venture-Captain Benarry suggesting the Pathfinders drink from the Chalice of Undeath that appeared in You Only Die Twice. It would be a cool connection to past scenarios and show that the Pathfinders use the artifacts they find when it is appropriate.

Liberty's Edge ****

I enjoy seeing boons with mechanical benefits and consequences like several of the evil boons.

I have one character that has taken evil boons out of fourteen characters. He is a cleric of Besmara that always had death knell memorized to press gang souls for Besmara. He ended up with two season 4 boons.

Season 4 Boons:
I did not know what the mechanical effects would be before I acquired either boon and did not have to pay the cost at the end of the season as he hit 33 exp before the hidden dept was called in.

Ioun stone: I know someone at my table accidentally acquired the boon, may have been me was a long time ago. I do remember convincing half the rest of the table to take one after I had one. Hey it is free for you crazy good people, and Besmara will help cleanse you of evil if you slip too far. Of course I was evil when I was convincing the others.

Sigil Wafers: My cleric was happy to eat a Sigil Wafer as that was like press ganging a portion of their soul. The cleric of Nethys was happy acquiring knowlege. Several people told us not to do it, but we pointed out the chance of getting the right wafer to the right person was minuscule. We knew about the affects of the wafer, but the GM had not shared the destruction knowledge. We also did not realize that the wafers were distinct.

The most memorable boons I have run across have been mixed blessing Boons.

I remember a mysterious stranger that stopped the party when they were on their way to face demons during the Living City campaign. The guy said he hated demons and would be happy to do a favor to the party by giving them a fine demon slaying weapon for some future favor in return. The weapon was both evil outsider and chaotic outsider bane (and it stacked) unfortunately it wasn't mentioned that it also acted as a -5 weapon that teleported to your hand if faced with a devil. There were also several situations when parties had to made decisions on who to help in future scenarios and the stranger would show up forcing your character to vote one way.

There was a Living Greyhawk scenario in Zeif that had tougher than normal encounters that were designed to capture the party. If the party was captured they became research subjects and got a cert that as time went by you gained resistances, lost states, and died two years after you got the cert. I was really looking forward to the other scenarios in the series to discover a way to get rid of the parasitic alien baby replacing some of my major organs. If you made it though the series with the bad boon you were given the choice removing/killing the celestial being your body was corrupting and living, saving the celestial and having your character removed from play(dead), or getting blended with it (chance you were removed from play or you got a boon that gave you some powers from the half celestial template.

Liberty's Edge

After reading the posts I have figured out how I will rule in my games.

1. I will let the invisible party determine if the enemy can move through their square. As Snowblind states they can determine that the enemy is an ally and since they are the ones in control of the square I think it is their decision.

2. If the enemy ends their move in a square occupied by the invisible party they bounce back to the last/closest legal space and know they bumped off of someone. This makes sense to me as I have bumped into people in open areas that are not paying attention and just move in the same direction as me when I try to avoid them.

Liberty's Edge

I have read several bodyguard threads. What I have seen is that while the text does not let people decisively determine how the feat works, most people (based on a poll performed by liking one of two posts) thought it was acceptable to only be next to the ally. I also saw posts from a person claiming to have written the feat that said, they were picturing the person only being adjacent to the person being defended and were aiding by pushing them out of the way of incoming attacks.

As the feat stands right now talk to your GM before investing in the feat to see if he interprets the feat in a way you find it worth spending a feat on. If you are in organized play, every once in a while the feat will do basically nothing.

I once had a PFS judge rule that I could only use Bodyguard if the opponent provoked an AOO as AOOs are not an action so you don't get to spend them without being given them.

Liberty's Edge

For the original poster,

If you are adjacent to your target and use James Jacobs interpretation of Bodyguard, and your GM has a problem with you having a ranged weapon in your hands when you perform Bodyguard,you can use an unarmed strike, gauntlet, armor spikes, dwarven boulder helm or one of several other weapons which do not take up your hands. You could probably even say you are using the ranged weapon as an improvised club.

Liberty's Edge

On the other hand the normal text of bodyguard doesn't mention that you normally only have to be in position to make a melee attack on an opponent that is engaging a friend in melee combat. So using the normal sections referenced to determine what the benefit section changes would mean you wouldn't have to be adjacent to your ally.

Liberty's Edge ****

2 people marked this as a favorite.

I went with Sovereign Court. I try to recruit king cobras and emperor penguins for the cause.

Liberty's Edge

So why does Life Bubble not let you breath freely when it is right in the spell description as its own distinct sentence?

From Life Bubble

You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like cloudkill and stinking cloud.In addition, the shell protects subjects from extremes of temperature (per endure elements) as well as extremes of pressure.

Life bubble does not provide protection from negative or positive energy (such as found on the Negative and Positive Energy planes), the ability to see in conditions of poor visibility (such as in smoke or fog), nor the ability to move or act normally in conditions that impede movement (such as underwater).

It seems like the original question about chokehold and cave-ins is covered in the second paragraph that says Life bubble does not provide protection from ... conditions that impede movement.

Liberty's Edge ****

1 person marked this as a favorite.

We ran an event to encourage people to GM based on all the scenarios that mention solo pathfinders that are sent into the field.

We selected two scenarios (Immortal Conundrum and Golemworks Incident) and sent half our player home with one and the other half home with the other to prepare them. The next week players with separate scenarios were paired and ran the scenario for a character 3-4 levels higher than tier.

I the event was a success. People enjoyed seeing their experienced Pathfinders lording their skills over weaker opponents, several people that hadn't GMed before mentioned that they liked getting some experience at it in a low pressure environment, and as organizers we could spot some people that we really wanted to get to GM. In the 1 on 1 setting the scenarios ran 1.5 to 2.5 hours so both parties could run in one normal session. Players did not receive any rewards as this is a non-sanctioned format, but were excited at the end of the night and traded stories of how they handed the various encounters.

Liberty's Edge ****

3 people marked this as a favorite.

If you wild shape with an intelligent item, it should control your tail. Those things have a mind of their own.

Liberty's Edge ****

1 person marked this as a favorite.

It is well documented that chaotic evil souls are rendered into evil stuff and used to make demons that have no trace of the people they were made of. Seems to me that I am doing those poor souls a favor by press ganking their souls for Besmara.

Liberty's Edge ****

Go to my account at top of this page and sign in.
Under Pathfinder Society click make changes.
There is a tab for GM/Event Coordinator
On the bottom of the GM/Event Coordinator page there is a button to reserve 10 Pathfinder Society Numbers.

Good luck getting your group running.

Liberty's Edge ****

4–19: The Night March of Kalkamedes

You escort a sleepwalker to his destination to try and remove his curse. He keeps trying to sleepwalk into bad places.

5–11: Library of the Lion

Infiltrate a secret library and retrieve information while an opera is providing a distraction.

Liberty's Edge ****

1 person marked this as a favorite.

I feel the pain of dumping mental stats more society play than in a home game for a few reasons.

-In a home game you are with a consistent group of people so you can coordinate character development to cover each others weak points.

-PFS missions often require skill checks to complete successfully.

-There are several social scenarios where the low charisma is a huge hindrance.

If the player of the low intelligence character has not used up much table time before the puzzle I would be happy for him to solve it, as it is nice to give multiple players the spotlight during a scenario. If the player had already made most of the decisions I may ask the low int player to either give the other players 5 minutes to solve the puzzle before helping, or say your character can not complete the puzzle but you can pass on one piece of insight/comment a minute. Either way if the party reaches a point where they are stuck let all the players loose on the puzzle.

What I have found works well with low charisma characters being played by charismatic players is either have them make their roll at the beginning and then have the conversation, or when it comes time for the social role and they get a bad result I will say "In your head you had a great speech but you had a hard time putting it into words and it came out as (something appropriate for the role)"

Liberty's Edge ****

Besides the volleys of arrows mentioned above, deflect arrows is nice to have at higher tiers when your party's alchemist or archer fails a will save. When GMing I have killed almost as many people in high tier with the party's confused archer as with enemies.

Liberty's Edge ****

5 people marked this as a favorite.

Here is a list that I hand to people playing Confirmation, some items may not apply. It is never too early to worry about harpies, swarms, animated objects, and dr silver/cold iron.

Mundane Items
Make sure you can see in a dark area
· Torches (1 cp, 1lb)
◦ Sunrods (2 gp, 1 lb)

· Tindertwig (1 gp,) standard action to light fire
· 50’ Rope (hemp 1gp/10lb, silk 10gp/5lb)
· Grappling Hook (1 gp, 4 lb)
· Air Crystals (50 gp PSFG ) – get two!
· Traveler's Any-Tool (250 gp, 2 lb, UE) the swiss army knife of
Golarion
· Antitoxin (50gp;) +5 vs poisons
· Antiplague (50gp; APG/UE) +5 vs disease, or make 2
saves that day without bonus
· Vermin Repellent (5gp, AA/UE) vermin swarms dc15 Fort to enter
square
· Alchemist's Fire (20 gp, 1 lb) – SWARMS!!!! (get a few)
◦ Acid Flask (10 gp, 1 lb)
· Tanglefoot Bag (50 gp, 4 lbs)
· Thunderstone (30gp, 1 lb) – most effective protection against
harpies I've ever used
· Earplugs (3cp; UE) +2 to saves vs sound, -5 to hearing checks,
· Smelling salts (25gp, APG/UE) new save vs unconcious/staggered,
wake up dying
· Skeleton Key(85GP, UE) key opens lock like it has +10 Disable
Device, 1try per lock
· Cold Weather Gear (8gp, 7lbs)
· Hot Weather Gear (8gp, 4lbs, AGP/UE)
· Sleeves of Many Garments (200gp, UE)

Damage Reduction
· Alchemical silver weapon (bludgeoning avoids -1 dmg penalty)
· Cold iron weapon (x2 cost, backup main weapon) Your basic
arrows should be this
· Oil of Bless Weapon (50gp)

Nifty Weapons
· Dagger (2 gp, 1 lb) – in case of grapple/swallow whole (needs a
light weapon)
· Have something ranged!!
◦ Sling is free, and adds STR to damage

Potions/Oils (scrolls are ½ price of potions, if useable) (*Potions can be faster for some spells)
· Cure Light Wounds (50gp)
· Protection from Evil (50gp)
· Enlarge Person! (50 gp, faster than spell – GREAT for
fighters, stops large trample!)
· Potion Lesser Restoration (300gp)
(Get a potion – scroll has 3 round casting time!)

Wands of cure light wounds for 2 PP

Liberty's Edge ****

It seems to me that Pathfinders should be well trained in tolerance. You have necromancers hanging out with clerics of Pharasma, pirates from the Shackles and Hellknights, and barbarians from the Land of the Linnorm Kings and Irrisen witch all managing to work together. But that one noble kid manages to ruin everything.

It would be funny if the NPC in 5-08 Confirmation was played like many of you handled the prince. Anyone who was uppity for a low level character gets knocked out and the rest get to carry him.

Liberty's Edge ****

Tarma wrote:
Samish Lakefinder wrote:

For 5,000gp you could buy a goblin fire drum,60 pellet grenades and a sack.

Even the goblin fire drum only gives you pyrotechnics once a day, compared to a guaranteed magic missile with no UMD check required. Wands have a limit and can't easily be used by martial classes, but this staff can easily be beneficial to them.

I was thinking of the 10%+5% per round that when you play the drum it causes unattended alchemical items to catch fire. That is about 6 grenades on the first round and 8 on the second.

Liberty's Edge ****

I do not think this item will cause problems. You need 18 fame to make it available, which means you should be at least 4th level. There should be better options for your character than 2d4+2 damage a round at level 4. For 5,000gp you could buy a goblin fire drum,60 pellet grenades and a sack.

Liberty's Edge ****

It is safer when the whole party scouts. Go stealth synergy.

Liberty's Edge ****

Read that section again. The food flavor is affected by points but I don't see them getting a point there.

The spell should remove the poison, but I would leave the different flavoring in.

If you wanted you could use the second part of the spell to have the food they purify spoil and rot in front of them. That may cause some fun RP as the worshipers wonder why the visitors just did horrible things to their food.

Liberty's Edge ****

0time wrote:

However, I thought of some spells that might make this doable, and since Zey is the Master of Spells, I assumed he would want characters to have the tools they thought they needed for the mission and could assist with the process.

I would not count on too much help from Zey. There is a season 5 scenario in which it mentions that you are the 17th group he has briefed for the tapestry that day. Between the meetings to determine which Pathfinders are sent where, preparing his own spells, and sending off the PF teams that seems like a full day.

I have used the rule if you can carry it you can take it.

Liberty's Edge ****

Dame Kerline wrote:
i retrained crane series to janni style feats. now prestons even more annoyed by my trip every opponent i see lol, ohh and leaping charge attacks

Look into a Lion Cloak. Now you are a large monk with pounce and leaping charge attacks

Liberty's Edge ****

It is easy to end up with the free feat reward by accident if nobody in the party has spellcraft. Pathfinders often remove unfamiliar magic gear from foes and use it to fill a free item slot. I have seen several people take potions off defeated foes and drink them assuming they will be cure potions. Most of the time they are right.

Liberty's Edge ****

Well lets look at the disadvantages of being neutral.

1. Role-playing: Given the episodic nature of PFS you have to sometimes have to change your characters behavior as a GM will warn you that your character is being too evil. Perhaps you are playing one of only 3 scenarios actually triggers your characters darker side in the 33 scenarios it takes to get to 12 level, but because that GM doesn't realize that in the other 30 scenarios you are good you do not get to express the range of your character.

2. Mechanical Disadvantages Neutral characters are subject to Unholy Blight and Holy Smite, at times in the same round. When targeted my a holy smite will they will often let the no pvp clause of pfs slide and get hit because it does more damage to the opponents. You do not get a Holy Word/Blasphemy that does not affect you.

3. Morally Questionable Orders A neutral character on the good/evil axis is more likely to follow their law/chaos alignment and not be able to accomplish faction mission if role played correctly that good characters could find it in their hearts to accomplish. When asked to acquire an item from an organization that legally owns it a lawful neutral character will likely disregard that the item will save many lives and have to leave the item behind if the organization is unwilling to part with it. While a could character will see a greater benefit to society in ignoring the law.

4. Lack of Adventure Rewards I have seen several Boons that slide your character one step closer to evil if your character takes it. These boons are very powerful (i.e. free feat). In game you do not know that acquiring the Boon shifts your alignment, so neutral characters need to atone to not be removed from PFS play and get an evil act recorded on their character sheet. Good characters can get a free boon and are neutral or can chose to atone and stay good.

Liberty's Edge

Large sized items are always available. So why don't you buy some large arrows and drop them after being enlarged. That seems to get around the weapon shrinkage problem.

Liberty's Edge ****

ArmouredMonk13 wrote:
David Haller wrote:
Gnomes are really just more-socially-accepted versions of goblins, really: small and crazy.
And pyromaniacs.

And have a Prankster bard archetype that would love to fool people into thinking they were a goblin.

Liberty's Edge ****

Generally you do not add percentage discounts together before applying them, you apply them separately.
Discounted Price = Price x (1-.25) x (1-.1)= .675 Price = 67.5% Price

Liberty's Edge ****

Belafon wrote:
Here's what worries me: if all scenarios have an "exclusivity period" it could easily have the effect of drawing many of the most active players from the local level to the convention level. They stop going to FLGS.

I find that the most active players in my area are willing to GM. A large con lets us play the newer scenarios before running them at FLGS. It actually increases the quality of the local games as the GMs are able to take what they liked from their play experience and incorporate it into the game at the scenario at the FLGS.

The last couple years after PaizoCon we have had to tell people they can not GM for a couple of weeks as too many people would volunteer in order to run their favorite scenarios from PaizoCon.

Liberty's Edge ****

Chris,

I think your worry about splash damage with large level differences is only an issue at low levels, as the splash damage doesn't scale much and the HP you get per level at low levels are huge percentage increase to total HP. I suppose if the low level characters are still playing in their tier and the alchemist is playing below tier the alchemist can hand out infusions and do actions that will not hurt the party on a failure. If however the low level is playing up, then I think the low level melee should grab a ranged weapon rather than have a damage dealer not be able to function.

I am not advocating that a bomb alchemist should not get precise bomb. I have been in a party where a 9th level alchemist bomber did not have it and my tank would routinely take more damage from the alchemist than the opponents. I am saying that when an alchemist has taken precautions to avoid friendly fire damage on a success, you should not force them to get permission for their actions because of the possibility of unintended damage on a failure.

Liberty's Edge ****

I do not think that we should force people to ask for permission to do actions that could have negative affects on failure. As it raises the question of how responsible are you for bad rolls? If an alchemist should ask before throwing any alchemist bombs because of damage on a failure, should people have to ask to perform any of the following actions

-Using diplomacy on an unfriendly npc? Failure can cause combat.
-Climbing up a narrow space with players below you? You may fall on them.
or even
-Buying a helm of brilliance, lesser? failing a couple saves can result in over 100d6 fire damage.

I think the cut off point needs to be at the intent of the player. As long as the player does not intend to harm the PCs the action should be fine. I also think that alchemists should be prepared to heal any damage their bombs may cause with their own resources. It is annoying to tank an encounter not receive any damage from the foes and over half you health from alchemists and then when you ask to be healed they ask for your wand of CLW.

Liberty's Edge ****

I'd say only worry about implanting after it kills itself a meal. Any animal can be a host, but intelligent meals are tough to catch.

Liberty's Edge ****

Reading the WISC entry in the Misfit Monsters Redeemed it seems like the WISC would secure a meal first then worry about reproduction.

Liberty's Edge ****

John McConnell wrote:
Temple of Empyreal Enlightenment

I like this guy as well. I think he may be influencing the Society already. I have seen half a dozen Barbarians saying they worship a deity and getting the tenants all wrong. The worst was the barbarian that played the Temple and said "Hey wait. I follow Korada." That barbarian found the temple very welcoming.

Liberty's Edge ****

2a. You can scribe scrolls into your spellbook that you find during the adventure. While this expends the scroll it does not reduce the gold you receive at the end.

4. You can pay 1/2 the scribing cost to a generic NPC to gain access to a spell to scribe per the rules in the Players Handbook.

Liberty's Edge ****

Deanoth: I understand what you are saying but I think it is different when the GM is trying to pick scenarios which his players will have fun with vs a player cherry picking certs. This post is in the GM forum and is asking for scenarios that will be fun for rogues, not asking for scenarios that will have items for rogues (i.e. poison for a poisoner rogue).

When I played 5–04: The Stolen Heir (1-5), we had great fun with 3 rogues that had stealth synergy.

Liberty's Edge ****

You could run the quest "Ambush in Absalom". Takes about an hour. It gives players a choice of boon 0exp, 0gold and is a free download.
3-19 The Icebound Outpost (1-5) tends to run quick, especially in the 1-2 tier. I think it often runs between 2.5-3 hours at low tier.

1 to 50 of 101 << first < prev | 1 | 2 | 3 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.