Of course at 4th level a monk no longer needs the AoMF to hit a shadow, unless he used his last ki.
I do not think that works anymore Cold Napalm. Gauntlets and brass knuckles are considered weapons now, so you would either use the weapon damage and enhancements of the brass knuckles or you make unarmed attacks and use your AoMF properties.
Lots of talk related to this here.
I ran this twice over the weekend and both times the party got split up by the elevator and had fighters beating on Koth'Vaul's summoning circle before wiser heads arrived.
One thing that isn't mentioned in the scenario that became important is how long the elevator takes to travel between rooms, since it will split up most parties and Kalkamedes doesn't sit nicely at the bottom waiting for everyone to arrive.
I will fudge damage to people playing PFS for the first time to avoid killing them. I will even warn them if they get healed and put themselves in a bad position, but if they ignore the warning they are fair game.
I have also fudged damage on a character that I killed the previous two scenarios, as he did not have the resources for another raise dead, and the local gaming store did not have enough players to continue playing the mid level scenarios without him.
Andrew Christian wrote:
I don't care how pretty it is, you ain't bringing your Large Axe Beak into the wedding ceremony for the Blakros Wedding.
And why not? Do you remember the last Blakros social event that did not include combat. I don't. I think the Pathfinder Society gets invited to their events to provide additional security.
Jason Wu wrote:
You joke, but when you look at the encumbrance rules monstrously strong characters, i.e. 34 str enlarged, have a heavy load of 5,600 lbs. That is about the load a mini excavator can lift. Having seen small excavators break up concrete sidewalk with merely steel buckets, I can imagine these characters with Adamantine Gauntlets making short work out of brick walls. 1' think stone walls would still take awhile, but that is represented by its hp.
At PaizoCon a couple years ago I sat at a table where an Andoran cleric of Besmara was supporting two Chelaxian Hell Knights. The two Hell Knights got confused at the end of a fight and after attacking the cleric proceeded to try and kill each other. The cleric stepped away and enjoyed watching the show, which unfortunately ended in a draw. The paladin/Hell Knight that hit the cleric approached him after the fight and said "I must apologize for my actions. We Hell Knights spar quite often in training, but to attack an ally without warning, I fear I will need to atone for that." The cleric responded "I am sure your god understands and that no atonement will be needed" and then pointed out our of character that he was three alignment steps away from the paladin and possessed a strong chaotic aura.
Kyle Baird wrote:
The rest of the table depends on what the new APL was. If it's still in the middle, they should probably continue at the higher subtier. If down or if the players are really scared, let them play down at that point, but change all the rewards gained for the entire scenario (even those already completed) to the lower subtier.
So why wouldn't you give them the treasure for the encounters completed at the higher tier and the treasure for the end encounter at the lower tier, if they changed tiers after the guy left? With this method the person leaving the table may get more gold and access than the people that stayed.
I would like to mention that http://nwpfs.org is a website for Pathfinder Society in the northwest region. The site is set up to support play in British Colombia, Idaho, Oregon, and Washington.
It lists several weekly Society games, exponentially in Western Washington.
That being said is there a place on the paizo website that list the various regional websites? It may help get new people in touch with their local community.
I think fast zombies are overused. I ran a scenario with some normal zombies in it and when the party made their knowledge religion role I told them. "These are some of those mythical "zombies" that you have heard tales of, not fast-zombies. They are extra tough unless you cut them up and terribly slow." It got a laugh from the players.
Great job on useful treasure in the items found for this scenario, Groves. Partially charged wands and unique items open up options that fame alone can not.
I had a ton of fun playing this scenario, as my blood pig coach got to tell everyone about the importance of Korvosa as the birthplace of blood pig. Shortly after that, his veteran blood pig familiar, Jubalani, sees a delicious monster made out of free fruit and had to go charging across the market after it. While two legged members of the party were distracted dealing with some scarecrows, Jubalani noticed some "special" fruit, which after consuming, let him intimidate the plants into sacrificing the most tasty their companions to him.
There are great posts in the GM discussion forum for the scenarios that add lots of flavor to encounters if your GM has time to read them.
I know that there are a couple threads for 4-01 Rise of the Goblin Guild that add lots of fun content to the scenario; such as songs for each encounter, and wacky high jinks for NPCs. I could see this scenario feeling like a meatgrinder if it was run on limited prep-time.
I ran this module for the first time today and the players enjoyed it.
The problem I had with mission is that it seems like the scenario was written to catch the players with the surprise last encounter, but the Taldorian mission gives it away.
I had a Taldorian at the table say "Keep your eyes open on the way out. We haven't seen Leska."
The Version 4.2 Guide to Pathfinder Society Organized Play has the new section talking about following rules clarifications in forum posts made by campaign leadership, if you are aware of the post.
I thought that the credits for the guide would be a good reference, but then a recent post I read from a 5 star dm said "James (Jacobs) isn't a rules source as he's said plenty of times himself."
So I am wondering who are the people who's posts the guide is referring to?
I had another song that I had the goblins sentries working on when the party approached. The party could hear the sounds of the goblin sentries trying it out as they approached.
Burn destroy wreck and kill, arson, arson
A goblin speaks “I think it needs more burning”
A second goblin voice “ok how about. Burn destroy wreck and burn, arson, arson”
A third goblin whines “But now we don’t have any killing.”
Second goblin frustrated “How about. Burn destroy burn and kill, arson, arson”
First goblin “This is hard, I like Versevosh’s song.”
This song is a slightly modified version of the second verse of We Came to Drink. You can hear the original at the here . Second verse starts at 12th second.
I have found that sometimes the actions of characters that go against what the party is trying to accomplish, end up being case of the player being less socially savvy than his character.
When someone interrupts a diplomacy with a violent, or disruptive action that will destroy the parties work, I will ask the player what he is trying to accomplish. This lets me determine the intent of the action before I have the action take place in my game. If the intent of the action doesn't match what the player stated the character was going to do, I will either have the player make an appropriate skill social skill check, or suggest alternative actions more in line with his intention.
I change what characters hear when a player who is talented speaker gives a great speech, but then rolls a 3 on a diplomacy check. So I try to make sure the NPCs are hearing right message from a character, when player makes poor comments.
As far as the Taldor Missions are concerned
The Taldor PCs in the party I ran completed the statue mission by taking the entire statue. I ran the scenario at tier 1-2 where taking the statue is much more of an option than in tier 4-5.
The Qadiran negotiation ended up being the most entertaining as the PC talked the price down of the item down to 80 gold before realized he did not have 80 gold. After an attempt to barter weapons from earlier in the module increased the cost to 100 gold, the Qadiran agreed to a short-term loan with a Chelaxian PC for a future favor.