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About SamiselSamisel Donarion
DEFENSE AC Mounted w/Lance and Shield 17 (Dex+3, Armor +3, Shield +1), Touch 13 (Dex +3), Flat-Footed 14 (Armor +3, Shield +1), AC On Foot w/Elven Curve Blade 16 (Dex+3, Armor +3), Touch 13 (Dex +3), Flat-Footed 13 (Armor +3), - MW Studded Leather (+3 AC, +5 Max Dex Bonus, 0 ACP), Light Steel Shield (+1 AC, -1 ACP) CMD +15
OFFENSE Melee Elven Curve Blade +3(d10,18-20/x2), Lance +3(d8,x3), Lance, Mounted, Charging +3, (2d8,x3), Warhammer +3(d8,x3), Dagger +3(d4,19-20/x2) Ranged Shortbow +4(d6,x3,60'), Thrown Dagger +4(d4,19-20/x2,10'), Musket +4(2d6,19-20/x3,60') STATISTICS Str 13 (+1), Dex 16 (+3), Con 12 (+1), Int 13 (+1), Wis 11 (+0), Cha 14 (+2)
FEATS Mounted Combat - You are adept at guiding your mount through combat.
Precise Strike - You are skilled at striking where it counts, as long as an ally distracts your foe. Prerequisites: Dex 13, base attack bonus +1. Benefit: Whenever you and an ally who also has this feat are flanking the same creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack.
SKILLS Acrobatics +2 (+3 Dex, -1 ACP), Appraise +1, Bluff +6 (+2 Cha, +1 Rank, +3 Class), Climb +2 (+2 Trait, +1 Str, -1 ACP), Craft +1, Diplomacy +6 (+2 Cha, +1 Rank, +3 Class), Disguise +2, Escape Artist +2 (+3 Dex, -1 ACP), Fly +2 (+3 Dex, -1 ACP), Handle Animal +6 (+2 Cha, +1 Rank, +3 Class), Heal +0, Intimidate +2, Knowledge +1, Linguistics +1, Perception +7 (+2 Racial, +2 Rank, +1 Class), Perform +2, Profession +0, Ride +7 (+3 Dex, +1 Rank, +3 Class), Sense Motive+6 (+2 Trait, +1 Rank, +3 Class), Stealth +3 (+3 Dex, +1 Rank, -1 ACP), Survival +4, (+0 Wis, +1 Rank, +3 Class), Swim +5 (+1 Str, +1 Rank, +3 Class (+4 if Carrying Shield)) CLASS FEATURES Simple and Martial Weapons Proficiency, All Armor Proficiency, Shield Proficiency, Challenge 1/day (Damage Bonus Equal to Cavalier Level vs. Challenged Foe, -2 AC Against All Other Foes, Allies Receive +1 Melee Atk Bonus vs. Challenged Foe if Cavalier Threatens), Mount (Riding Chameleon), Order of the Dragon (+1 Survival Check to Find Food & Water or Protect His Allies From Harsh Weather), Tactician 1/day (Gain Free Teammate Feat, Can Grant Feat to Allies Within 30', Allies Retain Feat for 3 Rounds), Aid Allies (Using Aid Another Allows Ally to Add +3 to AC, Atk Roll, Damage Roll or Skill Check) LANGUAGES Common, Elven, Sylvan FAVORED CLASS Cavalier +1 Skill Point, +1 Hit Point TRAITS Child of Earth: As a citizen of Verdan, you know first hand the power of the untamed natural world. You are cautious, stoic, and full of resolve, and you have only survived this long by keeping a keen eye out for danger. +2 to Sense Motive and Climb, and they are always considered class skills to you. In addition, you may treat five feet of dense undergrowth as if it were normal terrain. Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight’s squire or simply because you were seeking to emulate a hero. Your childhood armor wasn’t the real thing as far as protection, but it did encumber you as much as real armor would have, and you’ve grown used to moving in such suits with relative grace. Benefit: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0. EQUIPMENT:
Studded Leather Armor (20 lbs.) Light Steel Shield (6 lbs.) Elven Curve Blade (7 lbs.) Lance (10 lbs.) Short Bow (2 lbs.) 40 Arrows (6 lbs.) Musket (12 lbs.) Warhammer (5 lbs.) 2 Daggers (2 lbs.) Backpack (2 lbs.) Bedroll (5 lbs.) Belt Pouch (.5 lbs.) 10 Candles Flint & Steel Silk Rope (5 lbs.) Waterskin (4 lbs.) Whetstone (1 lb.) 3 Traveler's Outfits (15 lbs.) 7 Days Travel Rations (7lbs.) Bit & Bridle (1 lb.) Exotic Military Saddle (40 lbs.) Total Weight - 99.5 lb. (Med Encumbrance) Money - 6 PP, 6 GP, 2 SP, 8 CP WISHLIST:
1,000 gp or less +1 armor/shield 5,000 gp or less Belt of Giant Strength 10,000 gp or less Ring of Force Shield 15,000 gp or less Shield of Spell Resistance(17) 25,000 gp or less Winged Boots 50,000 gp or less Shield of Determination 100,000 gp or less Lord's Banner of Victory BACKGROUND:
MOUNT:
Ornerokh - Riding Chameleon
Size: Large Speed: 50 ft. Swim: 30 ft. Climb: 50 ft. AC: +1 Natural Armor Attack: bite (1d8 plus grab) STR: 15 DEX: 16 CON: 12 INT: 2 WIS: 12 CHA: 6 Special Qualities: Low Light Vision, Scent, +20 to Stealth When Standing Still. 7th Level Advancement
APPEARANCE:
Samisel is tall, 6'2', and slender, 175 lbs. His skin is pale and burns quite easily. His eyes are grey and his hair is long and silvery with a decided green tinge. He is good-natured and smiles easily, though he is obviously not comfortable on board ship.
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