Sajan Gadadvara

Sami Johoro's page

246 posts. Alias of Nayr Trebrot.


Full Name

Sami Johoro

Race

Nagaji

Classes/Levels

Monk / Master of Many Styles 5; HP 35/35; AC 17/16/15; saves 5/7/7; perc +12

Gender

Male

Size

M

Age

21

Alignment

LN

Deity

Irori

Languages

Nagaji, Tien

Strength 16
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 16
Charisma 10

About Sami Johoro

about Sami:
Sami is a stern and unforgiving Nagaji, born under the heel of oppression. His parents were little known and cared for even less in their small village once the Tengus took over. It was nearly immediate - one day life in the village was peaceful, left to inner contemplation and the betterment of oneself. Then, suddenly, the Tengus were everywhere. They had the villages overrun in no time at all, and the Dragon Empires under their control shortly thereafter. No one can quite remember where they all came from, but it seemed as if the Tengu population quadrupled overnight, such was the scale of the occupation.

As a young Nagaji, Sami studied arts that had quickly become forbidden by his people's oppressors. He studied with others behind shrouds of feigned obedience, ever striving to become one who could help his people fight against the rule of the Tengus. The masters with which he trained were ever-changing, becoming victims at the hands of Tengu rulers who sought to crush any oppression before it began. Thus, Sami's preferred arts are varied, and he is forever trying to meld them into his own, personal art form.

Then the dreams began, though, and Sami realized just how small his own concerns had been. The dreams took Sami's mother in quite a particular way. She woke from fevered dreams to cry out about other worlds and ancient empires that come again to rule their world. Soon, she was nearly lost to the world, in and out of hallucinations and dreams brought about by the coming of what many in his village thought to be the end.

With a heavy heart, Sami set out to find help in his last bastion of hope in a world lost to dreams and prophecy. He set to cross the landbridge connecting his continent with the region of the Inner Sea, to seek out the most practiced healers and wizards in the whole of Golarion - in their capitol city of Absalom.

Sami's excursion into the unknown is fraught with peril, but he finally arrives at the island city, and is instantly overwhelmed - a village man in an metropolis of stone. Now, to find someone who can hel his mother battle whatever ailment she now suffers from - if only the rest of Golarion doesn't fall into insanity before he can even return to her.

Sami is a faithful follower of his own path to oneness with his patron god, Irori (called Iro-Shu in Tian Xia.) He believes that each has a path, and their devotion to it is internal; however, he will mentor any who wish to improve themselves as he sees that as a responsibility to his own devotion of faith.

Init +2; Senses Low light vision; Perception +12
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DEFENSE
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AC 17, touch 16, flat-footed 15
hp 35/35
Fort +5, Ref +7, Will +7
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OFFENSE
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Spd 40 ft.
Melee: Unarmed strike +6 / 1d8+3
Elemental fist (2/day): +6 / 1d8 + 1d6 + 3
Stunning fist (6/day): +6 / 1d8+3 and stun or fatigue (DC 16 or 18 in mantis style)
Ranged: Sling, Merciful +5 / 1d4+3 + 1d6 (all non-lethal)

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STATISTICS
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Base Atk +3; CMB +7; CMD 22
Feats: Dragon Style
Mantis Style
Elemental Fist
Dragon Ferocity
Dragon Roar (use 2 stunning fists or one elemental fist to unleash a 15' cone roar)

Traits: Deft Dodger, Caretaker
Skills: Acrobatics +8, Climb +7, Escape Artist +6, Handle reptiles +6, Heal +8, Know history +4, Know Religion +4, Linguistics +1, Perception +12, Sense motive +7, Stealth +7, Swim +7

Languages Common, Tien, Nagaji

Combat Gear Sling, merciful + 15 bullets
Other Gear Backpack, Bedroll, Flint and steel, Pouch, belt, Rope, silk (50 ft.), Waterskin, Ring of sustenance, Potions - CMW (3)

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SPECIAL ABILITIES
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+1 natural armor, +2 save vs mind-affecting effects & poisons, +2 handle reptile, +2 perception, ki pool (5), stunning fist, improved unarmed strike, evasion, fast movement, manuever training, still mind (+2 vs enchantment), slow fall, Fuse styles, High jump, purity of body

510 G.P.