Baron Galdur Vendikon

Samant Blath'tan's page

403 posts. Alias of TheChozyn.


RSS

1 to 50 of 403 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Male Human Barbarian 1 (favoured)

See you guys around, and Jacob you run another game let me know!


Male Human Barbarian 1 (favoured)

The first step is to get a pulse of the common folk on how they feel about what's going on. Then we can drop little hints to help them understand it would be best if someone else was in charge.


Male Human Barbarian 1 (favoured)

I agree that not staying here is a sound strategy. I say we retreat into the wilderness and come to town during the day to get a feel for the opinions of the populace.


Male Human Barbarian 1 (favoured)

I agree and also I think we should hit our areas of influence and begin to say the minds of the people so that when the coup happens we don't have an angry mob


Male Human Barbarian 1 (favoured)

Two days sounds like a plan, see what evidence you can gather from the keep.


Male Human Barbarian 1 (favoured)

I hit them hard


Male Human Barbarian 1 (favoured)

Yes, lets... it's as good of a plan as any


Male Human Barbarian 1 (favoured)

formulating

to the guard: Is William currently in town?


Male Human Barbarian 1 (favoured)

Just remember Justice needs proof otherwise we are just overthrowing an established government into anarchy. We need to find a way to gather the proof. I think ambushing Hob's old enemy when he leaves to take a message is a good first step.


Male Human Barbarian 1 (favoured)

Samant puts a hand on Hob's shoulder.


Male Human Barbarian 1 (favoured)

Kowledge local 1d20 + 4 ⇒ (6) + 4 = 10 for info about Augustana

So the son is the message runner between those involved in the plot.


Male Human Barbarian 1 (favoured)

Certainly Arwen will tend to your comrades, hopefully they'll be ok after being treated with his magics


Male Human Barbarian 1 (favoured)

Who we are is not important. let me see a copy of the warrant you have, or was carrying it?


Male Human Barbarian 1 (favoured)

Questioning might be more productive inside, move him in here and bring in the others and let's see if we can revive them, I don't think I hit mine too hard


Male Human Barbarian 1 (favoured)

Samant from inside the house swings at the first man through.

Init 1d20 + 2 ⇒ (3) + 2 = 5
attack 1d20 + 3 ⇒ (12) + 3 = 15
Dmg 1d10 + 3 ⇒ (9) + 3 = 12


Male Human Barbarian 1 (favoured)

Sounds like the best plan


Male Human Barbarian 1 (favoured)

Finding proof is going to be hard.


Male Human Barbarian 1 (favoured)

No worries I'll take the chain shirt


Male Human Barbarian 1 (favoured)

With the Chain shirt no AC change but my speed is increased to 40 ft


Male Human Barbarian 1 (favoured)

Samant thinking to himself about what's to come, grabs a chain shirt Lighter then my hide armor and a glaive This will allow to fit at a distance equal to Cedric

What news if any on the main slaver camp and their connection to Cedric?


Male Human Barbarian 1 (favoured)

woohoo


Male Human Barbarian 1 (favoured)

Love it no complaints here, except the dice hating me on occasion.

Best haircut, Arwen with the regal grey sweep.


Male Human Barbarian 1 (favoured)

Samant asks for directions to the smith using a pretense of neededing some work done


Male Human Barbarian 1 (favoured)

Samant is heading to the market to listen to the murmurings of the crowds.


Male Human Barbarian 1 (favoured)

Agreed Shoulders his gear and heads into town.


Male Human Barbarian 1 (favoured)

Agreed, but still staggering times


Male Human Barbarian 1 (favoured)

I think we should go in separately, in three groups a group of two, A scholar and a priest are not uncommon travel mates. A wayward warrior, possibly looking for a billet with the town guard. Then Hob can come in. I say we stagger each group entering by 1 - 2 hours each so there's time for the faces to get lost in the memories of those who see us. That's just my suggestion, since we don;t have any efficient means of disguise.


Male Human Barbarian 1 (favoured)

The town's not walled so no gates getting into town


Male Human Barbarian 1 (favoured)

We can get into town easily enough, but the keep is going to be a little challenging. I say we hit some of the local haunts and listen to the rumors of what's been going on and then we can make a plan for step 2


Male Human Barbarian 1 (favoured)

Agreed


Male Human Barbarian 1 (favoured)

Well now we know that the he is expecting us we need to approach with caution


Male Human Barbarian 1 (favoured)

Whatever you want.

Having a large guy standing in front of the casting crew is never a bad idea


Male Human Barbarian 1 (favoured)

sell off the horses, if htere are no objections to a farmer for food and such?


Male Human Barbarian 1 (favoured)

I think we're carrying on with the horses being walked, though hob wants to eat them... blech


Male Human Barbarian 1 (favoured)

No camp indicates that this may have been a delaying mission from the initial caravan we encountered. With the way this horse has been run the were here in a hurry. Just be wary my friends, now who here is skilled at riding?


Male Human Barbarian 1 (favoured)

Agreed Survival 1d20 + 4 ⇒ (16) + 4 = 20

Samant silently thanks Brother Dumpling for his guidance in self sufficiency.


Male Human Barbarian 1 (favoured)

The chance of that is slim, the message would just have been recieved and the distance for this kind of ambush takes some preperation. I think is an ambush spot to press more into service... that or the first group set this up to notify of our approach. If you'd like once I'm done here I can try and track them back to where they came from, they could have a camp nearby with more supplies laid in


Male Human Barbarian 1 (favoured)

No Hob not dinner, mobility Samant begins to rub the horses with some grass and checking for saddlebags.


Male Human Barbarian 1 (favoured)

Well thank god horses are Docile


Male Human Barbarian 1 (favoured)

Takes a deep breath and starts trying to sooth the horse.

Handle Animal 1d20 + 6 ⇒ (1) + 6 = 7

Calms down farther and tries again taking 10 = 16


Male Human Barbarian 1 (favoured)

I do at a +6 Masao


Male Human Barbarian 1 (favoured)

Rage ends 3/6 remaining


Male Human Barbarian 1 (favoured)

The dice hate me enlarged apparently lol


Male Human Barbarian 1 (favoured)

Samant moves around the tree 30' and takes one last swing into the woods.

1d20 + 6 ⇒ (2) + 6 = 8
2d8 + 7 ⇒ (7, 4) + 7 = 18


Male Human Barbarian 1 (favoured)

Samant roars and swings 1d20+3+3(rage and spell)1d20 + 3 + 3 ⇒ (3) + 3 + 3 = 9
Damage if hits 2d8 + 7 ⇒ (6, 3) + 7 = 16


Male Human Barbarian 1 (favoured)

Samant closes again with the bandit. 60 ft move


Male Human Barbarian 1 (favoured)

Seeing the bandits hitting my friends with arrows Samant flies into a rage Rage activated

Samant will double move drawing his club as he moves to engage the closest bandit in melee. You do not HURT MY FRIENDS!


Male Human Barbarian 1 (favoured)

Noted


Male Human Barbarian 1 (favoured)

[ooc]Perception 1d20 + 4 ⇒ (7) + 4 = 11
Initiative 1d20 + 1 ⇒ (17) + 1 = 18


Male Human Barbarian 1 (favoured)

Samant is working on moving the tree with his heightened strength and height


Sign in to create or edit a product review.