Eagle Knight

Salfon Rarith's page

224 posts. Alias of Jink.


Full Name

Salfon Rarith

Race

Human

Classes/Levels

Cleric 6

Gender

Male

Size

Medium

Age

33

Special Abilities

Aura, Spells, Channeling, Domains (Agathion, Honor)

Alignment

Neutral Good

Deity

Sarenrae

Location

Kaer Maga

Languages

Common (Taldane), Celestial

Occupation

Pilgrim/Healer

Strength 14
Dexterity 12
Constitution 11
Intelligence 9
Wisdom 16
Charisma 16

About Salfon Rarith

Height: 6'3" Weight: 155lbs. Hair: Dark Brown Eyes: Brown

Background:
Being abandoned early is no way to start a life. Old Korvosa is no place to live. Kaer Maga is no place to look to end it. Yet Salfon Rarith seems to destined to suffer these.

All he remembers about his father was how he always looked to his holy books, which later became his own, for guidance. Once the caravan they traveled with arrived in Korvosa, the priest and his son sought those that would be redeemed. An alley is where Salfon lost his father.

Salfon's back grew strong in the years after. He found work in the bay, under the sun. The captain of the tiny vessel taught him how to read, how to fight, and how to drink. When he wasn't allowed to sleep on the boat, Salfon would travel the streets of Old Korvosa, hoping to avoid his father's fate. He never met the rogue who cut him down.

While budding into a man, the priesthood of Sarenrae heard Salfon's story. Immediately, they took him in. It took him many years to master the divine magics, but the healing and nurturing of Sarenrae's clergy came quickly. Slowly, his new home, the temple, became a shelter in Korvosa. He had finally found worth defending.

His bastion was smashed when a plague hit Korvosa. Flooded with patients, the temple was overrun. In the panicked flash, Sarenrae's temple burned to the ground.

Salfon eventually decided Korvosa only brought him sadness. Here he made an unwise choice: instead of heading to an established city, a place of peace, he decided to head into the darkness, where Sarenrae's light was needed most.

Appearance: A handsome male with short brown hair, and dark eyes appears. His tall, slender frame covered in thick, shining armor. At his hip hangs a curved sword, and around his neck is a glorious sunburst emblem, that of Sarenrae.

Favored Class: Cleric

Max Hit Points: 44
Current Hit Points: 37

Initiative: +2

AC: 23, Touch: 11,Flat-Footed: 22
Armor: +3 Light Fortified Banded Mail
Shield: None (Amulet of Protection +2)

Speed: 20' (4 squares)

Saves:
Fortitude: +5
Reflex: +3
Will: +9

BAB: +4
CMB: +6
CMD: 17

Offense:

Masterwork Cold Iron Scimitar
Attack: +7;Damage: 1d6+2; Critical: 18-20/X2 Type: Slashing

Alchemical Silver Dagger
Attack: +6;Damage: 1d4+1; Critical: 19-20/X2 Type: Piercing;Range: 10ft

Sling
Attack: +5;Damage: 1d4+2; Critical: X2 Type: Bludgeoning;Range: 50ft

Orisons: DC 13
1st level Spells: DC 14; 4 per day
2nd level Spells: DC 15; 3 per day
3rd level Spells: DC 16; 2 per day

Spells prepared: 0 Level: Stabilize, Detect Magic, Detect Poison, Purify Food and Drink
1st Level: Protection from Evil, Magic Weapon, Magic Weapon, Protection from Evil, Sheild of Faith (Domain)
2nd level: Bull's Strength, Align Weapon (Good, Domain), Bull's Strength, Remove Paralysis
3rd level: Searing Light (Domain), Remove Curse, Magic Circle against Evil

Concentration: +11, +13 while casting defensively

Channel Positive Energy: 3d6, DC 18 halves, DC 20 for Undead, 8 per day, 30ft range, 8 left today
Honor Bound: With a touch, you can remind a creature of its duties and responsibilities, granting it a new saving throw against each enchantment (charm) or enchantment (compulsion) effect that currently affects it. If the saving throw is successful, the enchantment effect is ended. This power only affects effects that allow a save. If you fail a save against such an effect, you can use this ability as an immediate action to grant yourself an additional save. Once the target (either you or a touched creature) has made one additional save per effect, this ability has no further effect on that particular enchantment effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Touch of Good:You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1)(+3) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Skills:
-2 Acrobatics (0 ranks, +1 ability score)
-1 Appraise (0 ranks, 0 class skill, -1 ability score)
+3 Bluff (0 ranks, +3 ability score)
-1 Climb (0 ranks, +2 ability score)
-1 Craft (0 ranks, -1 ability score)
+3 Diplomacy (0 ranks, 0 class skill, +3 ability score)
+1 Disable Device* (0 ranks, +1 ability score)
+3 Disguise (0 ranks, +3 ability score)
-2 Escape Artist (0 ranks, +1 ability score)
-2 Fly (0 ranks, +1 ability score)
+3 Handle Animal (0 ranks, +3 ability score)
+9 Heal (3 ranks, 3 class skill, +3 ability score)
+4 Intimidate (0 rank, +3 ability score)
+3 Knowledge (Arcana) (1 ranks, 3 class skill, -1 ability score)
-1 Knowledge (History) (0 ranks, 0 class skill, -1 ability score)
-1 Knowledge (Nobility) (0 ranks, 0 class skill, -1 ability score)
+3 Knowledge (Planes) (1 ranks, 3 class skill, -1 ability score)
+3 Knowledge (Religion) (1 ranks, 3 class skill, -1 ability score)
+3 Linguistics* (1 ranks, 3 class skill, -1 ability score)
+3 Perception (0 rank, +3 ability score,)
+3 Profession* (0 ransks, 0 class skill, +3 ability score)
-2 Ride (0 ranks, +1 ability score)
+7 Sense Motive (1 ranks, 3 class skill, +3 ability score)
-2 Sleight of Hand* (0 ranks, +1 ability score)
+3 Spellcraft* (1 ranks, 3 class skill, -1 ability score)
-2 Stealth (0 ranks, +1 ability score)
+3 Survival (0 rank, +3 ability score)
-1 Swim (0 rank, +2 ability score)
+7 Use Magic Device* (1 rank, 3 class skill, +3 ability score)
* Trained only

Feats:
Selective Channel, Extra Channel, Warrior Priest, Improved Channel

Traits:
Indomitable Faith, Focused Mind

Gear & Money:

Worn:

+3 Fortified Banded Mail
Amulet of Protection +2
Muleback Cords
Masterwork Cold Iron Scimitar
Alchemical Silver Dagger
Sling
Sling Bullet pouch
Spell Component pouch
Silver Holy Symbol
Traveler's Outfit
Ioun Torch
Wand of Cure Light Wounds (3 Charges), Another at 50
Scroll of Endure Elements x2
Scroll of Remove Fear x2
Scroll of Lesser Restoration x2
Scroll of Remove Paralysis
Potion of Cure Light Wounds x4
Potion of Protection from Evil x2

Backpack:
The Book of Light and Truth (Sarenrae's Holy book)
Bedroll
Scroll Case
Hooded Lantern
Waterskin
Healer's Kit
Tindertwig x8
Oil (1 pint flask) x2
Trail Rations x1
Blanket
Cleric's Vestments
Bandages of Rapid Recovery

3309gp
5sp

Light/Medium/Heavy Load: 173/346/520lbs
Current Weight: 234.5lbs