Salcor13 wrote:I love that people like Own Stephens and Ki-ryn have chimed in here. I would love to see the starship rules that Ki-Ryn has come up with. Unfortunately the D20 Future starship and mecha rules were a little weak. To base SW Saga edition wasn't OGL it would solve a lot of the D20 Modern issues.
Sadly, the words "Star Wars" and "open" just don't mix. :)
What would you most like to see in a set of mecha and starship rules?
Owen K.C. Stephens,Sorry I haven't replied been a little busy recently. With the various science fiction games running around today I think there is a big guess on home to treat vehicles. After thinking about it for a while I think what you and the SWSE team did with starships that stand out from most scifi games is that starship combat is seemless with the standard character combat. I think a lot of people are caution with starships initially because they are use to most scifi rpgs that make space combat this extremely difficult mechanic that requires a completely seperate set of skills. With that in mind, the feats and talents that most characters get are directly applicable either in personal combat or vehicular combat. I think too often scifi rpgs suffer from the iconic vehicle illness. For example, battletech has an amazingly rich fluffy background world behind it. But the universe revolves around battlemechs, which makes it difficult to say due a archeological expedition to find a lost castle brian. Everyone usually wants to be mech pilots.
So I would say have vehicles be an extension of personal level actions like combat, keeping it simple so that any character can participate.