Well. Barbarian, first of several children to artisan, noble parents? I mean, this kind of screams the dwarven equivalent of oppositional defiant disorder to me.
--Well I actually roll this out from the book Ultimate Campaign.
Homeland: Unusual (Mountain),
Parents are still alive,
She is the 1st of the 5 biological siblings,
Circumstance of birth: Heir to a Legacy,
Parent’s Profession: Artisans,
Nobility: Regent,
Major Childhood Event: The War,
Barbarian Backgrounds: Champion of a God,
Conflicts: Destruction,
Conflict Subject: Gangster or Underworld Figure,
Motivation: Love,
Romantic Relationships: One Significant Relationship,
Relationship With Fellow Adventurer: Friend of a Friend,
Character Drawback: Safety of Security,
But I did like what you throw at this character, kind a funny though.
I was wondering; if anyone or someone be willing to come up with some background stories for this character. The GM is allowing me to start with a specially made melee weapon. basically like the Greatsword,but with a 2d6 (19-20 x3) crit modifier instead. Also I spent 300 gp to make the weapon MWK.
Female Dwarf Barbarian:
Sirnirra Honormaul
Female dwarf barbarian (titan mauler) 1 (Pathfinder RPG Ultimate Combat 30)
CG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
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Defense
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 16 (1d12+4)
Fort +6, Ref +1, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee mwk Special Made 2hd Maul Hammer +5 (2d6+9/19-20 x3)
Special Attacks hatred, rage (9 rounds/day)
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Statistics
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Str 19, Dex 12, Con 18, Int 18, Wis 14, Cha 8
Base Atk +1; CMB +4; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Power Attack
Traits defensive strategist, rich parents, ruthless
Skills Acrobatics +1 (-3 to jump), Appraise +5 (+7 to assess nonmagical metals or gemstones), Craft (weapons) +6, Intimidate +3, Knowledge (geography) +5, Knowledge (religion) +5, Perception +6 (+8 to notice unusual stonework), Survival +6, Swim +8; Racial Modifiers Advanced
Languages Ancient Osiriani, Common, Dwarven, Elven, Shoanti, Undercommon
SQ big game hunter
Other Gear lamellar (steel) armor[UC], mwk Special Made 2hd Maul Hammer, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 341 gp
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Special Abilities
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Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
She is 4'3" tall, hair color: Golden, Eye color: Golden Brown, skin color: Tan Brown, Weight: 135 lbs., Age: 46. Deity: Torag
Here is a beta test list. Please post your inputs. Please give if changes that would sound better. keep in mind we want 9 titles/ranks for following the Caster Levels.