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Salamae:
"A few, yes. I don't know of any you can answer. I've been researching the conflict between two of the Houses. Daggers, poison, and something about witchcraft, but I'm not sure if that's related." She gives the Brevosi a few of the details she and the others have gathered so far.
Salamae:
"Then I shall take your word on the matter, as I have no direct knowledge, only the hearsay of the court, and what can be whispered through it." She tilts her head towards the body. "What do we do about that, though." Although her tone is conversational (i.e. not lilting up on the 'that'), she hopes it is obvious that she is referring to the body or person on the other side of the pillar.
Being a female more inclined to subtlety and the mechanisms of knowledge and how to properly use it, Salamae spends the evening in the royal library (if it is open to her.) She researches the possibility of witchcraft, such as that described by Gillem, its causes and cures. Knowledge (religion)
Knowledge (nobility)
"We must also beware of poison. This is no mere swordmaster we are contending with, but one armed with medical knowledge as well." She explains the nature of the dagger. To Ser Gillem, "Can you describe this woman you see? Is she someone you know, or only a mystery to you? Is she real, or only imagined?"
That should have been "hear us" not "here us". Sigh. Salamae takes up a position among the gravestones (if any such are used during burial ceremonies for the Seven, other that the ritual removal of organs). She appears to be mourning the dead, bowing her head and speaking softly as though she is at prayer.
Sorry for the delay. I lost internet connection on Monday evening. Just now got it back. "Someplace far from the palace grounds. I've heard the privy council have spies everywhere. We might go to one of the resting grounds nearby. If the Silent Sisters here us, they are bound to not communicate it."
"Ah, Ser Weyland..." Salamae stops and whispers to her new companion as they come upon the familiar face. "Is this not someone who was at the Lugus feast last night? Perhaps he knows more about the nobles I never heard the names of." Salamae is quieter now, since being hushed by the librarian, but it is clear that she is in a bit of a hurry.
Salamae:
Heal 1d20 + 10 ⇒ (10) + 10 = 20 Knowledge (nature) (untrained)
Ser Wayland/Salamae:
Salamae looks up, slightly chagrined at the reprimand. "Perhaps we should move elsewhere, Master Weyland. I am sure we can find a quiet place to finish our discussion."
Ser Weyland/Salamae:
"I would only be too glad to help you if I could, but I do not know the name of his accuser. That is why I am here in the library. I am trying to find the names of those who were at the feast the other night, or at least learn a little more about them. Can we not ask Orten himself?" Salamae takes the dagger and looks over it.
Ser Weyland/Salamae:
Salamae listens to the long-winded explanation without interruption. "Of course. I shall do everything I can to ensure that the truth comes out. But, what makes the dagger so significant? Does it have any special meaning? Engravings, symbols? I do not understand why the dagger was given in the first place, or what it might signify as a secret message."
Ser Weyland/Salamae:
Salamae watches the Brevosi exit the library, then rushes to a window to see if she can see him, but loses him in the crowd. "I must admit: secret identities, debts, and now a secret vendetta from the Lugus house. I don't like this at all. I am Salamae of House Therandis, if you had perchance forgotten my name from the dinner."
Ser Weyland and Salamae:
"An impertinent, rude young lordling insisted I give it to him after I was invited to the feast. I never caught his name, but he seems to be related, in mannerism if not by blood, with one of the minor lords that served the Lugus family who was present at the feast."
She struggles to put the heavy book she was reading back on the shelf. "This place has been filled with more intrigue and secrets since the appointment of the new Hand, perhaps even slightly before. While it is not surprising, truly, it is alarming that so much is going on at this specific moment."
My problem is that I made Salamae a mostly quiet character. It's the motto of her house, I've decided. Something about silence being more powerful or something like that. (Still need to work on it to make it sound as cool as the others). So, she's less likely to get involved in things unless there's an obvious need for her. In other words, she knows there's some political intrigue going on, but her upbringing has mostly made her less likely to poke her nose into things. Now, if others (npcs or players) come to her for advice, its an easy way to draw her into things, but she probably won't get too involved on her own. I apologize but this seemed the most realistic way to play this character, so I invite others to feel free to invite Salamae for advice, etc. Salamae spends the next day or so in the Royal Library under the supervision of either Maester Pycell or another high standing figure in the Library. She quietly researches the names she heard thrown around at dinner the previous night. Knowledge (nobility)
But after hours of research, has discovered nothing useful. "By the Seven...!" she curses quietly under her breath, an eye up toward the window.
Salamae makes her way to the end of one of the central (or head, if preferable) long table. "To the Father, we give thanks,
At this, she pauses for a few seconds, as though reading something silently in her mind. "With the Seven, let us always remember,
Sorry, I looked all over the web for a Septon's prayer book. Couldn't find one, so I had to make one up on the fly.
"This is all very strange. What other dangers lurk in this night? Granted, there is always the danger of one or another scheme to move one lord or lady into power... but why do things feel so different now." Salamae muses quietly to herself, not really expecting an answer.
Hearing a commotion from one side of the party, Salamae leans on her ceremonial staff and heads toward the noise. Her senses alert for the danger that grows in the area. I have no problem with DM rolling initiative if it will make things go faster. Initiative
Archey, Orten, and Salamae:
"It is not my gift, my lord. I was... intimidated into bringing it to you by a crass young knight." She describes the man who insisted she bring the gift. "I hope it is not something deadly or dangerous. Or some vendetta gift that would cause harm or suffering." She turns to Ser Archey.
Salamae:
Sorry, been busy at work the past few days, but you're right in that she would have hesitated.
Salamae remains silent for a moment. "While it is true that I have failed in my sacred promise to serve the Stranger, at least my words have never been so unguarded. Your rudeness gives your House no honor." Salamae accepts the task, making a mental note to repeat all that was heard from the Lord along with the gift before it was opened. Will composure heal over time, or is it permanent unless I do something?
Salamae:
"I did nothing more than what the Mother Herself would do, but I am grateful that you would show honor to the Seven as part of the feast, and if you request it of me, I would attend as their representative." Salamae bides her tongue well, (so she thinks), and curties to the young knight. "Thank you, Ser, for your gracious invitation." She lowers her head demurely as she speaks.
Salamae:
"The boy should pull through, but he will need to lay still for awhile. Fetch me some bandages and some white bark. He may be a little bruised for awhile, but he'll heal up easily enough." Salamae does not 'take command' but makes her demands as though she were making simple requests, not really expecting them to be obeyed.
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