Vimanda

Sakitu's page

1,245 posts. Alias of MindXing.


Full Name

Sakitu

Race

CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 |

Classes/Levels

Conditions: none

Gender

NG Female Kitsune Sorcerer 14 (human) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 |

About Sakitu

Sakitu
Female kitsune sorcerer 14
NG Medium humanoid (kitsune, shapechanger)
Init 2; Senses low-light vision; Perception +4
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Defense
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AC 15, touch 14, flat-footed 13 (+2 deflection, +2 Dex, +1 natural)
hp 99 (14d6+41)
Fort 11, Ref 12, Will 14
Resist cold 10
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Offense
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Speed 30 ft.; icewalker
Melee dagger +0/-5 (1d4-1 P or S/19+) or
. . bite +1 (1d4-1 B & P & S)
Ranged +1 shortbow +10/+5 (1d6 P/×3)
Spell-Like Abilities (CL 14th; concentration +22)
. . 3/day—dancing lights
Bloodline Spell-Like Abilities (CL 14th; concentration +22)
. . 11/day—cold steel
Sorcerer Spells Known (CL 14th; concentration +22)
. . 7th (4/day)—prismatic spray (DC 25)
. . 6th (6/day)—enemy hammer[APG] (DC 24), freezing sphere (DC 25), transformation
. . 5th (7/day)—cone of cold (DC 24), feeblemind (DC 24), icy prison[UM] (DC 24), shadow evocation (DC 23)
. . 4th (8/day)—acid pit[APG] (DC 22), confusion (DC 23), greater invisibility, rainbow pattern (DC 22), wall of ice (DC 23)
. . 3rd (8/day)—elemental aura[APG] (DC 22), fly, haste, mad monkeys[UM], strangling hair[UM]
. . 2nd (8/day)—flurry of snowballs (DC 21), hypnotic pattern (DC 20), mirror image, rage, silk to steel[UM], summon swarm, touch of idiocy
. . 1st (8/day)—bungle[UM] (DC 20), endure elements, enlarge person (DC 19), mage armor, magic missile, snowball[UW]
. . 0 (at will)—daze (at will) (DC 19), detect magic (at will), ghost sound (at will) (DC 18), light (at will), mage hand (at will), mending (at will), open/close (at will) (DC 18), ray of frost (at will), read magic (at will), resistance (at will)
. . Bloodline Boreal
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Statistics
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Str 8, Dex 14, Con 14, Int 10, Wis 10, Cha 26
Base Atk +7; CMB 6; CMD 20
Feats Arcane Blast[APG], Empower Spell, Eschew Materials, Expanded Arcana[APG], Greater Spell Penetration, Martial Weapon Proficiency (shortbow), Point-Blank Shot, Precise Shot, Skill Focus (Disguise), Spell Penetration
Traits deft dodger, fast-talker
Skills Acrobatics +6, Bluff +14, Disguise +13, Fly +6, Intimidate +18, Knowledge (arcana) +5, Knowledge (planes) +1, Perception +4, Spellcraft +6, Survival +4, Use Magic Device +15; Racial Modifiers +2 Acrobatics
Languages Common, Sylvan
Combat Gear wand of cure light wounds (50 charges), wand of ice spears (10 charges); Other Gear +1 shortbow, dagger, +1 cold iron arrows (50), amulet of natural armor +1, arrows (60), cloak of resistance +5, efficient quiver, headband of alluring charisma +4, ring of protection +2, backpack, bedroll, 1,379 gp, 9 sp, 5 cp
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Special Abilities
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Arcane Blast (Su) Convert a level 1+ spell into a 30' ranged touch attack dealing 2d6+1d6/spell level
Boreal +1 DC for [cold] spells.
Change Shape (Su) Assume a single human form.
Cold Steel (Frost 7 rds or Icy Burst 3 rds, 11/day) (Sp) Touch a weapon to grant the Frost power for 7 rds or Icy Burst for 3 rds.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Energy Resistance, Cold (10)
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Icewalker (Spider Climb up Ice) (Su) You gain cold resistance 10, can move across icy surfaces without penalty or tracks, and can climb icy surfaces as if you had Spider Climb.
Kitsune Magic
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Snow Shroud (1 rounds/day) (Su) Ignore concealment and perception penalties in snow, ice, fog, or similar weather conditions. Can activate Fire Shield (chill shield)

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Human form:
Auburn hair, blue eyes, lithe

Kitsune form:
Auburn fur, blue eyes

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Tracking (for my record keeping)

Spells used:
Spell slots used: mage armor, haste, enemy hammer, freezing sphere, cone of cold, shadow evocation, confusion, magic missile
Items picked up: potion endure elements, 10 +1 cold iron arrows
cold steel used: 0

CLW wand charges used: 7