Kirhosk

Sajuuk, Turtle of Creation's page

Organized Play Member. 83 posts. No reviews. 2 lists. 1 wishlist.


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Adding two rounds as suggested in the Faces of the Senate chapter felt like massive overkill, it made things drag on and if I didn't cut it short the players were going to hit level 3 before the Sudden But Inevitable Betrayal happened.


CorvusMask wrote:
By time they can afford raise dead, enough time has probably passed that they can't do it anymore, so they would have to wait until spells that don't require fresh body parts I think

5000 GP (they get that much in loot in the underlevels of the senate easily), with a minimum caster level of 9 so they've got 9 days to round up the funds and find a caster. Well within the realm of possibility for a party that, as a whole, wishes to do it.


My PCs influenced a fair number of the Faces of the Senate folks, saving this topic for reference. Big thanks for this!


I think I crushed one of my player's hopes and dreams by killing off Kalbio. And either my players are really good at acting, didn't read the text blurb online for the this chapter, or just really didn't see it coming - they were all caught totally off guard with Stavian III's Sudden But Inevitable Betrayal at the end of part 1.

So, any thoughts on letting the players attempt to raise Kalbio from the dead? The player in question is pretty intent on trying to find his body and trying to determine if they can afford the spellcasting services.


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While I remain suspicious of anything that sounds like low-magic gear and the removal of the potential of +1 swords as treasure (seriously these are wonders for dealing with loot-driven players), the promise of conversion rules keeps me from grabbing my pitchfork and rioting.

Just please, for the love of all things sane and non-convoluted, no more Stamina Point nonsense that Starfinder has. Trying to teach new players that they effectively have 2 HP pools is like herding cats.

Oh, and keep alternate race features and traits in core. Yes, I know that this is kinda becoming Ancestries, but I like there to be variations among dwarves and elves and such.


Vexies wrote:
I am curious. Will those of us who are subscribers who already have the PDFs need to re-purchase them in Roll20 or will some kind of discount be offered? I know fantasy grounds does something like this for those who already own the product.

As things look right now there's no connection at all, but I'm hoping we'll hear something from Paizo about this soon. For me the big win from this is having maps that will line up properly with the grid in Roll20, but if its gonna cost me $28/chapter for that in addition to what I'm already paying then its not worth it.


So, the elephant in the room, fellow PDF-havers: Anyone else think the elf on page 26 looks to be bent into quite an unnatural pose?


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And then there's Pence, who threatens to throw is back to the 80s where all of us on here would be seen as 'demon-worshipping heretics' simply for enjoying a tabletop game.

I'd like to have a few words with the GM about this plot we've been railroaded into.


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Chris Ballard wrote:
Hopefully, I'll get my shopping notice today. I was hoping to start reading the PDFs on my free day.

I've got the same hope here. Tomorrow is my only day off before game day, and I've gotta rebuild my vigilante from the playtest version to the live version for that game.


Mark Seifter wrote:

Oh gotcha. It's sort of the "gives me more, but some of it I don't want" thing. Honestly I do understand that. I've had that affect me myself, even when I was self-aware of it, for instance feeling disinclined to buy game products that had material for a variety of RPG systems, some of which I didn't play, even though the price was a fair one, even a cheap one, when looking just at the pagecount of the Pathfinder material.

This is something that Mavaro runs into also. Being raised a Pharasmin, of course he doesn't want to raise undead, but on the other hand, Mother Wren's skull. In the end (and I mean literally in the end, since it's the last line of the resonant power), the necromantic focus does also help you destroy the undead, and that's what Mavaro wants to do with it.

I'll probably still end up getting the Necromantic Focus (probably at level 6), I just couldn't justify it from a pure crunch perspective at level 4 with the change in Soulbound Puppet to limited duration, since Necromancy was competing with Divination (which was a large part of the character fluff I had going), Conjuration (which gives me something to do in combat), and Transmutation (which makes me useful to the rest of the party). The big thing I had been going for with Soulbound Puppet in the playtest version was actually using the Sage familiar archetype with Soulbound Puppet to have an all-knowing skull.

I'm still considering swapping Conjuration for Necromancy, since Soulbound Puppet seems like it could be more useful for summoning minions than Conjuration's Servitor power.

Then again, this raises the question: visually, what happens when you use Soulbound Puppet on a human skull? Does it grow the flesh puppet around the skull? Does the skull just animate?


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Mark Seifter wrote:
Gisher wrote:
Mark Seifter wrote:
Gisher wrote:
Sajuuk, Turtle of Creation wrote:
Finalized version of Occultist looks nice, but I'm sad to see the Implement resonant powers get simplified down (especially since the one that gave you a familiar got nerfed hard).
Oh, no! What did they do to Soulbound Puppet? That was one of my favorite Occultist powers.
I wrote the original version of soulbound puppet and Jason wrote the new version, and honestly, I disagree with our turtle friend; Jason's changes are cool, and the new version seems more powerful to me (in that it is now a focus power that gives full abilities for 1 point, and while it doesn't last indefinitely, it has a long duration, and if it dies, you can just spend another point and make a new one [the implement does not become the familiar any more], so it's much more expendable than before and far less risky).
Well, that doesn't sound bad at all.
It's one reason I watch these threads like a hawk. I don't want, for instance, fellow soulbound puppet lovers to be sitting around for several weeks, possibly with a noticeably upset mood over the thought that something bad happened (I know it's just a game, but I've been there as a fan and seen many other fans, and I know it's possibly to have an awesome or non-awesome thing in a Paizo product affect your mood for the day), only to get the book and be like "Wait, this wasn't bad at all. Why did I have to be upset about this again?"

I think my biggest issue with the finalized occultist is that in the playtest, you could grab the necromancy school without being...you know, an undead-animating necromancer, since soulbound puppet was a resonant power instead of a focus power. In the print version of occultist, your resonant power revolves around controlling undead.

Is soulbound puppet being a limited-duration focus power more useful? From a crunch perspective, definitely. You can have multiple puppets, and yeah they do eat up your mental focus each time you use it. But from the perspective of someone who wanted their talking skull companion without having to deal with the "gah, you're a necromancer! burn him at the stake!" baggage...yeah, its a bit annoying.

Still, the final version of Occultist IS GOOD. Its certainly a whole lot easier to use than the playtest version, even if some of the simplification of resonant powers made no sense at all (harrow deck giving me darkvision, for example).


Finalized version of Occultist looks nice, but I'm sad to see the Implement resonant powers get simplified down (especially since the one that gave you a familiar got nerfed hard).

(editing to avoid a double post...)

Dread Knight wrote:

Finally an unarmed Magus Archetype! I've been waiting for one.

Anyway could some give a description of the Spiritualist Archetypes and what all of the different spirits you can choose from?

Hiding the spoilery goodness:
Spirits/Phantoms you can choose from:

  • Anger
  • Dedication
  • Despair
  • Hatred
  • Jealousy
  • Zeal

Archetypes:

  • Ectoplasmist - Spiritualist's version of Synthesist, only not as game-breakingly OP.
  • Fractured Mind - Instead of calling a spirit of the dead, you call up a bit of yourself instead.
  • Geist Channeler - Your spirit/phantom is more ghost-like.
  • Haunted - You make your spirit/phantom more powerful instead of the other way around.
  • Onmyoji - Your spellcasting is different.


Shisumo wrote:
Hargert wrote:
Yes has been quite all morning, I am hoping it is because they are burning the lunchtime oil to get the PDF access fixed.
I think that must be exactly what they're doing, as one of my PDFs has been added to my account (still a bunch to go, but...).

Giantslayer Poster Map Folio? (since that's the one that's shown up in my account)


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gharlane wrote:
Brandon Hodge wrote:


If you want to be that guy who hoists aloft the skull of your god's most revered saint while blasting your enemies with power, wades through combat with a blessed and smoking censer to grant your allies new power, or draw from the holiness of a tattered shroud emblazoned with the scorched image of your deity to protect yourself from harm, this is the class for you!
So we finally have a class that let's us purge the xenos while praising the God Emperor?

BRB, off to go write some bad crossover fanfiction where the church of Aroden is actually worshipping the God Emperor of Mankind.


pH unbalanced wrote:
Sajuuk, Turtle of Creation wrote:
I've never been able to determine the order in which subscriptions ship using my sample size of one (myself), but going by what I've read before it usually has to do with the size of your subscription order. Usually I have to wait a week between the auth email and the shipping email.
They've stated before that they change up the criteria every time so that no one is consistently first or last in the queue.

That would explain why there's no way to determine the criteria.


Kryzbyn wrote:
For non-GenCon orders, when should we expect to see the .pdf in our downloads? I've gotten a payment auth e-mail, but not a shipping one...

From yesterday:

Sara Marie wrote:
Regular subscription orders begin shipping today. We try to give subscriptions about a two week time frame to complete shipping for all subscribers. Lately we have been finishing subscriptions well before that two weeks timeframe is over; however, with two AP, two Campaign Setting and two Map releases plus the hard cover release there are a lot more orders than we've had in recent months. We currently still estimate to have finished shipping subscription orders by July 24th. Some subscribers may get their PDFs as early as today, some may not get it until next week.

I've never been able to determine the order in which subscriptions ship using my sample size of one (myself), but going by what I've read before it usually has to do with the size of your subscription order. Usually I have to wait a week between the auth email and the shipping email.


Kryzbyn wrote:

*looks in downloads...still no pdf*

Sad Panda.

Last we heard was this, from last night:

Sara Marie wrote:

...PDF access for Gen Con orders is going to have to wait until tomorrow. All the pick up orders should be generated. I need to finish adjusting sales tax to the correct rate on some of them tomorrow and then tackle PDFs.

(source: http://paizo.com/threads/rzs2sd5m&page=2?July-2015-New-Release-Shipping -Gen-Con#81)

I imagine we'll hear something in an hour or two, when Paizo HQ hits normal working hours.


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ericthecleric wrote:
Gorbacz wrote:
Any robotz with lasors?
You can have mutated sea bass instead. ;)

Are they ill-tempered?


Skeld wrote:

I'm done tonight. Since the TLS change, I haven't been able to post from work, so I'm out until tomorrow evening. Hopefully everyone has their PDF by then and there won't be any more questions. :)

-Skeld

Thanks for the spoilers! Its a good substitute for not having the PDF yet while I'm on my early-morning shift.

Now I really want to see the finalized occultist and those occultist archetypes so I can finish my character before my GM rages at me to get my character done.


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Brell Stormforge wrote:

Sara,

Which just released hardcover are you referring to? I don't want to miss anything. Also, you guys are AMAZING! Best customer service in the existence of all time and space! If Paizo customer service ruled the world there would be world peace through gaming. I wish they were headquartered closer to me, I would rearrange my life to be able to work for such a honorable company. Plus, they could pay me in minis and maps.

I imagine she's referring to Occult Adventures.


Quick, sacrifice something to Asmodeus in the hope that the non-pick up orders go through without incident!

(I want to be able to play an Occultist this weekend)


Rynjin wrote:
I still think any you qualify for (which wouldn't be Expanded Element multiple times since that has a prereq of 7th and then 15th level) works fine. That's pretty much how all the other "Extra X" things work, and none of the Wild Talents are more powerful than many Discoveries, Hexes, Rage Powers, and so on that it warrants the extra restriction.

You're right, I completely forgot Expanded Element was already locked down in regards to taking it twice. I suppose having access to the higher-level wild talents would make sense then.


Rynjin wrote:

16th level for Explosion and Pure Flame Infusion seems way too high IMO.

For non-Fire related feedback, Extra Wild Talent is far too limiting. Should just be "Any Wild Talent you qualify for". Not sure why you need to limit it to a step lower.

To make an argument against the 'any you qualify for,' consider the fact that if it was like that you could have access to 3 elements at level 7, 4 at level 8, and then all 5 at level 9. When I was making the build I'm hopefully going to playtest tomorrow I made the mistake of misreading the feat, and had to go back to the drawing board with it.

I'd say open it up to 'any you qualify for except Expanded Element,' but with Mark's comment that we're going to be getting more low-level Wild Talents I think we're going to be in good shape. Right now the issue isn't so much that the feat is limiting, its that our options that we can choose from are limited.


Fomsie wrote:
Mark Seifter wrote:

I want to keep you all, especially you fire-lovers up to date with my thought process right now.

I'm considering several different possibilities and plotting every single one of them out, but right now in my mind, one thing that's making me smile is the potential to give fire some badass new utility abilities, including a delicious essence infusion that will make those pretenders who think they can put up fire resistance with spells like resist energy or protection from energy quak in their boots (basically, the infusion allows the elemental fire to react violently with the opponent's magic and burn their buffs to ashes of magical energy—oops, there went resist energy!).

While that is a cool idea Mark, the true problem in Energy Resistance isn't usually from spell casters, but from creatures with innate resistance/immunity. Just thumb through the Bestiary and you see a number of the more common "feature bad guys" have one or more significant resistances naturally.

I'm gonna agree with Fomsie, I was going to make a pyrokineticist to test in the game I'm playing in tomorrow, but there's enough potential for fire-immune demons to be in it to keep me from doing that.


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Luthorne wrote:
zergtitan wrote:
Wait, does this mean the playtest is tomorrow or are they just teasing?

Nah, not tomorrow, I don't think...

** spoiler omitted **

Clever, Paizo, very clever. But yeah, would have been awesome to get it today.


xevious573 wrote:
Actually it might mean that they release when the eclipse happens today. So about 5:40 est. You know... what with all that walk in twilight business.

Let's hope so, because that would be awesome. I could use some good reading material for this weekend's road trip.


Will those of us who requested Gen Con Pickup receive some kind of confirmation that the request did indeed go through? The display bug has me worried that I my request might not have gone through.


Can't resist...must build shrine to pipefox...


Please cancel my GameMastery Maps and Pathfinder Modules subscriptions.


Please cancel my Pathfinder Tales, GameMastery Cards, and Pathfinder Comics subscriptions.


After Craft Wondrous Item, I'd pick up Craft Magic Arms and Armor. Why? Put that repeating crossbow to good use with +1 Bane (Whatever) bolts.


Please cancel my subscription to the Pathfinder Battles Case.

Thanks,
-Sajuuk


Only minutes left to get in on the Kickstarter and help us in our crusade to unlock the Cthulhu addon!


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Well, since my Gencon trip got cancelled this year due all of my travelling companions being unable to get time off from work...

Preordered :)


Asus Transformer (TF101 with Keyboard)


Sweet, more subscriptiony goodness. Excellent news for those of us who don't live anywhere near a comic book store.


Here's a possibly odd question - How far north does the Albany, NY region cover? I live up in Lake Placid, and so far we don't have any Pathfinder Society coverage (granted, there's only a few gamers up here in Yetiland).


Dotting. Enjoying what you've done so far, looking forward to all the other archetypes.


So what's the news from Paizoland today? The Yetis on the East Coast are waiting in anticipation.


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Meanwhile out in the Adirondacks on the east coast we have had a severe lack of snow this season. Send some of that snow out my way!

On a related note, is any of the warehouse staff in today? I saw that Robot Chris was in yesterday, but was wondering if more labels were going to get processed today.


Hey Paizo, can you have a Druid send that snow out my way where we need it for our skiing-based winter economic well-being? That way we finally get the snow we need, and you guys can process the subscriptions.


That image makes me want to go "Its Pikachu!"


Sweet son of a solar! All these cool things in the pipeline for 2012, New Year's can't come fast enough.


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Why isn't it April yet?


I got my shipping notification!

Just finished thumbing through the PDF and I must say, as disappointed as I am at the removal of Kaiju (I wanted to unleash one on a major metropolis in my game for laughs), I can't wait to get home and take an in depth look at the creatures :D


I've had similar issues with giving the race I'm working on DR /Cold Iron, which requires Fey. And none of the 3 core Hags are fey, but Night Hag has DR 10/Cold Iron and Magic.

Here's what I ended up with:
+4 STR, -2 CON, +2 INT, +2 WIS, +4 CHA
Fey
Low-light Vision
2 1d4 Claws
Change Shape (As Alter Self)
DR 5/Cold Iron
Speaks: Trader's Tongue. Bonus: Tamur, Hohenbarug, Lupin, Old Tongue

RP Breakdown:

Fey - 1 RP
Medium - 0 RP
Normal Speed - 0 RP
Advanced Modifiers (+2 Mental, +4 STR, -2 CON) - 4 RP
Xenophobic Array (Speaks: Trader's Tongue. Bonus: Tamur, Hohenbarug, Lupin, Old Tongue) - 0 RP
Advanced Charisma - 4 RP
Fey Damage Resistance - 3 RP
Change Shape - 6 RP
Claws - 2 RP


Hmmm...good point. Scratching the Yeti idea, the amount of Hags in the city has me thinking about being a native Changeling (not the Eberron kind, the more mythological one, but Change Shape is definitely an ability I'll be adding to it). Right now I'm thinking more of a spy concept, probably a Bard of sorts.

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