Hunt Mistress

Saiph's page

290 posts. Alias of Nevy.


RSS

1 to 50 of 290 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Goblin Squad Member

Thank you Thod!

Goblin Squad Member

Hi there old friends,

I was just curious if there has been any news regarding PFO's future?

Hope everyone is well,

Saiph

Goblin Squad Member

Cool idea, not sure if I will be able to make the event though considering its @ 10AM PST on a Friday.

Goblin Squad Member

I agree with Neadenil, many companies will try and recruit you. Make sure to find the right fit !

Goblin Squad Member

1 person marked this as a favorite.

Very cool! I'm really happy that Thod got a spotlight! I've always enjoyed his commentary and his stories. We are lucky to have such a colorful persona in our community. Cheers!

Goblin Squad Member

I don't think it's fair that you all are giving this guy such a hard time being that accounts are being bought and sold every day. He's being honest about his intentions and who's he hurting if someone actually decides to buy?

Now, if settlements and accounts weren't being sold daily on these very forums I'd have a slightly different opinion. Anyhow, just my opinion.

Goblin Squad Member

Yar, which is why a company probably shouldn't make that kind of promise before they start a game. There is nothing worse then watching a game fail because a company wants to keep its word.

EDIT: Btw my words are not meant to say PFO will fail because of this issue. It was a broad statement about MMOs.

Goblin Squad Member

Tyncale wrote:

I hope this hasn't anything to do with Ryans reaction about the group thing and the free month. That's just Ryan being Ryan.

Deianira, I can assure you, that if this game makes it out of the gates (whenever that is, I am thinking 5 years from now) it will be a rich, engaging Fantasyworld with Pathfinder all over it. You may want to have your XP then.

I can't assure you it will ever come out of the gates though. :(

I honestly wish they would just label this as Alpha and start the XP over on release - and yes I'm a vet with XP from day one. I just don't see players wanting to come to the game with me having 2 years of experience over them.

Maybe I'm just crazy though...

Goblin Squad Member

Audoucet wrote:
AvenaOats wrote:

What sold PFO to me was:-

1. Can choose many different roles: Spy, Soldier, Merchant or crafter or diplomat.
2. We're expanding above PF to make the world around the adventurer experience to fit within that context.

And yet, you're selling your account.

It's sad that this game didn't work out for you, but your bitterness and attitude is much more disheartening.

Perhaps it's time to move on man.

Goblin Squad Member

I agree.

Goblin Squad Member

Pretty cool !

Goblin Squad Member

Bluddwolf wrote:
Saiph wrote:
I cannot read all of your post material Avena, but I can tell you that Darkfall hasn't (and will probably never) have a huge sub base BECAUSE of its PvP system.

I think more likely because of its grind for Prowess (experience points).

Its PVP system was really quite simple. When you left the safe zone, you were not safe. The best harvesting sites, were not in the safe zones. But if you were content with just crafting, you could remain in the safe zone if you chose to, only vulnerable if you were actively at war.

I'm referring to the twitch base. Sorry, I definitely was not clear.

Goblin Squad Member

I cannot read all of your post material Avena, but I can tell you that Darkfall hasn't (and will probably never) have a huge sub base BECAUSE of its PvP system.

Goblin Squad Member

Gol Phyllain wrote:
I would be fine with full loot if they adjusted the time and material cost of everything to reflect it. 2 days of crafting time to replace the "normal every day armor" is to long if it gets dropped every time you die.

I agree. But the system they have now needs to be changed and fast, imo.

You can technically "naked PvP" 100% of the time. And by naked I mean wear the best gear you have and risk death hits.

Goblin Squad Member

Thanks for the positive flare you brought to this community, I'm sad to see it go.

Fair winds to you my dear~

Goblin Squad Member

When a player moves during a cast it should be interrupted.

Goblin Squad Member

TEO Lone_Wolf wrote:

So, here are my ideas for a minimum viable product for Dungeons in PFO. My thought here is to get something in game sooner rather than later to add flavor, even if it may change later or be replaced with something better.

I understand that these may be seen as theme-parky, which PFO is not intended to be, but in my opinion Dungeons are an essential and classic part of the Pathfinder RPG (and related TT games) that need to be in PFO.

A caveat - I am not a computer programmer by any stretch, and frankly don’t know what this would really take to do, but from my laymen outlook it seems to me that very basic dungeons shouldn’t take a huge effort if GW focus’ on mechanics that already exist in the game. Maybe more work than adding better grass, but not a huge effort ;-)

And there is an Ideascale entry for Dungeons, feel free to go there and up or down vote that or add your comments.

Breaking this up into multiple posts for ease of digestion.

For all that is good in the world, please introduce dungeons to PFO. In my opinion it is URGENT that there is PvE other than the extremely non-gratifying escalation system. I've just got to be completely honest, this PvE experience might be the worst I've ever experienced in any online game (and I'm going back to 1999 here). It's completely soulless and devoid of anything relatively interesting.

These are my opinions, and I'm sorry if I'm coming off tough.

Goblin Squad Member

How can anyone possibly take what Golgotha says seriously, they just mock and spout passive-aggressive comments to those that don't agree or debate with them. And then want others to take them serious when it's time to talk business. Yes, that is what you're doing...Nihimon and Decius post facts and recaps of actual situations; you all should try it.

Goblin Squad Member

Gol Tink wrote:

Rynnik, you will very quickly discover that Decius is easily ignored. He is a political troll, nothing else.

Decius, looking forward to finding and killing you a few more times tonight.

Also, I cannot wait until you people get some real griefers in the game. The naivety is astounding.

Come on now, you know Decius is not a troll. He may not agree with you but he's not a troll.

Goblin Squad Member

4 people marked this as a favorite.

Just think how good the drama will be when this game has actual consequence, working mechanics and required strategy.

:-)

Goblin Squad Member

The game hasn't reached the point of development where the combat system is actually captivating. Instead, PvP is currently very boring at the moment and has little to no risk or strategy. You kill someone, they re-spawn and come back for more; all weapons/armor equipped - this shouldn't be the case.

Plus the mechanics are all wonky. Half the time you don't know if an expendable was interrupted or is still casting while you're in the middle of combat (where are you expendable casting animations?) and you cannot heal your red friends. And if you take into the fact that the developers made the game so complicated yet much of the complication doesn't seem to work yet...the experience is lackluster.

I really wish we had a more strategical crowd control system (simple cc abilities coupled cc purge spells that focus on curing your companion of that ONE actual malady IE "sleep" and "cure sleep"). Someone would argue that we already have that but I'd advise them to play a game like Dark Age of Camelot to see how a very strategical, finely-tuned crowd control system works.

When the game is more developed I will definitely be a participant in PvP.

Goblin Squad Member

2 people marked this as a favorite.

Or, are escalations here to stay?

If it were a possibility, what would you rather see?

I for one would like to see a few static camps throughout the map. There camps would be assorted high-level mobs that never disappear; maybe 4 or 5 spawns altogether. One thing about Pathfinder Online that I do not enjoy is the inconsistency of PvE which I find leaves people feeling baffled (what should I do? There are no T2 escalations and the other ones are BORING and offer little to no reward, so I'll just log off).

If there were actual static high level content I feel people would have something to focus on, plan for and fight over. Of course I'd really like to see dungeons but Goblinworks has stated that they will not be in anytime soon so I'd be content with a few permanent high-level spawns for now.

What say you?

Goblin Squad Member

Galadriel for the win.

Goblin Squad Member

Mormo wrote:

So, lately I've had a hard time logging in. There just isn't much to do. I can either: farm repetitive escalations, gather resources, or participate in PvP that I find kind of meaningless (I kill someone just to have them repawn a short distance away from me, fully equipped and ready to fight another [not very exciting] fight.)

I'd love to be more excited about the game, so I'm curious to know what many of you do to keep yourself occupied and the fun level going.

Thanks in advance!

I do rather hate how death is in PFO [as of now]. Do we know if they have plans to change this? Like perhaps having a ghost mode or the option to ressurect? It is kind of a bummer when you kill a guy, to have him repawn just as strong wanting more.

Goblin Squad Member

Al Smithy wrote:
Quote:
I'm in the process of waiting 18 days to buy my next level of Tanner. Don't tell my company leader, Fierywind, but I sometimes give myself permission to buy 100 or 200 xp of combat skills every three or four days.

Are you not allowed to spend your exp as you wish?

That sounds pretty lame.

The fact you don't actually play this game, yet you're so heavily invested in these boards and its posters habits, seems equally lame.

Goblin Squad Member

Ryan Dancey wrote:


With the gates you have to spend some time actually playing the game in order to advance your Feat training, in addition to just having the XP.

I'd argue the correct way to put this is:

"With the gates you have to spend some time actually playing the game in a way that you don't want to in order to advance your Feat training, in addition to having the XP."

I've been saying this from the beginning, gates are fine if they don't require you to mindlessly train something your character doesn't need - just so they may advance in what they do.

Goblin Squad Member

I honestly had no idea that it was a backpack until now. Whoops!

Goblin Squad Member

Well I'm sure they will change it from the strange thinger it is now. Kind of immersion breaking?

Goblin Squad Member

:(

Goblin Squad Member

I'm bored at work and curious. Lol.

Goblin Squad Member

Great info, I appreciate you posting all this information!

Goblin Squad Member

1 person marked this as a favorite.

I do like the idea of keeping Emerald Lodge neutral and assisting the settlement to do so; I sincerely hope that happens.

In the future though Thod, and you know I'm a fan of yours, raise the issue with the settlement leaders and keep these issues private. You know very well Decius is a admirable person and this issue could have been easily settled.

Goblin Squad Member

V'rel Vusoryn wrote:
Gol Guurzak wrote:
Tyncale, there's no question in anyone's mind that predators need prey. My question is, how many of those who are currently playing primarily as prey are prepared to step into the role of predator?

If, by predator, you mean going into the sovereign areas of other groups and killing random gatherers/crafters, from my experience...none.

If, by predator, you mean those who prefer the non-PvP play style yet in the past few weeks have gained interest in it to defend their groups interests...more than a few.

You said if perfectly V'rel. It's as is for the last week(s) everyone has been discussing apples whilst Golgotha keeps referring to spaceships. We want bandits to be a part of PFO, I want the wilderness to be a scary place. What the community doesn't want is for you all to solely hunt those that cannot protect themselves (all the while receiving minimal punishment for your murderous ways); it's really not a difficult concept. And also please calm down on the thread making it's honestly getting a little extreme don't you think?

Goblin Squad Member

You are easily amused :)

Goblin Squad Member

3 people marked this as a favorite.

You make a lot of threads, stay calm and be fabulous.

Goblin Squad Member

T7V Avari wrote:
It's chaotic evil that's supposed to be hard. Lawful Evil is supposed to be a powerful alignment. All very cryptic until we know exactly which actions pull you chaotic and which pull you evil.

Chaotic evil is supposed to be hard(est).

Goblin Squad Member

We can argue until the cows come home, but in the end Goblinworks did advertise evil as being hard and right now it's not. I'm sure many players (that aren't thrilled with getting killed by a random player) still thought to give PFO a try because of that ideal.

Goblin Squad Member

1 person marked this as a favorite.
<Kabal> Daeglin wrote:
Saiph wrote:
Is the game in its current state more lenient to murderers than it was advertised to be, or not? And if indeed it is, do you see how some players can be put off by that fact?
There's the crux. The game was advertised to be open world pvp with consequences, severity ranging from nil to gimped character development, to expulsion from the game. Some people have somehow interpreted that to mean it is supposed to stop pvp. The inflammatory use of murderer aside, would you agree that pvp is a core concept of this game, and the leniency you speak of is something meant to be iterated to influence pvp behaviour, but not disallow it?

My opinion doesn't matter, what matters is that PFO advertised playing evil as being hard. So, I'm empathetic towards the players getting killed by murderers that suffer little to no consequence. And those same evil players telling them "well you should be more prepared." When in actuality if the game was working as intended many of these issues wouldn't have played out. That is the point I'm trying to make and the point that needs to be addressed.

Goblin Squad Member

1 person marked this as a favorite.

Gotcha, well it is indeed more lenient in its current state. I don't see your evil settlement or characters being less powerful than your good counterparts. And I think it's safe to say being a bandit is just as easy as being the good guy. I'm almost positive that's not intended.

Goblin Squad Member

1 person marked this as a favorite.

It just makes me feel like it's not a big world at all, rather I'm separated from potential friends and enemies; I don't think I like that.

Goblin Squad Member

1 person marked this as a favorite.
Midnight of Golgotha wrote:
Saiph wrote:
<Kabal> Daeglin wrote:
Kryzbyn wrote:
It seems backwards to me to have the PVP stuff in place before the safeguards are in place or whatever needs to be in place to prevent this kind of thing from happening...

I honestly can't tell if you really don't understand or are deliberately exaggerating. Nothing "wrong" happened. The game played out as intended. Pvp occurred with consequences (not rep loss due to open pvp status, but social consequences such as increased aggression against Golgotha from neighbors), and rewards (loot drops). Some players on both sides changed how they play the game, and others quit because they finally experienced a major component of the game. This will happen again and again and again all across the map because it is the game. Hopefully, there wont be the rage as the people who have so far ignored information from the developers will now understand it better. The echo chamber is never a good place to learn things.

I'm not entirely sure but I'd guess the problem is (at this stage of the game) the consequences for murderers/bandits are far less severe than the victim's. And, as far as I know, that is not at all how it is intended or described.

As a tier 2 gatherer of 4 gathering types I feel the consequences of losing to banditry are usually inconsequential.

I could lose ~30 minutes of gathering if I wasn't smart enough to run away.

Yes, moving hundreds of recipes/spells/maneuvers from one bank to another in one load is risky, but that always remains a choice of risk versus time spent moving them one at a time (or some hybrid) for safety. That's a good thing in a game where choices matter.

Is the game in its current state more lenient to murderers than it was advertised to be, or not? And if indeed it is, do you see how some players can be put off by that fact?

Goblin Squad Member

1 person marked this as a favorite.

I dont understand the need for "worlds" such as in Crowfall and Shards Online. It just seems so scattered to me. Having one world and rule set, like PFO, is more than enough.

But perhaps I'm yet to be enlightened.

Goblin Squad Member

2 people marked this as a favorite.
<Kabal> Daeglin wrote:
Kryzbyn wrote:
It seems backwards to me to have the PVP stuff in place before the safeguards are in place or whatever needs to be in place to prevent this kind of thing from happening...

I honestly can't tell if you really don't understand or are deliberately exaggerating. Nothing "wrong" happened. The game played out as intended. Pvp occurred with consequences (not rep loss due to open pvp status, but social consequences such as increased aggression against Golgotha from neighbors), and rewards (loot drops). Some players on both sides changed how they play the game, and others quit because they finally experienced a major component of the game. This will happen again and again and again all across the map because it is the game. Hopefully, there wont be the rage as the people who have so far ignored information from the developers will now understand it better. The echo chamber is never a good place to learn things.

I'm not entirely sure but I'd guess the problem is (at this stage of the game) the consequences for murderers/bandits are far less severe than the victim's. And, as far as I know, that is not at all how it is intended or described.

Goblin Squad Member

1 person marked this as a favorite.
Savage Grace wrote:
<Tavernhold> Locke wrote:


Yay you are gong to come after and kill me for objecting to you policy of killing just for the pleasure of killing.

Look at the levels of horrid forum behavior Ortallus engaged in. He not only disagreed with us but was just horrid. And yet I only heard of one person putting some arrows into him.

You can certainly try and provoke your own martyrdom, but past experience shows the devs have far less patience than we do with the levels of horrid behavior needed to provoke people.

One should radiate etiquette before professing it.

Goblin Squad Member

Any details on the PvP class today?

Goblin Squad Member

1 person marked this as a favorite.

You guys get so off topic sometimes. Where did you get the idea that all "good" aligned players are scared of you silly evildoers? For example, I have died zero times to any evil player whilst slaying many; I'm not afraid.

The conversation is focused on you killing and farming people that have no interest and/or experience in PvP; these are the ones you seem actually able to kill. For example, my 60+ year old father that Golgotha killed, then killed again, and again... And again. In less than 8 minutes. Perhaps next time you will have the decency to, hmm, not do that? Not a good look.

Goblin Squad Member

Gol Tabomo wrote:
Saiph wrote:

Just have some class, and perhaps people would respect you. That's the moral of the story right?

EDIT:

Maybe Guurzak should give all of Golgotha lessons on being an honorable bandit; he speaks eloquently and then one of your silly-willy, taunting members ruins the progress for everyone. Like sands though an hourglass, these are the days of our lives.

Phy explained that the only instance of taunting (him saying oooh I love murder, or something like that) took place after he had been whispered some pretty awful stuff.

We killed em' and took their stuff. No taunting, no spawn-camping. That's about as honorable as you can get as a bandit.

Sorry, but that's frankly false. Hopefully it will be that way going forward. I personally don't mind the taunting/name calling/terribad behavior as I enjoy PvP but there are players that don't enjoy it. Yet your organization seemingly tries to push players to play the way you all want.

Pick on someone your own size ;)

Goblin Squad Member

Just have some class, and perhaps people would respect you. That's the moral of the story right?

EDIT:

Maybe Guurzak should give all of Golgotha lessons on being an honorable bandit; he speaks eloquently and then one of your silly-willy, taunting members ruins the progress for everyone. Like sands though an hourglass, these are the days of our lives.

Goblin Squad Member

G&S Thannon Forsworn wrote:

The biggest problem seems that there is nothing at all for the Bandit to lose that causes them equal frustration or setback. Either they fail to kill someone, in which case they don't care much cause at least they got to PvP a bit, or they kill someone and walk away with any valuable loot. Should someone (or someone's friends) catch up to them and manage to kill them and take their loot back the bandit still barely lost anything of value, especially if they aren't actually valuing their ill-gotten goods much.

So the current situation is such that there is no real deterrent to being a bandit yet. Therefore if you are seeking PvP ideally you should be a bandit. The scale is lopsided in favor of the PvP bandits until systems that making the life of a bandit challenging are implemented.

I'm afraid those adverse to PvP will simply need to wait until some additional systems come on line that may even things out a bit more.

Good points.

Goblin Squad Member

I'm glad Golgotha is able to play bandits and instill fear into the world of Golarion. Though I must admit the constant mocking and taunting of their victims is unsavory. Don't forget that it is possible to be an honorable PK.

1 to 50 of 290 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>