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Guard Captain Blacklock

Saint Germaine's page

226 posts. Pathfinder Society character for Beckett.

Full Name

Saint Germaine


HP: 65/65 - AC: 21, FF: 20, T: 11, CMD: 20 - F:+8, R:+3, W:+11, (+2 vs Evil || Immune to Fear) - 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 5th or lower), Fervor: 9/9,


Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 8.0 PFS 5,274-12, Bastard Sword: +9/+4, 1d10+13,no power attack: +11/+6, 1d10+7 19x2 (S, or B/P)

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 17
Charisma 12

About Saint Germaine

Saint Germaine
Male archon-blooded aasimar (lawbringers) warpriest of Ragathiel 8.0
LG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +5

AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 65 (8d8+22)
Fort +8 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. hot weather), Ref +3, Will +11; +2 vs. [evil]
Defensive Abilities sacred armor (+1, 8 minutes/day); Resist acid 5, cold 5, electricity 5

Speed 40 ft. (30 ft. in armor)
+1 adamantine bastard sword +11/+6 (1d10+7/19-20) or
mwk cold iron armor spikes +10/+5 (1d6+3)

Special Attacks blessings 7/day, channel positive energy 4/day (DC 15, 3d6+1), fervor 9/day (3d6), sacred weapon (+2 1d8, 8 rounds/day)

Spell-Like Abilities (CL 8th; concentration +9)
1/day—continual flame

Warpriest Spells Prepared (CL 8th; concentration +13)
3rd: magic circle against evil, stone shape, wrathful mantle (DC 18)
2nd: bear's endurance, bull's strength, bulls strength, burst of radiance (DC 17), burst of radiance (DC 17)
1st: bless, bless, divine favor, murderous command (DC 16), remove fear, shield of faith
0 (at will): create water, detect magic, enhanced diplomacy, guidance, mending

Str 16, Dex 12, Con 14, Int 10, Wis 20, Cha 12
Base Atk +6; CMB +9; CMD 20

Feats Angelic Blood, Improved Initiative, Power Attack, Step Up, Weapon Focus (bastard sword), Weapon Specialization (bastard sword), Weapon Versatility

Traits armor expert, blessed touch

Skills Climb +5, Diplomacy +8 (+10 ED), Handle Animal +5, Heal +10, Intimidate +7, Knowledge (engineering) +5, Knowledge (religion) +5, Ride +1, Sense Motive +11, Spellcraft +4, Survival +11, Swim +3; Racial Modifiers +2 Intimidate, +2 Sense Motive

Languages Celestial, Common

SQ blessings (good: battle companion, holy strike, law: axiomatic strike, battle companion)

Combat Gear potion of cure light wounds, potion of fly, wand of comprehend languages (50 charges), wand of cure light wounds (50 charges), wand of endure elements (50 charges), alkali flask[APG] (2), antiplague[APG], antitoxin, artoku's fire (2), bottled lightning[UE] (2), holy water (2), stormstone; Other Gear +1 silver dragonhide full plate, +1 adamantine bastard sword, boots of striding and springing, handy haversack, headband of inspired wisdom +2, pathfinder pouch, ring of the sublime, bandolier[UE], bandolier[UE], bedroll, belt pouch, belt pouch, blanket[APG], candle (10), canteen[UE], chalk (10), charcoal stick (10), cleats[APG], climber's kit, coffee pot[UE], coffin[UE], cold weather outfit (2), crowbar, earplugs[APG], fire-resistant boots[UE], flint and steel (2), flotation device, grappling hook, hammer, hammock[UE], hollowed pommel[UE], holy symbol with compartment[UE], holy text[UE], hot weather outfit[APG], ice skates[UE], incense (arg)[ARG] (10), ink, black, inkpen, journal[UE], knife, utility (0.5 lb), masterwork backpack[APG], masterwork crusader's cross, masterwork snorkel[UE], mess kit[UE], mirror, mug/tankard, periscope[APG], purchased a half-orc slave's freedom (worth 200 gp), sack, sack, scroll box[UE], sealing wax, signal horn[APG], signal whistle, signet ring, silk rope (200 ft.), sled, smoked goggles[APG], soap, spell component pouch, tabard[UE], tattoo holy symbol of Ragathiel[UE], wagon, medium[UC], waterproof bag[UE], weapon cord[APG], weapon cord[APG], whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, a.) heavy war horse with basic riding gear (2 pp), z.) coninual flame components x2 (signet ring & holy symbol) (worth 100 gp), z.) vial of djezet x6 (coninual flame as 4th level spell) (worth 1,200 gp), 1,655 gp, 2 sp, 2 cp

Special Abilities
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Armor Expert -1 Armor check penalty.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Blessings (7/day) (Su) Pool of power used to activate Blessing abilities.
Cleats -50% walking penalty for slick surfaces.
Cold weather outfit +5 Fort save vs. cold weather.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fervor (3d6, 9/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Fire-resistant boots Fire resistance 1 against attacks directed against your feet.
Hot weather outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Ice skates Can move on ice at normal speed with a DC 5 Acrobatics check.
Pathfinder pouch (3 @ 6 lbs) This nondescript belt pouch is quite popular among Pathfinders who need to smuggle items past snooping guards or government officials. Detect magic does not detect that it is magical (as per the magic aura spell), but the pouch acts as a very small bag of holding (contents limit 10 pounds, volume limit 2 cubic feet).
With a command word, the wearer can close or open the extradimensional space within the pouch; when closed, the pouch holds no more than a mundane belt pouch the size of a human fist, though objects within the extradimensional space remain stored, unreachable until the pouch is unsealed again. This allows the user to empty his pockets or even turn the pouch inside-out to prove he carries no contraband, and access the hidden goods later when in a safe place. Because of their nonmagical auras, these pouches sometimes hold secret treasures for generations without their owners realizing their nature.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ring of the sublime When worn, the ring of the sublime protects its wearer from fear effects as if constantly under the effects of remove fear.
Sacred Armor +1 (8 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +2 (8 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Temple (1/session) Can use Heal for Day Job rolls. Free cure mod/lesser restoration if activate.
Warpriest Channel Positive Energy 3d6+1 (4/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Weapon cord Attached weapon can be recovered as a swift action.
Weapon cord Attached weapon can be recovered as a swift action.
Weapon Versatility Weapon w/ Weapon Focus: shift grip to alter damage to B/P/S (free act.).

01.) Mists of Mwangi <Rebuild>
02.) Voice in the Void <DM no credit>
03.) The Penumbral Accords <DM>
04.) The Icebound Outpost <DM>
05.) The Veteran's Vault <DM>
06.) Black Waters <DM>
07.) Crypt of the Everflame <DM>
08.) Echoes of the Overwatched <DM>
09.) The Infernal Vault
10.) Shadow's Last Stand 1
11.) The Temple of Empyreal Enlightenment <DM>
12.) Scars of the Third Crusade <DM>
13.) The Silver Mount Collection <DM>
14.) My Enemy's Enemy <DM>
15.) GotP1: Halls of Dwarven Lore
16.) GotP2: The Price of Friendship
17.) GotP3: The Secrets Stone Keep
18.) Decline of Glory <DM, Wand of Endure Elements>
19.) To Scale the Dragon
20.) Sixty Seconds to Midnight

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