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Guard Captain Blacklock

Saint Germaine's page

65 posts. Pathfinder Society character for Beckett.


Full Name

Saint Germaine

Race

HP: 172/172 - AC: 39, FF: 36, T: 16, CMD: 35 - F: +19, R: +13, W: +24 - 30ft Move, 20ft Fly - +4 Init, +28 Concentration, Darkvision, +16 Perception

Size

Medium Male, Aasimar, 17 Cleric of Pharasma

Age

35

Special Abilities

Crusader & Mendev Priest

Alignment

LN

Deity

Pharasma

Languages

Common, Celestial

Strength 18
Dexterity 16
Constitution 18
Intelligence 10
Wisdom 28
Charisma 22

About Saint Germaine

Quick Combat:

Initiative: +4
Perception: +16 <Darkvision 60ft>

HP: 172 (172 Currently)

AC: 39 (+3 Dex, +13 Armor, +7 Sheild, +5 Deflect, +1 Insight)
Touch: 19
Flat-Footed: 36

BaB: +12/+7/+2
CMB: +16 (+18 for Bull Rush)
(Bull Rush)
CMD: 35 (37 vs Bull Rush)

30ft Movement, 20 Fly

Weapons and Armor:

(each made to +4 for 17 Hours with Greater Magic Weapon or Magic Vestment spells)

+4 Keen, Shock Adamantine Bastard Sword: Attack +18/+13/+8, 1d10+8, 17-20/x2, (+1d6 Electricity)

+4 Bashing, Corrosive Heavy Mithral Shield: +20, 1d8+6, 20/x2, (+1d6 Acid)

+4 Mithral Full Plate: +13 AC, Medium Armor -3 ACP
+4 Mithral Heavy Shield: +6 AC, -0 ACP

Saves:

(Native Outsider)
Fort: +19 (10, +4 Con, +5 Resist)
Refl: +13 (05, +3 Dex, +5 Resist)
Will: +24 (10, +9 Wis, +5 Resist) <+2 vs Charm or Compulsion>

Skills:
<-3 Armor Check Penulty>
Acrobatics: +0 (+5 to Jump)
Appraise: +0
Bluff: +6
Climb: +1
Diplomacy: +28
Disguise: +6
Fly: +4 (Poor Manuverability)
Heal: +15
Intimidate: +6
Knowledge Arcana: +4
Knowledge History: +4
Knowledge Planes: +4 (+12 against anything demonic related, cults, artifacts, items, etc. . .)
Knowledge Religion: +10
Perception: +16
Sense Motive: +9
Spellcraft: +20
Survival: +9
Swim: +1

Feats:

B.) All Simple Weapons, All Armor and Shields (except Tower)
1.) Eschew Materials
*1.) Martial Weapon - Heavy Shield
3.) Power Attack
*4.) Alignment Channel (Evil)
5.) Warrior Priest (Ult Combat)
*5.) Improved Shield Bash
7.) Exotic Weapon - Bastard Sword
*8.) Leadership (Raven Knights)
9.) Improved Bull Rush
*10.) Shield Focus
11.) Celestial Wings
13.) Selective Channeling
*15.) Shield Slam
17.) Shield Master

Traits:

Birthmark = Am a Divine Focus and +2 Will vs Charm & Compulsion
Conspiracy Hunter = +1 Perception & Class Skill.

Gear:

Headband of Cha & Wis +6 (90,000)
Belt of Str, Dex, & Con +4 (64,000)
Cloak of Resistance +5 (25,000)
Ring of Deflection +5 (50,000)
Bag of Holding 4 (10,000)
Boots of Striding & Sprinting (5,500)

+1 Keen, Shock Longsword
+1 Mithral Full Plate
+1 Concecrated Mithral Heavy Shield (+1 Corrosive Weapon and as a +1 Bashing Shield)

Ioun Stone Dusty Red prism <+1 Insight to AC>(5,000)
Ioun Stone Scarlet & Blue Sphere <+2 Int, Spellcraft> (8,000)

Wand of Cure Light Wounds (50)
Wand of Leser Restoration (50)
Wand of Endure Elements (44)
Wand of Resist Energy (44)
wand of

Other Wands. . .

Permanent Spells:
Arcane Sight (7,500)
Comprehend Languages (2,500)
Detect Magic (2,500)
Read Magic (2,500)
Tongues (7,500) (22,500)

Greater Create Plane (22,500)

Special Abilities:

Native Outsider
Channel Positive Energy: 9/day, 30 ft D.C. for Half, 9d6 <1 used>
Alignment Channel Evil Outsiders
Darkvision 60ft
Acid/Cold/Electricity Resistance: 5
Daylight 1/Day

Orisons <4 Known, DC 19>:

1st Level <DC 20>:

1.) Burning Disarm (Refl Save to NOT drop, otherwise 5d4 Fire Damage)
2.) Burning Disarm (Refl Save to NOT drop, otherwise 5d4 Fire Damage)
3.) Command
4.) Divine Favor (+3 Luck to Attack and Damage, 1 Min)
5.) Divine Favor (+3 Luck to Attack and Damage, 1 Min) <CAST>
6.) Protection From Evil

2nd Level <DC 21>:

1.) Admonishing Ray (3 Rays deal 4d6 Nonlethal)
2.) Aid (1d10+10 Temp HP and +1 moral to att and vs Fear, 17 Min)
3.) Remove Paralysis
4.) Shield Other
5.) Spiritual Weapon (+26/+21/+16, 1d8+5 19-20/x2, Force)

3rd Level <DC 22>:

1.) Invisibility Purge
2.) Magic Circle Vs Evil
3.) Speak With Dead

X) Magic Vestment CAST ON ARMOR (17 hours)
X) Magic Vestment CAST ON SHIELD (17 hours)

4th Level <DC 23>:

1.) Blessings of Fervor
2.) Divine Power
3.) Freedom of Movement
4.) Spiritual Ally

X) Greater Magic Weapon CAST ON BASTARD SWORD (17 hours)

5th Level <DC 24>:

6th Level <DC 25>:

1.) Blade Barrier
2.) Harm
3.) Heal
4.) Wind Walk

7th Level <DC 26>:

8th Level <DC 27>:

9th Level <DC 28>:

1.) Miracle

XP:

Background:
St. Germaine was born and raised in Ustilav, an illegitimate half-brother of the current Prince, but rather than politicing, he followed his faith and rose through the ranks of the Church of Pharasma. As he grew to power within the church, his understanding of the universe shifted slightly, and he began to focus more on the duality of Pharasma’s teachings, life and child birthing and death, death and the afterlife, good and evil, and yet neither at heart.

Because of the many secrets he discovered, and throughout his career as a traveling Priest and battle companion throughout the lands, he was officially canonized, and given his current name, Saint Germaine. His methods made him a liked hero of the suffering and in need, but as he continued on the path, found he could no longer access Pharasma’s most notable powers of death and instead was granted the powers over flame and fire. Powers no other priest, even the few more powerful than he in the faith, could use. Later, he developed the ability to both call on his healing wave, but also to channel the darker energies to harm as well. While this is not common among priests, it is not as rare and unique as spontaneously developing powers upon a new principle within the faith.

Though it was apparent that Pharasma was still granting him his powers after an inquisition was called by both scheming rivals and fearful friends alike, it was declared that the horrors of Ustalav had begun to corrupt and twist his very soul. There was no sign that he had yet fallen, with the key word being “yet”, and various divinations failed to indicate that it was my time or that Pharasma was displeased with me, even if the Church was. Fearing to take my life without the proper sanctions from above, St Germaine was given the option of taking his own life, “in honor” but knew the alternative was to be cast out of the church, stripped of rank and privilege, and blamed rather than showing the common people a scandal.

St. Germaine wishing to avoid hurting the people, forcing the hand of the church, or harming his half-brother’s cause, gathered some supplies and simply left Ustilav.

Traveling the world for a time, he found it difficult to continue his studies of the duality, (a simple way he refers to his growing beliefs) as it had been. He desired to create a sort of sanctuary, a place to practice and learn, but often found himself drawn along by fate to this or that quest, needing either the resources or in response to visions or instructions from above.

Unsure what his purpose was in life, St. Germaine prayed for guidance, and for the first time in his life, Pharasma herself appeared directly. She said nothing, but showed him images of a far off land filled with a similar corruption to the north. A land filled with the blood of demonic battle, where good people where as tormented by the ravages of rogues and scoundrels just as much as the holy warriors where by the constant threat of demon and devil seeping into the land nearly unchecked. Recognizing the banners as the faithful of the Crusader, Pharasma showed him more divine visions of himself wearing a similar tabard, but modified. As he watched, his own royal armor shifted, the stylized decorations of Ustilav changed to that of a Red Raven on his breastplate, the art of his homeland turned to decorative divine glyphs and runes.

When she left him, he felt a calling to travel to this new land, believing that Pharasma was sending him there to establish her presence among the crusaders against the evils, mundane and other planer. He came to Mendev quickly, and began to establish himself amongst the crusaders. There had been Clerics of Pharasma there from time to time, but never a strong one. Joining the crusade, St Germaine worked his way through the ranks from the bottom.

He let others assume that that was simply his name rather than him actually being the Saint Germaine to those few aware of the workings of the Pharasmite religion. Having learned of the Worldwound and the great Crusade through books and lore only, St Germaine, soon saw Pharasma’s other purpose in sending him. The amount of large scale death caused by the demon and devil kind was staggering, and certainly Pharasma, whose divine mandates dealt with proper and meaningful death of fate and life, and securing the balance and assuring that dark arts and necromancy did not “rob” her of souls.

Whatever was opening the doors to the Worldwound was causing too much death, and whatever it was it was not supposed to be. St. Germaine had much in common with the followers of Imodae, though he lacked a certain, . . . righteousness. This notable difference in morality and the fact that he sometimes wielded arts and powers that the paladins and priests of the crusades felt where a little too dark, bordering on evil in nature left St. Germaine more in a position of powerful and needed ally rather than trusted friend amongst most crusaders. He hated the evil angels as much as he did undead, especially after a few conflicts, and tried to establish a sort of love and respect among the common people, whom he went out of his way to protect and help when he could.

When he felt that he had earned enough respect amongst the crusaders, he petitioned to establish a new order within the crusader knights. One dedicated to Pharasma as theirs was dedicated to Imodae first and foremost. He called it the Raven Knights, adopting a similar tabard as the Mendev Crusaders, a dark red but with a Black raven rather than the Sword of Imodae. When he was finally able to call on such miracles, he began crafting a separate plane of existence. It is still being worked on, though in secret for now, to be both a separate training ground and sanctuary for study and understanding for his order. Though his order is only a handful of acolytes at the moment, Pharasma instructed him to start small and build a strong foundation. So far, none have developed the same powers he has manifested, though their training is a blend of the crusaders teaching as battle-priests, the orthodox teachings of Pharasma, and his own beliefs.

Just a few days ago, Pharasma visited him again, this time sending him on a quest into the frozen lands. Essentually taking a leave of absence and placing the Raven Knights on hold, he began to make his way to this new quest. . .

Beliefs and motives:
St. Germaine is a faithful priest, and in many ways acts more good aligned than neutral. He cares for people in general and seeks to prevent suffering and corruption. At the same time he accepts death as completely natural and believes that Pharasma has a plan and a reason for everything, with a few exceptions of things that should not be, such as the Worldwound, the living corruption in Ustalav, and the abominations that are created undead. St. Germaine believes that existence is all part of a great wheel, powered in sorts by the cycle of life and death, and that as the soul travels the wheel turns. Souls have a choice between an afterlife, (according to their beliefs and actions) or to travel back across the wheel and return to the world. This is at odds with the established teaching of not only Pharasma, but of most religions, though his understanding of it does not contradict, just add to. St. Germaine is grim and appears uncaring. He wears coal ash black full plate with unknown writings (even to himself) with a single raven inscribed on the breastplate, and his modified crusader tabard, all but unknown outside of Mendev.

St. Germaine is begining to believe (in humility) that he is chosen for greatness, and that Pharasma plans to elivate him to, or rather that he will earn divinity, and is seeking methods of doing so. He understands that even the immortal will all pass from this world when their time is up, and does not see this as an attempt to cirumvent the natural order, but rather, if that is his destiny, to embrace it for the good it will allow him to accomplish in his time.

St. Germaine also wishes to establish a notable presence for Pharasma and the Raven Knights in Mendev, both to fight off the Worldwound's spawn, and also believing that it will give a new image to Pharasma's church, showing a side that is more about prtecting and helping the common man than the more traditional, morally and ethically neutral church.

Personality:
St. Germaine is stern and matter-of-factly, rarely smiling, and soft spoken. He rarey jokes, prefering to listen to others jest and speak. He seems cold and out of touch, finding it difficult to reveal too much of himself or to open up with people that he is not close too, which makes it difficult for him to get close to to people in the first place. He often finds it uncomfortable to be rewarded for his actions, and attempts to avoid credit (glory and fame are not the reason he does things). While not one for charity, he does believe in helping when he can, in attempting to right the evils of the world, and leaving this existence better off than when he came to it. He has begun to greatly dislike deceit and trickery, havng dealt too much with the evils of the Worldwound and the various human scavengers of Mendev that aggrivate and hinder much true progress in the land. He has a particular hatred of undead created as a way to escape what fate has in store for them and creature he has recently begun to suspect of comming from a different reality and slowly corrupting our's. He has begun to suspect that these things might even predate the deities, and have vile agendas beyond what even they know or understand, outside of their power and reach, and understanding.



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