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Just purchased and scanned through it. Wow, as a spell caster definitely better than the cleric or arcanist. If I get to play a cleric like character in a home game again I will try to talk my GM into allowing it. I wish Kobold Press had written the cleric and arcanist for Paizo, the priest is just so much better.
The erratas to both have made a couple of magi concepts less appealing. A rapier using magus and probably the most interesting one, a magus wielding an Aldori dueling sword. Not exactly overpowering in my mind.
Too many fellow players trying to do some really cool thematic moves and getting hit with a critical attack for their efforts. Enough poison being used by the enemy that if it had been real it would have killed everything in the Great Plains. So a lot of times all of my cleric's self buff became cure * wounds. I got to the point where I would prepare raise dead and carry a portable altar in my handy haversack. Without a dedicated healer, there would have been a number of TPKs.
James Jacobs wrote:
James, curious how you feel about the Green Faith? I can easily seem most druids, hunters and rangers worshiping it instead of a deity.
Second question: Which region most resembles pre-1900 Great Plains?
I have used with an archer bard and found it great at lower levels and from 5 to 9 it helped keep up with the fighter's weapon specialization. The next magus I plan to build for PFS will take it at 1st level. Despite what the guides say a magus doesn't have that many uses for swift actions at lower levels.
Reviewed and I highly recommend this.
David: When you get to the 101 Grassland Spell, one thing to remember about the grasslands is the amount of wildfires during the dry season. I live in Denver and we go from nearly at flood stage to extreme fire danger in only a couple of weeks each year. Spell caster in the grasslands will develop a number of spells to quench fires, divert the wildfire around a dwelling or on a higher level an entire village. There will be spells to predict where a tornado will touch down. Grasslands are not a boring place at all.
Jason Nelson wrote:
Makes perfect sense. I will purchase your books once they are generally available. You have given me faith that mystic levels can be playable.
I hope we don't get too much less J'onn J'onnz. One of the great things with the show is take two of DC's most powerful characters and set their power levels to a more reasonable level. In some of the comic variations if Supergirl and J'onn J'onnz showed up then it was game over for any non-cosmic level foe.
In the real world if a humanoid from the largest planet that could allow a two legged humanoid to exist came to Earth he/she would act more like John Carter of Mars. A very scary fighting force but not the planet destroying potential of Superman.
For one of your future spell books I would like to suggest a spell.
Would have fit in with 101 Shadow and Darkness Spell but hopefully you can find a place for it.
What is your next offering?
Real life has not permitted me the time to do a proper review. However, 101 Urban Spells is as excellent as others in the series. Of the typical terrain types, urban is my least favorite but I could see the value and use of almost all the spells. While I did not see any game changing ones like the Ken series of spells in 101 Swamp Spells I would recommend this to anyone whose characters spend most of their time in an urban setting.
I found The Lost Lands: Fields of Blood to be an excellent addition to my collection. I have lived in Denver for the past 22 years and traveled the Great Plains extensively and never imagined the depth of adventure that a temperate grassland had available. This is a must have book for anyone needing to either run or design an adventure/campaign in a grass land.
One minor comment about the construction, while excellent as expect from FGG the paper feels different and comes across as cheap.
I really like the She'er Falen build. Very well done.
Kazmüd Khazmüd wrote:
School Savant sounds pretty cool, we'll have to look into it. Also, I cannot not imagine a less necessary class than the Warpriest.
Thanks for being willing to take another look at the Arcanist. I think the Warpriest is a case of missed opportunity. It would have made a great substitute for the Cleric in the PFCRB. Closer in concept to the AD&D Cleric.
Listened to the Hybrid Classes episode. Pretty intense review of the 10 classes. I think the arcanist is better than you make it out to be. The arcanist archetype, School Savant, allows it to substitute for a wizard and the casting mechanic is better than either a wizard or sorcerer. I prefer blockbusters over god wizards so in my opinion the arcanist works better for it.
I have been trying to love the warpriest as an alternative to the paladin and like you found it kind of boring in comparison.
Just got this today and I am pleased with what I am finding. My favorite spell so far is Echoing Bell. A wonderful solution to dealing with monsters with blind sense and tremor sense. The other spell that grabbed my attention is Vampire Destroyer Weapon. My initial concern with the spell was that it is not cumulative with other weapon enhancing spells. Being very literal this means that the paladin weapon bond, magus arcane pool will not mesh with it. However once I understood how powerful the spell really is I decided the author found a good balancing point.
I highly recommend this PDF.
Looking forward to your new guide.
I found a couple of editing errors last night. The spell list have a reference to the spell, Wooden Dragon, which does not appear in the spell section. Also several spell reference greensight, which is not in the PDF.
Overall, I am pleased by the quality and balance of the spells. The concept introduced in 101 Swamp Spells of being able to define your allies and summon them to you has been artfully introduced to a forest setting.
I'll keep reading.
Picked it up, I'll look over it this weekend.