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Saint Bernard's page

250 posts. Alias of DougErvin.


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Just got it, looks good at first glance. I will review it over the weekend.

I have 101 Swamp Spells, 101 Forest Spells, and the underground one. What's next?

Ravingdork wrote:

Some of my personal builds:

Alleunti Dilesi, 6th-level elf demonologist
Bumiahma Britoris Orpheus, 12th-level human master enchanter
Sandalphon, 14th-level human arcane fiend slayer
She'er Falen, 15th-level ifrit fire mage

More characters can be found in my Crazy Character Gallery.

As for basics: You should ALWAYS take dimensional slide, potent magic, and quick study as your first class ability selections. These three together along with your other spells and abilities are what puts you above even a wizard in terms of potency, survivability, and versatility.

I really like the She'er Falen build. Very well done.

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Kazmüd Khazmüd wrote:
School Savant sounds pretty cool, we'll have to look into it. Also, I cannot not imagine a less necessary class than the Warpriest.

Thanks for being willing to take another look at the Arcanist. I think the Warpriest is a case of missed opportunity. It would have made a great substitute for the Cleric in the PFCRB. Closer in concept to the AD&D Cleric.

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Probably beating the updates to the items. I checked Inner Sea Gods and it is discounted.

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Listened to the Hybrid Classes episode. Pretty intense review of the 10 classes. I think the arcanist is better than you make it out to be. The arcanist archetype, School Savant, allows it to substitute for a wizard and the casting mechanic is better than either a wizard or sorcerer. I prefer blockbusters over god wizards so in my opinion the arcanist works better for it.

I have been trying to love the warpriest as an alternative to the paladin and like you found it kind of boring in comparison.

Saint Bernard

Just got this today and I am pleased with what I am finding. My favorite spell so far is Echoing Bell. A wonderful solution to dealing with monsters with blind sense and tremor sense. The other spell that grabbed my attention is Vampire Destroyer Weapon. My initial concern with the spell was that it is not cumulative with other weapon enhancing spells. Being very literal this means that the paladin weapon bond, magus arcane pool will not mesh with it. However once I understood how powerful the spell really is I decided the author found a good balancing point.

I highly recommend this PDF.

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When do you think you will get to the Warpriest?

FrodoOf9Fingers wrote:

Dex to damage will be harder to come by. I guess they really wanted it to be a rogue thing, as can be seen with the unchained rogue. Agile weapons are still a thing if you want something other than a scimitar and you want Dec to damage.

As a heads up, the guide is going to be replaced by a broader scoped guide in just a little bit.

Looking forward to your new guide.

I found a couple of editing errors last night. The spell list have a reference to the spell, Wooden Dragon, which does not appear in the spell section. Also several spell reference greensight, which is not in the PDF.

Overall, I am pleased by the quality and balance of the spells. The concept introduced in 101 Swamp Spells of being able to define your allies and summon them to you has been artfully introduced to a forest setting.

I'll keep reading.

Vrecknidj wrote:
Saint Bernard wrote:
This sounds great. Once you go live I will check it out. After this how about 1001 Environment Spell expanding on 101 Swamp Spells?
Working on it. 101 Forest Spells is available. Two others are on the editor's desk and I'm working on the 5th now.

Picked it up, I'll look over it this weekend.

Just picked this up. I'll review it over the weekend. Initial glance looks good.

Owen, excellent product but we really need one for spells.

This sounds great. Once you go live I will check it out. After this how about 1001 Environment Spell expanding on 101 Swamp Spells?

I was looking at the Complete Hunter book and it is missing the Spells Known table.

FrodoOf9Fingers wrote:

I guess I'll get people's thoughts here... Several people have voiced their opinions in turning the Kensai Magus guide into a more generalized Magus guide (though, a specific Kensai adaptation would still exist).

How many people are fine with Walter's work, and how many would like to see a more comprehensive work done, with more in-depth coverage of the archetypes (especially the ones no one talks about, the Myrmidarch and Skirnir especially)?

If there's enough interest, I'll start working on it. If not, then well that just means Walter has done an excellent job that has lasted even when outdated!

I would love for you to write a more generalized Magus guide. Walter did a great job but the newer material changes some of the assumptions.

Saint Bernard

These are awesome. I really appreciate the effort you put into these documents.

So far I like what I am seeing. I am trying to use the Occultist to substitute for the Psychic Warrior. So far so good.

Are there any good bard stuff in the Advanced Class Guide?

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DirkSJ - Don't forget about the Aldori Dueling Sword.

Reviewed as promised. Now when to we get the next 100 spells of an environment?

I checked out the preview and immediately purchased it. I will post a review as soon as I finish reading it. The preview looked great.

I loved the 101 spells series so does this mean we will be getting a set of 101 spells for each terrain type.

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kestral287 wrote:

There are some questions floating around about Precise Strike-- a subset claims that it doesn't work because of Spell Combat, and it's also been noted (more reasonably) that a Magus 20 with Precise Strike still has a Swash level of 0, so by a /really/ strict reading you add +0 damage.

For the other 90% of GMs though, yes, Precise Strike is insanely good. It's two feats/arcanas... but given that I'd yet to find a 6th-level Arcana that I like, I'm totally fine dropping that and a feat into it. If you really wanted you could get it at 3rd level, just like the Swashbuckler... but personally I like Arcane Accuracy too much to just give up.

While I'm in the thread, what are some spells of choice that people like to grab with Spell Blending/the 19th level ability?

The cost of two feats and two arcana does make picking up Precise Strike reasonable. It is not an option, which a character can have without a cost. Also put me in the camp where Precise Strike works with Spell Combat and either Dervish Dance or Slashing Grace.

Glad to see the Hero Lab files are out. They are third on my purchasing list after Inner Sea Gods and Advanced Class Guide. Just a matter of time. Looking forward to playing a theurge.

I need some advice on whether an elemental master arcanist can make a good substitute for a fire elemental wizard. I actually prefer the spell casting of the arcanist but love the class feature of the elemental wizard. I would appreciate some suggestion about exploits and feats.


Pupsocket wrote:

The Elementalist Wizard Schools could use a little love; maybe a blog post or something.

The issue: The Elementalist schools are closed lists. New, very appropriate spells are not "in school" for elementalist wizards.

I never realized the Elemental schools were closed lists. I just assumed a fire spell in a later book was a Fire Elemental school spell and elemental spells were also automatically added.

Kolokotroni - I tend to agree with you the arcanist may have a significant effect on arcane casters. Personally, I really like the hybrid casting mechanism. It all depends on the final class features. The ability to convert spells and magic items into arcane points may put the class over the top as the best arcane caster class.

The_Lake - the dex to damage feat may be a game changer.

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@Endzeitgeist I had not thought of the spells having different levels for different classes. That does change my opinion and now I am in agreement with your review. If the class only had access to Sorcerer/Wizard and Cleric/Oracle spells it would be better in a more main stream campaign.

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Endzeitgeist wrote:
Reviewed first on, then submitted to Nerdtrek and GMS magazine and posted here and on OBS. Cheers!

As usual a great review, but I have some comments. I think you may be a little too critical on the theurge, while I agree it has the potential to be one of the most powerful classes it is dependent on the campaign setting. If the campaign setting is on the lines of the World's Largest Dungeon, where acquiring new spells for its spell book and prayer book are extremely limited, the class is going to be limited to the 2 arcane spells and 2 divine spells gained each level mostly. If the character is part of a rebel alliance campaign and constantly on the run from the evil empire, access to spells to buy may also be a problem.

Given a campaign setting where spells are readily available I agree the theurge will be great crafter.

I received my copy on Saturday and have been reading it when I could over the weekend. Very well done and I am working on a review of it. A couple of surprises, the concept of the Geomancer seems perfect for the Theurge but is wizard only. The second is the spell Elflord's Battle Armor is not available to the magus. Very good book overall.

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Wolfgang Baur wrote:

To be fair, that was a copy sent to a Kickstarter backer within the Seattle area. Books outide the metro area, not to mention outside the United States, will take a bit longer to arrive.

But yep, first print books trickling out. We're shipping a big stack to backers every day this week (and probably shipping the last of the backer copies next week).

Great to hear, I am looking forward to receiving mine. One question, when do we, backers, get the PDF?

Owen, I would really like some lower level versions of Shadow Evocation and Shadow Conjuration.

So are you up to 4 books now or still 3?

I received my copy of the hard cover. Now I just need to get through the work day.

Jeremy - I assume the rest of my physical kick starter items are coming in a second box?

I pre-ordered 1001 Spells here on Paizo and at the time the PDF and file were included with the hard cover.

Order # 1853208
Placed November 11, 2011
Purchaser Douglas Ervin

If I need to purchase the file from Hero Labs I will.


I purchased 1000 Spells as a pre-order years ago and got the Hero Labs file with the PDF. The file no longer works with Hero Labs due to it also being a product from them. Is there a way to fix the problem or do I need to purchase the file for Hero Labs?

Saint Bernard

silverhair2008 wrote:
My copy comes from my pledge on the Psionic minis Kickstarter. So I have no idea when it will be shipped.

I ordered mine through the Ultimate Psionic kick starter so I am in the dark also when I will receive mine. In the meantime I have the PDF to read.

Reviewed as promised. Marc, please keep up the good work.

After listening to review on Know Direction I will have to put this on my wish list.

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Sorry to hear the Pathfinder market has collapsed for you. Your material for the River Nations was awesome. Next payday I am going to order a copy of the Book of Beasts: Legendary Foes just so I can have one before they disappear. I hope sales improve.

Chris Ballard wrote:
Finally, I got my color book today. Just a few minutes ago.

I am so jealous. :(

Actually that is great and gives me hope that the waiting is almost over.

Anguish wrote:
Jeremy Smith wrote:
It looks like there may be some scratch & dent stock available soon. I'm still working through it, but signs are pointing to "yes."

Ughhhhh. You're a horrible person. Know the thing about "must not buy another copy"? Crap. Crap. Crappity crap crap. I just kind of want this too much to wait (entirely) for my KS limited edition.

/me watches the thread like a hawk.

I know exactly how you feel.

Jeremy, does this mean those of us who supported the kick starter should start expecting a huge box at our doors?

Saint Bernard

Theurge from Kobold Press New Path Compendium is also a very good arcane/divine caster. One interesting and unique ability is the theurge has the ability to learn and prepare arcane spell other than just sorcerer/wizard and divine spells other than just cleric. So he/she could eventually have access to all spells.

Saint Bernard

I would rule 2. 6d8 points of damage.

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I have to second the praise of the Thurge. This is a great class for those of us who prefer not using prestige classes.

Jason, did you get the feed back you needed from the ACG playtest? As a group that was a very well thought out and diverse character classes.

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Jim convinced me, I backed at the $30.00 level.

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When you think it is proper, please preview the theurge. I have always been intrigued with the concept of the mystic theurge but the implementation has always been lacking.

Pre-ordered here on Paizo.

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