Raistlin

Thomas Rubinski's page

21 posts. Alias of aceDiamond.


About Thomas Rubinski

Male Human Sorcerer (Sage) 18 // Arcanist (Brown-Fur Transmuter) 18 Age 38

LG Medium Humanoid (Human)

Init +5; Senses: Darkvision 120’, Blindsense 60’; Perception +19

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DEFENSE
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AC 38, touch 20, flat-footed 33 (+5 dex, +8 armor, +7 natural armor, +5 deflection, +3 luck)

Damage Reduction 5/Cold Iron
Constant Blur (20% concealment, illusion based)

HP 221 (18d6+113)

Fort +20, (6 base, +5 Con, +3 luck, +5 resistance, +1 competence)
Ref +20, (6 base, +5 Dex, +3 luck, +5 resistance, +1 competence)
Will +21, (11 base, +1 Wis, +3 luck, +5 resistance, +1 competence)

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OFFENSE
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Speed 30 ft., 40 ft. flying (Overland Flight)

Melee Staff of Power +11/+6 1d6+2

Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Arcanist Exploits
Counterspell
Dimensional Slide
Metamagic Knowledge (Persistent Spell)
Metamixing
Potent Magic
Quick Study
Swift Consume
Counter Drain
Greater Metamagic Knowledge (Reach Spell)

Arcane Reservoir
21 points/day
Starts day with 12 points.

Arcane Bloodline (Sage wildblood)

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Sorcerer Spells Known (CL 19, concentration +34)
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Lvl 0: (DC 20) Arcane Mark, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Read Magic
Lvl 1: (DC 21) (9/day) Grease, Hydraulic Push, Identify (bloodline), Shield, Snowball, Unseen Servant
Lvl 2: (DC 22) (9/day) Create Pit, Euphoric Cloud, Glitterdust, Invisibility (bloodline), Life Pact. Make Whole, Pyrotechnics, See Invisibility
Lvl 3: (DC 23) (8/day) Accursed Glare, Battering Blast, Blink, Dispel Magic (bloodline), Fireball, Haste, Tongues
Lvl 4: (DC 24) (8/day) Aura of the Unremarkable, Black Tentacles, Boneshatter, Confusion, Crushing Despair, Dimension Door (bloodline), Enervation
Lvl 5: (DC 25) (8/day) Baleful Polymorph, Cone of Cold, Major Creation, Mirage Arcana, Overland Flight (bloodline), Spellsteal, Telekinesis
Lvl 6: (DC 26) (8/day) Battlemind Link, Chain Lightning, Dispel Magic, Greater, Disintegrate, Major Curse, True Seeing (bloodline)
Lvl 7: (DC 27) (7/day) Finger of Death, Greater Teleport (bloodline), Limited Wish, Mage's Sword, Waves of Exhaustion
Lvl 8: (DC 28) (6/day) Horrid Wilting, Polymorph any Object, Power Word Stun (bloodline), Prismatic Wall
Lvl 9: (DC 29) (4/day) Mage's Disjunction

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Arcanist Spellbook (CL 19, concentration +34)
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Lvl 1: (DC 21) (7/day) Alarm, Enlarge Person, Heightened Awareness, Jump, Liberating Command, Mirror Polish, Moment of Greatness, Polypurpose Panacea, Protection from Evil, Swift Girding, Thunderstomp
Lvl 2: (DC 22) (7/day) Angelic Aspect, Lesser, Arcane Disruption, Arcane Lock, Extreme Flexibility, Investigative Mind, Knock, Resist Energy
Lvl 3: (DC 23) (6/day) Ablative Sphere, Magic Circle Against Evil, Magic Weapon, Greater, Phantom Steed, Shrink Item, Spiked Pit, Swipe
Lvl 4: (DC 24) (6/day) Age Resistance, Lesser, Bestow Curse, Make Whole, Greater, Monstrous Physique II, Remove Curse, Telekinetic Charge
Lvl 5: (DC 25) (6/day) Angelic Aspect, Caustic Blood, Echolocation, Fabricate, Life Bubble, Mage's Private Sanctum, Persistent Image, Planar Adaptation, Siphon Magic, Vampiric Shadow Shield
Lvl 6: (DC 26) (6/day) Bear’s Endurance, Mass, Chains of Light, Control Water, Elemental Body III, Getaway, Repulsion
Lvl 7: (DC 27) (5/day) Elemental Body IV, Giant Form II, Mage's Magnificent Mansion, Resonating Word, Reverse Gravity, Power Word Blind, Spell Turning, Waves of Ecstacy
Lvl 8: (DC 28) (5/day) Angelic Aspect, Greater, Giant Form II, Frightful Aspect, Mind Blank, Moment of Prescience, Prediction of Failure, Stormbolts, Sunburst
Lvl 9: (DC 29) (4/day) Fiery Body, Overwhelming Presence, Shapechange

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STATISTICS
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Str 10, (0 pt, -1 age [Nacreous Gray Sphere (Ioun Stone)])
Dex 20, (4 pt, -1 age [Nacreous Gray Sphere (Ioun Stone)], +6 enhancement)
Con 20, (4 pt, -1 age [Nacreous Gray Sphere (Ioun Stone)], +6 enhancement)
Int 30, (7 pt, +1 age, +2 racial, +4 adv, +6 enhancement)
Wis 12, (1 pt, +1 age)
Cha 17, (4 pt, +1 age, +2 enhancement)

Base Atk +9/+4; CMB +9 (misc mods); CMD

Traits:

Fortune’s Favored - Increase luck bonuses by 1.
Student of Philosophy - Use Int instead of Cha to persuade (Diplomacy) or tell a lie (Bluff).

Feats:
Toughness
Extend Spell
Craft Wondrous Item
Sacred Geometry (Empower, Widen)
Spell Penetration
Spell Focus (Necromancy) (Bloodline)
Calculating Mind
Quicken Spell
Extra Arcanist Exploit
Extra Arcanist Exploit
Improved Counterspell (Bloodline)
Parry Spell
Cypher Script
Expanded Preparation (Two slots)

Skills (X Points - 1 class, 1 race, etc):
Acrobatics +14 (9 ranks, 5 dex)
Appraise +20 (7 ranks, 10 int, class skill)
Bluff +17 (11 ranks, 3 cha, class skill)
Bluff (Lie) +24 (11 ranks, 10 int, class skill)
Diplomacy +25 (15 ranks, 10 int)
Escape Artist +10 (5 rank, 5 dex)
Acrobatics +4 (1 ranks, 4 dex)
Fly +26 (18 ranks, 5 dex, class skill)
Heal +19 (18 ranks, 1 wis)
Intimidate +24 (18 ranks, 3 ranks, class skill)
Knowledge (Arcana) +23 (10 ranks, 10 int, class skill)
Knowledge (Dungeoneering) +16 (3 ranks, 10 int, class skill)
Knowledge (Engineering) +31 (18 ranks, 10 int, class skill)
Knowledge (Local) +14 (1 rank, 10 int, class skill)
Knowledge (Nature) +16 (3 ranks, 10 int, class skill)
Knowledge (Planes) +16 (3 ranks, 10 int, class skill)
Linguistics +23 (10 ranks, 10 int, class skill)
Perception +19 (18 ranks, 1 wis)
Sense Motive +10 (9 ranks, 1 wis)
Sleight of Hand +8 (3 ranks, 5 dex)
Spellcraft +36 (18 ranks, 10 int, +5 circumstance bonus, class skill)
Survival (1 rank, 1 wis)
Use Magic Device +24 (18 ranks, 3 cha, class skill)

Favored Class: Sorcerer
+ 5 HP
+ 13 spells

Racial Modifiers:

Languages:

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GEAR/POSSESSIONS
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Location: On Persons
Staff of Power (235,000 gp)
Handy Haversack Bag (1,000 gp craft)
Crown of Ash/the Kobold King (26,200 gp craft)
Headband of Vast Intelligence +6/Counterspelling (33,000 gp craft)
Eyes of the Dragon (55,000 gp craft)
Cloak of Resistance +5/Minor Displacement (30,500 gp craft)
Robe of Arcane Heritage (8,000 gp craft)
Amulet of Natural Armor +5 (25,000 gp craft)
Belt of Physical Might +6 (Dex, Con) (45,000 gp craft)
Bracers of Armor +8 (32,000 gp craft)
Gloves of Elvenkind (3,500 gp craft)
Ring of Protection +5 (50,000 gp)
Boots of Escape (4,000 gp craft)
Runestones of Power V and VI (61,000 gp craft)
Nacreous Gray Sphere (Ioun Stone) (5,000 gp craft)
Cracked Pale Green Prism (Ioun Stone) (2,000 gp craft)
Orange Prism (Ioun Stone) (15,000 gp craft)
Blessed Book (6,250 gp craft)
10 diamonds for Limited Wish (15,000 gp)

Carrying Capacity Light: 33 lbs. Medium: 66 lbs. Heavy: 100 lbs.

Money: 38,830 GP, 0 SP, 1 CP

Total Weight: lbs.

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Background (Reign of Winter AP spoilers):
Thomas was always told how fruitless it was to follow such fairy tales and occult writings. Spiritualism, his family and friends argued, was just a fad. Even Thomas believed it was silly for a man his age and profession to read so much about ghosts and goblins, but even engineers needed downtime. He had rested on his accolades before, but it was more than he ever expected that his hobby would be the source of his latest promotion.

Being asked to a secret project under the mad monk Rasputin was a great honor, Thomas thought. The chance to research and implement cutting edge technology hand in hand with mysterious eldritch tomes would've been more than enough for Thomas, not even accounting for the prestige such work would bring him. However, Grigori's plan of bringing the Thrice-Tenth Kingdom to Earth was as terrifying and dangerous as it was ambitious. Fantastic creatures and powers made the entire area unstable, turning Thomas's dream job into a nightmare. Easily the strangest event, however, was the arrival of a chicken legged hut. Such a funny sight to behold, it had reminded him of the stories he had heard in his youth. Fairy tales. But then again, everything he had been working on since being brought into this project was a fairy tale or another. He briefly wondered if Baba Yaga was really to be involved in the work at the facility.

The thought was quickly shut out by gunfire and shouting. From the hut, several creatures burst out and began fighting with the troops Grigori had stationed at the base. Some of the creatures were certainly human, which almost struck him as more bizarre than the oddities he had seen. However, he could certainly tell one thing, the newcomers were terrifying and powerful in ways never before seen in the world. As they searched the facility buildings and came upon him, Thomas begged for his life. He pleaded not to be slaughtered like the soldiers he witnessed on the field. One of the party, a being clad in medieval plate armor and two horns sprouting from the top of her head gazed him over, much like Rasputin had done when he observed the engineering department at work. However, while his gaze was full of malice, hers was compassionate. She reached out her hand towards his and told him to wait within the hut. Thomas thanked her profusely and made a beeline for sanctuary.

Hours passed before their return and before any explanation. The travellers told of a far off world known as Golarion and how it was endangered by an evil witch queen, daughter of Baba Yaga herself. Answers were short, however, for there was much work to be done. As they left through twisting halls, Thomas waited for a further eternity. When the heroes that had spared his life and fought for the fate of their world had returned, they came bearing boons, the daughter of the royal family, and Baba Yaga herself! Surely, he thought, that if tales of magic and grandeur were so attainable on Golarion, then he could make more of a name for himself there than at his home.

Thomas, with nothing tying him to Earth, asked two things of his new friends. One, to come with them to their home. And two, to learn the ways of the eldritch, esoteric, and arcane. He threw himself at the feet of these heroes, knowing the stories of Old Grandmother had asked high and terrible prices from whoever asked boons from her. On that day, the heroes had granted him mercy a second time. And so his story continues...

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