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359 posts. No reviews. No lists. No wishlists.


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Kalindlara wrote:

(Full disclosure: I have actually used Adopted for Tusked before. I wanted a "saber-toothed tiger" catfolk.)

Thank you for giving me my next character idea.

zainale wrote:
you do get a feat at third lvl and again at fifth lvl from Character Advancement these are not class based bonus feats but they are bonus feats everyone gets. so in a sense a fighter does get a bonus feat at 3rd lvl and 5th lvl as does everyone else. just look at Character Advancement you will see the feats they are talking about.

I'm sure we are all aware of the fact that you get feats at those levels, however they are not bonus feats, nor are they affected by class.

Honestly, I feel like his abilities are really simple. Just be a ninja and you take vanish (decieve), invest in traps, invest in poisons (the knife throw ability is called Two-Shiv Poison, and has a passive alongside the knife throw) just throw the knife as normal (since it has a pretty short range in game). For his ultimate, take the shadow clone trick. Sure it can't attack, but flavor wise this gets you Shaco. His passive is called backstab, and is of course handled by sneak attack.

I feel like it will never quite work properly, because I just feel that traps aren't really worth it in pathfinder, and getting an entire new character to flank with seems really powerful, but I mean the abilities are all found in one class.

Hmm, maybe its just us then, there are certain things we got that I know were powerful magic items, but we haven't sold them.

I am a player not a DM, and I was looking for in character ways to work on wealth. As amusing as I found the WBL suicide machine, not quite what I was looking for.

I'll discuss some my concerns with the DM and probably deal with some BP, thanks guys.

We're in book 2 now and it seems like everyone is behind on gear, any one else have this experience? Any good ways to acquire wealth or should we bite the bullet and draw more out of BP?

Ragechemist is a trap, don't do it. As for Krieg, I would change the decisions based on how you play him in Borderlands. Each tree would play differently, but as Sundakan said, Alchemist would probably do well for it. He morphs in one tree, throws a lot of explosives in the next and fire fire fire in the last one.

However, I feel I should note, Master Chymist would not be ideal, though it might look good at first, because Krieg as portrayed in the games is always the psycho. He just has a sane voice in his head. Master Chymist switches between the personalities.

This also means that Barbarian could actually work well for it, it would just be a matter of fluffing your character and abilities to match Krieg. Don't really get explosives, but personally I don't feel thats really core to the character.

Reading this topic, I realize I have no idea what's more common here in Los Angeles. I play pathfinder with a group that is 5 people I went to high school with, 2 who went to my high school after I graduated (but went with the younger classmates that I did) and 1 person who was recommended to us by friends of friends.

We play pathfinder because we have the stuff, we know it, and for what we don't have there's the prd/d20pfsrd/archives of nethys.

Antidotes for poison. Usually doesn't come up, but it just did for us and almost killed 3 of the party.

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d'Eon wrote:

Also, it slightly bugs me that they called the three-section staff a sansetsukon. Yes, it's an accuratetemr for it, but Golarion doesn't have Japan, why are things given Japanese names?

Golarion doesn't have an England, why are things given English names?

Ok so this one isn't equipment, but recently found out that the party paladin forgot about feats. This wasn't her first game or character, so I didn't think I needed to audit, but a friend who wasn't playing in this game was visiting and saw she wasn't doing well and offered to help.

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Non- magic: Barbarian, I love the variety rage powers give (granted some are definitely better than others)

Arcane: Sorcerer, again variety is a huge bonus, and an offhand remark referencing another sorcerer I played snowballed and now all of my sorcerers and bloodrager characters are related in our games. Mechanically this does almost nothing, but flavor wise it's been great.

Divine: This one is tough for me, but I think I'm gonna go with cleric, they've got what you need just a day away at most and can be combat and support.

Nature: Gotta be druid, but I haven't played hunter yet. I really like animal companions, so hunter is definitely interesting.

Occult: Haven't played any, but I'm going with Kineticist, because I like avatar.

GeneticDrift wrote:

Arcane: i use my vote to lure the bard class into a dark room and kill it. Arcane classes just have lame options. I can have fun once in a while but i wont play any particular arcane class over and over.

I get not liking arcane, but can I ask why Bard deserves such ire?

Can you even take tattooed with sage? Don't they both alter the first bloodline power?

It says that they MUST select Dire Bat or Giant Vulture, so this seems like one that doesn't have a way around it. That said, I don't think its entirely unreasonable, unless Rocs have something else limiting their use.

Here in Los Angeles it got to 95 degrees F on Christmas a couple years ago, so sub 100 never really seems too hot to me (I also grew up without air conditioning, so even here I know that's not entirely the norm).

But even I was able to go up north and acclimate pretty quickly to working in the rain without a jacket in Washington on the Canadian border. Maybe it's just a matter of assumed lack of acclimation time.

Or just an abstract of assuming adventuring is more strenuous?

I have to back Mort, if the wolf dies in combat, thats one thing, plot death? Don't do it. Don't fudge the rolls to kill it either.


also it's a better martial artist, but not a monk.

Could you elaborate on this? I'm not doubting you, I just don't see how the unchained monk is less monk-y.

Feyspeaker druids from ultimate intrigue are charisma based prepared casters who get social skills and to the best of my knowledge, they're the only divine full casters with 1/2 BAB.

That last part isn't great, but interesting.

The Sideromancer wrote:

Naruto-style puppetry, remotely controlling an inert construct as your main damage.

An arcane caster who can wear heavy armour even at low levels.

The first one just sounds like a puppetry fluffed summoner to me.

As for the second one, can't the psychic bloodline sorcerer do this? I mean technically he's no longer arcane, but he keeps his spell list.

Then of course there is the Realm of the Mammoth Lords which doesn't even have a unified government, though one tribe is the most powerful.

I expect their court looks very different.

In my group, halfling is Texan English.

I don't really remember if we have any more, but that's the one that comes up most. (Not in terms of language, but in terms of what does this language sound like at our table.).

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UnArcaneElection wrote:

^Yeah, for that matter, what if I'm better at playing an exotic race than at playing a Human?

This reminds me, one of my players when I ran Iron Gods has Aspergers and I've never seen her happier or more able to connect with her character than when I introduced her to the android race. She even had the same haircut as Meyanda.

This is why I have a problem with limiting people based on how well they roleplay, not every one is capable of getting inside the head of another race.

Using similar item and spell stacking I found that at level 20,my mammoth rider's mammoth could drag 2 million pounds or something like that (I'll recheck the math later). Basically 50 str huge quadraped while raging.

BigNorseWolf wrote:

I'm not sure that muleback cords and ant haul will stack. Muleback cords use ant haul as the relevant spell for their creation.

As brought up in the other topic, muleback cords use Bull's Strength, not ant haul.

Well I mean, you could ask the guys at subway what they did. Last I checked they had beat out McDonald's.

But using magic,as previously stated use called beings or simulacra to run your shops, use money making magic schemes (and possibly ruin the world economy) but the clincher for saving material costs is of course hydras. Find a way to get hydras and you have an unlimited supply of meat.

The feat undersized mount heavily suggests that a mount must be larger, and it would be a hard rule if they hadn't started the "normal" note with the word "typically."

Pills and alcohol are the ones I've most often seen, (besides standard) but I've always been interested in a tech based one (gizmos, devices, nanites as suggested above), maybe tell us about the character? Like tech wouldn't work if you were going for a savage, but war paint, tattoos or scars would)

Whenever the discussion of charging for crafting in the party comes up in always surprised by the anger it brings. When I take crafting feats I do charge the other players. 75% of the base price, so it's still a discount, and it gives me some cash to make a similar item (for example, effectively this means that I pay for say 25%of a headband if I just made a headband).

Nobody has ever had a problem with this, as they are still getting discounts on the item, and they help me get items, making the team more effective.

You don't have to be a were boar, you can just associate with them

Oh yeah, story feats work really well with it. Like if you get kidnapped by the villain and then get the vengeance feat.

I have played in campaigns where we had things like that, but it was purely house rules. Like we would get "achievements" for doing things like daring deeds or unexpected things and you could get bonuses depending on what it was.

For example the dual weapon rogue crit on every hit of a full attack and got the next step up in two weapon fighting though he didn't qualify yet (which actually gave him more offhand attacks than main hand).

It's also beneficial to use two shields for the purpose of feats like weapon focus/ specialization. This is why a fighter in my group uses two light weapons, he didn't want to use twice the feats.

I gotta second the mindchemist, maybe combine with bard.

You only need a 16 in charisma to cast all their spells, and you can get a headband to help with that, giving you more points for int.

Edit: And as mentioned above breadth of experience works great.

Oh, I am well aware of the power of the feat. However, I've never been in a party where 6-7 players take it. Especially not when two of those characters already have animal companions.

That is what I'm not sure how to feel about.

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Next session every character is turning level 7 in kingmaker. It is expected that most of us will take leadership.

I'm not sure how I feel about this.

Shadowborn wrote:


Had a party that was so used to using magical lighting, that when they needed actual fire they discovered to their dismay that no one in the party was carrying any torches. They had to go back and loot bodies for wood and cloth (one was actually carrying oil for some reason) to craft a makeshift torch.

Similarly, every party member had dark vision (half orcs, a dwarf, I think an android and maybe some type of tiefling) so when we actually needed to light something on fire it took a few minutes to find something we could do it with.

In our kingmaker campaign we recently came across something that swallows whole, and our unchained rogue with acid resistance climbed in its mouth to try to sneak attack it's organs. Acid resist 5, with 1d6 acid per round, he was quite comfy.

Also I'm seeing nothing in swallow whole about suffocating, mentioned above, am I missing something?

Yeah, the amulet stacks with other natural armor, because it is enhancement, just like enhancement bonuses on armor stack with the armor itself. It's enhancing what you have.

There are certain corner cases where other things stack, but iirc, they're rare.

The Red Devil appears to be a Tiefling fighter who wears very concealing red scale mail, wields a scythe. He is the bodyguard of Count Stone, Chelish noble, who is a great orator.

In truth, they are twins, one a Vigilante, the other an Aristocrat, who took up this facade when a rival house tried to assassinate the family. Supposedly John Stone died in the attack, and Sam Stone lived. Nobody in the party knows I am playing a vigilante, and in combat, the Red Devil recently got his helmet knocked off, revealing his identity as my characters twin,but I was able to smooth it over, by explaining the ruse. Everyone thinks I am playing an aristocrat, and I just played my bodyguard when my character wasn't joining in combat.

I think the best part is that when it's been unavoidable, both have done really well in combat as either persona.

Claxon wrote:

So, for what it's worth if you're captured and stripped of your gear it's as simple as using detect magic on your tattoos (which is likely since it's a cantrip) to determine if they are magical. And if they find it is magical they're likely going to dispel/erase/destroy them.

In my mind it's not a viable plan.

A better plan is to convince your spellcaster to hide a backup spellbook in secluded grimoire and use secret chest once they're able.

Off topic, but I felt like I had to share

A dm let me do a similar thing in a 3.5 game as a warforged, and I had it on my arms,legs, chest, palms, etc. I don't know if it was by the rules, but we had previously established that as a warforged I would light up on a detect magic search, so when the exact event you described came about, I got away with it.

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Cavall wrote:

While we have so many swallowing fans here, let me ask this..

What's the limit? I had a huge plant eat my wife's human character. Could I have swallowed the gnome bard too? What about once she died? Don't worry, I'm still marred.

This is the best typo.

VargrBoartusk wrote:
Gulthor wrote:

I think UAE's point is more that the flavor text of the Inquisitor class is more appropriate as a PrC. Mechanically, the class known as "Inquisitor" is an incredible base class.

Personally, I'm a bit more 1E on this, I suppose, in the sense that I personally don't see you as fully being a member of your class until you reach like 3rd or 4th level (anyone else remember the level-based titles? Like, a level 1 cleric was an Acolyte, a level 2 cleric was an Adept, you weren't a Priest until 3rd level? A level 1 thief was an Apprentice. A ranger didn't earn the Ranger title until 8th level, and a paladin didn't earn the Paladin title until 9th level, etc?)

Classes, to me, are more abstractions compared to the much more fixed natures of prestige classes.

3.x in general seems to go back and forth on how ingame it wants class names to be.

For the most part my characters are never 'A member of their class' weather its a base class or a prestige class. The class is just a shorthand name for the collection of mechanical abilities that are appropriate to my theme. If the prestige class in question requires membership in a particular organization that's different but i also play games in Golarion so rarely it hardly comes up.

Hell back in AD&D I had a troll PC who introduced himself as a wizard because he used a greatsword instead of his claws and thus the other trolls thought his improved killing ability was the result of spellcasting. That his only spell was 'Whack 'em with shiney hurty stick.' in no way made him less of a mage in his mind.

As to the original question I loves me some rage prophet. Divine Buff and Bash has been one of my favorite ways to sling dice dice for the past several years and I'm just not super huge on the Warpriest.

On a similar note, I have a Gunslinger who claims to be a Wizard.

"I only know the one spell, and it has expensive components, but it's a good'un"

I don't think that's what he was asking. I think he was asking can the two bonded items be the same item, in this case an amulet of their deity.

UnArcaneElection wrote:

Mystic Theurge needs to have its own specific exception to the SLA FAQ nerf.

I can't remember the exact build for the pre faq MT, and I might have a chance to use it, how did it go? I vaguely recall Alternate aasimar,but that's about it.

Lakesidefantasy wrote:

When one of my players looted a headband of inspired wisdom off of an Urgathoan priest, I described the item as decorated with alternating skulls and fattened blowflies--he didn't like it so much after that.

My bloodrager in rise of the runelords wears Nualia's breast plate. He feels very sexy in it.

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Umbral Reaver wrote:
I misread the title as 'turning coins into bears'. Now that is a way to protect your money!

Let's see, so for the sword, armor and ring that will cost 5000 gp, after taxes of course.

So here are 50 bears. Keep the change.

Another item my dm made that I don't know if it's effed up yet. It scares me so I haven't tried using it yet. It is a crown made of bones

What I know for sure is that it keeps undead of 6 HD or lower from attacking me. It also allows for control of large numbers of undead (can't remember exact number right now).

What worries me the most about it, is that it is rumored to have been created by The Whispering Tyrant.

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I have never heard of this item before, but my dm often makes custom items. We found it in a room full of lot for kingmaker (kingdom building stuff primarily, building materials and a minting machine) but it's an amulet.

When worn it amplifies abilities. For instance our mage cast light to test it out. Suddenly every object in the room had the spell on it.

Another person has aspect of the Falcon as an sla, and when they cast it, they turned into a falcon and couldn't get out of it into we went to our local magic shop where we know a very high level mage operates. The magic shop was days away.

Said mage used his detect magic glasses and they broke. He then used his identifying glasses while holding it and the glasses upgraded. You can use them to look at anything and get info, even class levels and feats, confusing our characters as they don't know about these in character.

He warned my barbarian against trying to use it for my rage.

What is everyone else playing if they have decided, pick something I like that can keep the group somewhat balanced, are there any specific mechanics I like/recently found out about?

Also for my kingmaker campaign, I used the character builder and really enjoyed the back story that resulted.

He's a half orc, 4th child of 7,royal bloodline, struck out to find his own glory, currently the leader (can't remember what rank kingmaker starts you as, baron? ) and he's a barbarian. He was kidnapped by slavers as a child, and took the vengeance story feat, so the GM made the boss of the first book that slaver.

Oh also since I didn't mention it in my last post, mammoth rider is my favorite. I love the flavor and mechanics of it fit my barbarian king character (kingmaker).

Like not being intimidated by larger creatures just because they are large and getting an appropriately sized mammoth (until I get into the prestige class, my mammoth will be the same size as the parties horses)

Oh my bad, I've never seen that enhancement, and I'm used to seeing both people incorrectly enhancing the Boulder helmet and people trying to put the armor enhancement on things it doesn't work on.

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