The very first game of d&d I ever played, the dm started with "So you guys are lost on the woods-" and I interrupted him saying no I'm not. He had let me play a minotaur, and they have a racial ability that says they can't be lost. One sentence into the first game and I had surprised and won an argument with the dm.
Yeah, I want to second this one, I can't find any reason to believe that the ECB doesn't get 1.5 str. Was this just a group mistake or is there a rule somewhere that I am missing?
While I will admit it is probably not RAI, I cannot deny that it quite clearly and in no uncertain terms says that it stacks with the existing enhancement bonus, and that the masterwork bonus is an enhancement bonus, resulting in an inexplicable +2 to hit, and +1 to damage enhancement bonus.
I don't think that is how it is intended to be used, I don't think anybody thought of it while they were making the ability, but if we want a straightforward RAW answer? I have to say yeah it stacks with the masterwork bonus.
I am going to try to stick with Pathfinder Originals (or at least as far as I have seen/ in this incarnation)
Class: Alchemist, the can create such a wide variety of characters with a single character. In one campaign another player and I both played the class but were so far off from each other that it did not feel like there was any overlap.
Monster: The Pathfinder version of planetouched races are really cool to me, all of them. I don't know which to choose.
Deity: Hands down Cayden Cailean. He is the God of one of my favorite characters, and many of the things I hear or read about him reminds me of good times in my life.
I am really fond of the Alchemist because it seems really able to go places by itself. Like in one Campaign, I was playing the big heavy melee fighter of the group and my friend was playing ranged skill and knowledge guy, but we were both Alchemists. Granted we had different archetypes, but it still gave me a great deal of respect for the class.
Same class and I am a man who transforms into a giant beetle who stabs you in the vital spots, while he is a goblin who specializes in fire and skills? Love it.
I only used the Inquisitor once, but I enjoyed it using it as a progression from my cleric, showing she had become more combat oriented by multiclassing into it (not optimal I know but the retraining rules were not out yet and I was not that concerned with it)
What happens if the original form is larger than the polymorphed or larger than the building you're in like a dragon in "human" form?
On the flipside to this, our group discussed the downside to permanent true seeing. Imagine you have it permanently on you, when a druid wildshaped into a T-rex comes out and attacks. What do you see then?
Like imagine the iconic druid gnome. What does she look like right now? Is she stomping around gnashing her teeth and look like Calvin playing in his imagination? And when she steps does she just lunge forward, equal to the saurian step? Or is she floating in the air about center mass for the T-rex?
Either way, the true seer is going to be in for a nasty surprise when the gnome bites down really hard.
Interestingly, my group refers to the halfling language as sounding like a Texan accent.
Elven in my mind just sounds like it does in the LotR movies, Dwarven sounds like Gaelic, but Orc to me varies in between Maori, Hawaiian and Southwest Native American dialects.
The Shaman almost sounds like it trades out its spell lists (or maybe like patrons or domains?) daily and that sounds pretty cool.
I am a little confused about what a Warpriest is going to be. It sounds like its role is already filled by Paladins and Battle Clerics. Maybe a middle ground, like a 6 spell level progression? But if it has full BAB, it just sounds like an upgraded Paladin, and Clerics already have 3/4 BAB.
I hope that all of the classes, while being mixtures, will be more than just combining features. They mention the Magus being the first sort of Hybrid class, so I hope they all feel as unique as that.
Would anyone be up for just random group made facts about Catfolk? Like nothing over the top or too jokey, but like crowd sourced race background. I would really like to see something like that now that I have thought of it.
Would be really hard to get people to take seriously though, and who would sort through it all to make a cohesive thought, idk, but I may suggest something like this to my group for a world building exercise.
Oh, so you and the OP are the ones who confirm how every other person in the world could possibly read that statement, despite the fact that there are people in this thread who claim to have read it the other way?
I honestly can't understand how you can't see how it could be read both ways,and I honestly did originally read it as each sound only affects 1 target (as in no two sounds affect the same target). The fact that people are even discussing it like this suggests it could be read both ways.
To be honest, my group is pretty far from optimized and we have often found the AP's to be too easy. Like when I dm'd for kingmaker, sometimes the fights were so easy another group of baddies just happened to show up right then.
At least I am pretty sure we are not that optimized. Like one person played a soulknife who was focused on Wisdom, just so he could use the guided weapon property. And I generally require my characters to have at least decent Charisma.
I would think that, if you were doing a full attack action, you would get claw claw bite tentacle. I don't think that is granting anything extra outside.
However, I can see why the argument would be made the other way. I just want to put it out there that I feel that is still in line with an allowable number of actions.
afaik those are racial FEATURES, not traits...
That would probably be a good idea to change the name to that, but as is, they are Racial traits. Like go check the PRD for Half-Orcs, when you get to the ability score, Orc ferocity, darkvision etc, they are all listed under "Half-Orc Racial Traits".
I FAQ'd it because it seems really odd to have a natural attack that only works on attacks of opportunity.
To be honest I had read the gains reach part as meaning that the tail would reach further than just a normal upgrade to large would grant, though that was just my initial impression, I don't really have anything to back it up.
Cruel Kindness wrote:
Well truth be told, I understood what he meant, because I assumed he meant to write "Stronk" (in this case my knowledge comes from playing "League of Legends" and it would mean strong). The only "Stonk" I know of I think refers to artillery strikes.
Zahir ibn Mahmoud ibn Jothan wrote:
At one point we had determined which of various accents were to be used for Dwarven (Scottish of course), Thassilonian (Bostonian for some reason), Varisian (New Jersey), and several others.
Huh, we did a similar strange thing, in that Halflings speak Texan. Had not thought to use Bostonian or Jersey before. Thanks for the ideas.
I was just thinking about making a Battle Herald, so thank you for making a guide about it. My ideas were pretty much all covered, but I wasn't sure what to do after the 10 Battle Herald levels, so thank you for giving me the idea with Dragon Disciple. I feel that works very well with a Half Orc with the Beast Rider feat to get himself a Pterodactyl.
We have at times used the hero point system, but back when we still used 3.5 we started doing achievements and they could be used to do things you normally couldn't. Not just like using hero points, but other stuff as well, like my Warforged Warblade was able to use them to create magic storage runes carved into his body. They were extra dimensional, existed on his chest (which had the most storage space) arms, palms (these were used solely for weapons, though drawing a great sword by clapping was useful for intimidate checks), and I think there might have been some on the legs.
I think someone else used some achievements to get a lantern archon cohort (or something similar) and someone else might have used them to get wings IIRC. It has been a long time so I can't quite remember.
*snip stuff about carrying capacity*
No see, I was asking how you read the statement as they are allowed to pick a two legged creature or a flying creature as long as they can carry them, I did not get that from the way it is worded at all. I got them as 3 separate things that are not viable choices.
As in you cannot choose animals based on the following rules
The T-rex is explicitly listed as one of the choices so this section (which is for picking animals not on the explicit list who are normally only available as AC's that are medium and even then only if they are normally listed in the bestiary as large or huge) is irrelevant to his strength, flight capabilities and number of limbs.
And Lincoln, my first thought would be to use Tyrannosaurus Rex as well, but I am talking about if I was intending to shorten it for the sake of brevity.
If you were treating DR as two points higher solely for the purpose of calculating Resistance, the standard barbarian would be counted as having DR 5/- and Resistance 10.
Before I start this I want to clarify I am not saying you are wrong, I am just pointing out how I read it.
I see how you could read it your way (including coming to the same conclusions you have in your posts) but the way I am reading it is that when it says "this dr increases" it refers to the doubled dr used in the calculation alone and since that is already the doubled DR it would be DR 2/- (which is double your normal DR at this level) plus another 2 for Dragon totem, and another totem for 2 for Dragon totem resilience, leaving you with a barbarian that has DR 1/- and Fire resist 6.
Again, I am not saying you are wrong or insisting that I am right, nor am I claiming that one or the other is RAW or RAI. I just am pointing out how I read it and my equation comes up with the same result as the Hero Labs.
EDIT: It gives the same result for the Vanilla barbarian I should say, the way it looks like it calculates the Invulnerable rager version is not how I would handle that. For the invulnerable rager I would expect the answer to be 12 fire resist (twice the base DR, plus 4 for the two dragon totem feats) but the DR would still be 4. It looks like Hero Labs is not counting the invulnerable rager's DR as the same ability so it is treating the ability as double 0, plus 2 for each feat.
EDIT 2: I also like your version better, because then the Feat seems much more worth while than the way I had read it. I just had never read it your way before.
I think I read the Dragon Totem Resilience power very differently than the rest of you. I read it as you treat the DR as being 2 higher for each dragon totem power you have only for calculating how much energy resistance you get.
So if you were not an invulnerable rager and you had DR 1/- (as in the hero labs example) you would have Fire Resist 6 (double the DR, add 2 for dragon totem and 2 for dragon totem resilience). This is the same as what Hero labs produced. I never got the impression that it actually raised your DR.
KainPen, I am having a hard time reading it the way you have stated in your post, could you explain it to me? I did not get that idea at all from reading that section, or is it different in the quote than in the book (Away from book right now)
Also, not really on topic but I am curious. Isadork, why did you shorten Tyrannosaurus to Tyrano, instead of T-rex? Not trying to start an argument or anything, I just am curious about language and dialects, and my first thought would be to use T-rex.
They treat Dwarf weapons as martial, they are proficient in battleaxes, heavy picks, and warhammers.
Edit: Ninja'd, thats what I get for opening multiple topics at once.
I just wanted to point out that this is not true, the Totem Warrior archetype doesn't actually do anything after the FAQ.
I do however agree with the rest of it, it sounds like a great Cayden follower.
I see where you are coming from, and it is your class do it however you like, I just was putting out how I viewed it.
Honestly I could see using CHA for Expose Weakness, but instead of it being used to intelligently notice weaknesses (which I don't quite understand how that would work anyway, if you actively tell your ally about a weak point wouldn't the enemy guard that better?) it is the Warleader's force of personality that distracts the enemy, causing them to focus on you, giving your ally an opening.
I was also under the impression that of the six attributes CHA is usually considered the weakest. Without specific class features it does not help you do damage (str), help you not take damage and bolster a save(dex), help you survive and bolster a save (con), give you skill points (int), or bolster a save (wis). By itself it only helps skills really (which all of the others except con do as well). After all, all of a Sorcerer, Bard or Oracle's abilities scale off of CHA and it is not like they are game breaking.
But again, this is just my opinion, if you disagree, it is your class and go whatever way you want with it.
I wouldn't dump anything because you need them all as is. If I was writing the class though I would pick either CHA or INT for all of the abilities tied to mental stats, not both.
Also if you what you want for the class is to be more of a buffer and enabler then maybe he shouldn't be a full BAB class that has a major class feature that requires melee combat. I could see (if buffing is the primary goal) easily being a 3/4 BAB class. Heck the bard is a buffer and it has 3/4.
As is I feel like you are trying to do too much at once.
I like the concept, but I feel it is a little too MAD at the moment. It gains abilities that use all of the mental stats (if you take into account the heal ability for wisdom) and one of them even uses both charisma and intelligence for different things, not to mention it is a full BAB class with flanking bonuses so you are going to want all your physical stats to at least be decent.
I also agree that the sylph and other elemental race favored class options are far too situational.