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In the Dragon lance novels, it is purported by the mages that you can't alter the timeline too much, your actions in the world are like throwing pebbles in a stream, sure ripples are created,but the river flows on.
It should also be noted that pathfinder has a time travel device, the artifact is called the scepter of ages (I think) and it allows specific or random time travel. It is also a badass weapon that causes each point of damage to age the person hit.
My favorite mammoth rider build is pure mounted fury barb. Boon companion to get it to your level, beast totem line along with the mounted rage powers gives any mount pounce and claws, plus the massive str bonuses. Why hello there huge gore/slam/claw/claw (plus the rider's lance) mammoth charge.
(Can't remember if I got the natural attacks right, but the point remains) I am always hesitant to use any caster class because the mammoth rider doesn't get the bonus to saves vs divine or arcane if you cast that type.
STR: 3d6 ⇒ (3, 4, 1) = 8
I kinda want to make this one a goblin swashbuckler with slashing grace, just to really push up that dex, but instead this one will be a dwarven rogue, just because I've never done that combo, and I want to see it.
STR: 3d6 ⇒ (6, 3, 6) = 15
STR: 3d6 ⇒ (1, 1, 5) = 7
New one for the campaign I am DMing. The player joined a session late, so the party already knew they were searching for something, so the new character is an orc bounty hunter. He is a huge guy, carries a morningstar and a crossbow, is out doing the others in combat (A druid with an axe beak AC and a Ranger last night). He barely wears armor but from his natural armor helps with that, and he has 18 STR and CON, lower dex, 12 int and wis, 9 charisma. (rolled stats)
He is of course actually a witch (Scarred witch doctor). He just hasn't done anything in character to make this obvious. (really subtle with spells like the somatic component to his armor spells is brushing off his weapon).
And even with a witches BAB, he has thus far been a complete badass in combat.
On the opposite side of this, Darwin, the Apex Predator Druid. This was a character I wanted to play, he would seek out the apex predator in each new environment and try to get one as his animal companion. He wouldn't give a damn about the trees and the balance of nature, just survival of the fittest.
I just remembered another one, from when we played kingmaker. One of our DMs didn't like the Imperious bloodline's written explanation (descendant of various rulers) so I explained it as being descended from various Sorcerer rulers.
This evolved when my character referred in Character to his cousin, a lawyer. This was a reference to another campaign we had played where I had played an Infernal bloodline tiefling, who was LN and tried to be a Contract Devil.
This progressed even further when a high level Sorcerer showed up in the campaign, and was explained to be one of my cousins, who I later played as to give him some backstory in a chronologically earlier campaign.
Back to topic, I have had a couple half orc cavalier characters who chose Order of the Dragon, which I refluffed to "Order of the Bro." The Order of the Bro often act like a group of Frat boys and we almost got into some PvP when my character wanted to help out his fellow Bros before helping out another PCs sister and mother, on the grounds of "Bros before Hos."
Tiny Coffee Golem wrote:
The clear winner is Casanova Frankenstein. The rest of you are just plan wrong. :-)
He did this thing with his eyes...
I have to back the sentiment of any villain that you totally get.
For a specific villain, I have to point out classics like Vader, or overwhelming beings of evil like Tiamat/Takhisis. Villains that in truth the heroes can't go toe to toe with. Sure eventually Luke beats Vader, but the rest of the party in a straight fight with him? Not happening.
I also am fond of mercenary villains, just zero f's given, doing the job and not caring.
T-rex is specifically allowed by the archetype so no worries there.
Doesn't the bolded section mean that they would not be sent back by an amf?
One game we played as something like a prehistoric campaign with only certain classes allowed (no wizards since nobody had had the time to learn such things yet, to be a fighter you had to start as a barbarian etc.) And my character was an older dwarf who was training the nearby humans as he was a barbarian. At one point an evil career showed up with an army of slaves controlled by magical rings. Defending a ransacked tower one of the slaves (a player who had just joined the campaign) yelled out that the rings were controlling them. So my dwarf targeted the ring on one of the charging minotaurs horns ran down the hill and leaped rolled a 20 and sliced only the ring (I later learned cutting the minotaurs horn would have made him kill me.) We were able to fight off the bad guys and my dwarf struck an alliance with the minotaurs. The campaign later jumped forward a free hundred years, and the dwarf and minotaurswere still allied and one if the most powerful nations. The dwarven palace is protected by minotaurs and an ever shifting maze only minotaurs can navigate. The minotaur palace is guarded by dwarves with a series of hidden stone work passages only dwarves can find. The character I initially made was a guy who liked charging things (rhino hide armor) but ended up being one of the most significant people in the worlds history.
My example is kinda different. The player intended it to be a bad character but it ended up being amazing instead. He decided to play a one armed Goblin Commoner. But somehow he ended up with the highest climb and swim checks in the party. He also single handedly (I swear I did not intend that pun) took down a Wizard that was supposed to be above APL with grappling.
James Jacobs wrote:
I agree, I always felt prestige classes should be prestigious or relevant story wise (like joining a group giving you access to their specialist abilities, like hell knights or gray gardeners) I just was pointing out what people were taking about. My first experience with prestige classes was KotOR 2, and three fact that only the main character could take one read significant to me. I personally don't like people using the loophole at my table and prefer some dedication (story wise) and reason for taking the prestige class.
A fairly recent FAQ has determined that SLAs do count for stuff like this and arcane strike.
You would need to mythic coup de grace the creature and then since the reincarnate from the monk acts as the spell, you would then need to find him and kill him again with a mythic coup de grace I believe. Reincarnate gives 2 permanent negative levels right? so he would effectively be level 18 and thus would not have the immortality any more.
Well, for a home game where our whole team played some variation of mounted character, the dm let me use the medium stats but have a large wolf for my mounted fury barb. I really don't see a problem with it in a home game. Does anyone have any particular reason against this? What I mean to say has anyone had any experience where this made things unbalanced or had some mechanical problem to it?
Depending on race I've just run it as being a social thing. Like Elves are mature at the same age as Humans, but in Elf culture you spend almost a century partying as hard as possible non stop. This explains why Elves don't care much for drinking and think the habits of the other races to be beneath them, they view any sort of partying as childish.
Construct limb with something like an Iron Cobra seems like a good idea. It is normally worn on the limb, but it seems reasonable to extend it to prosthesis in this case. It is fairly pricey though 27000 gp on top of the construct's cost. It also retains the melee attacks and you can use it's special attacks, and it acts as a heavy steel shield.
The game is tonight, in about an hour so I am trying to finalize it now. All the races in the advanced race guide are available, and I am not feeling the Synthesist to be honest. I will likely be able to change up the character later (as this is the first game and we are relaxed about such things) so please continue suggestions if you like.
The rest of the group is a Tiefling Slayer (from the play test, we have already decided to refer to him as Buffy), a human cleric, and a human sorcerer (I think he is going to be an elemental or genie bloodline).
I keep wracking my brain, but all I am getting is characters I have played or characters that don't sound like they would work out too well. Grippli Barbarian, Orc Slave (fighter? monk? not sure).
I feel like a skill monkey is needed, but I can't think of a good one.
I can't for the life of me think of what to play in an upcoming campaign, and was wondering if anyone had any suggestions. It is going to be a mythic campaign, and nothing is decided yet, except that I have already rolled my stats with 4d6, drop the lowest.
In no particular order they are 19, 15, 13, 10, 12 and 12. They can be placed anywhere and this is preracial. (The 19 came from rolling 4 6's. the dm gave me a bonus)
So yeah, any suggestions? Also any suggestions for when you can't think of what character to make?
Well see I think the big mistake is that it is not the Aura of Courage granting immunity. The bonus against fear from Aura of Courage is +4. Fearless Aura grants immunity. As a result, Dragonbane aura gives a +4 against dragons' breath effects whether you have Fearless aura or not
At least that is how I read it and would rule it in a game.
The very first game of d&d I ever played, the dm started with "So you guys are lost on the woods-" and I interrupted him saying no I'm not. He had let me play a minotaur, and they have a racial ability that says they can't be lost. One sentence into the first game and I had surprised and won an argument with the dm.
Yeah, I want to second this one, I can't find any reason to believe that the ECB doesn't get 1.5 str. Was this just a group mistake or is there a rule somewhere that I am missing?
While I will admit it is probably not RAI, I cannot deny that it quite clearly and in no uncertain terms says that it stacks with the existing enhancement bonus, and that the masterwork bonus is an enhancement bonus, resulting in an inexplicable +2 to hit, and +1 to damage enhancement bonus.
I don't think that is how it is intended to be used, I don't think anybody thought of it while they were making the ability, but if we want a straightforward RAW answer? I have to say yeah it stacks with the masterwork bonus.