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Lem

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372 posts. No reviews. No lists. No wishlists.


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My Dwarf swashbuckler character (haven't had a chance to use him, but written out) uses a Dwarven war axe. One handed slashing weapon, yay slashing grace.


We use 3rd party items on a case by case basis, I'm open to 3rd party suggestions, though I'd prefer to use these classes.


Alright, so I have the cleric side set up, what I need now is wizard stuff. Few of the archetypes appeal to me so I'm thinking vanilla wizard, does anyone have any favorites they think I should check out?

I'm not too well versed on wizards (I usually play spontaneous casters or martial characters) so what schools do people suggest? I'm thinking maybe universalist for flavor, but I worry I might lose out on something that works well for this that I haven't considered.

As is, I've got 3 levels of ecclesitheurge 3 of wizard, half elf with multi disciplined and bifurcated magic for traits.

Oh and I just remembered, my dm will allow my bonded holy symbol from ecclesitheurge also be my bonded object for wizard of I choose that, but I've often heard people advise against a bonded object on wizard, so thoughts? If I did I was thinking am amulet that is Nethys' mask. Any better bonded objects?


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For the sake of already dealing with a less than optimized group, I'm going to avoid any early entry shenanigans, and I'm thinking ecclesitheurge cleric 3/wizard 3 (haven't considered any archetypes for wizard, any I should consider? )into MT at 7th.

Sheepish, I hadn't even thought about rave, but your suggestions look great thank you so much.

Neils, I think he was suggesting using wizard spells for non-somatic, and Cleric spells for everything else, though I could be wrong. I don't know when I'll be able to start this, but I'll try to keep you guys updated.

Also, school suggestions for the wizard side?


Oh yeah, just remembered two things I was considering for it. One I was thinking Nethys for his deity, seemed thematically appropriate.

Two, normally I don't like the Ecclesitheurge, but since I need to not wear armor anyways for the arcane spellcasting, Do you think it would be good for it?


Alright, so I'm going to preface this by saying that I know that mystic theurge isn't great, but this is for a character who would be focused on being a support/ buffer, and I'm going into this knowing that the party he's joining is not very optimized so I was trying to pick something less than optimal, but optimized within that restriction.

So basically, how might you build it, and how might you build something similar in flavor who isn't a mystic theurge, preferably single classed. I'm looking for both, not just one or the other.


It was a while back and I was just on the sidelines watching for a bit at the local gaming store, so I don't have the stats, but I watched a dragon hunting party (home brew campaign), and clearly number one was the Trophy Hunter Ranger. I don't recall everything, but he did have dragons as his highest favored enemy, and big game hunter as a trait. Touch attacks out to two range increments vs dragons? Yes please.


Madokar Valortouched wrote:
My Self wrote:
If either of you two are GMing and aren't in an organized play setting, you could agree to let the archetypes stack.
So it's something that can be left to GM discretion, then?

Literally everything can be left to GM discretion, so it doesn't help by the rules. These two unfortunately don't stack.


Wouldn't the feat stop working as soon as you took a level in a class that grants an animal companion? Maybe not from the way it's worded, but I was under the impression that's how it worked.


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I didn't forget it, it's right here.

Jokes aside, I've found that the earth breaker has been a fine weapon, and I'm regularly the highest melee damage dealer with my bloodrager. I mean I'm a Shoanti Bloodrager, the only time I'm not using it is when I got so angry I turned into a dragon.


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Plausible Pseudonym wrote:
How many cans can a cannon golem fire in a full attack, if a cannon golem can shoot cans?

Do you mean canonically?


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Scythia wrote:
The Sideromancer wrote:
Also, I now want a golem made of plotlines.
I'd prefer a golem made of accepted holly writings. All the paper cuts + extra damage to opposed alignment.

Very festive with the holiday season coming up.

But on topic, I agree that it shouldn't be able to use the cannon arm to fire and slam.


Honestly, I would be fairly disappointed in a party with an anti slavery theme, as you said, if they offered up a slave in exchange.

Have you considered the idea of the Efreeti being a shrewd business outsider, and have him explain that he needs something in exchange for his time, and if it's not the children, something else? I mean know it's not a devil, but it seems in line to me that an Efreeti would be great for a deal with the devil type thing.

Doesn't have to be souls, could be favors, a percent of future acquisitions (ie, party loot, cut of a business ventures etc.) Or just money, that could be a great moral situation, what's more important you're wealth, or 3 children. Maybe have them make an offer, so he can balk if it's too low, or if it's higher than what he would accept, still balk to try to negotiate higher.

Now I want to put an Efreeti in a dungeon in a business suit, just looking for deals it can make.


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Kalindlara wrote:

(Full disclosure: I have actually used Adopted for Tusked before. I wanted a "saber-toothed tiger" catfolk.)

Thank you for giving me my next character idea.


zainale wrote:
you do get a feat at third lvl and again at fifth lvl from Character Advancement these are not class based bonus feats but they are bonus feats everyone gets. so in a sense a fighter does get a bonus feat at 3rd lvl and 5th lvl as does everyone else. just look at Character Advancement you will see the feats they are talking about.

I'm sure we are all aware of the fact that you get feats at those levels, however they are not bonus feats, nor are they affected by class.


Honestly, I feel like his abilities are really simple. Just be a ninja and you take vanish (decieve), invest in traps, invest in poisons (the knife throw ability is called Two-Shiv Poison, and has a passive alongside the knife throw) just throw the knife as normal (since it has a pretty short range in game). For his ultimate, take the shadow clone trick. Sure it can't attack, but flavor wise this gets you Shaco. His passive is called backstab, and is of course handled by sneak attack.

I feel like it will never quite work properly, because I just feel that traps aren't really worth it in pathfinder, and getting an entire new character to flank with seems really powerful, but I mean the abilities are all found in one class.


Hmm, maybe its just us then, there are certain things we got that I know were powerful magic items, but we haven't sold them.

I am a player not a DM, and I was looking for in character ways to work on wealth. As amusing as I found the WBL suicide machine, not quite what I was looking for.

I'll discuss some my concerns with the DM and probably deal with some BP, thanks guys.


We're in book 2 now and it seems like everyone is behind on gear, any one else have this experience? Any good ways to acquire wealth or should we bite the bullet and draw more out of BP?


Ragechemist is a trap, don't do it. As for Krieg, I would change the decisions based on how you play him in Borderlands. Each tree would play differently, but as Sundakan said, Alchemist would probably do well for it. He morphs in one tree, throws a lot of explosives in the next and fire fire fire in the last one.

However, I feel I should note, Master Chymist would not be ideal, though it might look good at first, because Krieg as portrayed in the games is always the psycho. He just has a sane voice in his head. Master Chymist switches between the personalities.

This also means that Barbarian could actually work well for it, it would just be a matter of fluffing your character and abilities to match Krieg. Don't really get explosives, but personally I don't feel thats really core to the character.


Reading this topic, I realize I have no idea what's more common here in Los Angeles. I play pathfinder with a group that is 5 people I went to high school with, 2 who went to my high school after I graduated (but went with the younger classmates that I did) and 1 person who was recommended to us by friends of friends.

We play pathfinder because we have the stuff, we know it, and for what we don't have there's the prd/d20pfsrd/archives of nethys.


Antidotes for poison. Usually doesn't come up, but it just did for us and almost killed 3 of the party.


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d'Eon wrote:


Also, it slightly bugs me that they called the three-section staff a sansetsukon. Yes, it's an accuratetemr for it, but Golarion doesn't have Japan, why are things given Japanese names?

Golarion doesn't have an England, why are things given English names?


Ok so this one isn't equipment, but recently found out that the party paladin forgot about feats. This wasn't her first game or character, so I didn't think I needed to audit, but a friend who wasn't playing in this game was visiting and saw she wasn't doing well and offered to help.


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Non- magic: Barbarian, I love the variety rage powers give (granted some are definitely better than others)

Arcane: Sorcerer, again variety is a huge bonus, and an offhand remark referencing another sorcerer I played snowballed and now all of my sorcerers and bloodrager characters are related in our games. Mechanically this does almost nothing, but flavor wise it's been great.

Divine: This one is tough for me, but I think I'm gonna go with cleric, they've got what you need just a day away at most and can be combat and support.

Nature: Gotta be druid, but I haven't played hunter yet. I really like animal companions, so hunter is definitely interesting.

Occult: Haven't played any, but I'm going with Kineticist, because I like avatar.

GeneticDrift wrote:


Arcane: i use my vote to lure the bard class into a dark room and kill it. Arcane classes just have lame options. I can have fun once in a while but i wont play any particular arcane class over and over.

I get not liking arcane, but can I ask why Bard deserves such ire?


Can you even take tattooed with sage? Don't they both alter the first bloodline power?


It says that they MUST select Dire Bat or Giant Vulture, so this seems like one that doesn't have a way around it. That said, I don't think its entirely unreasonable, unless Rocs have something else limiting their use.


Here in Los Angeles it got to 95 degrees F on Christmas a couple years ago, so sub 100 never really seems too hot to me (I also grew up without air conditioning, so even here I know that's not entirely the norm).

But even I was able to go up north and acclimate pretty quickly to working in the rain without a jacket in Washington on the Canadian border. Maybe it's just a matter of assumed lack of acclimation time.

Or just an abstract of assuming adventuring is more strenuous?


I have to back Mort, if the wolf dies in combat, thats one thing, plot death? Don't do it. Don't fudge the rolls to kill it either.


Quote:


also it's a better martial artist, but not a monk.

Could you elaborate on this? I'm not doubting you, I just don't see how the unchained monk is less monk-y.


Feyspeaker druids from ultimate intrigue are charisma based prepared casters who get social skills and to the best of my knowledge, they're the only divine full casters with 1/2 BAB.

That last part isn't great, but interesting.


The Sideromancer wrote:

Naruto-style puppetry, remotely controlling an inert construct as your main damage.

An arcane caster who can wear heavy armour even at low levels.

The first one just sounds like a puppetry fluffed summoner to me.

As for the second one, can't the psychic bloodline sorcerer do this? I mean technically he's no longer arcane, but he keeps his spell list.


Then of course there is the Realm of the Mammoth Lords which doesn't even have a unified government, though one tribe is the most powerful.

I expect their court looks very different.


In my group, halfling is Texan English.

I don't really remember if we have any more, but that's the one that comes up most. (Not in terms of language, but in terms of what does this language sound like at our table.).


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UnArcaneElection wrote:

^Yeah, for that matter, what if I'm better at playing an exotic race than at playing a Human?

This reminds me, one of my players when I ran Iron Gods has Aspergers and I've never seen her happier or more able to connect with her character than when I introduced her to the android race. She even had the same haircut as Meyanda.

This is why I have a problem with limiting people based on how well they roleplay, not every one is capable of getting inside the head of another race.


Using similar item and spell stacking I found that at level 20,my mammoth rider's mammoth could drag 2 million pounds or something like that (I'll recheck the math later). Basically 50 str huge quadraped while raging.


BigNorseWolf wrote:

I'm not sure that muleback cords and ant haul will stack. Muleback cords use ant haul as the relevant spell for their creation.

As brought up in the other topic, muleback cords use Bull's Strength, not ant haul.


Well I mean, you could ask the guys at subway what they did. Last I checked they had beat out McDonald's.

But using magic,as previously stated use called beings or simulacra to run your shops, use money making magic schemes (and possibly ruin the world economy) but the clincher for saving material costs is of course hydras. Find a way to get hydras and you have an unlimited supply of meat.


The feat undersized mount heavily suggests that a mount must be larger, and it would be a hard rule if they hadn't started the "normal" note with the word "typically."


Pills and alcohol are the ones I've most often seen, (besides standard) but I've always been interested in a tech based one (gizmos, devices, nanites as suggested above), maybe tell us about the character? Like tech wouldn't work if you were going for a savage, but war paint, tattoos or scars would)


Whenever the discussion of charging for crafting in the party comes up in always surprised by the anger it brings. When I take crafting feats I do charge the other players. 75% of the base price, so it's still a discount, and it gives me some cash to make a similar item (for example, effectively this means that I pay for say 25%of a headband if I just made a headband).

Nobody has ever had a problem with this, as they are still getting discounts on the item, and they help me get items, making the team more effective.


You don't have to be a were boar, you can just associate with them


Oh yeah, story feats work really well with it. Like if you get kidnapped by the villain and then get the vengeance feat.


I have played in campaigns where we had things like that, but it was purely house rules. Like we would get "achievements" for doing things like daring deeds or unexpected things and you could get bonuses depending on what it was.

For example the dual weapon rogue crit on every hit of a full attack and got the next step up in two weapon fighting though he didn't qualify yet (which actually gave him more offhand attacks than main hand).


It's also beneficial to use two shields for the purpose of feats like weapon focus/ specialization. This is why a fighter in my group uses two light weapons, he didn't want to use twice the feats.


I gotta second the mindchemist, maybe combine with bard.

You only need a 16 in charisma to cast all their spells, and you can get a headband to help with that, giving you more points for int.

Edit: And as mentioned above breadth of experience works great.


Oh, I am well aware of the power of the feat. However, I've never been in a party where 6-7 players take it. Especially not when two of those characters already have animal companions.

That is what I'm not sure how to feel about.


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Next session every character is turning level 7 in kingmaker. It is expected that most of us will take leadership.

I'm not sure how I feel about this.


Shadowborn wrote:

Torches.

Had a party that was so used to using magical lighting, that when they needed actual fire they discovered to their dismay that no one in the party was carrying any torches. They had to go back and loot bodies for wood and cloth (one was actually carrying oil for some reason) to craft a makeshift torch.

Similarly, every party member had dark vision (half orcs, a dwarf, I think an android and maybe some type of tiefling) so when we actually needed to light something on fire it took a few minutes to find something we could do it with.


In our kingmaker campaign we recently came across something that swallows whole, and our unchained rogue with acid resistance climbed in its mouth to try to sneak attack it's organs. Acid resist 5, with 1d6 acid per round, he was quite comfy.

Also I'm seeing nothing in swallow whole about suffocating, mentioned above, am I missing something?


Yeah, the amulet stacks with other natural armor, because it is enhancement, just like enhancement bonuses on armor stack with the armor itself. It's enhancing what you have.

There are certain corner cases where other things stack, but iirc, they're rare.

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