Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Sah's page

248 posts. No reviews. No lists. No wishlists.


1 to 50 of 248 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

1 person marked this as a favorite.

One of my characters I'm playing is a dragon bloodline Bloodrager, so he plans on retiring with a hoard.

Another is a cavalier devoted to Cayden Calien, so he's probably going to be the one opening a bar.

I kinda want my witch to become something like Baba Yaga, some sort of mythical witch traveling from place to place.

My barbarian is a sailor, so probably a captain.

The prerequisites have an alternative to being a divine spellcaster, and the benefit does not say divine spells so yes, it works with arcane casters.

2 people marked this as a favorite.

My male Draconic Bloodrager realized that Nualia's armor was better than his. He feels very sexy in his new armor.

I would allow it to create a burst, but certainly not 15 feet, in a game I dm. You would also definitely take damage though.

I know you said you wanted to avoid sorcerer, but I just have to say that Imperious bloodline is very flavorful for this AP.

Fourshadow wrote:

It's a trait and it has to do with race: ergo, a racial trait. I know of no GM who would nix that tiny distinction. I mean this would be the nit-pickiest nit to pick I have ever seen.

Blood of Dragons should work.

Except they are entirely different. Let's change the names, We have a series of elephants you get for choosing a race, and there is a list of seals you can choose from. Some of the seals are elephant seals, they are not elephants, they just have a similar name.

The zoo I used to work at had an albino alligator and they needed to keep him shaded otherwise he would get sunburns. I don't know about fur though.

As I understood it, the vows do not trade it still mind the same way other archetypal abilities do, so ninjas and other ki users can use them, even monk archetypes that trade it out. But Ymmv, and it does seem odd that only one (two counting unchained) class gives something up for it.

Besides the fact that this faq came out after the crb, I feel that the Devs consider the different Banes to be separate abilities.

Doesn't Pathfinder have its own Bahamut? Apsu isn't it?

I've always been fond of the imperial forest dragon, because nobody ever expects the breath weapon to be piercing damage. Sure, elemental is probably better, but it's a hilarious surprise to energy resistant characters.

2 people marked this as a favorite.

I was under the impression that unchained monks couldn't use archetypes? If so then no master of many styles.

Polymorph any object (is that still a thing? ) into a dragon that would match for permanent, then wait a long time?

I feel that it is not its own thing as much as variant arcane.

2 people marked this as a favorite.
Malwing wrote:

Kithkin (Halflings)
Ability Modifiers: +2 Dex, +2 Cha,
Replace Halfling Luck and Surefooted with;
Hive mind: As a swift action...

I always liked the Kithkin, but in addition to the Hivemind I think it would be cool if they had the Ratfolks Swarming ability.

Or maybe a racial archetype or prestige class that eventually got them two cohorts for a Thoughtweft trio style ability.

I don't think my group has ever gotten someone raised. I've only had one of my characters die, IIRC, and that only happened because my character sacrificed himself to help break the team and others out of an evil prison. I feel it would most definitely have cheapened his sacrifice if he had been raised.

Decided to test my luck, used the wotc deck generator and I drew Key, Gem, and Knight. So now I have a major magic weapon, a 4th level fighter, and 50k worth of gems or jewelry. I remember we ran into the deck at like level 2 once for a campaign, and I got the knight then too, which made him the strongest member of the party.

The Scepter of Ages. I've always been fond of time travel, and the devastating effect it has of aging anyone hit by it (1 year per hp, 2 years per hp on a crit) just makes it so cool. It is a +4 heavy mace with an 18-20 crit range, meaning minimum aging is 5 years, maximum 48 years per hit not including bonuses.

Plus its a time machine, so yeah.

Lune wrote:

I guess we will have to agree to disagree.

To me (and apparently others), when it says "At first level, you grow claws." I believe that it means that at first level, you grow claws. To me it is specifying that you grow claws at first level. It does not have the verbiage that the other abilities (both within that bloodline and in other bloodlines) have.

I guess we could ask for intent of the Devs but I doubt we are likely to get a response. Until then I am thinking disagreements on this will be rampant.

This difference you list is irrelevant because of the rule pertaining to all bloodlines.

"Unless otherwise specified, he gains the effects of his bloodline powers only while in a bloodrage; once the bloodrage ends, all powers from his bloodline immediately cease, and any physical changes the bloodrager underwent revert, restoring him to normal."

Power of Wyrms explicitly states that you get the ability even while not bloodraging, the draconic claws ability has no such language.

I see no such wording that says they have it all the time, it just doesn't say while bloodraging. The specific rule of it only applying during bloodrage should apply.

In my most recent campaign I noticed that the Aldori Swordlord Fighter archetype doesn't give aldori dueling sword proficiency so I just gave it to the player. Then I was talking to another player and I suggested the sawtooth sabre for dual wielding. So I gave him proficiency too.

It was at that point that I realized MWP and EWP are terrible feats, and I just give out proficiency for story purposes.

1 person marked this as a favorite.
Torbyne wrote:
*Cleric of cayden cailean spilling some beer during/after the fight.* "good enough boys, lets roll out!"


No but really, I agree, I could see Cayden Clerics pouring a 40 on the curb as a way of laying someone to rest.

The AoO happens before the shot goes off, seems perfectly clear to me that you won't have the AC bonus yet. I suspect the ability is more thematically appropriate when dealing with two people trying to shoot each other in close quarters, and thus would not really deal with AoO's too much.

From running one path, I got the idea for single monster encounters to have dual initiative, even if they aren't mythic. Helps with action economy.

3.5, Warforged Warblade with 20 con was often the last man standing (or at least standing when the cleric wasn't). Well we got a bunch if potions for healing, but since he never liked letting enemies escape he did hit and run healing. The trick is to hope the damage of the glass shattering (and thus opening wounds where the potion could get in to the body, I know house rule) was less than the damage healed.

This was mostly for stabilizing purposes. I like that it was a Warforged, because then it can be written off as him not understanding living creatures.

I have to throw another vote for Tongues for two reasons.

1. How often do you talk during combat? I don't know about you but it's fairly low for me.

2. You don't even need the whole party to learn the language, one (or two in case the one gets knocked out) can translate for you. Not to mention some of languages come up fairly often on my experience, so then it's not even a skill point cost (if they pick it at first level or they already were going to get it)

Similar to Stabbity Doom's, my favorite was Beastmorph+Vivisectionist(CN), with very similar discovery choices. Preserve Organs, mummification Feral Mutagen, Vestigial Arms, Wings (maybe later I would take parasitic twin)

But the flavor of mine was different from his. Mine was an somewhat Egyptian themed Alchemist who believed he had done something that had angered the Gods and as such was trying to do everything to not die. He transformed into a Scarab with his Mutagen, as it was sacred to his people and could keep him alive in combat. He used the shield extract to harden his carapace in that state (purely fluff tbh). After being jumped by a goblin rogue he started taking preserve organs, and eventually mummified himself to try to prolong his life. The Wings were insect like (as that was one of the available options) which allowed for the scarab flavor as well as combat stuff. His endgame goal was to get the Immortality discovery, but his Mutagen self was less self serving, and might have led to him going into Master Chymist (alter ego LG).

I may be mistaken, but I think the Roc ac entry mentions rangers being able to have them.

blackbloodtroll wrote:
Errant Mercenary wrote:
blackbloodtroll wrote:
Pummeling Style is not only exclusive to unarmed strikes, there is a FAQ, just to remind people of that.


Here it says only Unarmed. What faq am I missing? Itd make me very happy.

Um, that's what I said.

Um, what you said was that it isn't exclusive to unarmed strikes, did you mean the opposite?

Tangent, but in the wanna bet topic, the first game I ever played the dm let me play a minotaur, and started by saying "You are lost in the woods..." and I said "No I'm not." Wanna bet moments are some of my favorites.

More on topic, the spell Chill Touch came up when we fought some ice caster, and that's when I found out it worked despite his immunity.

Also most of prestidigitation's every day use abilities, plus shields magic missile negation.

Even from a meta game standpoint it can be unclear. A friend and I played alchemists in the same campaign, and two of the players were unaware we were the same class (granted they were new to pathfinder, and did not know of the alchemist).

He was a goblin alchemist focused on bomb throwing, whereas I was a vivisectionist focused on mutagens.

I saw it mentioned but what is the official ruling (or general consensus) on Dragon style with pummeling strike? Just the first virtual attack or the whole thing for the str bonus?

Out of curiosity, because I've not really been 100% sure how it works, can you vital strike if your mount is the one charging? I ask because the mount move and attacks seems different, like how you can full attack with a bow from horseback while the horse moves.

In the Dragon lance novels, it is purported by the mages that you can't alter the timeline too much, your actions in the world are like throwing pebbles in a stream, sure ripples are created,but the river flows on.

It should also be noted that pathfinder has a time travel device, the artifact is called the scepter of ages (I think) and it allows specific or random time travel. It is also a badass weapon that causes each point of damage to age the person hit.

My favorite mammoth rider build is pure mounted fury barb. Boon companion to get it to your level, beast totem line along with the mounted rage powers gives any mount pounce and claws, plus the massive str bonuses. Why hello there huge gore/slam/claw/claw (plus the rider's lance) mammoth charge.

(Can't remember if I got the natural attacks right, but the point remains) I am always hesitant to use any caster class because the mammoth rider doesn't get the bonus to saves vs divine or arcane if you cast that type.

1 person marked this as a favorite.

One of my players has Aspergers, and she seems very pleased to play an android, as it suits her personality fairly well. I don't think I have seen her ever get into a character so much.

Until a couple of threads here, I was actually completely unaware that the shadow was undead. I thought it was literally your shadow, brought to life.

There was a post a while back about making a primal Hunter (I think, the one with evolutions on the ac) to create a winged Tyrannocerberus. That made me want to play one.

The special note from preserve organs seems to make it clear that they won't stack, so you just get the 25% (or higherif taking more than once).

I am definitely in favor of having it work with Dragon disciple properly. As for Barb/sorc having there own thing, don't they still with rage powers (granted, blood rager still can get some but not as many right?) And higher level spells (plus a different spell list)

Previously I had considered making variants for cat folk akin to the variant tiefling and aasimar, but I never got too far past tigers being stronger. Maybe I should look into it again.

STR: 3d6 ⇒ (3, 4, 1) = 8
DEX: 3d6 ⇒ (3, 6, 5) = 14
CON: 3d6 ⇒ (5, 4, 1) = 10
INT: 3d6 ⇒ (6, 4, 2) = 12
WIS: 3d6 ⇒ (3, 5, 4) = 12
CHA: 3d6 ⇒ (5, 5, 1) = 11

I kinda want to make this one a goblin swashbuckler with slashing grace, just to really push up that dex, but instead this one will be a dwarven rogue, just because I've never done that combo, and I want to see it.

STR: 3d6 ⇒ (6, 3, 6) = 15
DEX: 3d6 ⇒ (6, 4, 5) = 15
CON: 3d6 ⇒ (2, 1, 1) = 4
INT: 3d6 ⇒ (2, 1, 3) = 6
WIS: 3d6 ⇒ (3, 2, 1) = 6
CHA: 3d6 ⇒ (2, 2, 4) = 8
Time to go hardcore mode. Elven Barbarian! 2 con, 17 dex, lets roll.

STR: 3d6 ⇒ (1, 1, 5) = 7
DEX: 3d6 ⇒ (1, 5, 4) = 10
CON: 3d6 ⇒ (6, 1, 3) = 10
INT: 3d6 ⇒ (1, 3, 3) = 7
WIS: 3d6 ⇒ (1, 6, 3) = 10
CHA: 3d6 ⇒ (2, 1, 4) = 7
These are lower than I expected, but I am still going for hard to do with the given build, so this one will be a Half Elf cleric, +2 to wis.

New one for the campaign I am DMing. The player joined a session late, so the party already knew they were searching for something, so the new character is an orc bounty hunter. He is a huge guy, carries a morningstar and a crossbow, is out doing the others in combat (A druid with an axe beak AC and a Ranger last night). He barely wears armor but from his natural armor helps with that, and he has 18 STR and CON, lower dex, 12 int and wis, 9 charisma. (rolled stats)

He is of course actually a witch (Scarred witch doctor). He just hasn't done anything in character to make this obvious. (really subtle with spells like the somatic component to his armor spells is brushing off his weapon).

And even with a witches BAB, he has thus far been a complete badass in combat.

avr wrote:

People often criticise druids as being conceptually hippie nature lovers. I've never actually seen one played that way; why not try it? Take the feats which boost wild empathy, mutter about "karma, man", roleplay taking a deep drag on some strange bundle of burning herbs frequently, and earn that tie-dyed purple leather armor.

On the opposite side of this, Darwin, the Apex Predator Druid. This was a character I wanted to play, he would seek out the apex predator in each new environment and try to get one as his animal companion. He wouldn't give a damn about the trees and the balance of nature, just survival of the fittest.

I don't think any in my group have made any "Great Old Ones." Off hand I recall a Yeti, an angel and suit of armor.

I was going to suggest the vest of stable mutation, but then I realized that it was 20k by itself. I know its a bomb based build but being able to up your dex with no penalty is pretty fun.

I just remembered another one, from when we played kingmaker. One of our DMs didn't like the Imperious bloodline's written explanation (descendant of various rulers) so I explained it as being descended from various Sorcerer rulers.

This evolved when my character referred in Character to his cousin, a lawyer. This was a reference to another campaign we had played where I had played an Infernal bloodline tiefling, who was LN and tried to be a Contract Devil.

This progressed even further when a high level Sorcerer showed up in the campaign, and was explained to be one of my cousins, who I later played as to give him some backstory in a chronologically earlier campaign.

Back to topic, I have had a couple half orc cavalier characters who chose Order of the Dragon, which I refluffed to "Order of the Bro." The Order of the Bro often act like a group of Frat boys and we almost got into some PvP when my character wanted to help out his fellow Bros before helping out another PCs sister and mother, on the grounds of "Bros before Hos."

I made a beastmorph alchemist with an Egyptian theme. His mutagen turned him into a Scarab man, and I reflavored his shield extract as his carapace hardening and becoming iridescent, among other spells, that one just stands out vividly to me.

Tiny Coffee Golem wrote:
The clear winner is Casanova Frankenstein. The rest of you are just plan wrong. :-)

He did this thing with his eyes...

I have to back the sentiment of any villain that you totally get.

For a specific villain, I have to point out classics like Vader, or overwhelming beings of evil like Tiamat/Takhisis. Villains that in truth the heroes can't go toe to toe with. Sure eventually Luke beats Vader, but the rest of the party in a straight fight with him? Not happening.

I also am fond of mercenary villains, just zero f's given, doing the job and not caring.

Isn't there a feat which makes your cavalier mount equal to your class level when multiclassing? I think it requires 4 levels of cavalier or something gained from the class at level 4?

1 to 50 of 248 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.