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My bloodrager in rise of the runelords wears Nualia's breast plate. He feels very sexy in it.
Another item my dm made that I don't know if it's effed up yet. It scares me so I haven't tried using it yet. It is a crown made of bones
What I know for sure is that it keeps undead of 6 HD or lower from attacking me. It also allows for control of large numbers of undead (can't remember exact number right now).
What worries me the most about it, is that it is rumored to have been created by The Whispering Tyrant.
I have never heard of this item before, but my dm often makes custom items. We found it in a room full of lot for kingmaker (kingdom building stuff primarily, building materials and a minting machine) but it's an amulet.
When worn it amplifies abilities. For instance our mage cast light to test it out. Suddenly every object in the room had the spell on it.
Another person has aspect of the Falcon as an sla, and when they cast it, they turned into a falcon and couldn't get out of it into we went to our local magic shop where we know a very high level mage operates. The magic shop was days away.
Said mage used his detect magic glasses and they broke. He then used his identifying glasses while holding it and the glasses upgraded. You can use them to look at anything and get info, even class levels and feats, confusing our characters as they don't know about these in character.
He warned my barbarian against trying to use it for my rage.
What is everyone else playing if they have decided, pick something I like that can keep the group somewhat balanced, are there any specific mechanics I like/recently found out about?
Also for my kingmaker campaign, I used the character builder and really enjoyed the back story that resulted.
He's a half orc, 4th child of 7,royal bloodline, struck out to find his own glory, currently the leader (can't remember what rank kingmaker starts you as, baron? ) and he's a barbarian. He was kidnapped by slavers as a child, and took the vengeance story feat, so the GM made the boss of the first book that slaver.
Oh also since I didn't mention it in my last post, mammoth rider is my favorite. I love the flavor and mechanics of it fit my barbarian king character (kingmaker).
Like not being intimidated by larger creatures just because they are large and getting an appropriately sized mammoth (until I get into the prestige class, my mammoth will be the same size as the parties horses)
It is a 3 year old topic, so I don't know if the original poster is still around, but I see at least one attack you are missing, none of the attacks you posted used the two weapon fighting(full bab at level 11 gives 3, two weapon fighting gives another) , and maybe he was counting spiked destroyer giving a bonus attack? Or perhaps he thought he only needed one two weapon fighting feat?
I'm really glad you brought this post up, because I was just thinking about how to make Pwent.
I like the concept of alternative entry prestige classes, while admittedly it doesn't always work out mechanically.
Like oracle/ sorcerer mystic theurge sounds cool and both use the same casting stat allowing you to be less MAD, but you're way behind on spell casting then.
Or the Eldritch Knight in the NPC codex (I think) who is a barbarian/ sorcerer and he's a half orc wearing a polar bear pelt, and it just screams flavor to me, but you lose out on the bloodline and rage powers.
As for prestige classes that actually work, I love the mammoth rider for flavor and mechanics, particularly from the barbarian entry.
A developer clarified that at this time the FAQ applies only to what it covers (explicitly mentioning levels no less) so currently they are unnamed bonuses, which stack. We can spend days arguing whether they should or not, but as is thems the rules.
Think it shouldn't? Make a FAQ and I'll gladly hit it.
Personally I see no reason why they shouldn't.
It's because they are named bonuses, to ac. The bonus type is natural armor.
Kinda, but the bohemian earspoon is blunt or slashing, while the thimble tack is both piercing and bludgeoning (generally better, but you might need slashing for some reason)
It cut off part of it, but the problem with such puzzles is the disconnect between player and character with puzzles like these in a role-playing game. Which I believe is what swoosh was getting at (correct me if I'm wrong)
For example, I suck at these sorts of puzzles, but I'm playing a 20+ int Wizard, who should be able to figure out such things easily.
Meanwhile my buddy who is, irl, great at such puzzles is playing a 5 int Barb, and as such should have trouble solving it.
Now I'm not saying your view is invalid, or wrong, I'm just pointing out why some people, myself included, dislike such things.
All the examples that are ex that don't have a specified action, nor a time limit (nails for instance) would fall under require a standard action to activate by RAW. They just don't have a limited duration so you keep them after that one standard action. The flight hex lasts one minute per use, so must be activated with a standard action each time.
Found the bandit ambush with the two pulling the stuck cart, battle begins with an arrow to the Arcanist making him want to run, barely helps in the fight. Fight starts to go sour Goblin rogue wants to surrender.
Paladin kills two bandits thanks to an attack of opportunity, demands bandits surrender.
Axe wielding Bandit (can't remember her name) crits a thrown axe at max range, killing the paladin instantly.
In the end, we only killed 5 bandits (including the axe wielder) so we took his ear as well to get the 6 bandit bounty.
So I took the vengeance feat after making my character using the ultimate campaign character builder, after being kidnapped by slavers as a child.
We were level 3 when the Staglord attacked Olegs, the night after he said he would attack in 3 days and did fairly well in the battle. Auchs's head was blown off second turn when our musket master crit, Devon died in one hit when I crit with my orc Skull ram crit during a rage, Akiros surrendered after disarming his opponent, and knocking out the rogue sneaking up on him because he saw the others go down.
That's when the Staglord took the field, and my character recognized him as the slaver who had taken him as a child. He was the last one standing, so we all rushed him. My barbarian hit him first, and hard, but he laughed it off.
The Party hunter and his wolfhound got to attack him but didn't do much damage, and everybody else was still moving to position.
That's when her dropped what was in his hand.
It was a glass orb with a spell that created a duel. The Hunter and his companion were pushed out, leaving just me and the Staglord, and he stepped up and crit me, taking most of my health.
The Musket Master got in range and fired, but it bounced off the spell, and the Arcanist's magic missile couldn't get through, making it clear I was totally alone.
I dropped the orc skull ram (not enough room for a reach weapon in the dueling area) and pulled out this weird magic axe Bokken had given me. I wasn't sure what it did, but previously when I hit it made the wound look rotten and maggots appeared in the wound.
I hit and rolled minimum damage and said out of character "Welp, I'm about to die. "
Then the Staglord missed.
I attacked again 20, but no confirm, then he hit me.
And rolled minimum damage, leaving me at 3 hp.
I attacked, hit him and the DM asked for a luck check, which is very rare. I rolled well, and he told me I suddenly felt like I should say "Doom".
When I did the Staglord's wounds exploded.
I passed the reflex save, but with only 3 hp still went down, my rage stopped and I dropped to -11 hp, but Staglord went negative too.
The dueling spell fell, I was healed, and got to coup De grace the man who had enslaved me.
I've never really liked story feats before, but the dm suggested it when we were making the character. Honestly, it was probably the best night of gaming I've ever had and I just had to share it.
We generally plot level (no xp, level when appropriate to the campaign)
I'm with everyone who said don't bring them in lower level, it's not punishing just them, but the party. The punishment for dying is losing the character you have invested in (both emotionally and time) so there isn't a need to punish further.
Late to the party but i feel there is a simple way that it doesn't even have to ignore any of the movement rules of a normal charge.
You are charging in a straight line directly at your opponent through the shortest distance. It's just that line is drawn through a portal (or however you want to fluff the teleport effect) and as such I believe it is completely a charge all benefits and drawbacks included.
The Mortonator wrote:
What would be hillarious is playing a dedicated aristocrat in a game with hidden character sheets. Then, the chips are down, the heroes are out, only you are left cowering in the corner. And for the first time in the game you transform.
I'm working with my gm to do this sorta. My aristocrat will run from every fight and he will have an npc that shows up from time to time that I will secretly control(hooray texting).
I expect to be found out by the other players fairly quickly, but it should be fun.
There is no issue you are making up an issue, you are making up rules to back you up that don't exist.
While I'm not weighing in on the wielding a large one debate, the simple fact is that dorn dergar master allows dual wielding, its the point of the feat. That's why two weapon fighting is a prepreq.
Please explain this to me, if you can't use anything in the second hand what is the point of the feat dorn dergar master? Please explain this feat to me, what it does and why you would use it according to your rules. Because as far as I can tell all your idea of how it works would do is intentionally make you do less damage.
This one reminded me of my bard/cavalier/battle herald/dragon disciple.
Half orc with their mount feat, the feat that let's your AC level based on character instead of cavalier level, take pteranodon mount. Never got to finish it, but I loved the character concept.
Oh and he was mythic, so he was able to get like a +80 to intimidate at level 4 or something.
Half orc General, riding above his troops giving bonuses, plus a little casting.
We've played the game before but never finished, and this time since my character is a viking prince who struck out for his own glory (4th in line for the throne back home) I'm considering just challenging him to a fist fight. Don't think it will go over well with the Populace, but it would be so satisfying.
I don't like these sorts of puzzles in my games because it creates a disconnect between character and player. Lets say this was in my mummy's mask campaign. I couldn't figure it out, but I feel like my 20 int alchemist could. On the flip side, the party barbarian has 8 int, but the player gets these sorts of puzzles amazingly fast.
The fact that one explicitly calls it out while the other doesn't suggests the opposite to me, along with the fact that guided is actually a 3.5 rule isn't it?
So I would say the guided weapon property, while clearly being related, is irrelevant.
If the GM used the flavor and agreed with it then thems the breaks. If you are the gm and disagreed, thems the breaks. While flavor is not rules it is not irrelevant in every case.
Also why the disingenuous lead in with the question about skeletons if your real question was about the moon beast?
So the answer is not so simple as the skeleton one, I'd like to know how the dm ruled.
Yeah, that was my point. There is, like Carl said, nothing but fluff for most creatures to be able to see. The skeleton is not called out as being blind outside of darkvision, so it's not.
You might be able to argue the moon beast because it has no mention of blindness in its stat block, but most people would probably disagree.
So to answer the original question without snark, skeletons can see in normal light.
Dwarves have just darkvision and no other mentioned vision can they see in normal light? Half elves have low light vision, guess they can't either.
While the blindness of the moon beast may be debatable, the skeleton can see as normal in normal light, because regular vision is not called out, just assumed to be there.
I agree with David Knott, connecting it to the overreaching story helps a lot. Like I took the vengeance feat in Kingmaker and my dm made the guy who enslaved me also be the boss of the first book.
I don't know this in character, but when we fight him, I'll realize it, allowing me to complete that story arc for my character without having to go off solo or derailing everything else.
We did this once, and banned classes similar to how you suggested. No wizard, but sorcerer and witch were ok, no clerics or paladins, but oracles were fine. I think bards got nixed, alchemists for sure. No fighters, unless you took it later from a martial full bab class, post level 4 I think? Also no metal armors, metal weapons were rare and almost exclusively made by dwarves. Also many racial prejudices didn't exist yet, so the half orc got on fine with the rest.
This also changed the world later when we time jumped to our descendants. Of note, my dwarf saved some minotaurs from slavery, so it was almost unheard of to have minotaur slaves, and the dwarf and minotaur royalty were protected by each other. Only way into the minotaur palace is a series of hidden Stone doors. Only way into dwarf palace was through a labyrinth.
I'm currently building a mammoth rider. I do love prestige classes, and I wish more were better, but I do feel like archetypes and certain classes have filled some niches very nicely, like I feel less need for music theurge with the witch class (though I wish MT was better still).
Kinda related I really like the npc codex eldritch knight barb sorcerer (I think he was a half orc, with a very Arctic vibe) as I always saw eldritch knights as wizard fighters.
Cool, flavor it as you like. They still get the magic though, as again the only prerequisite is kitsune, which someone with Racial Heritage: kitsune counts as for feats.