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The Sideromancer wrote:
The first one just sounds like a puppetry fluffed summoner to me.
As for the second one, can't the psychic bloodline sorcerer do this? I mean technically he's no longer arcane, but he keeps his spell list.
This reminds me, one of my players when I ran Iron Gods has Aspergers and I've never seen her happier or more able to connect with her character than when I introduced her to the android race. She even had the same haircut as Meyanda.
This is why I have a problem with limiting people based on how well they roleplay, not every one is capable of getting inside the head of another race.
Well I mean, you could ask the guys at subway what they did. Last I checked they had beat out McDonald's.
But using magic,as previously stated use called beings or simulacra to run your shops, use money making magic schemes (and possibly ruin the world economy) but the clincher for saving material costs is of course hydras. Find a way to get hydras and you have an unlimited supply of meat.
Pills and alcohol are the ones I've most often seen, (besides standard) but I've always been interested in a tech based one (gizmos, devices, nanites as suggested above), maybe tell us about the character? Like tech wouldn't work if you were going for a savage, but war paint, tattoos or scars would)
Whenever the discussion of charging for crafting in the party comes up in always surprised by the anger it brings. When I take crafting feats I do charge the other players. 75% of the base price, so it's still a discount, and it gives me some cash to make a similar item (for example, effectively this means that I pay for say 25%of a headband if I just made a headband).
Nobody has ever had a problem with this, as they are still getting discounts on the item, and they help me get items, making the team more effective.
I have played in campaigns where we had things like that, but it was purely house rules. Like we would get "achievements" for doing things like daring deeds or unexpected things and you could get bonuses depending on what it was.
For example the dual weapon rogue crit on every hit of a full attack and got the next step up in two weapon fighting though he didn't qualify yet (which actually gave him more offhand attacks than main hand).
Similarly, every party member had dark vision (half orcs, a dwarf, I think an android and maybe some type of tiefling) so when we actually needed to light something on fire it took a few minutes to find something we could do it with.
In our kingmaker campaign we recently came across something that swallows whole, and our unchained rogue with acid resistance climbed in its mouth to try to sneak attack it's organs. Acid resist 5, with 1d6 acid per round, he was quite comfy.
Also I'm seeing nothing in swallow whole about suffocating, mentioned above, am I missing something?
The Red Devil appears to be a Tiefling fighter who wears very concealing red scale mail, wields a scythe. He is the bodyguard of Count Stone, Chelish noble, who is a great orator.
In truth, they are twins, one a Vigilante, the other an Aristocrat, who took up this facade when a rival house tried to assassinate the family. Supposedly John Stone died in the attack, and Sam Stone lived. Nobody in the party knows I am playing a vigilante, and in combat, the Red Devil recently got his helmet knocked off, revealing his identity as my characters twin,but I was able to smooth it over, by explaining the ruse. Everyone thinks I am playing an aristocrat, and I just played my bodyguard when my character wasn't joining in combat.
I think the best part is that when it's been unavoidable, both have done really well in combat as either persona.
Off topic, but I felt like I had to share
A dm let me do a similar thing in a 3.5 game as a warforged, and I had it on my arms,legs, chest, palms, etc. I don't know if it was by the rules, but we had previously established that as a warforged I would light up on a detect magic search, so when the exact event you described came about, I got away with it.
On a similar note, I have a Gunslinger who claims to be a Wizard.
"I only know the one spell, and it has expensive components, but it's a good'un"
My bloodrager in rise of the runelords wears Nualia's breast plate. He feels very sexy in it.
Another item my dm made that I don't know if it's effed up yet. It scares me so I haven't tried using it yet. It is a crown made of bones
What I know for sure is that it keeps undead of 6 HD or lower from attacking me. It also allows for control of large numbers of undead (can't remember exact number right now).
What worries me the most about it, is that it is rumored to have been created by The Whispering Tyrant.
I have never heard of this item before, but my dm often makes custom items. We found it in a room full of lot for kingmaker (kingdom building stuff primarily, building materials and a minting machine) but it's an amulet.
When worn it amplifies abilities. For instance our mage cast light to test it out. Suddenly every object in the room had the spell on it.
Another person has aspect of the Falcon as an sla, and when they cast it, they turned into a falcon and couldn't get out of it into we went to our local magic shop where we know a very high level mage operates. The magic shop was days away.
Said mage used his detect magic glasses and they broke. He then used his identifying glasses while holding it and the glasses upgraded. You can use them to look at anything and get info, even class levels and feats, confusing our characters as they don't know about these in character.
He warned my barbarian against trying to use it for my rage.
What is everyone else playing if they have decided, pick something I like that can keep the group somewhat balanced, are there any specific mechanics I like/recently found out about?
Also for my kingmaker campaign, I used the character builder and really enjoyed the back story that resulted.
He's a half orc, 4th child of 7,royal bloodline, struck out to find his own glory, currently the leader (can't remember what rank kingmaker starts you as, baron? ) and he's a barbarian. He was kidnapped by slavers as a child, and took the vengeance story feat, so the GM made the boss of the first book that slaver.
Oh also since I didn't mention it in my last post, mammoth rider is my favorite. I love the flavor and mechanics of it fit my barbarian king character (kingmaker).
Like not being intimidated by larger creatures just because they are large and getting an appropriately sized mammoth (until I get into the prestige class, my mammoth will be the same size as the parties horses)
It is a 3 year old topic, so I don't know if the original poster is still around, but I see at least one attack you are missing, none of the attacks you posted used the two weapon fighting(full bab at level 11 gives 3, two weapon fighting gives another) , and maybe he was counting spiked destroyer giving a bonus attack? Or perhaps he thought he only needed one two weapon fighting feat?
I'm really glad you brought this post up, because I was just thinking about how to make Pwent.
I like the concept of alternative entry prestige classes, while admittedly it doesn't always work out mechanically.
Like oracle/ sorcerer mystic theurge sounds cool and both use the same casting stat allowing you to be less MAD, but you're way behind on spell casting then.
Or the Eldritch Knight in the NPC codex (I think) who is a barbarian/ sorcerer and he's a half orc wearing a polar bear pelt, and it just screams flavor to me, but you lose out on the bloodline and rage powers.
As for prestige classes that actually work, I love the mammoth rider for flavor and mechanics, particularly from the barbarian entry.
A developer clarified that at this time the FAQ applies only to what it covers (explicitly mentioning levels no less) so currently they are unnamed bonuses, which stack. We can spend days arguing whether they should or not, but as is thems the rules.
Think it shouldn't? Make a FAQ and I'll gladly hit it.
Personally I see no reason why they shouldn't.
It's because they are named bonuses, to ac. The bonus type is natural armor.
Kinda, but the bohemian earspoon is blunt or slashing, while the thimble tack is both piercing and bludgeoning (generally better, but you might need slashing for some reason)
It cut off part of it, but the problem with such puzzles is the disconnect between player and character with puzzles like these in a role-playing game. Which I believe is what swoosh was getting at (correct me if I'm wrong)
For example, I suck at these sorts of puzzles, but I'm playing a 20+ int Wizard, who should be able to figure out such things easily.
Meanwhile my buddy who is, irl, great at such puzzles is playing a 5 int Barb, and as such should have trouble solving it.
Now I'm not saying your view is invalid, or wrong, I'm just pointing out why some people, myself included, dislike such things.
All the examples that are ex that don't have a specified action, nor a time limit (nails for instance) would fall under require a standard action to activate by RAW. They just don't have a limited duration so you keep them after that one standard action. The flight hex lasts one minute per use, so must be activated with a standard action each time.
Found the bandit ambush with the two pulling the stuck cart, battle begins with an arrow to the Arcanist making him want to run, barely helps in the fight. Fight starts to go sour Goblin rogue wants to surrender.
Paladin kills two bandits thanks to an attack of opportunity, demands bandits surrender.
Axe wielding Bandit (can't remember her name) crits a thrown axe at max range, killing the paladin instantly.
In the end, we only killed 5 bandits (including the axe wielder) so we took his ear as well to get the 6 bandit bounty.