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you do get a feat at third lvl and again at fifth lvl from Character Advancement these are not class based bonus feats but they are bonus feats everyone gets. so in a sense a fighter does get a bonus feat at 3rd lvl and 5th lvl as does everyone else. just look at Character Advancement you will see the feats they are talking about.
I'm sure we are all aware of the fact that you get feats at those levels, however they are not bonus feats, nor are they affected by class.
Honestly, I feel like his abilities are really simple. Just be a ninja and you take vanish (decieve), invest in traps, invest in poisons (the knife throw ability is called Two-Shiv Poison, and has a passive alongside the knife throw) just throw the knife as normal (since it has a pretty short range in game). For his ultimate, take the shadow clone trick. Sure it can't attack, but flavor wise this gets you Shaco. His passive is called backstab, and is of course handled by sneak attack.
I feel like it will never quite work properly, because I just feel that traps aren't really worth it in pathfinder, and getting an entire new character to flank with seems really powerful, but I mean the abilities are all found in one class.
Hmm, maybe its just us then, there are certain things we got that I know were powerful magic items, but we haven't sold them.
I am a player not a DM, and I was looking for in character ways to work on wealth. As amusing as I found the WBL suicide machine, not quite what I was looking for.
I'll discuss some my concerns with the DM and probably deal with some BP, thanks guys.
Ragechemist is a trap, don't do it. As for Krieg, I would change the decisions based on how you play him in Borderlands. Each tree would play differently, but as Sundakan said, Alchemist would probably do well for it. He morphs in one tree, throws a lot of explosives in the next and fire fire fire in the last one.
However, I feel I should note, Master Chymist would not be ideal, though it might look good at first, because Krieg as portrayed in the games is always the psycho. He just has a sane voice in his head. Master Chymist switches between the personalities.
This also means that Barbarian could actually work well for it, it would just be a matter of fluffing your character and abilities to match Krieg. Don't really get explosives, but personally I don't feel thats really core to the character.
Reading this topic, I realize I have no idea what's more common here in Los Angeles. I play pathfinder with a group that is 5 people I went to high school with, 2 who went to my high school after I graduated (but went with the younger classmates that I did) and 1 person who was recommended to us by friends of friends.
We play pathfinder because we have the stuff, we know it, and for what we don't have there's the prd/d20pfsrd/archives of nethys.
Non- magic: Barbarian, I love the variety rage powers give (granted some are definitely better than others)
Arcane: Sorcerer, again variety is a huge bonus, and an offhand remark referencing another sorcerer I played snowballed and now all of my sorcerers and bloodrager characters are related in our games. Mechanically this does almost nothing, but flavor wise it's been great.
Divine: This one is tough for me, but I think I'm gonna go with cleric, they've got what you need just a day away at most and can be combat and support.
Nature: Gotta be druid, but I haven't played hunter yet. I really like animal companions, so hunter is definitely interesting.
Occult: Haven't played any, but I'm going with Kineticist, because I like avatar.
I get not liking arcane, but can I ask why Bard deserves such ire?
Here in Los Angeles it got to 95 degrees F on Christmas a couple years ago, so sub 100 never really seems too hot to me (I also grew up without air conditioning, so even here I know that's not entirely the norm).
But even I was able to go up north and acclimate pretty quickly to working in the rain without a jacket in Washington on the Canadian border. Maybe it's just a matter of assumed lack of acclimation time.
Or just an abstract of assuming adventuring is more strenuous?
The Sideromancer wrote:
The first one just sounds like a puppetry fluffed summoner to me.
As for the second one, can't the psychic bloodline sorcerer do this? I mean technically he's no longer arcane, but he keeps his spell list.
This reminds me, one of my players when I ran Iron Gods has Aspergers and I've never seen her happier or more able to connect with her character than when I introduced her to the android race. She even had the same haircut as Meyanda.
This is why I have a problem with limiting people based on how well they roleplay, not every one is capable of getting inside the head of another race.
Well I mean, you could ask the guys at subway what they did. Last I checked they had beat out McDonald's.
But using magic,as previously stated use called beings or simulacra to run your shops, use money making magic schemes (and possibly ruin the world economy) but the clincher for saving material costs is of course hydras. Find a way to get hydras and you have an unlimited supply of meat.
Pills and alcohol are the ones I've most often seen, (besides standard) but I've always been interested in a tech based one (gizmos, devices, nanites as suggested above), maybe tell us about the character? Like tech wouldn't work if you were going for a savage, but war paint, tattoos or scars would)
Whenever the discussion of charging for crafting in the party comes up in always surprised by the anger it brings. When I take crafting feats I do charge the other players. 75% of the base price, so it's still a discount, and it gives me some cash to make a similar item (for example, effectively this means that I pay for say 25%of a headband if I just made a headband).
Nobody has ever had a problem with this, as they are still getting discounts on the item, and they help me get items, making the team more effective.
I have played in campaigns where we had things like that, but it was purely house rules. Like we would get "achievements" for doing things like daring deeds or unexpected things and you could get bonuses depending on what it was.
For example the dual weapon rogue crit on every hit of a full attack and got the next step up in two weapon fighting though he didn't qualify yet (which actually gave him more offhand attacks than main hand).
Similarly, every party member had dark vision (half orcs, a dwarf, I think an android and maybe some type of tiefling) so when we actually needed to light something on fire it took a few minutes to find something we could do it with.
In our kingmaker campaign we recently came across something that swallows whole, and our unchained rogue with acid resistance climbed in its mouth to try to sneak attack it's organs. Acid resist 5, with 1d6 acid per round, he was quite comfy.
Also I'm seeing nothing in swallow whole about suffocating, mentioned above, am I missing something?
The Red Devil appears to be a Tiefling fighter who wears very concealing red scale mail, wields a scythe. He is the bodyguard of Count Stone, Chelish noble, who is a great orator.
In truth, they are twins, one a Vigilante, the other an Aristocrat, who took up this facade when a rival house tried to assassinate the family. Supposedly John Stone died in the attack, and Sam Stone lived. Nobody in the party knows I am playing a vigilante, and in combat, the Red Devil recently got his helmet knocked off, revealing his identity as my characters twin,but I was able to smooth it over, by explaining the ruse. Everyone thinks I am playing an aristocrat, and I just played my bodyguard when my character wasn't joining in combat.
I think the best part is that when it's been unavoidable, both have done really well in combat as either persona.
Off topic, but I felt like I had to share
A dm let me do a similar thing in a 3.5 game as a warforged, and I had it on my arms,legs, chest, palms, etc. I don't know if it was by the rules, but we had previously established that as a warforged I would light up on a detect magic search, so when the exact event you described came about, I got away with it.
On a similar note, I have a Gunslinger who claims to be a Wizard.
"I only know the one spell, and it has expensive components, but it's a good'un"
My bloodrager in rise of the runelords wears Nualia's breast plate. He feels very sexy in it.
Another item my dm made that I don't know if it's effed up yet. It scares me so I haven't tried using it yet. It is a crown made of bones
What I know for sure is that it keeps undead of 6 HD or lower from attacking me. It also allows for control of large numbers of undead (can't remember exact number right now).
What worries me the most about it, is that it is rumored to have been created by The Whispering Tyrant.
I have never heard of this item before, but my dm often makes custom items. We found it in a room full of lot for kingmaker (kingdom building stuff primarily, building materials and a minting machine) but it's an amulet.
When worn it amplifies abilities. For instance our mage cast light to test it out. Suddenly every object in the room had the spell on it.
Another person has aspect of the Falcon as an sla, and when they cast it, they turned into a falcon and couldn't get out of it into we went to our local magic shop where we know a very high level mage operates. The magic shop was days away.
Said mage used his detect magic glasses and they broke. He then used his identifying glasses while holding it and the glasses upgraded. You can use them to look at anything and get info, even class levels and feats, confusing our characters as they don't know about these in character.
He warned my barbarian against trying to use it for my rage.
What is everyone else playing if they have decided, pick something I like that can keep the group somewhat balanced, are there any specific mechanics I like/recently found out about?
Also for my kingmaker campaign, I used the character builder and really enjoyed the back story that resulted.
He's a half orc, 4th child of 7,royal bloodline, struck out to find his own glory, currently the leader (can't remember what rank kingmaker starts you as, baron? ) and he's a barbarian. He was kidnapped by slavers as a child, and took the vengeance story feat, so the GM made the boss of the first book that slaver.
Oh also since I didn't mention it in my last post, mammoth rider is my favorite. I love the flavor and mechanics of it fit my barbarian king character (kingmaker).
Like not being intimidated by larger creatures just because they are large and getting an appropriately sized mammoth (until I get into the prestige class, my mammoth will be the same size as the parties horses)