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Lem

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Lune wrote:

I guess we will have to agree to disagree.

To me (and apparently others), when it says "At first level, you grow claws." I believe that it means that at first level, you grow claws. To me it is specifying that you grow claws at first level. It does not have the verbiage that the other abilities (both within that bloodline and in other bloodlines) have.

I guess we could ask for intent of the Devs but I doubt we are likely to get a response. Until then I am thinking disagreements on this will be rampant.

This difference you list is irrelevant because of the rule pertaining to all bloodlines.

"Unless otherwise specified, he gains the effects of his bloodline powers only while in a bloodrage; once the bloodrage ends, all powers from his bloodline immediately cease, and any physical changes the bloodrager underwent revert, restoring him to normal."

Power of Wyrms explicitly states that you get the ability even while not bloodraging, the draconic claws ability has no such language.


I see no such wording that says they have it all the time, it just doesn't say while bloodraging. The specific rule of it only applying during bloodrage should apply.


In my most recent campaign I noticed that the Aldori Swordlord Fighter archetype doesn't give aldori dueling sword proficiency so I just gave it to the player. Then I was talking to another player and I suggested the sawtooth sabre for dual wielding. So I gave him proficiency too.

It was at that point that I realized MWP and EWP are terrible feats, and I just give out proficiency for story purposes.


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Torbyne wrote:
*Cleric of cayden cailean spilling some beer during/after the fight.* "good enough boys, lets roll out!"

WHAT SACRILEGE IS THIS?!

No but really, I agree, I could see Cayden Clerics pouring a 40 on the curb as a way of laying someone to rest.


The AoO happens before the shot goes off, seems perfectly clear to me that you won't have the AC bonus yet. I suspect the ability is more thematically appropriate when dealing with two people trying to shoot each other in close quarters, and thus would not really deal with AoO's too much.


From running one path, I got the idea for single monster encounters to have dual initiative, even if they aren't mythic. Helps with action economy.


3.5, Warforged Warblade with 20 con was often the last man standing (or at least standing when the cleric wasn't). Well we got a bunch if potions for healing, but since he never liked letting enemies escape he did hit and run healing. The trick is to hope the damage of the glass shattering (and thus opening wounds where the potion could get in to the body, I know house rule) was less than the damage healed.

This was mostly for stabilizing purposes. I like that it was a Warforged, because then it can be written off as him not understanding living creatures.


I have to throw another vote for Tongues for two reasons.

1. How often do you talk during combat? I don't know about you but it's fairly low for me.

2. You don't even need the whole party to learn the language, one (or two in case the one gets knocked out) can translate for you. Not to mention some of languages come up fairly often on my experience, so then it's not even a skill point cost (if they pick it at first level or they already were going to get it)


Similar to Stabbity Doom's, my favorite was Beastmorph+Vivisectionist(CN), with very similar discovery choices. Preserve Organs, mummification Feral Mutagen, Vestigial Arms, Wings (maybe later I would take parasitic twin)

But the flavor of mine was different from his. Mine was an somewhat Egyptian themed Alchemist who believed he had done something that had angered the Gods and as such was trying to do everything to not die. He transformed into a Scarab with his Mutagen, as it was sacred to his people and could keep him alive in combat. He used the shield extract to harden his carapace in that state (purely fluff tbh). After being jumped by a goblin rogue he started taking preserve organs, and eventually mummified himself to try to prolong his life. The Wings were insect like (as that was one of the available options) which allowed for the scarab flavor as well as combat stuff. His endgame goal was to get the Immortality discovery, but his Mutagen self was less self serving, and might have led to him going into Master Chymist (alter ego LG).


I may be mistaken, but I think the Roc ac entry mentions rangers being able to have them.


blackbloodtroll wrote:
Errant Mercenary wrote:
blackbloodtroll wrote:
Pummeling Style is not only exclusive to unarmed strikes, there is a FAQ, just to remind people of that.

FAQ.

Here it says only Unarmed. What faq am I missing? Itd make me very happy.

Um, that's what I said.

Um, what you said was that it isn't exclusive to unarmed strikes, did you mean the opposite?


Tangent, but in the wanna bet topic, the first game I ever played the dm let me play a minotaur, and started by saying "You are lost in the woods..." and I said "No I'm not." Wanna bet moments are some of my favorites.

More on topic, the spell Chill Touch came up when we fought some ice caster, and that's when I found out it worked despite his immunity.

Also most of prestidigitation's every day use abilities, plus shields magic missile negation.


Even from a meta game standpoint it can be unclear. A friend and I played alchemists in the same campaign, and two of the players were unaware we were the same class (granted they were new to pathfinder, and did not know of the alchemist).

He was a goblin alchemist focused on bomb throwing, whereas I was a vivisectionist focused on mutagens.


I saw it mentioned but what is the official ruling (or general consensus) on Dragon style with pummeling strike? Just the first virtual attack or the whole thing for the str bonus?


Out of curiosity, because I've not really been 100% sure how it works, can you vital strike if your mount is the one charging? I ask because the mount move and attacks seems different, like how you can full attack with a bow from horseback while the horse moves.


In the Dragon lance novels, it is purported by the mages that you can't alter the timeline too much, your actions in the world are like throwing pebbles in a stream, sure ripples are created,but the river flows on.

It should also be noted that pathfinder has a time travel device, the artifact is called the scepter of ages (I think) and it allows specific or random time travel. It is also a badass weapon that causes each point of damage to age the person hit.


My favorite mammoth rider build is pure mounted fury barb. Boon companion to get it to your level, beast totem line along with the mounted rage powers gives any mount pounce and claws, plus the massive str bonuses. Why hello there huge gore/slam/claw/claw (plus the rider's lance) mammoth charge.

(Can't remember if I got the natural attacks right, but the point remains) I am always hesitant to use any caster class because the mammoth rider doesn't get the bonus to saves vs divine or arcane if you cast that type.


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One of my players has Aspergers, and she seems very pleased to play an android, as it suits her personality fairly well. I don't think I have seen her ever get into a character so much.


Until a couple of threads here, I was actually completely unaware that the shadow was undead. I thought it was literally your shadow, brought to life.


There was a post a while back about making a primal Hunter (I think, the one with evolutions on the ac) to create a winged Tyrannocerberus. That made me want to play one.


The special note from preserve organs seems to make it clear that they won't stack, so you just get the 25% (or higherif taking more than once).


I am definitely in favor of having it work with Dragon disciple properly. As for Barb/sorc having there own thing, don't they still with rage powers (granted, blood rager still can get some but not as many right?) And higher level spells (plus a different spell list)


Previously I had considered making variants for cat folk akin to the variant tiefling and aasimar, but I never got too far past tigers being stronger. Maybe I should look into it again.


STR: 3d6 ⇒ (3, 4, 1) = 8
DEX: 3d6 ⇒ (3, 6, 5) = 14
CON: 3d6 ⇒ (5, 4, 1) = 10
INT: 3d6 ⇒ (6, 4, 2) = 12
WIS: 3d6 ⇒ (3, 5, 4) = 12
CHA: 3d6 ⇒ (5, 5, 1) = 11

I kinda want to make this one a goblin swashbuckler with slashing grace, just to really push up that dex, but instead this one will be a dwarven rogue, just because I've never done that combo, and I want to see it.

STR: 3d6 ⇒ (6, 3, 6) = 15
DEX: 3d6 ⇒ (6, 4, 5) = 15
CON: 3d6 ⇒ (2, 1, 1) = 4
INT: 3d6 ⇒ (2, 1, 3) = 6
WIS: 3d6 ⇒ (3, 2, 1) = 6
CHA: 3d6 ⇒ (2, 2, 4) = 8
Time to go hardcore mode. Elven Barbarian! 2 con, 17 dex, lets roll.

STR: 3d6 ⇒ (1, 1, 5) = 7
DEX: 3d6 ⇒ (1, 5, 4) = 10
CON: 3d6 ⇒ (6, 1, 3) = 10
INT: 3d6 ⇒ (1, 3, 3) = 7
WIS: 3d6 ⇒ (1, 6, 3) = 10
CHA: 3d6 ⇒ (2, 1, 4) = 7
These are lower than I expected, but I am still going for hard to do with the given build, so this one will be a Half Elf cleric, +2 to wis.


New one for the campaign I am DMing. The player joined a session late, so the party already knew they were searching for something, so the new character is an orc bounty hunter. He is a huge guy, carries a morningstar and a crossbow, is out doing the others in combat (A druid with an axe beak AC and a Ranger last night). He barely wears armor but from his natural armor helps with that, and he has 18 STR and CON, lower dex, 12 int and wis, 9 charisma. (rolled stats)

He is of course actually a witch (Scarred witch doctor). He just hasn't done anything in character to make this obvious. (really subtle with spells like the somatic component to his armor spells is brushing off his weapon).

And even with a witches BAB, he has thus far been a complete badass in combat.


avr wrote:

People often criticise druids as being conceptually hippie nature lovers. I've never actually seen one played that way; why not try it? Take the feats which boost wild empathy, mutter about "karma, man", roleplay taking a deep drag on some strange bundle of burning herbs frequently, and earn that tie-dyed purple leather armor.

On the opposite side of this, Darwin, the Apex Predator Druid. This was a character I wanted to play, he would seek out the apex predator in each new environment and try to get one as his animal companion. He wouldn't give a damn about the trees and the balance of nature, just survival of the fittest.


I don't think any in my group have made any "Great Old Ones." Off hand I recall a Yeti, an angel and suit of armor.


I was going to suggest the vest of stable mutation, but then I realized that it was 20k by itself. I know its a bomb based build but being able to up your dex with no penalty is pretty fun.


I just remembered another one, from when we played kingmaker. One of our DMs didn't like the Imperious bloodline's written explanation (descendant of various rulers) so I explained it as being descended from various Sorcerer rulers.

This evolved when my character referred in Character to his cousin, a lawyer. This was a reference to another campaign we had played where I had played an Infernal bloodline tiefling, who was LN and tried to be a Contract Devil.

This progressed even further when a high level Sorcerer showed up in the campaign, and was explained to be one of my cousins, who I later played as to give him some backstory in a chronologically earlier campaign.

Back to topic, I have had a couple half orc cavalier characters who chose Order of the Dragon, which I refluffed to "Order of the Bro." The Order of the Bro often act like a group of Frat boys and we almost got into some PvP when my character wanted to help out his fellow Bros before helping out another PCs sister and mother, on the grounds of "Bros before Hos."


I made a beastmorph alchemist with an Egyptian theme. His mutagen turned him into a Scarab man, and I reflavored his shield extract as his carapace hardening and becoming iridescent, among other spells, that one just stands out vividly to me.


Tiny Coffee Golem wrote:
The clear winner is Casanova Frankenstein. The rest of you are just plan wrong. :-)

He did this thing with his eyes...

I have to back the sentiment of any villain that you totally get.

For a specific villain, I have to point out classics like Vader, or overwhelming beings of evil like Tiamat/Takhisis. Villains that in truth the heroes can't go toe to toe with. Sure eventually Luke beats Vader, but the rest of the party in a straight fight with him? Not happening.

I also am fond of mercenary villains, just zero f's given, doing the job and not caring.


Isn't there a feat which makes your cavalier mount equal to your class level when multiclassing? I think it requires 4 levels of cavalier or something gained from the class at level 4?


Krell44 wrote:

Curious....would a Dire Wolverine be an option? Basically select Wolverine as AC, and then make it Large sized and flavor it as Dire.

Admittedly, I have an issue with bringing a TRex along. It just feels wrong. However, a Velociraptor might be interesting. My question revolves around the requirement of having four legs as its basically bipedal. Granted, A Trex is as well so not sure how this would be ruled in PFS play.

T-rex is specifically allowed by the archetype so no worries there.


I really hope that the answer comes out to be that it advances the bloodrager ability, I would really like some of the abilities for my blood rager. Stat bonuses are pretty great in this case. FAQ'd


The third party psionic race half giant has powerful build which gives some of the benefits of being large while still being medium. Like you can use large weapons and count as large for stuff like grappling, but medium for armor pricing, fitting into areas etc.


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If it is only with punches would it work with a punching dagger?


I'm gonna have to go with the Irish Bare Knuckle Boxing example. I think my next character might be a brawler with that, because it is part of my heritage.


Isn't their a cavalier archetype that switches when you get the banner and mount? If you are focusing on your gore attack your hands could be free to carry it.


After watching the d&d cartoon for the first time I found stats for the light bow one character uses. Our dm hates it and it has subsequently been banned. Also when he is not dm he says he will try to kill the user and destroy the bow.


Artanthos wrote:

The eidolon winks out. There is no way to prevent this short of avoiding/destroying the AMF.

Eidolon wrote:
Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score.

AMF wrote:
Summoned creatures of any type wink out if they enter an antimagic field

Doesn't the bolded section mean that they would not be sent back by an amf?


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One game we played as something like a prehistoric campaign with only certain classes allowed (no wizards since nobody had had the time to learn such things yet, to be a fighter you had to start as a barbarian etc.) And my character was an older dwarf who was training the nearby humans as he was a barbarian. At one point an evil career showed up with an army of slaves controlled by magical rings. Defending a ransacked tower one of the slaves (a player who had just joined the campaign) yelled out that the rings were controlling them. So my dwarf targeted the ring on one of the charging minotaurs horns ran down the hill and leaped rolled a 20 and sliced only the ring (I later learned cutting the minotaurs horn would have made him kill me.) We were able to fight off the bad guys and my dwarf struck an alliance with the minotaurs. The campaign later jumped forward a free hundred years, and the dwarf and minotaurswere still allied and one if the most powerful nations. The dwarven palace is protected by minotaurs and an ever shifting maze only minotaurs can navigate. The minotaur palace is guarded by dwarves with a series of hidden stone work passages only dwarves can find. The character I initially made was a guy who liked charging things (rhino hide armor) but ended up being one of the most significant people in the worlds history.


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My example is kinda different. The player intended it to be a bad character but it ended up being amazing instead. He decided to play a one armed Goblin Commoner. But somehow he ended up with the highest climb and swim checks in the party. He also single handedly (I swear I did not intend that pun) took down a Wizard that was supposed to be above APL with grappling.


James Jacobs wrote:
andreww wrote:
James Jacobs wrote:
Sah wrote:
Valrydus wrote:

What makes any of you think that a Spell-like Ability qualifies as a spell? It does not. It clearly states In the requirements that the character must be able to cast third level spells. Not have a third level spell-like ability.

A fairly recent FAQ has determined that SLAs do count for stuff like this and arcane strike.
Which is, in my opinion, breaking the philosophical point of the nature of the prestige class...

What on earth does this even mean? Since when did classes have a "philosophical point"?

As things stand, with the change, things like the Mystic Theurge and Eldritch Knight make potentially decent choices. Remove it and they go back to being traps for the unwary.

What it means is that I disagree with the FAQ that spell-like abilities should qualify for spell requirements, since they're not spells. They're spell-like. The "philosophical" element is that I've always felt prestige classes should be, well, prestigious. They should be things you work your way into, and, for example, using an aasimar's daylight spell-like ability to qualify for a class at 1st level or whatever feels like cheating to me, and diminishes the prestige of the class.

(Whether or not a prestige class is a "trap" or not [I personally don't feel like they are] isn't something I'm really interested in arguing.)

That's all. I should have appended my standard, "Here's how I see it but you should play the game you want" disclaimer to my comment, I suppose.

I agree, I always felt prestige classes should be prestigious or relevant story wise (like joining a group giving you access to their specialist abilities, like hell knights or gray gardeners) I just was pointing out what people were taking about. My first experience with prestige classes was KotOR 2, and three fact that only the main character could take one read significant to me. I personally don't like people using the loophole at my table and prefer some dedication (story wise) and reason for taking the prestige class.


Valrydus wrote:

What makes any of you think that a Spell-like Ability qualifies as a spell? It does not. It clearly states In the requirements that the character must be able to cast third level spells. Not have a third level spell-like ability.

A fairly recent FAQ has determined that SLAs do count for stuff like this and arcane strike.


You would need to mythic coup de grace the creature and then since the reincarnate from the monk acts as the spell, you would then need to find him and kill him again with a mythic coup de grace I believe. Reincarnate gives 2 permanent negative levels right? so he would effectively be level 18 and thus would not have the immortality any more.


You could always go the Thibbledorf Pwent Style from the Drizzt books. Spiked armor and gauntlets, hug them and shake furiously to kill. Don't forget to get drunk to be a true battle rager


Gherrick wrote:
redward wrote:
Official response on medium Beast Rider Cavaliers: the mounts listed are options you get at level 4 but can't select until level 7.

Sigh. I REALLY like the beast rider concept, but this issue drives me nuts every time it comes up. Why not just have the mount use the medium stats until 7, which it then gets the large stats. RAW, I simply CANNOT play a concept that has the same mount from 1 to 20, unless I choose a small character. Who ever could think this was a good idea!?

Well, for a home game where our whole team played some variation of mounted character, the dm let me use the medium stats but have a large wolf for my mounted fury barb. I really don't see a problem with it in a home game. Does anyone have any particular reason against this? What I mean to say has anyone had any experience where this made things unbalanced or had some mechanical problem to it?


Why on earth does the one that seems to have the thickest skin have the lowest natural armor? I can understand the tree being less dexterous than the vines or the floating puffball, so 10 dex seems fine, but tied for the lowest Natural Armor bonus with the ball of fluff?


Depending on race I've just run it as being a social thing. Like Elves are mature at the same age as Humans, but in Elf culture you spend almost a century partying as hard as possible non stop. This explains why Elves don't care much for drinking and think the habits of the other races to be beneath them, they view any sort of partying as childish.


Construct limb with something like an Iron Cobra seems like a good idea. It is normally worn on the limb, but it seems reasonable to extend it to prosthesis in this case. It is fairly pricey though 27000 gp on top of the construct's cost. It also retains the melee attacks and you can use it's special attacks, and it acts as a heavy steel shield.

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