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I always liked the Kithkin, but in addition to the Hivemind I think it would be cool if they had the Ratfolks Swarming ability.
Or maybe a racial archetype or prestige class that eventually got them two cohorts for a Thoughtweft trio style ability.
I don't think my group has ever gotten someone raised. I've only had one of my characters die, IIRC, and that only happened because my character sacrificed himself to help break the team and others out of an evil prison. I feel it would most definitely have cheapened his sacrifice if he had been raised.
Decided to test my luck, used the wotc deck generator and I drew Key, Gem, and Knight. So now I have a major magic weapon, a 4th level fighter, and 50k worth of gems or jewelry. I remember we ran into the deck at like level 2 once for a campaign, and I got the knight then too, which made him the strongest member of the party.
The Scepter of Ages. I've always been fond of time travel, and the devastating effect it has of aging anyone hit by it (1 year per hp, 2 years per hp on a crit) just makes it so cool. It is a +4 heavy mace with an 18-20 crit range, meaning minimum aging is 5 years, maximum 48 years per hit not including bonuses.
Plus its a time machine, so yeah.
This difference you list is irrelevant because of the rule pertaining to all bloodlines.
"Unless otherwise specified, he gains the effects of his bloodline powers only while in a bloodrage; once the bloodrage ends, all powers from his bloodline immediately cease, and any physical changes the bloodrager underwent revert, restoring him to normal."
Power of Wyrms explicitly states that you get the ability even while not bloodraging, the draconic claws ability has no such language.
In my most recent campaign I noticed that the Aldori Swordlord Fighter archetype doesn't give aldori dueling sword proficiency so I just gave it to the player. Then I was talking to another player and I suggested the sawtooth sabre for dual wielding. So I gave him proficiency too.
It was at that point that I realized MWP and EWP are terrible feats, and I just give out proficiency for story purposes.
3.5, Warforged Warblade with 20 con was often the last man standing (or at least standing when the cleric wasn't). Well we got a bunch if potions for healing, but since he never liked letting enemies escape he did hit and run healing. The trick is to hope the damage of the glass shattering (and thus opening wounds where the potion could get in to the body, I know house rule) was less than the damage healed.
This was mostly for stabilizing purposes. I like that it was a Warforged, because then it can be written off as him not understanding living creatures.
I have to throw another vote for Tongues for two reasons.
1. How often do you talk during combat? I don't know about you but it's fairly low for me.
2. You don't even need the whole party to learn the language, one (or two in case the one gets knocked out) can translate for you. Not to mention some of languages come up fairly often on my experience, so then it's not even a skill point cost (if they pick it at first level or they already were going to get it)
Similar to Stabbity Doom's, my favorite was Beastmorph+Vivisectionist(CN), with very similar discovery choices. Preserve Organs, mummification Feral Mutagen, Vestigial Arms, Wings (maybe later I would take parasitic twin)
But the flavor of mine was different from his. Mine was an somewhat Egyptian themed Alchemist who believed he had done something that had angered the Gods and as such was trying to do everything to not die. He transformed into a Scarab with his Mutagen, as it was sacred to his people and could keep him alive in combat. He used the shield extract to harden his carapace in that state (purely fluff tbh). After being jumped by a goblin rogue he started taking preserve organs, and eventually mummified himself to try to prolong his life. The Wings were insect like (as that was one of the available options) which allowed for the scarab flavor as well as combat stuff. His endgame goal was to get the Immortality discovery, but his Mutagen self was less self serving, and might have led to him going into Master Chymist (alter ego LG).
Um, what you said was that it isn't exclusive to unarmed strikes, did you mean the opposite?
Tangent, but in the wanna bet topic, the first game I ever played the dm let me play a minotaur, and started by saying "You are lost in the woods..." and I said "No I'm not." Wanna bet moments are some of my favorites.
More on topic, the spell Chill Touch came up when we fought some ice caster, and that's when I found out it worked despite his immunity.
Also most of prestidigitation's every day use abilities, plus shields magic missile negation.
Even from a meta game standpoint it can be unclear. A friend and I played alchemists in the same campaign, and two of the players were unaware we were the same class (granted they were new to pathfinder, and did not know of the alchemist).
He was a goblin alchemist focused on bomb throwing, whereas I was a vivisectionist focused on mutagens.
In the Dragon lance novels, it is purported by the mages that you can't alter the timeline too much, your actions in the world are like throwing pebbles in a stream, sure ripples are created,but the river flows on.
It should also be noted that pathfinder has a time travel device, the artifact is called the scepter of ages (I think) and it allows specific or random time travel. It is also a badass weapon that causes each point of damage to age the person hit.
My favorite mammoth rider build is pure mounted fury barb. Boon companion to get it to your level, beast totem line along with the mounted rage powers gives any mount pounce and claws, plus the massive str bonuses. Why hello there huge gore/slam/claw/claw (plus the rider's lance) mammoth charge.
(Can't remember if I got the natural attacks right, but the point remains) I am always hesitant to use any caster class because the mammoth rider doesn't get the bonus to saves vs divine or arcane if you cast that type.
STR: 3d6 ⇒ (3, 4, 1) = 8
I kinda want to make this one a goblin swashbuckler with slashing grace, just to really push up that dex, but instead this one will be a dwarven rogue, just because I've never done that combo, and I want to see it.
STR: 3d6 ⇒ (6, 3, 6) = 15
STR: 3d6 ⇒ (1, 1, 5) = 7
New one for the campaign I am DMing. The player joined a session late, so the party already knew they were searching for something, so the new character is an orc bounty hunter. He is a huge guy, carries a morningstar and a crossbow, is out doing the others in combat (A druid with an axe beak AC and a Ranger last night). He barely wears armor but from his natural armor helps with that, and he has 18 STR and CON, lower dex, 12 int and wis, 9 charisma. (rolled stats)
He is of course actually a witch (Scarred witch doctor). He just hasn't done anything in character to make this obvious. (really subtle with spells like the somatic component to his armor spells is brushing off his weapon).
And even with a witches BAB, he has thus far been a complete badass in combat.
On the opposite side of this, Darwin, the Apex Predator Druid. This was a character I wanted to play, he would seek out the apex predator in each new environment and try to get one as his animal companion. He wouldn't give a damn about the trees and the balance of nature, just survival of the fittest.
I just remembered another one, from when we played kingmaker. One of our DMs didn't like the Imperious bloodline's written explanation (descendant of various rulers) so I explained it as being descended from various Sorcerer rulers.
This evolved when my character referred in Character to his cousin, a lawyer. This was a reference to another campaign we had played where I had played an Infernal bloodline tiefling, who was LN and tried to be a Contract Devil.
This progressed even further when a high level Sorcerer showed up in the campaign, and was explained to be one of my cousins, who I later played as to give him some backstory in a chronologically earlier campaign.
Back to topic, I have had a couple half orc cavalier characters who chose Order of the Dragon, which I refluffed to "Order of the Bro." The Order of the Bro often act like a group of Frat boys and we almost got into some PvP when my character wanted to help out his fellow Bros before helping out another PCs sister and mother, on the grounds of "Bros before Hos."
Tiny Coffee Golem wrote:
The clear winner is Casanova Frankenstein. The rest of you are just plan wrong. :-)
He did this thing with his eyes...
I have to back the sentiment of any villain that you totally get.
For a specific villain, I have to point out classics like Vader, or overwhelming beings of evil like Tiamat/Takhisis. Villains that in truth the heroes can't go toe to toe with. Sure eventually Luke beats Vader, but the rest of the party in a straight fight with him? Not happening.
I also am fond of mercenary villains, just zero f's given, doing the job and not caring.
T-rex is specifically allowed by the archetype so no worries there.
Doesn't the bolded section mean that they would not be sent back by an amf?
One game we played as something like a prehistoric campaign with only certain classes allowed (no wizards since nobody had had the time to learn such things yet, to be a fighter you had to start as a barbarian etc.) And my character was an older dwarf who was training the nearby humans as he was a barbarian. At one point an evil career showed up with an army of slaves controlled by magical rings. Defending a ransacked tower one of the slaves (a player who had just joined the campaign) yelled out that the rings were controlling them. So my dwarf targeted the ring on one of the charging minotaurs horns ran down the hill and leaped rolled a 20 and sliced only the ring (I later learned cutting the minotaurs horn would have made him kill me.) We were able to fight off the bad guys and my dwarf struck an alliance with the minotaurs. The campaign later jumped forward a free hundred years, and the dwarf and minotaurswere still allied and one if the most powerful nations. The dwarven palace is protected by minotaurs and an ever shifting maze only minotaurs can navigate. The minotaur palace is guarded by dwarves with a series of hidden stone work passages only dwarves can find. The character I initially made was a guy who liked charging things (rhino hide armor) but ended up being one of the most significant people in the worlds history.
My example is kinda different. The player intended it to be a bad character but it ended up being amazing instead. He decided to play a one armed Goblin Commoner. But somehow he ended up with the highest climb and swim checks in the party. He also single handedly (I swear I did not intend that pun) took down a Wizard that was supposed to be above APL with grappling.