Now, take the same thing, except when entering any given room you're thrown in a situation: The room starts filling with water from some device, or gas; A mold starts creeping along the floors that hurts if it touches you; Lights flash in an (eventually) identifiable pattern that burn on contact, etc. Now the party gets to make a...
It cut off part of it, but the problem with such puzzles is the disconnect between player and character with puzzles like these in a role-playing game. Which I believe is what swoosh was getting at (correct me if I'm wrong)
For example, I suck at these sorts of puzzles, but I'm playing a 20+ int Wizard, who should be able to figure out such things easily.
Meanwhile my buddy who is, irl, great at such puzzles is playing a 5 int Barb, and as such should have trouble solving it.
Now I'm not saying your view is invalid, or wrong, I'm just pointing out why some people, myself included, dislike such things.