paizo.com Favorited Posts by Saganenpaizo.com Favorited Posts by Saganen2022-05-26T20:11:47Z2022-05-26T20:11:47ZRe: Forums: Advice: Cleric... What is it??Saganen Hellheart (alias of Saganen)https://paizo.com/threads/rzs2pipc?Cleric-What-is-it#342013-06-26T13:45:10Z2013-02-26T09:22:42Z<p>I am playing a half-orc cleric of Gorum in the Kingmaker AP.</p>
<p>Beside being the Kings bodyguard. He is also in change of the administration of guards, soldiers and fortifications.
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And a member in the council of tactics and warfare.</p>
<p>Other clerics that I have played:
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Human Abadar - Architect. He played together with a paladin educated in bridge engineering.</p>
<p>Gnome Gozreh - Weather forecaster in a big harbor. Fisherman. Cook. And high ranked "Ships blesser"</p>
<p>Interesting clerics I have played with:</p>
<p>Female human Shelyn cleric - She was a guide for noble couples in how to enhance their lives with love, art, music and blablabla. She was awesome. She knew all the secrets about the nobels and her purse was full.</p>
<p>Human Asmodeus - Guildmaster and merchant. The ranger in the party was training imps and guard dogs. Awesome times.</p>I am playing a half-orc cleric of Gorum in the Kingmaker AP.
Beside being the Kings bodyguard. He is also in change of the administration of guards, soldiers and fortifications.
And a member in the council of tactics and warfare.
Other clerics that I have played:
Human Abadar - Architect. He played together with a paladin educated in bridge engineering.
Gnome Gozreh - Weather forecaster in a big harbor. Fisherman. Cook. And high ranked "Ships blesser"
Interesting clerics I have played
...Saganen Hellheart (alias of Saganen)2013-02-26T09:22:42ZRe: Forums: Advice: GM not having fun with AC-optimized partySaganen Hellheart (alias of Saganen)https://paizo.com/threads/rzs2pctk&page=2?GM-not-having-fun-with-ACoptimized-party#632013-01-12T02:34:50Z2013-01-12T01:01:36Z<p>I read through the whole topic now.
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And nice to see another danish roleplayer Henning! :)</p>
<p>I would like to make a suggestion. Many people say just buff up the "to hit" on your encounters.</p>
<p>This is very very very wrong. That is just bad GMing. When experienced players makes a group together. They sometimes focus on something. What do we want to be real good at. I once had a party with only spellcasters and we summoned allies alot. The GM response to this was to make very strong AoE spells so he could also hit the PC's. And everything he did was prepared for our focus. And that just made it boring. </p>
<p>Understand me correctly. Dont overcome them on what they have focused on. Deal with it and beat them on their weaknesses - because EVERYONE has them.</p>
<p>We told our GM about this and he changed stuff. He made some combats very claustrophobic. There was no room for all the summons. He made combats in waves. When all your summoned creates is in one direction of the party and there suddenly is new bad guys behind you - there you have a problem.</p>
<p>So find a weakness in the high AC problem - because it's not a problem forever. In higher levels the encounters WILL hit them no matter what. AC is not the main defense at level 8+.</p>
<p>Use spells, use the enviornment, make encounters come up behind them. Make them chase your encounter and run into a trap. Use difficult terrain. Use swarms. There are alot of easy ways to deal with high AC. And this topic is full of them.</p>I read through the whole topic now.
And nice to see another danish roleplayer Henning! :)
I would like to make a suggestion. Many people say just buff up the "to hit" on your encounters.
This is very very very wrong. That is just bad GMing. When experienced players makes a group together. They sometimes focus on something. What do we want to be real good at. I once had a party with only spellcasters and we summoned allies alot. The GM response to this was to make very strong AoE spells so...Saganen Hellheart (alias of Saganen)2013-01-12T01:01:36ZRe: Forums: Advice: Paladin FeatsSaganen Hellheart (alias of Saganen)https://paizo.com/threads/rzs2lx7r?Paladin-Feats#142015-06-02T07:05:27Z2012-12-09T12:49:06Z<p>Blueluck asks the corrcet thing here.</p>
<p>What do you want to do later? If you want to go mount, it would be stupid to go towershield ex.</p>
<p>Also. Your race has much to say. If you are an elf, you should go elven curve blade.</p>
<p>I have played a paladin in pathfinder from level 1 to 18. Your MAIN damage is the bonuses from smite evil. Which means - the more attacks the more damage. So. If you want to smite hard and efficient. Either go ranged or two weapon fighting. </p>
<p>My paladin was a human. And Desna our religion. So i dual wielded starknives.. And later two kukries.. I dealt alot of damage.</p>Blueluck asks the corrcet thing here.
What do you want to do later? If you want to go mount, it would be stupid to go towershield ex.
Also. Your race has much to say. If you are an elf, you should go elven curve blade.
I have played a paladin in pathfinder from level 1 to 18. Your MAIN damage is the bonuses from smite evil. Which means - the more attacks the more damage. So. If you want to smite hard and efficient. Either go ranged or two weapon fighting.
My paladin was a human. And Desna...Saganen Hellheart (alias of Saganen)2012-12-09T12:49:06ZRe: Forums: Homebrew and House Rules: GM Seeking Help - Designing 'Dungeons'Saganen Hellheart (alias of Saganen)https://paizo.com/threads/rzs2p8pr?GM-Seeking-Help-Designing-Dungeons#92012-12-08T21:13:38Z2012-12-08T20:32:46Z<p>I have been a GM for 13 years and my primary motive is hardcore roleplaying. Killing stuff and murdering you way through problems is not our style. We have solved major parts of campaigns with gold, the right way to talk and the real deals.</p>
<p>But of course. Combats and dungeons full of evil to defeat. They are there too. To explain how I design my dungeons, I will give you an example of one I have made and how. </p>
<p>I once GM'ed a campaign where the players where to find a secret and evil cult. They have followed their trails for long while other plots have crossed over and they know nothing about, who their next enemy is.</p>
<p>Their trails leads them to a swampy river and they sail it with 3 smalls boats in silence through the darkness. And then their trail learns them down a path with very difficult paths. And under big shattered rocks covered in moss and dead trees, they find a little tunnel that they sail through. They sail for some time and they are suddenly in a big open space. The water is still swampy and in the darkness around 400 feet away, stands the gigantic front of an underground dwarven fortress.</p>
<p>When you design something it has a history. To know it's present status, you need to know its past. This is essential to everything you make as a GM. NPC's, vilians, taverns ex.-</p>
<p>So this is a dwarven fortress. The first "enemies" they meet is ghosts and undeads of dwarfs and swampy animals. So they think this is a haunted place with completely random animals using the old fortress as a home. The enemies later on are undead orcs, constructs and magical traps. And first at the end they meet the cultists which is the plots real enemy. This point is great. If you make a dungeon with only one kind of enemies, it might turn into a boring dungeon with no history. It's just room after room after room of goblins.</p>
<p>When I make dungeons it takes long time. I don't sit down and make it from start to end. It is in small steps and I read alot to get inspiration, so I end up full of inspiration to make it perfect, nothing else is acceptable.</p>
<p>This dungeon is at this moment the home of a cult and random animals. The rest in there is simply their spells used to protect them. This is a great point! Are there enemies in YOUR dungeon? That could turn into friends of the players? In this dungeon there could be a barricaded corridor with alive dwarfs. Just to make an example. Are some of the bad guys guards loyal and would die for their goal? Or are they hired hands that works for the highest bidder? Or in this case - spells. The protection of the dungeon should never be alive things only. Include two very important things - environment and traps. In my dungeon there had been great wars beetween orcs and dwarves, which had led parts of the dungeon is great collapse with big environmentally threats. </p>
<p>At this point I have a dwarf fortress in my mind, not complete at all, I dont know many rooms yet. But I think. If I where a cult of evil bad guys, and I take a dwarven fortress as a headquater. What would I do with it? They planned to stay long. So a big religious temple is to be made. Where inside would they build this? After that, where would they sleep and work? What rooms would they use for that? And that way I went backwards and build the fortress from a point of - where are the cultist doin their stuff? When that is complete I have alot of rooms, build by the dwarves and overtaken by the cultists. Then there are alot of rooms left.</p>
<p>What else has happened? THE ORCS! The cult has not used the collapsed parts. And if the orcs came from the outside? Where were the battles fought? When I thought all theese thinks I had a lot of rooms comming into my mind.
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Long corridors with big battles. Small maze like rooms with big doors barricaed and the fights moving from room to room. And in a matter of no time I have designed two big parts of the dungeon. 1. The cultists current headquaters. 2 a big part beetween the headquaters and the entrance - which is..... THE DUNGEON TO EXPLORE AND FIGHT THROUGH! </p>
<p>At this point I began to refine details. </p>
<p>1. Where do the animals live and what kind of encounter will they be? They was very territorial and defended their new home to the death.
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2. The cultists, what do the eat and where do they put their waste and trash?
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3. Is there a diffrence in the rooms? Is there architectural difference? Smells from workplace/tombs/corridor that has been empty and not used for generations/often used - include dust and clues of "this part is in use".. Could be a dropped cultist ring or animal poop.. Make your dungeon trustworthy and some parts to be alive when the party enters it. If they enter a stronghold and all the bad guys are designed in a "we just wait for you to come and kill us"-way it is boring and there is no "soul" in the dungeon.
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4. Refine details of the dwarf rooms. Old hidden weapons, tombs, treasures, workplaces, beds.
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5. The outside. Places from inside where the dwarves could shoot out and have scouts.</p>
<p>After this, all the solid parts of the dungeon is complete. Now to the events. What will happend when and where?
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What status will the cultist be in, when there is combat here and here. If they spot the party and knows they are under siege - what do they do?
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If they get sneaked out one by one and the party uses disguise and tricks to get in - what are the cultist doin then? My players was level 13 so they had many abilities and they used spells to sneak in and scry. They overhead a big ritual, meetings with the cultists and other cultist stuff.</p>
<p>They spyed on the cultist for 2 weeks before they slaughtered them all one by one in a big tactical plot. </p>
<p>But what about your dungeon? And ofc, your players? Will they charge in and get spotted and just fight from room to room - draw back and rest, and come back the next day to carry on?</p>
<p>I hope this was a help.</p>I have been a GM for 13 years and my primary motive is hardcore roleplaying. Killing stuff and murdering you way through problems is not our style. We have solved major parts of campaigns with gold, the right way to talk and the real deals.
But of course. Combats and dungeons full of evil to defeat. They are there too. To explain how I design my dungeons, I will give you an example of one I have made and how.
I once GM'ed a campaign where the players where to find a secret and evil cult....Saganen Hellheart (alias of Saganen)2012-12-08T20:32:46ZRe: Forums: Legacy of Fire: Music for LOFSaganen Hellheart (alias of Saganen)https://paizo.com/threads/rzs2k6r6?Music-for-LOF#212015-06-14T04:28:16Z2012-08-10T10:09:04Z<p>I have used two lists of tracks so far. And I am at part 4 book 1.</p>
<p>This list is for exploring the dark Monastary and Kelmarane:</p>
<p>http://www.youtube.com/watch?v=Ff55SHNKRxw&feature=relmfu
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http://www.youtube.com/watch?feature=endscreen&v=DfdlOHGm9BI&NR=1
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http://www.youtube.com/watch?v=fdHgMebbXyw
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http://www.youtube.com/watch?v=s54Z7pbDroM&feature=relmfu
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http://www.youtube.com/watch?v=goUqCRzxYmw&feature=relmfu</p>
<p>This is background music when in roleplaying "mode" to make a desert-like-arabic-egyptian mood. </p>
<p>http://www.youtube.com/watch?v=HxtPdP6QHUw
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http://www.youtube.com/watch?v=9q-JoUMkCSY&feature=related
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http://www.youtube.com/watch?v=Ypw-XCdZflg&feature=relmfu
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http://www.youtube.com/watch?v=pIrLA04ull0
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http://www.youtube.com/watch?v=n4xHqLhIMio&feature=related
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http://www.youtube.com/watch?v=BoAoqT55Wos&feature=related
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http://www.youtube.com/watch?v=Ons2x5DK4tY&feature=related
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http://www.youtube.com/watch?v=GikqA0ZBpOI&feature=related
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http://www.youtube.com/watch?v=338C8GP_0dA
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http://www.youtube.com/watch?v=eKVH94zIC9Q&feature=related</p>
<p>At one time they where infiltrating Kelmarane at night, I used rainy mood and it was fanastic to make enviornmentally good style</p>I have used two lists of tracks so far. And I am at part 4 book 1.
This list is for exploring the dark Monastary and Kelmarane:
http://www.youtube.com/watch?v=Ff55SHNKRxw&feature=relmfu
http://www.youtube.com/watch?feature=endscreen&v=DfdlOHGm9BI&NR=1
http://www.youtube.com/watch?v=fdHgMebbXyw
http://www.youtube.com/watch?v=s54Z7pbDroM&feature=relmfu
http://www.youtube.com/watch?v=goUqCRzxYmw&feature=relmfu
This is background music when in roleplaying "mode" to make a...Saganen Hellheart (alias of Saganen)2012-08-10T10:09:04ZForums: Rules Questions: Wizard with small steel shield made in mithralSaganenhttps://paizo.com/threads/rzs2n5n6?Wizard-with-small-steel-shield-made-in-mithral#12011-11-21T03:14:45Z2011-11-20T23:29:36Z<p>I'm pretty sure that this question is asked before.. But I could not find any thread..</p>
<p>So.. The mithral shield bonus decreases spell failure by 10%.. and a small steel shield has only 5%.. Is it possible to use this shield for a wizard and still cast your spells like a bauws?</p>I'm pretty sure that this question is asked before.. But I could not find any thread..
So.. The mithral shield bonus decreases spell failure by 10%.. and a small steel shield has only 5%.. Is it possible to use this shield for a wizard and still cast your spells like a bauws?Saganen2011-11-20T23:29:36Z