Grand Necromancer

Saelas's page

67 posts. Alias of Lazyclownfish.


Race

|HP: 18/18| AC: 16 (12 Tch, 14 Fl) | CMB: -1, CMD: 11 | F:+4, R:+2, W:+3 | Init: +2 | Perc: +2 | Speed 30ft

Classes/Levels

| Spells: lvl1 5/5 | Phrenic Pool 4/4

Gender

Male Triaxian Rebirth Psychic 2

About Saelas

What did I get myself into?

Background:

I can feel their thoughts, and they want nothing to do with me. I bring change. Not soon. Inevitable. I can feel their fear when they think of it. They’d rather hide me away and worry about the future when it comes. I don’t blame them. Change is difficult for them to think of. My father lies to the other clans. They deserve to know that summer is coming, and while it is my place to tell them, I would not survive the journey alone. And my people would rather pretend than face the truth. So I wait. I delve into the ancient histories, long forgotten. No, not forgotten. Tucked away until the proper time. They still hope it is too soon. I worry that it is not. There are prophecies contained within the tomes there. The egg that I care for is important. A dragon born upon winter’s end will be the salvation of my people. I don’t know how, but it is clear. My people are doomed without it.

Saelas was born as the first furless triaxian that anyone still alive had seen. And he was born early. Too soon. There should be decades left of winter. As the child of a clan leader, he should be afforded certain responsibilities and honors, but instead, his father chose to deny the evidence, to both himself and to the rest of the world. Saelas was kept locked away. In his captivity, Saelas explored the keep where his clan lived. He learned every nook and cranny. He found the ancient archives. And the egg. It looked abandoned, dead. But Saelas could feel the mind within. That was the first time Saelas had manifested his psychic abilities. The egg was abandoned, yes, but not dead… just dormant. It needed care. In the archives, Saelas learned that the egg belonged to a white dragon and that it was probably too warm here to gestate the way it should. Some areas under the keep were colder than others and through tremendous effort and too much time, Saelas was able to carry the egg to a colder place, a few tedious feet at time. He was small and weak, but he didn’t dare ask for help. Eventually, Saelas felt the mind begin to stir. It couldn’t communicate with him. It was too primitive for that at this stage, but he could tell if it was upset, or if it was content. Through trial and error, over time, Saelas learned what the egg needed and took care of it. He also did a ton of research. In a way, he was lucky that his clan wanted to forget about him.

But then, as the egg neared its hatching, everything went wrong. The clan had visitors, rare but not unheard of, the snow elves were amicable enough trading partners. But this elf wasn’t here to trade. Whether word had been spreading about his clan hiding a big secret in the keep because of his presence or because of some elven magic, the elf didn’t make it obvious right away. He peddled difficult to find elven magics and other rarities with the townsfolk and he was so generous, they gladly let him stay as long as he liked. It didn’t take him long to find Saelas and the egg. Saelas could feel his mind. This was no snow elf. He was from… somewhere else. The elf, for his part, had found two secrets in the same night. Not particularly caring about a furless triaxian, the elf cast him aside easily and picked up the egg. Dragon eggs were exceedingly valuable where he was from. When Saelas came to, the egg was gone. Worse, his clan didn’t even know about the egg, and they were fond of that particular elf. There was no way they would believe him about the importance of it. He had to get it back himself… somehow. In the dead of night, the young triaxian geared up the best he could and headed out to follow the trail of the thief in the snow. Teeth clattering with cold and exhausted beyond belief, Saelas finally came upon the still active portal. The tracks lead right up to it. That dragon was too important to let go. Saelas walked into the portal to uncertainty.

Statistics:
Male Triaxian Rebirth Psychic 2
N Medium Humanoid (triaxian)
Init +2; Senses Low-light vision, Perception +2
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+2 armor, +2 dex, +2 shield)
hp 18
Fort +4, Ref +2, Will +3
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OFFENSE
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Speed 20 ft. (30ft. With backpack dropped)
Melee Cold Iron Dagger -1 (1d4-2)
Ranged Telekinetic Projectile +3 (1d6)
Phrenic Pool 4/4
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STATISTICS
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Str 7, Dex 15, Con 16, Int 16, Wis 11, Cha 16
Base Atk +1; CMB -1; CMD 11
Traits Focused Mind, Resilient, Mediator, Dragon Friend
Drawbacks Paranoid, Overprotective
Feats Nimble Moves, Spell Focus: Enchantment
Skills (14 points; 4 class, 6 INT, 4 Background)
ACP
(2) Diplomacy +9
(1) Knowledge: Arcana +8
(1) Knowledge: Dungeoneering +8
(1) Knowledge: Local +8
(1) Knowledge: Nature +9
(1) Knowledge: Planes +8
(1) Knowledge: Religion +8
(0) Perception +2
(2) Spellcraft +8
(0) Survival +3

(1) Knowledge: History +8
(1) Knowledge: Geography +8
(2) Linguistics +8

*ACP applies to these skills
Non-Standard Skill Bonuses
+1 Survival/Knowledge Nature (Transitional Lore)
+2 Survival (MW Survival Kit)
+1 All Knowledges (Past-life Memories)
+2 Perception (Keen Senses)
+1 Diplomacy (Mediator)
Languages Triaxian, Draconic, Elven, Ningese, Hallit, open language

Special Abilities:

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SPECIAL ABILITIES
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Transitional Lore: Transitional triaxians are often instilled from a young age with the lore they need to prepare for the next winter or summer; they gain a +1 racial bonus on Knowledge (nature) and Survival checks. This racial trait replaces seasoned.

Past-Life Memories (Ex): You add a bonus equal to half your psychic level (minimum 1) to all Knowledge checks and can attempt all Knowledge skill checks untrained.

Mnemonic Esoterica (Ex): By reaching into the recesses of your past lives, you gain knowledge beyond that of most psychics. Select a single additional spellcasting class. Once per day when you prepare your spells, you can add one spell from this class’s spell list to your spells known and class spell list for 24 hours. This spell must be 1 level lower than the highest-level spell you can cast, and you cast it as if it were psychic magic (Pathfinder RPG Occult Adventures 144). You can decide to change the spellcasting class from which you draw this spell each time you gain a new level.

Phrenic Pool (Su): A psychic has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. The maximum number of points in a psychic’s phrenic pool is equal to 1/2 her psychic level + her Wisdom or Charisma modifier, as determined by her psychic discipline. The phrenic pool is replenished each morning after 8 hours of rest or meditation; these hours don’t need to be consecutive. The psychic might be able to recharge points in her phrenic pool in additional circumstances dictated by her psychic discipline. Points gained in excess of the pool’s maximum are lost.

Detect Thoughts (Sp): At 2nd level, a psychic can use detect thoughts as a spell-like ability once per day. She can also expend any unused spell slot of 1st level or higher to cast detect thoughts. If she does so, she uses the level of the spell slot expended to determine the Will save DC. When a psychic gains this ability, if she knows detect thoughts, she can learn a different 1st-level spell in place of detect thoughts, losing the old spell in exchange for the new one.

Overpowering Mind(Ex): The psychic can spend 2 points from her phrenic pool to increase the Will save DC of the linked spell by 1. At 8th level, she can choose to instead spend 4 points to increase the DC by 2. At 15th level, she can choose to instead spend 6 points to increase the DC by 3. This amplification can be linked only to spells that have the mind-affecting descriptor and require a Will saving throw.

Spells:

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Spells Concentration +7
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0th (at will) DC 13
Detect Magic
Telekinetic Projectile
Light
Daze (DC 14)
Mage Hand
*R* Create Water

1st (5/day) DC 14
Burst of Insight
Command (DC 15) (16 if peaceful)
Sleep (DC 16)

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-26 lb. Medium 27-53 lb. Heavy 54-80 lb.
Current Load Carried 38.5 lb. (20lbs with backpack dropped)
Lammelar Cuirass (15g) 8lbs
Darkwood Shield (257g) 5lbs
Mw Backpack (50g) 4lbs
MW Survival Kit (50g) 5lbs
Cold Iron Dagger (4g) 1lb
Chronicler’s Kit (40g) 4.5lbs
Cold Weather Outfit (free) 7lbs
Snowshoes (5g) 4lbs
Snow Goggles (12g)
Corpse Babble (12.5g) (I assume the spell, Grave Words)
Mindlink (150g)
Oeneric Horror (150g)
Undeciphered Spellgem (?)
Undeciphered Spellgem (?)
Various quartz gemstones worth 190g (These are really Snows gems. Saelas is just holding them)

Money 64 GP 5 SP 0 CP