Paladin of Iomedae

Sabina Fueges's page

150 posts. Organized Play character for spectrevk.


Full Name

Sabina Fueges

Race

Human

Classes/Levels

Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Gender

Female

Size

Medium

Special Abilities

Fire Breath (1d4, DC 14 Reflex) 2/day

Alignment

Neutral Good

Deity

Iomedae

Location

Sandpoint

Languages

Common, Infernal, Goblin

Occupation

Vagabond

Homepage URL

Portrait

Strength 14
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 13
Charisma 16

About Sabina Fueges

Background:
Sabina was born in Kintargo, Cheliax, and grew up hearing stories of Varisia's wild beauty from sailors and other travelers. As a child she often dreamed of sailing north to see Varisia for herself, but the realities of her homeland soon crushed those dreams. Sabina's family paid lip service to Cheliax's infernal culture and the worship of Asmodeus, but were, in truth, fervent followers of Iomedae. Sabina idolized her goddess and devoted her life to worship and swordplay. The local Hellknights watched her developing skills with great interest, but she had little interest; though many among their number shared her devotion to justice, Sabina could never devote herself fully to the service of a nation in the diabolical grip of House Thrune.
Instead, under the tutelage of her mother and father, Sabina began training with a local militia dedicated to freeing their city of Chelish rule when the time was right. Her first mission with the rebels was a simple: reclaim the bribes that a local tax collector had been demanding from a nearby orphanage. The man was a coward, of course; he handed over the sack of coins as soon as he saw naked steel. Then, with a crash, the door burst open and it all went wrong. Sabina had trained for years, but she'd never seen real combat before. The terror, the horror, and the sudden speed of it all was overwhelming. The guards were seasoned, and cut down two of her companions immediately. Her feelings of helplessness dissolved into a haze of anger then, and she cursed them with words she had never heard before. She remembers very little of what happened next, but there was fire, and blood, and she escaped with the rest of the rebels.

The others, however, remember it all quite clearly. Sabina began shouting in the harsh, terrible language of the Devils, and spewed fire from her lips like one of Thrune's blasphemous agents. Moreover, when confronted after they had escaped to safety, she could not answer them in the common tongue for several minutes. It was clear to everyone, even her own parents, that the girl had somehow been corrupted, and would need to be purified somehow. Fearful of what they might do to her, Sabina fled from the rebel group. With no safe place to go in Cheliax, she bribed her way onto a merchant ship headed for Korvosa and fled north.

Since coming to Varisia, Sabina has been eagerly seeking out information on how she might free herself of this mysterious corruption. Sabina is a moderately good swordswoman, and though her comrades have forsaken her, Iomedae has not, as she can still work magic with her prayers. She is always glad to lend her prayers to help others, though trouble seems to follow her and no one seems to trust her after one of her 'episodes'.

Recently she learned of a new shrine in Sandpoint dedicated to six Good gods. Hoping to find a cure, or at least an open-minded cleric to aid her, Sabina has traveled to Sandpoint, taking on work as a caravan guard along the way.

Stats:
Sabina Fueges
Oracle (Flame)
Curse: Tongues (Infernal)
Favored Class: Oracle (Human: gain one spell, below max level you can cast)
STR 14
DEX 10
CON 14
INT 12
WIS 13
CHA 16
AC: 16 Touch: 10 Flat-Footed: 16
HP: 10 Fort: +2 Ref: +0 Will: +3
CMB: +2 CMD: 12

Attacks:
Bastard Sword +2 1d10+2 (19-20)
Sling +0 1d4

Spells:
0: Light, Stabilize, Guidance, Detect Magic, Spark
1 (4/day): Cure Light Wounds, Cause Fear, Shield of Faith

Revelations: Fire Breath (2/day)(DC 14) 1d4 fire 15-foot cone

Traits: Affable (+2 trait bonus on Diplomacy checks to gather information, Diplomacy and Knowledge (local) are always class skills), Student of Faith (cast all cure spells at +1 caster level, +1 bonus to channel energy DC)

Feats: Exotic Weapon Proficiency: Bastard Sword, Abundant Revelation (Fire Breath)

Skills:
Diplomacy (Cha) +7 (+9 to gather information)
Knowledge (local) +5
Knowledge (planes) +5
Knowledge (religion) (Int) +5
Sense Motive (Wis) +5
Spellcraft (Int) +5

Gear (avg. starting gold: 105gp)
Scale Mail 50gp
Bastard Sword 35gp
Oracle's Kit 9gp
Sling 0gp
20 Sling Bullets 2sp
Light Wooden Shield 3gp
7gp, 8sp