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Fhang

SD DM's page

547 posts. Alias of therealthom.


About SD DM

Lecian
Mordecai
Lothan
Wilam Tayhorn
Kuva Azul
TyrrolRadanavich

Future Game Char Gen rules:

The Matrix. Or dumping below 8 only adds one point per point dumped.

Fighters: 4 skill points per level. Expanded Class skill list. Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Ch), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (geography), Knowledge (history) (Int), (Int),Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).

Monks: Flurry is not TWF; it is its own thing.

Rogues: All skills are class skills. Any knowledge.

Wizards: Spell books are fair game. (This does not mean that I will target the spellbook often, but that I may target it.) Take care of it. Keep it dry and away from fire. Reasonable precautions should suffice. Spellbook counts v. WBL. Spares are counted 50%. Spells can be cast like a scroll directly from the spell book. The spell is wiped from the spellbook if used this way.

Witches/Wizards/Sorcerers: d4 hit dice.

Hit dice: Roll for hp. Minimums -- d12 4, d10 3, d8 2, d6 and d4 1. There is also a mystery minimum by % of average class hit points.

Despite how characters are generated, the average population's ability scores more or less conform to a 3d6 distribution. People of up to third level are fairly common. Sixth level characters are worthy of popular notice and fame.

Spoiler:

Zakya Rakshasa: {adaptations AC-2, no shield, +1 frost Greatsword 2d6+d6 19-20, x2}
Medium Ousider(native)
HD 7d8+35 (66 hp) Init +2
Spd 40', base speed 50
AC 27 (2 dex 9 natural 4 scalemail, 2 heavy steel shield) touch 12, ff 25
Saves F10, R7, W6
BAB 7, CMB , CMD

+1 bastard sword (upgraded to frost) +14/+9 (1d10+8, 19-20)
and bite +7 (1d6+2)

or

claw +12/+7 (1d10+8, 19-20)
and bite +7 (1d6+2)

SA: Detect thoughts at will, (3/day chill touch DC11, true strike, vampiric touch DC 13)

SQ: Change shape, DR 10/good and piercing, darkvision 60'. outsider(native) traits

Abilities : S20, D 14, Con 20, I 13, W 13, Ch 11
Skills: Bluff +14, Climb +9, Diplomacy +4, Disguise +14, Intimidate 12, Jump 13, Perception 11
Feats: BLind-fight, Cleave, Combat Refl, Ex.Weap Prof(bastard sword),Weap. Spcialization (bast sword)

Bandits:
(std NPC array 13, 12, 11, 10, 9, and 8, 3 pt buy. Then add racial.)

Spear and Shield Warrior 1

HP 10 , AC 13 T 11 FF 10 (Shield 2, Dex 1)

F +2 R +1 W -1

BAB 1 CMB 3 CMD 14

Spear +3, 1d8+3
Dagger +3, 1d4+2

Skills: Ride +5, one more
Feat : Toughness

S 14, D 12 Co 12 W 8 I 10 Ch 8

***
Archer Warrior 2

HP 9 , AC 12 T 12 FF 10 (Dex 2)

F +1 R +2 W +0

BAB 1 CMB 2 CMD 14

Shortbow +3, 1d6
Dagger +3, 1d4+1
Shortsword +3, 1d6+1

Skills: Ride +6, a few more
Feat : PB Shot

S 12, D 14 Co 10 W 10 I 10 Ch 8

***
Bandit leader Ftr 4

HP 28 , AC 17 T 13 FF 14 (Chain shirt 4, Dex 2, Dodge 1)

F +5 R +3 W +2 (+1 v fear for bravery)

BAB 4 CMB 6 CMD 18

MW Shortbow (Str 14) +7, 1d6 +2
Dagger +6, 1d4+2
Bastard sword +7, 1d10+3 or
Lance +6,

Skills: Ride +7, a bunch more
Fighter Trait: Weap Prof (Bastard sword), armor training
Feat : Toughness, Weap Focus (Bastard sword), Dodge, Power Attack, Mounted Combat, Ride by Attack

S 15, D 14 Co 13 W 12 I 10 Ch 8 (heroic NPC array, 15 pt buy. Supposed to add racial adjustments, but I didn't.)

***
Riders Ftr 2 (HP #1 13, #2 13, #3

HP 13 , AC 16 T 13 FF 12 (Leather 2, Shield 1, Dex 2, Dodge 1)

F +4 R +2 W +0

BAB 2 CMB 4 CMD 16

Shortbow +4, 1d6 , x3
Dagger +4, 1d4+2 ,19-20 x2
Long sword +5, 1d8+3 ,19-20 x2
Lance +4, 1d8+2, x3

Skills: Ride +6 = 7-1 and a few more
Fighter Trait:
Feat : Toughness, Weap Focus (Long sword), Dodge, Mounted Combat

S 14, D 14 Co 12 W 10 I 10 Ch 8

***
Yellow Bowman Ftr4

HP 25/34 , AC 17 T 13 FF 14 (Chain shirt 4, Dex 3)

F +5 R +4 W +2 (+1 v fear for bravery)

BAB 4 CMB 5 CMD 18

MW Shortbow (Str 14) +8, 1d6+2 or 2x +5, 1d6+2 (+1 to hit and damage inside 30')
Dagger +6, 1d4+2
Long sword +7, 1d8+2

Skills: Ride +6 = 9 -3, a bunch more
Fighter Trait: skill focus (ride)
Feat : PB shot, Weap Focus (Shortbow), Mounted Combat, Mounted Archery, Far Shot, Rapid Shot

S 14, D 16 Co 14 W 12 I 9 Ch 8 (15 pt buy. Added racial adjustments)

Mounted Combat: Once per round Ride check v enemy to hit roll to negate damage to horse.
Mounted Archery: Halves riding penalty to shooting. -2 instead of -4 on a double move. -4 instead of -8 when running.

*******
*******

Amanda Wolfheart: Sor3.

HP 15 , AC 12 T 12 FF 10 (none, Dex 2)
F +1 R +2 W +3

BAB 1 CMB 1 CMD 13

Light crossbow +3, 1d8
Club +1, 1d6

Spells: Burning Hands, Shield,

Skills (3): Ride +3 =1+2, Know(nature) 0 = 1-1,
Feats: Spell Focus(Evo)

S 10, D 14 Co 12 W 11 I 8 Ch 14 (15 pt buy. +2 Dex -2 Int -2 Ch)

*******

Peter Roujon: Ftr2/Cl1.

HP 16 , AC 14 T 12 FF 12 (Leather +2, Dex 2)
F +2 R +2 W +3

BAB 2 CMB 5 CMD 17

Longsword(+2) +7, 1d8+5
Longbow(Str +2) +4, 1d8+2

Spells: Bless, CLW, Command

Skills (6): Perform(sing) +3 =2+1, Ride +8 =3+2+3
Feats:

S 17, D 14 Co 8 W 12 I 10 Ch 13 (heroic NPC array, 15 pt buy. +2 to Str)


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