Crimsi the Ranger seems to missing a bonus to a stat and does not have a 'Hunters Edge' (so no update 1.6) But Grenek the Barbarian has no explanation for his Rage, Titan mauler ability or the Sluggish condition that comes with it. All the Goblin Heroes have great personality and backstory. Looking forward to Free RPG Day!
Alric Rahl, great work and thanks for sharing. I found myself converting RotR before I noticed this thread and wanted to share some different observations I had about it. Mostly about the glass works and Tsuto. 1. 8 Goblin Warriors needing to be weakened. If I'm not mistaken, keeping them as standard warriors would clock in at an 'extreme' encounter, not above that. 'Extreme' sure but some Goblins do use improvised weapons (-4 to attack) and the final 3 run off to Tsuto, so all in all not as 'extreme' as a straight 8. 2. Tsuto himself. In PF1 the CR of NPC with class levels was Level -1 as shown with Tsuto being Monk2/Rogue2 and his CR being a 3. My inclination was to build him in PF2 where the CR matches the Level of the character. So a CR 3 Tsuto became a Lv 3 Monk and his stats fell in line with the CR 3 NPC's in the Playtestiary. Also, the second strike in FoB incurs the -4 penalty I believe and I put his Background as Blacksmith due to the sub category of Glassworker. 3. I just reduced the value of most coin treasure by a factor of 10 and it gets pretty close to treasure tables in the Playtest. Once again, great work on the Conversion!
Pathfinder Rulebook Subscriber
This is the appeal of PFS. Some would argue that Mods or scenarios or adventure paths, whatever you want to call them are limited, with possible outcomes restricted. While the free-form adventure gives players and GM's ultimate flexibility at a moments notice. I think most people would agree that that the free form adventure is preferred overall. I certainly enjoy it. Unfortunatly, the free-form game or 'home game' that I run is only weekly at best and subject to the schedule of the 5 people playing in it. This can get frustrating, as most people know, holding a core home game together for extended months or years can be very difficult.
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*Re-posted from my local wbsite* Hello Fellow Pathfinder. I wanted to start a thread for suggestions about areas of improvement in the local Pathfinder Society. Let me start with some GM tips and suggestions.
Pathfinder Rulebook Subscriber
Hosted my first society game tonight, what a blast. I got people fired up in this town and had an open 'meet and greet' at my house. I already had a GM shortage on my first event! Not to mention chairs, flip mats...hell glasses so people could get a drink of water. It was a great vibe in the house and Step 2 is the day after tommorrow for the lucky seven that got on the table. Lots of people are excited, me included. I just recieved an e mail from the local guys running a CON here in Reno for Anime. SNAFU....Sierra Nevada Anime F U? I guess. Regardless...I'm invading that CON for sure!(end of september) Gonna set up my own little PaizoCon with as many sessions as I can cram in. Verdigris is coming in Aug and I hope to impress her with a good turnout. Currently it looks like three tables minimum, maybe more! Reno Plays Pathfinder now! WOOO! |