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Tin Golem

SAMAS's page

Pathfinder Society Member. 678 posts (1,445 including aliases). No reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 8 aliases.


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You could always go to Ultimate Intrigue and take a look at the actual Magical Girl(Child) Archetype first, before trying to kludge one from Multiclassing.


Wow, Reiko was busy in this thread, wasn't she?


1 person marked this as a favorite.
Freehold DM wrote:
Ambrosia Slaad wrote:
** spoiler omitted **
** spoiler omitted **

That comes back to another Star Wars inspiration: Spaghetti Westerns. Ever seen two gunslingers duel? It's pretty much all buildup, then suddenly it's over in a second.


Freehold DM wrote:
SAMAS wrote:
Hitdice wrote:

My dissatisfaction with sensing 'a plot to destroy the Jedi" is more a script problem than a Jedi problem; it's just specific enough to undermine Windu as a Jedi Master, but not specific enough that he ever figures out who's doing the plotting. If the line had been, "I sense great danger approaching," I'd be fine with it. If Obi Wan had sensed a planet blowing up instead of a great disturbance in the Force back in ANH, I'd have the same complaint.

The prequel trilogy felt very pro forma to me, whereas Rogue One didn't. At this point I've got a certain set of expectations for the viewing a Star Wars movie, and about half way through Rogue One, I realized I was far more emotionally invested than I expected to be going in, and that continued until the end, when I found myself more scared of Darth Vader than I had been in decades.

I don't have a problem with lost Jedi, but at some point the Rebels script writers are have to deal with the fact that Darth Vader never looks at the Emperor and says, "Oh, by the way, my Master, there are also these two other guys with lightsabers and Force powers I've fought on multiple occasions over the last four or five years." I'm not saying they can't make it work, but they'll have to account for it.

Don't think they haven't. Reportedly, they've already told every one of the cast members the fate of their respective characters.

please God, no ideon.

Well, we know at least three of them make it to 0 BBY.


When in the Early "Steal ALL The Things!" Phase, I find that Alto Wine gives among the best Gold for weight of the common stuff.


Azullius Koujou wrote:

To most a worthless topic, but I can't help but be curious why was this Sauropod chosen as a representative for the "Titanosaurs" group?

Since it isn't the dinosaur's scientific name anymore and the info about the dinosaur also sound remarkable outdated(basing it of d20 though)

#1: Because it's a cooler name.

#2: Because They recently found out it was a different species from Apatosaurus after all. (https://www.scientificamerican.com/article/the-brontosaurus-is-back1/)


Hitdice wrote:

My dissatisfaction with sensing 'a plot to destroy the Jedi" is more a script problem than a Jedi problem; it's just specific enough to undermine Windu as a Jedi Master, but not specific enough that he ever figures out who's doing the plotting. If the line had been, "I sense great danger approaching," I'd be fine with it. If Obi Wan had sensed a planet blowing up instead of a great disturbance in the Force back in ANH, I'd have the same complaint.

The prequel trilogy felt very pro forma to me, whereas Rogue One didn't. At this point I've got a certain set of expectations for the viewing a Star Wars movie, and about half way through Rogue One, I realized I was far more emotionally invested than I expected to be going in, and that continued until the end, when I found myself more scared of Darth Vader than I had been in decades.

I don't have a problem with lost Jedi, but at some point the Rebels script writers are have to deal with the fact that Darth Vader never looks at the Emperor and says, "Oh, by the way, my Master, there are also these two other guys with lightsabers and Force powers I've fought on multiple occasions over the last four or five years." I'm not saying they can't make it work, but they'll have to account for it.

Don't think they haven't. Reportedly, they've already told every one of the cast members the fate of their respective characters.


Life has beaten the hell outta me the last few seasons every time I tried to pick up a series. Andy good recommendations?


Congratulations, everyone!


Slight revision to the character.

Miijoka Jikawe
Alignment: Neutral Good
STR 12
DEX 19
CON 14
INT 12
WIS 17
CHA 11

Initiative: +3
DEFENSE
AC 18, touch 14, flat-footed 13 (+4 armor, +4 Dex)
hp 13
Fort +6, Ref +9, Will +4;

OFFENSE
Speed: 30 ft.
Melee: Mwk Sansetsukon +7 (1d10+1 (Blocking, Disarm), or Kukri +6 (1d4+1, 18-20 x2)
Ranged: +1 Rifle +11 (1d10+6, 40ft x4), or Hunga Munga +10 (1d6+1, 15ft x2,)
Special Attacks: Deeds

STATISTICS
Str 12, Dex 20, Con 14, lnt 12, Wis 17, Cha 11
Base Atk +5; CMB +6; CMD 22
Class Features: Gun Training(Rifle), Gun Training(Revolver)
Grit: 3
Feats: Gunsmithing, Point-Blank Shot, Rapid Reload, Skill Focus(Knowledge: Engineering)
Skills: Climb 2(+6) Craft(Alchemy) 4(+8), Craft(Weapons) 3(+7), Fly 2(+7) Knowledge(Engineering) 4(+11), Knowledge(Local) 1(+5), Perception 5(+11) Profession: Sailor 5(+11), Sleight of Hand 2(+7) Stealth 1(+6)
Combat Gear: +1 Double-barreled Musket, 2 Hunga Mungas, Mwk Sansetsukon, Kukri; Other Gear: +1 Studded Leather Armor, 20 Alchemical Cartridges, 10 Alchemical Silver Cartidges, 10 Cold Iron Cartridges, 2 Burst Jars, 2 Thunderstones, 2 Pellet Grenades, Gunslinger's kit (backpack, bedroll, belt pouch, flint and steel, gunsmith’s kit, iron pot, mess kit, rope, torches (10), trail rations (5 days), and waterskin), Bandoleer, Masterwork Tools, Portable Alchemist's Lab;
2596 gp, 13 sp 20 cp

History: Miijoka's parents were kidnapped from a faraway land and sold to a noble. Their Master allowed them to work off their own freedom, and during this time, Miijoka was born. Just before his parents would've earned their freedom, they both died in a workshop accident. Guilt drove the master to adopt the boy, but he was a cold and distant man. Mostly bereft of companionship, Miijoka immersed himself in mechanics and engineering, learning how to sail and repair ships.

Personality: Miijoka has tried to be pragmatic as his adoptive father has taught him, but he often finds himself torn between a generally compassionate nature opposite a vindictive streak that has gotten him in trouble more than once. Simply put, he tries not to do harm to innocent people. Those who actively hurt others in front of him, or those close to him, or Miijoka himself, tend to get paid in blackpennies.


DM Forgedawn wrote:

YoricksRequiem: Paladins are not required to be lawful good. They just can't be any evil.

Guns are commonplace. They count as simple weapons.

I think he means more like: "Are we talking Blunderbusses or Shotguns?"


4d6 ⇒ (5, 6, 2, 6) = 19 - 2 = 17
4d6 ⇒ (5, 3, 2, 4) = 14 - 2 = 12
4d6 ⇒ (5, 6, 6, 4) = 21 - 4 = 17
4d6 ⇒ (2, 4, 6, 2) = 14 - 1 = 12
4d6 ⇒ (6, 2, 3, 2) = 13 - 2 = 11
4d6 ⇒ (5, 3, 3, 6) = 17 - 3 = 14

Miijoka Jikawe
Alignment: Neutral Good
STR 12
DEX 19
CON 14
INT 12
WIS 17
CHA 11

I think this works for a Human Gunslinger

Initiative: +3
DEFENSE
AC 18, touch 14, flat-footed 13 (+4 armor, +4 Dex)
hp 13
Fort +6, Ref +9, Will +4;

OFFENSE
Speed: 30 ft.
Melee: Mwk Sansetsukon +7 (1d10+1 (Blocking, Disarm), or Kukri +6 (1d4+1, 18-20 x2)
Ranged: +1 Double-Barreled Musket +11 (1d12+6, 40ft x4), or Hunga Munga +10 (1d6+1, 15ft x2,)
Special Attacks: Deeds

STATISTICS
Str 12, Dex 20, Con 14, lnt 12, Wis 17, Cha 11
Base Atk +5; CMB +6; CMD 22
Grit: 3
Feats: Gunsmithing, Point-Blank Shot, Rapid Reload, Precise Shot, Skill Focus(Knowledge: Engineering)
Skills: Climb 2(+6) Craft(Alchemy) 4(+8), Craft(Weapons) 3(+7), Fly 2(+7) Knowledge(Engineering) 4(+11), Knowledge(Local) 1(+5), Perception 5(+11) Profession: Sailor 5(+11), Sleight of Hand 2(+7) Stealth 1(+6)
Combat Gear: +1 Double-barreled Musket, 2 Hunga Mungas, Mwk Sansetsukon, Kukri; Other Gear: +1 Studded Leather Armor, 2 Powder Horns, 20 doses Black Powder, 20 bullets, 10 Alchemical Silver Cartidges, 10 Cold Iron Cartridges, 2 Burst Jars, 2 Thunderstones, 2 Pellet Grenades, Gunslinger's kit (backpack, bedroll, belt pouch, flint and steel, gunsmith’s kit, iron pot, mess kit, rope, torches (10), trail rations (5 days), and waterskin), Bandolier, Masterwork Tools, Portable Alchemist's Lab;
1616 gp, 13 sp 20 cp

History: Miijoka's parents were kidnapped from a faraway land and sold to a noble. Their Master allowed them to work off their own freedom, and during this time, Miijoka was born. Just before his parents would've earned their freedom, they both died in a factory accident. Guilt drove the master to adopt the boy, but he was a cold and distant man. Mostly bereft of companionship, Miijoka immersed himself in mechanics and engineering, learning how to sail and repair ships.

Personality:Miijoka has tried to be pragmatic as his adoptive father has taught him, but he often finds himself torn between a generally compassionate nature opposite a vindictive streak that has gotten him in trouble more than once. Simply put, he tries not to do harm to innocent people. Those who actively hurt others in front of him, or those close to him, or Miijoka himself, tend to get paid in blackpennies.


I'll come back to this later to finish, but events dictate I must relocate for a bit.

[

Paji Bettorque:
]Race Gnome
Classes/Levels Sorceress 1
Gender Female
Size Small
Age Secret
Alignment Chaotic Neutral(bordering on Good)
Deity Desna
Languages Common, Gnome, Sylvan, Dwarven
Strength 9
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 10
Charisma 19
About Paji Bettorque
Init;
DEFENSE
AC 23, touch 15, flat-footed 19 (+1 size, +3 Dex, +1 Dodge, +8 Armor)
hp 9
Fort +7, Ref +8, Will +9
OFFENSE
Speed 30 ft.
Melee dagger -1 (1d3-1)
Ranged
dart +0 (1d3)
Sorcerer Spells Known (CL 15; concentration +4)
7th (4/day)-Phase Door, Greater Teleport, Prismatic Spray(DC 21)
6th (6/day)-Mislead(DC 20), Summon Monster VI, Disintegrate(DC 20), Greater Heroism
5th (6/day)-Tree Stride, Permenancy, Feeblemind(DC 23), Hold Monster(DC 23), Baleful Polymorph(DC 19)
4th (6/day)-Poison(DC 18), Secure Shelter, Charm Monster(DC 20), Greater Invisiblity, Enervation(DC 18)
3rd (6/day)-Deep Slumber(DC 21), Summon Monster III, Suggestion(DC 21), Fly, Slow(DC 17)
2nd (6/day)-Entangle, Hideous Laughter(DC 20), Glitterdust(DC 16), Acid Arrow, Mirror Image, Eagle's Splendor, Hypnotic Pattern(DC 16)
1st (6/day)-color spray (DC 15), Charm Person(DC 17), Mage Armor, Animate Rope, Grease(DC 15)
0 (at will)-daze(DC 18), detect magic, ray of frost, read magic
Natural Spells (1/day)
Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals
Bloodline: Fey (+2 to compulsion spell DC)
STATISTICS
Base Atk +7/+2; CMB +7; CMD
Feats: Dodge, Eschew Materials, Quicken Spell, Combat Casting, Heighten Spell, Silent Spell, Still Spell, Point-Blank Shot, Precise Shot, Spell Penetration, Spell Focus (Enchantment)
Skills: Bluff 1(+8), Craft: Pottery/Ceramics 1(+4), Knowledge: Nature 1(+5)
Languages Common, Dwarven, Gnome, Sylvan
SQ Laughing Touch (7/day)
Woodland Stride
Fleeting Glance (Greater Invisibility 15 rds/day)
Fey Magic (reroll Spell Resistance)
Combat Gear; 10 darts, dagger, 2 belt pouches, Peasant's clothes, tent, bedroll, 3 sunrods, 2 days trail rations, 1 hunk of cheese.

146,000 gp
[

]

[

History:
] Paji was born from a mother who was saved from a giant moorsnake by a passing Satyr. Finding her hometown of Oldfen boring, she's moved to Falcon's Hollow and taken a part-time job with her Uncle at the Goose 'n Gander. She spends most of her time failing to completely stay out of trouble.[
]


4d6 ⇒ (1, 3, 1, 1) = 6
4d6 ⇒ (3, 3, 2, 6) = 14
4d6 ⇒ (4, 2, 5, 6) = 17
4d6 ⇒ (4, 3, 2, 6) = 15
4d6 ⇒ (6, 2, 3, 6) = 17
4d6 ⇒ (5, 4, 2, 6) = 17

Hmm... This could be a problem...


What about stuff from Occu*whap!*

Seriously though. Does Alchemist count as Arcane when it comes to Race restrictions?


I think I could adapt one of my other characters easily.


Rednal wrote:
I feel like ViVid Strike isn't even on most people's radars. But then, I suppose it is designed for a somewhat specific audience... XD

I admit I fell off after StrikerS. Speaking of which, have you seen Dog Days?


From what I heard, Filloni was given as many seasons as he needs, provided the ratings don't just tank.


Sundakan wrote:
I was hoping this was part of their Funimation collab for a second, but meh. I cannot stand the Japanese cast for Dragonball Z/Super. There is no reason a 45 year old man should sound like he did when he was 8.

You mean Goku? His Seiyuu actually voices Gohan, Goten, Bardock, and all associated Fusions.

And she's Eighty.


Outlaw Star meets Mass Effect meets Xenoblade Chronicles(X).


2 people marked this as a favorite.

Not What it Looks Like: Your character gains a reputation diametrically opposite of their actual nature/alignment.

How I got it -- Playing Shadowrun, my character is a Sniper, covering the rest of the team on an infiltration mission one rainy day. The team ends up triggering an alarm, causing the Mission "Boss", a tough combat mage who was out at the time, to come racing back.

My character sees him coming down the street on a motorcycle, and decides to buy her team some time. So she takes a shot at him. I get a ridiculous amount of successes, and she hits him right in the throat. He glitches the resulting piloting skill roll(70mph+rain+shot in the throat) and skids underneath a truck, where he cracks his head open on the vehicle's driveshaft. Blood flows down the wet streets. With the Boss suddenly dead, the team takes case of the remaining guards, finishes the run, and we book it.

Surveillance footage of the shot goes viral, with many Shadowrunners saying my character had to have been a cold-blooded killer to make that shot, and used a tranq dart just to show that he/she could.

Yes, I said Tranq dart. My character is a kind of a pacifist, and she almost exclusively uses Tranquilizer, Gel, and Shock rounds unless absolutely necessary(or sufficiently pissed).


Question: what about Core classes that got changed in Unchained, i.e. Barbarian, Monk, and Rogue?


Hey, I found some interest over here!


Texas_ogre wrote:
GeraintElberion wrote:

Is it mean to wonder if this is a troll?

If the OP has 2e experience and three posts ever on the boards... 30+ years old...

No trolling i promise . I am new to pathfinder . last time i played was 2.0 and yes was a very long time ago. I have a got a lot of ideas on how to use the rules

Well, the first thing of all is that if your plans are being foiled by a single cantrip, you need to re-think your setups. But I'm not here just to judge you. So to recap:

1. Use mechanical traps. -- This is simple enough. Sense Magic doesn't sense what isn't magic.

2. Pair the trap with a monster attack.

3. Make unavoidable traps. Mind you, not Unescapable traps. And definitely don't make them Save-Or-Suck traps. But stuff like: "The door you have to go through is trapped. Now how will you deal with that?"

4. Don't hide magic items. -- This is arguably one of the ways the rules have gotten "kinder and gentler". There's no real point to making characters pass over useful magic items. If you really need them to not know how awesome an item they have is until later, simply make that item get more awesome/powerful at the adventure goes along.


Jaçinto wrote:
The reason I don't like harem anime is because, generally, the story does not make sense even within the context of the universe it is in. There was this one, I forget the name, where there are these mech suits that only women can pilot for some biological reason. Then there was one man that could, so this was a big deal. Okay, I'm following so far. After one fight with a stuck up pilot at this academy he was in, every girl in the series and even the ones that hated him just moments before, went total obsessive stalker on him with how much they loved him for no reason whatsoever.

You're either talking about Infinite Stratos, or Tenchi Muyo: War on Geminar. The latter actually goes a lot into the ramifications of that. Male pilots are seen pretty much as political breeding stock, highly sought over but given little agency and respect(one male pilot was kidnapped, and hinted raped by a bunch of bullying girls).

Indeed, there are a lot of male pilots that joined the bad guys primarily because they were tired of being treated that way.

So I'm thinking you're thinking about Infinite Stratos.


Someone beat me to this, so I'll put it here, too. Thankfully (or not), little of it has already been mentioned. For Anime, most of this has already been translated/dubbed and released in the US.

Literature
Stephen Cowley -- Terran Trade Authority series
Keith Laumer -- Bolos series
Sandy Mitchell -- Ciaphas Cain series
Fred Perry -- Gold Digger
Dynamite Comics -- Flash Gordon
Jim Butcher -- The Dresden Files

Television
Aldnoah Zero
Exosquad
Firefly
Gravion
The King of Braves Gao Gai Gar
Magical Girl Lyrical Nanoha A's/StrikerS
Space Battleship Yamato 2199
Space Knight Tekkaman Blade/Teknoman
Ultraman
Visionaries
Voltron: Legendary Defender

Video Games
- Arc System Works
-- BlazBlue
-- Guilty Gear

- Blizzard Entertaiment
-- Starcraft
-- Overwatch

- Capcom
-- Armored Warriors
-- Captain Commando
-- Cyberbots: Full metal Madness
-- Devil May Cry
-- Forgotten Worlds
-- Mega Man(Original/X/Zero/ZX, Battle Network, Star Force)
-- Monster Hunter
-- Street Fighter
-- Strider

- Irem
-- R-Type

- Konami
-- Castlevania
-- Gradius
-- Metal Gear
-- Twinbee

- Midway
-- Strike Force

- Monolith Soft
-- Xeno series (Xenosaga, Xenoblade Chronicles

- Namco Bandai
-- God(s) Eater (Burst)
-- Super Robot Wars(Endless Frontier, Lord of Elemental)
-- Tales series (of Symphonia, of the Abyss, etc...)

- Nintendo
-- Bayonetta
-- Custom Robo
-- Drill Dozer
-- F Zero
-- Golden Sun
-- Kid Icarus Uprising
-- Metroid
-- Pokemon
-- Splatoon
-- Star Fox
-- Startropics
-- Super Mario (Galaxy)
-- The Wonderful 101

- Nippon Ichi
-- Disgaea
-- Makai Kingodm
-- Phantom Brave

- SEGA
-- Altered Beast
-- Burning Rangers
-- Ecco the Dolphin
-- Gain Ground
-- Panzer Dragoon
-- Phantasy Star/Online/Universe
-- Sakura Wars
-- Skies of Arcadia
-- Sonic The Hedgehog
-- Valkyria Chronicles
-- Vectorman
-- Virtual On

- SNK
-- Blue's Journey
-- The King of Fighters
-- Metal Slug

- Square Enix
-- Einhander
-- Final Fantasy(VII, VIII, X, XII)
-- Front Mission
-- Kingdom Hearts
-- The World Ends Wtih You

- Sunsoft
-- Blaster Master
-- Galaxy Fight

- Taito
-- The Ninja Warriors(Again)
-- Psychic Force
-- RayForce

- Treasure
-- Guardian Heroes
-- Gunstar Heroes

- WayForward
-- A Boy and His Blob
-- Shantae
-- Sigma Star Saga

- Westwood
-- Command & Conquer

- Other
-- Raiden (The shooter, not the dude from Motral Kombat... Or Metal Gear)


The Appendix of the GameMastery Guide and other books, there's a list of books, movies, and even songs that were used or can be used for inspiration by the Devs and DMs for adventures and other elements.

So what are your inspirations that you would, or already do, use to make Sci-Fi/Fantasy worlds and adventures, or would like the Paizo devs to take a look at as they work on Starfinder?

Literature
Stephen Cowley -- Terran Trade Authority series
Keith Laumer -- Bolos series
Sandy Mitchell -- Ciaphas Cain series
Fred Perry -- Gold Digger
Dynamite Comics -- Flash Gordon
Jim Butcher -- The Dresden Files

Television
Firefly
Exosquad
Aldnoah Zero
Magical Girl Lyrical Nanoha A's
Visionaries
The King of Braves Gao Gai Gar
Voltron: Leganday Defender
Space Knight Tekkaman Blade/Teknoman
Ultraman

Video Games
- Arc System Works
-- BlazBlue
-- Guilty Gear

- Blizzard Entertaiment
-- Starcraft
-- Overwatch

- Capcom
-- Devil May Cry
-- Forgotten Worlds
-- Mega Man
-- Monster Hunter
-- Street Fighter
-- Strider

- Irem
-- R-Type

- Konami
-- Castlevania
-- Gradius
-- Metal Gear
-- Twinbee

- Midway
-- Strike Force

- Monolith Soft
-- Xeno series (Xenosaga, Xenoblade Chronicles

- Namco Bandai
-- God(s) Eater (Burst)
-- Super Robot Wars(Endless Frontier, Lord of Elemental)

- Nintendo
-- Pokemon
-- Star Fox
-- Super Mario Galaxy

- SEGA
-- Phantasy Star/Online/Universe
-- Sakura Wars
-- Skies of Arcadia
-- Valkyria Chronicles
-- Virtual On

- SNK
-- The King of Fighters
-- Metal Slug

- Square Enix
-- Final Fantasy(VII, VIII, X, XII)
-- Kingdom Hearts
-- The World Ends Wtih You

- Sunsoft
-- Blaster Master

- Treasure
-- Guardian Heroes
-- Gunstar Heroes


Considering the way many Wii games work control-wise, it wouldn't work out.

Yes, it's been late, but I have a Wii U. Unfortunately, I don't have a lot of money, so I don't have all the games for it I want. I do however have Super Mario 3D World, Smash Bros. 4, Xenoblade Chronicles X, and Splatoon. As well as Steamworld Dig, Freedom Planet, Shantae and the Pirate's Curse, and a number of Virtual Console games.

My only real complaint is that the YouTube app has a nasty habit of crashing and taking the whole system with it. It's the only thing that does it.


3 people marked this as a favorite.

So.... who has watched the new Neflix Voltron reboot by Dreamworks and the Avatar guys(producers and animation studio both)?

If not. Do so. Right now.


1 person marked this as a favorite.
Drahliana Moonrunner wrote:
Das Bier wrote:
Space Voltron is a BUNCH of fighters. Like, a squadron.
It's a group of mostly useless flying lion mecha which combine into a very powerful one.

Not anymore. Have you seen the new series?

So...

Fighters
Sabutai -- Battletech
Vic Viper -- Gradius/Zone of the Enders
R-9 Series -- R-Type
VF-25 -- Macross Frontier

Small Ships
Elsa -- Xenosaga
Mega Rider -- Gundam ZZ
Normandy -- Mass Effect

Capital Ships
Archangel/Minerva -- Mobile Suit Gundam SEED/Destiny
Macross SDF-1/Quarter/Delta -- Macross
Space Battleship Yamato
Hiryu Kai -- Super Robot Wars


Bullo Dagmawi wrote:

I think one possibility is to have robots with four man crews whose functions can be performed mostly untrained.

So, every round, one person can fire from one arm weapon, one person from a second arm's weapons, someone else can fire rockets or shoulder mounted weapons, and a fourth person can pilot (to move) or run sensors (to boost others) or use whichever of the two were not used by the third person. Thus, everyone can have an attack action every round or can possibly take partial control as support to give bonuses instead.
So, everyone is a part of each combat.

My worry is that balance problems occur like in Rifts.

That's not a problem, that's a feature. Giant robots do, and should, operate on a different power scale than dudes on foot unless Power Armor is involved. Even a basic mech is gonna have a CR of something like the Living Tanks from Reign of Winter.

The idea is to give players the means to punch above their CR on a limited basis. In most sci-fi settings, these means come in the form of Rocket Launchers, Plasma Cannons, and Mechs Of Your Own.


4 people marked this as a favorite.
Kassil wrote:

I don't want to see alignment as a thing here. I'd rather have an expansion on things like the patriotic weapons and the Unchained bits about things like radiant damage.

Have allegiances and oppositions, not alignment.

In any universe where Good and Evil are actual (meta)physical forces, alignment makes sense.

In worlds like Golarion and those of the Longest-Running RPG, I can hold Good in the form of pure energy in one hand, and Chaos in the other, and my soul resonates harmoniously with them(and then I can hit you with it). That resonance means I am Chaotic Good. I can still think or even act Lawful(or Evil) from time to time, and still remain Chaotic Good. For a while, anyway.

I could elaborate, but this is not the place for it. My point is that this is not the real world, but one where Good, Evil, Law, and Chaos are observable and quantifiable things.


1 person marked this as a favorite.
martinaj wrote:
I'm okay with cosmic horror as a concept, but I'd much rather they use it as an inspiration for something new is far preferable to ripping creatures straight from the pages of Lovecraft's stuff, which seems to be the way it always goes. Lovecraft always seems to be afford this sacred untouchable status and fans who incorporate his stuff into their games seem completely unwillingy to adapt it, instead forcing the game world to adapt to Lovecraft, but we don't do this with other source material. We have the Whispering Tyrant instead of any number of actual fictional evil overlords, for example. We don't actually see Sauron in the world, so why is there this need to use Cthulu instead of a Cthulu substitute?

Well, I would counter that with your own statement: We have stats for the Old Ones. Now what is the one unspoken rule of RPGs, the one reason Paizo won't ever make stats for their Gods?

"If it has stats, it can be killed."

Unlike Cosmic Horror stories, in Pathfinder there are benevolent and kind (and often awesome) Gods who love you. The horrible things in the inky black between stars are something you can kill. Instead of despairingly writing in your journal until it comes for you, you can roll your inherent goodness into a ball and smack them in the face with it.

When the stars are right, Cthulhu will rise from the depths... and there will be heroes waiting to pound him right back down.

That is why I kinda do want to see the Dark Tapestry and Dominion of the Black show up in Starfinder. After Ancient wizards, corrupt queens, dark elves, evil genies, Oni warlords, Frozen witches, and Demonic invasions, the time will have finally come for them, long ago horrors lurking in the background, to step up and get their asses kicked.


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They don't have to be Colossal or anything (but it would be nice to be able to fight Kaiju face-to-face. But for technology and even some lost magic/magitech, a few giant mecha would be awesome.

Imagine something like the Cybuster:

https://www.youtube.com/watch?v=0mh9aVO_cZI
https://www.youtube.com/watch?v=R9ey1pfOhNQ

A mech possessed by a powerful elemental spirit. As cool as it may be as a machine/artifact/treasure, it provides some awesome adventure hooks. If magic is lost an mysterious, finding out how the machine is powered is a great way to start an adventure. Or what if, instead of an elemental, it's an Archon, or a Prothean? What if it's an Emperyal Lord or Archdevil? Could it be freed? Is that the best course of action?

How bad could it be? Consider this roughly Emperyal-level being in a sci-fi game:
https://www.youtube.com/watch?v=SJ5dkkSQO6Y

Note how her strongest attack involves her stepping out of her machine first.


Yep, that would be a Meretaur.

Ah, here it is.


There's a third-party PDF on this site, "In the Company of Minotaurs", that has rules and such for both full-blooded Taurians and lesser Meretaurs, which make good half-bloods.


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TheSideKick wrote:
Miasma is a poison why are they treating it as a disease?

Because, Doppelganger, Miasma was for a long time considered to be a carrier/causer of disease.


Kalshane wrote:
SAMAS wrote:
Kalshane wrote:

I had a sinking feeling about this season of RWBY based on the opening credits (both the lyrics posted previously and the imagery in the opening itself.)

While this season hasn't been bad (far from it) the darker tone has been ramping up steadily with each episode, and I'm not sure it's really what I want out of the series. I'm not against dark stories in general, but I started watching RWBY as more of an escapist thing, so the tonal change is disappointing, in a way.

From: "This Will be the Day"

Beware that the light is fading;
Beware if the dark returns
This world's unforgiving, even brilliant lights will cease to burn
Legends scatter
Day and night will sever
Hope and peace are lost forever

From "Time to say Goodbye":
We can’t just cling to childish things
As evil just grows closer
Humanity’s in jeopardy
This fight is far from over

Now it's time to say goodbye
To the things we loved
And the innocence of youth

Or, you know, the entirety of "Die."

This is no sudden swerve. This is the darkness we've been promised/warned about since episode 1.

I'm really bad at picking out song lyrics, so none of that really registered. Plus, I would never point at a show's theme song as "This is what the show really is" vs. what we're actually shown on the screen. And up until the midpoint of this season, the tone was very different. (There's also the fact that, prior to this season, anyway, the theme songs had a very upbeat sound to them, even if the lyrics didn't match.)

Someone elsewhere brought up a comparison with Full Metal Alchemist. While that show can dip into whimsy, it establishes from the very beginning how dark the world is with Al and Ed trying and failing to resurrect their mother. Our introduction to the world of RWBY, on the other hand, is some cool fights and schoolyard antics. (Yes, I realize the opening narration hints at the darker world, but again, that's telling rather than showing.)

So if you only go based on what we've actually been shown (rather than extrapolating from song lyrics, or background hints dropped here or there in dialogue) the tonal shift IS unexpected.

IOW, it's surprising if you're not paying attention? What a shock.

If a show starts happy, while repeatedly dropping hints over two seasons that happy times don't last forever, any surprise over the show making a dark turn is your own fault.

The primary thing that could surprise you is how dark it was gonna get.

Spoiler:
I mean, I saw Phyrra's death coming(Mostly. her not dying in the transfer in the previous episode threw me), but even then, it hurt to actually see it happen.

of course now the question is what pattern the series is gonna settle into now. I doubt it's gonna stay quite as dark as these last few episodes, but the focus of the last two seasons is that... well, go read the lyrics to "Time to say Goodbye." Of course, we'll probably get our answers in season 4's lyrics.


Kalshane wrote:

I had a sinking feeling about this season of RWBY based on the opening credits (both the lyrics posted previously and the imagery in the opening itself.)

While this season hasn't been bad (far from it) the darker tone has been ramping up steadily with each episode, and I'm not sure it's really what I want out of the series. I'm not against dark stories in general, but I started watching RWBY as more of an escapist thing, so the tonal change is disappointing, in a way.

From: "This Will be the Day"

Beware that the light is fading;
Beware if the dark returns
This world's unforgiving, even brilliant lights will cease to burn
Legends scatter
Day and night will sever
Hope and peace are lost forever

From "Time to say Goodbye":
We can’t just cling to childish things
As evil just grows closer
Humanity’s in jeopardy
This fight is far from over

Now it's time to say goodbye
To the things we loved
And the innocence of youth

Or, you know, the entirety of "Die."

This is no sudden swerve. This is the darkness we've been promised/warned about since episode 1.


Oh it's there, if you look with it in mind. Especially that smile. I blame the goatee.


Haladir wrote:
Aucturn is not a low-level adventure site. Low-level PCs who find themselves on Aucturn will not live very long.

I agree. Why the heck are you sending low level PCs to Aucturn?


Well, while they both modify Deeds, IIRC, they modify them in non-exclusive ways. As a GM, I would allow it.


Ah, the classic version: Bodyguards. Flank him with guys the party can't beat just yet.


I would say, given the example above, the villain in question is Lawful Evil. They are serving what they believe to be a cause greater than themselves. That they like to do it is secondary.

And Paladins are usually focused on defending against Evil(proactively or otherwise), not just killing it.


KujakuDM wrote:
Milo v3 wrote:
KujakuDM wrote:
Yes in Golarion there are Evil birds.
Except you're suggesting Birds are Evil, not just some Birds that are Evil.
No, you are suggesting that. I'm saying that Lust as a concept in pathfinder is evil. If you could show me a creature with the good type in pathfinder that is the embodiment of lust I will be more than happy to concede that point.

Ah, given that the very Goddess of Lust in Golarion is Chaotic Neutral, and the Neutral Good Goddess of Love even admits the necessity of lust in a loving relationship, that kind of sinks the idea of Lust being inherently Evil.


This is based off an idea I've had: Weapon Modifications are basically a mundane version of Enchanting. Adding new ways to personalize a weapon relatively cheaply, or more accurately represent some of the more fantastical weapons you sometimes see in fantasy fiction. Examples would be Hooked weapons that allow tripping, Forked weapons for Disarming, Hollow weapons that become fragile, and if broken release a chemical on the target(or wielder in the wrong situation), Serrated weapons that inflict Bleed damage, and the like.

Weapon Modification: Oversized.
This weapon has been built with larger striking surfaces for those specializing in battling large creatures. For wielders of such weapons, the added power is worth the effort of dealing with the added weight.

An oversized weapon costs three times to make as a normal weapon of it's type, and weighs twice as much. It inflicts damage as a weapon one size larger, but since the weapons grips are properly sized for a smaller user, there is only a -2 penalty on attacks if the wielder is of the proper size.

An oversized weapon can be Master-Crafted or have other modifications added. A weapon can be modified to be an Oversized weapon one size smaller.

Enchanted Modification: Phial
Magic: Transmutation

This modification comes in two forms:

The first absorbs blood, humors, and other fluids from creatures struck, changing them into short-lived infusions.

The second type takes in potions or infusions. Like an injection spear, the wielder can apply these phials to their enemy as an immediate action during an attack. This must be done when the attack is made, before rolling to strike.

This modification costs 500 GP, plus 10 GP for every phial.

Modification: Transforming

This weapon can mechanically transform from one form to another. A weapon can usually transform from one type of weapon to another of the same size, or even more exotic configurations. Examples include:

One two-handed Double weapon to two one-handed or Light weapons(or vice versa)
One Oversized Two-handed weapon to two one-handed weapons.
A Polearm to a quarterstaff and a Light weapon
A Greataxe to a longsword and shield
An Absorbing Phial weapon to a Dispensing Phial weapon


That name does not fill me with confidence...


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I'm GM-ing RoW, and just happen to be on this part. I am SO pulling these two off on my players!


One question:

I'm considering a dwarven Flying Blade Swashbuckler. Now, the Dwarven FCO for Swashbuckler says if I have Slashing Grace, I can use a Battleaxe or Hand axe as a one-handed piercing weapon. Using that as a base, could I use a Throwing Axe to count as a Starknife for the Flying Blade's use?


I'm listening...

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