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Mage of the Wyrmkin wrote:
I think that a store incentive plan is a good idea. The Harder to Kill boon seems to be overpowered IMO. I like the thought that PC can be killed if they dance around the front lines with low hit points instead of strategically withdrawing. If the bonus was divided in half say 2/5 it would serve the same purpose without unbalancing the game.
Speaking as a player whose high hit point character who could survive to -19 Hp ate a x4 crit and died by 4 hit points, I say it probably wouldn't.
For context, I was a level 8 playing low tier in a tier 5-9, and had more hit points than most of the other PCs there, and almost as high an AC. And the GM's dice rolled 3 20's in a row on the first round of combat.
If its the occasion I'm thinking of, it was only a x3 crit. Halberd. Very messy. Took weeks to get the blood out. Of the floor. Only took a few seconds to get the blood out of the mage.
If not, carry on.