Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Ryzern's page

134 posts. Alias of PoorWanderingOne.

Full Name

Ryzern the Jonah


Human, dual talent


Hedgewitch 1







Strength 10
Dexterity 16
Constitution 14
Intelligence 17
Wisdom 13
Charisma 10

About Ryzern

Background, Appearance and personality:

Personality and Background.

Ryzern is the only son of Melissa Else a washerwoman and sometime "seamstress" in the lovely seaside village of Sandfort on sea. Sandfort os largley a fishing village but also profits by being the closest human town to the Dwarven underground city of Sand Fort. The city is named for the an outpost carved into the large sandstone cliff across the harbor from mthe village. The names do cause confusion but the Dwarves were there first and the humans have yet to muster enough political will behind any one name to make a change.

Ryzern's child hood was marked bu poverty and suspicion.His great Grandmother may have been half-elven if the timeline works out. In any case she lived long enough and was talented/forceful/long lived enough to have left a legacy of suspicion.

Moved to city to 'make his fortune' or was kicked out to save food depending on who you ask. Fell in with bad crowd and ultimately some wanna be necromancers who knew enough to notice Ryzern's connection to death via the Spiritualism but not enough to realize that ritually sacrificing the boy was not the path to ultimate cosmic power.
Que heroic rescue by Mage Knights.

Chapter head also notes Ryzern's abilities but not wanting to be saddled with a child/teen to raise he stuck Ryzern in an Imbuer aligned school. Fast forward to the present and our hero is working as an inspector/troubleshooter for the Imburers guild.

Ryzern background hooks: Elven connection through G'Grandmother. Necromancer and Mage Knight connections. Academy Friends/enemies.

Personality: Ryzern has always had dead people talking to him in his head. It took him yeas to learn that this is not the normal run of things. This constant internal companionship and support has also led him to become quite confident, or even overconfident, in his abilities. He is comfortable moving into a situation quickly knowing that his ghostly companions will provide him the knowledge and power needed to find the correct resolution.
He makes friends easily, a trait that annoys several of the ususal voices in his head.

Ryzern has recently taken to smoking thin black cigars. He picked up the habit following a tobacco smuggling case that led back to a Walker owned warehouse. The corrupt warehouse manager had a taste forthe same cigars. Ryzern took a case in token payment by the Walker higher-ups when he gave them the proof they need to hang the manager.

Ryzern always appears unkempt. From the odd set of his shoulders to the strange scar on his jaw there is something off about the man.

Combat stats:

Perception +7/8

-Fortitude, (+1 class, +2 con) +3
-Reflex, (+1 class, +3 dex) +4
-Will, (+3 class +1Wis) +4

AC/Flatfoot AC 17 /14
Touch AC 14

CMB (BAB+Str)2
CMD (10+Str+dex+BAB)15

Hit Points:(8+5+5+3xCon)24

BAB +2
Initiative +3

Speed 30

Spheres, Spell points and Talents:

Caster Level: 2 class +1 trait: 3
Spell points:(3 level + 3int +1academic) 7
Sphere ability DC(10 + 1/2 the caster’s level + the caster’s casting ability modifier) 14
Magic Skill Bonus: (level in casting classes) +3
Magic Skill Defense: (11+casting levels) 14
Concentration: (MSB+Casting stat) +6

1Enhance Sphere
2~Animate Object talent
3Divination Sphere
4Destruction sphere

Traits, Feats, Traditions, Secrets and other special abilities.:

~Magical knack, Hedgewitch

~ Vagabond child +1 trait to class skill Disable device

~Human, Dual talent Racial trait.
~First level, Cosmopolitan, perception, Kn dungeon, Dwarven, Language 2
~Third Level Extra Secret. Trapfinding. (See Secrets)


~~Class Skills: Knowledge (Geography), Knowledge
(Nature), Knowledge (Planes)

~~Tradition Benefit: Treat your class level as your caster level when meeting the prerequisites of, and crafting items with, any Item Creation feat as well as when using and researching rituals. This stacks normally with caster levels gained from other sources.

~~Tradition Power: You gain 1 extra spell point for every 2 Hedgewitch levels possessed. In addition, you may bind one masterwork item to yourself as a fetish. You may enchant this item as if you possessed the prerequisite Item Creation feat, provided you meet that Item Creation feat’s other prerequisites, such as minimum caster level. You may change your fetish at any time by spending 8 hours binding a new one, but doing so causes your previous fetish to lose all of its magic, becoming an ordinary masterwork item again.

~~Class Skills: Knowledge (Religion), Knowledge (History), Knowledge (Local).Your allies are not from the mortal world, and whisper secrets in your ear.
~~Tradition Benefit: You may make Knowledge checks untrained. Whenever you make a Knowledge check, roll twice and take the higher result.
~~Tradition Power: You may channel spirit allies into yourself, temporarily gaining their knowledge and experience. As a standard action, you may grant yourself the benefit of any one magic talent or combat feat you don’t possess. This effect lasts for 1 minute. You must meet all of the feat’s prerequisites, or if gaining a magic talent other than a base sphere, you must possess that talent’s base sphere. You may use this ability a number of times per day equal to 3 + 1/2 your Hedgewitch level (minimum 1). Multiple uses of this ability do not stack. If you use this ability again before the previous duration has expired, it replaces the previous use. If a feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit. At 5th level, you may use this ability to gain the benefits of two combat feats or magic talents at the same time. You may select one feat or magic talent as a move action or two feats or magic talents as a standard action. You may use one of these feats or magic talents to meet a prerequisite of the second feat or magic talent; doing so means that you cannot re¬place a feat currently fulfilling a prerequisite without also replacing those feats that require it. Each individual feat or magic talent selected counts toward your daily uses of this ability.

~~~Second level.
Amateur Charlatan: You gain the charlatan tradition benefit.
You count as possessing the charlatan tradition when qualifying
for secrets. You cannot select this secret if you already possess
the charlatan tradition.
Charlatan tradition benefit: You gain versatile performance, as the bard ability. Choose one type of Perform skill. You can use your bonus in that skill in place of your bonus in its associated skills. When substituting in this way, you may use your total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not you have ranks in that skill or if it is a class skill.
The types of Perform and their associated skills are:
Oratory (Diplomacy, Sense Motive),

~~~Third level (From feat) Trapfinding: gain trapfinding, as the rogue class feature.

Casting Tradition: Somatic, Focused casting, Easy focus.


{6 base + 3int} 9 ranks/level
Acrobatics III,(+3ranks, +2 dex) +5
*Appraise, +
*Bluff, +
Climb I, (1rank+2Dex) +3
*Craft Alchemy, +
*Diplomacy Versatile Oratory. +6
Disguise, 0
*Disable device III, (+3ranks, +2Dex,+ class, +1 trait, +1/2 lvl vs. traps) +9/+10
Escape Artist, 0
*Fly, +
*Handle Animal
*Heal I, (+1 rank, +1 Wis, +class) +5
Intimidate, 0
*Knowledge Arcane I, (+1rank, +3Int, +class) +7
*Knowledge Dungeon I, (+1rank, +3Int, +class) +7
Knowledge Engineering,
*Knowledge Geography,
*Knowledge History,
*Knowledge Local I, (+1rank, +3Int, +class) +7
*Knowledge Nature I, (+1rank, +3Int, +class) +7
Knowledge Noble I, (+1rank, +3Int, +class) +7 ,
*Knowledge Religion I, (+1rank, +3Int, +class) +7
*Knowledge Planes I, (+1rank, +3Int, +class) +7
*Linguistics -
*Perception III, (3ranks +1wis +class, +1/2 lvl vs traps))+7/+8traps
*Perform (oratory) III, (+3 ranks, +0Cha, +class) +6
*Profession (),
*Sense Motive Versatile Oratory. +6
Slight of Hand -
*Spellcraft III, (+3ranks,+3Int, +class)+9
*Stealth III, (+3 ranks, +2 dex, +class) +8
*Use magic Device III, (+3 ranks, +0 cha, +class) +6


Walking stick/club.

Touch spell +2 melee/+5 ranged
Destruction Sphere 2d6 20x2 B&Magic, Touch or Close (25+5/2caster) 30' ranged touch.

Armor and Shield:

Masterwork Chain shirt +4Armor +4max dex -1check 25#

Expendable items:

Potion of Mage armor, CL 1
2x potions of CLW
2x Alchemists fire
2x Acid

Magic gear:

Minor bag of holding

Mundane gear:

Plain silver ring (current focus)
Plain Copper/brass/bronze woven wire ring.
Masterwork Thieve's tools (+2)

A deluxe dungeoneering kit contains two candles, chalk, a hammer and four pitons, 50 feet of silk rope, two sacks, three sunrods, four tindertwigs, and an everburning torch.

Pen and ink

Four Royal (25"x20") sized sheets of good paper.
Ruler, paper knife.

Stationary in Ryzern's name.


Level by Level:

lvl 1 extra skill pt. skills: Percept, acro, disable, KN relig nature and local, spellcraft, stealth, perform oratory, UMD.

lvl 2 extra skill pt. skills: Percept, acro, disable, KN dungeon plane, spellcraft, stealth, perform oratory, UMD, climb.

lvl 3 extra skill pt. skills: Percept, acro, disable, KN arcane nobles, spellcraft, stealth, perform oratory, UMD, heal.

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.