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Vencarlo Orinsini

Ryu_Hitome's page

Pathfinder Society Member. 48 posts. No reviews. No lists. No wishlists.

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Osirion

What you could do is recast it a second time during the last round of the timestop.

Osirion

I'm a little confused as to why you need to cast Wartrain Mount. You cast Call Animal, then put it in a cage/pen/stall. Once the spell wears off, it's stuck there, and you can use wild empathy and handle animal to train it as normal.

Osirion

Attack while they sleep. I doubt he has endurance, so he has to take his armor off to sleep.

Rust monsters. I remember a nasty version somewhere that did disintegrate with their attacks, rather than rusting, but that's probably a bit extreme.

Deep Slumber. He may be a dwarf, but he's probably got a poor will save.

Alchemical glue or tar vs shield bashing. Make it a reflex save to resist.

Make one of the ogres an arcane blooded sorceror with a raven familiar, that watches their tactics and reports back to its master, then have the master plan accordingly.

Osirion

Quote:
Creating a Diversion to Hide: You can use Bluff to allow you to use Stealth. If you do not have cover or concealment, as a swift action, you can attempt a Bluff check opposed by the Sense Motive of opponents that can see you. If you are successful, you are considered to have concealment from those creatures (but you do not gain the percent miss chance from concealment) until the end of your next action, you make an attack (as defined in the Attacking while Hidden section, above), or the end of your turn, whichever happens first. Action: Usually making a Stealth check is not an action. Using Stealth is part of the action you are taking.

Okay, this seems to imply that a stealth check is involved somewhere in here, but I don't seem WHEN you actually get to make it. The way I read it is, if you have a good enough bluff, you don't need stealth, because you can bluff yourself invisible, which then seems like it makes stealth redundant for classes that has them both, as you can use bluff for all the normal bluff uses, AND for stealthing.

Am I misunderstanding this?

Osirion

I know it's potentially a legal snafu, but I'd love to see a summoner with healing powers and unique summons, much like the FFX summoner and their aeons.

Osirion

Alain's squire: "My lord... I believe thou hast just been served..."

Osirion

Why not give him the elemental bloodline (cold) for Sorceror?

Osirion

I see it as a matter of whether they're adventuring by choice or by necessity. Not everyone who picks up a sword was born with innate finesse or brawn. Sometimes they do so out of desperation. Levels can accrue from luck and wit as much as innate power.

Osirion

The Eberron Campaign Setting has the Horrid template that would work pretty well.

Osirion

What I've done in the past for my players is used the "Cost of Living" section, on p. 405 of the Core Rulebook. If they want to own a house, I just make them pay for it a year at a time, which is a blanket cost for things like furniture, food, nitpicky stuff like candles, etc.

Osirion

riatin wrote:
Our group has always played under the assumption that pointy objects and bags of holding do not mix. I could see maybe 1 or 2 daggers getting by without piercing the bag, but 250? That's considerable force on a considerable number of points, far more than I'd allow for one to hold. For the most part, I think placing pointy objects in a bag of holding is just asking for a ruined magic item, the acid is a nice idea, but again you have 250 lbs of material pressing down on a few vials that would undoubtedly break at some point. And I realize this leads us into all kinds of other questions about the interior of a bag of holding that I don't have answers for. While this is a very creative use for an item, I think its intended by its design to not be a 'turn it over on someone and get free boatloads of damage' type item.

This. As per the Bag of Holding entry (PF Core book, p.500):

Quote:

If a bag of holding is overloaded, or if sharp objects pierce it (from inside or outside), the bag immediately ruptures and is ruined, and

all contents are lost forever.

So you couldn't have it full of daggers. In fact, I'd be extremely leery of even having one unsheathed dagger.

Osirion

jakebacon wrote:
Firest wrote:
Fly in as a Witch with a white lab rat familiar. Pick the Cackle hex and lay on with the mad laughter.
I second the cackling witch. If you're starting at a higher level, take Improved Familiar to have an elemental, mephit, or fiendish monkey(!) assistant named Igor.

But only if they cackle in sync with you! That could get kind of creepy, if they make no other vocalizations, and they do it in sync intuitively, without knowing ahead of time that you're going to cackle!

Osirion

Just place a monastery of monks in the region. They enjoy their autonomy and don't like the idea of you moving in to control them. (Lawful Evil, or an arrogant LN perhaps?) Therefore, they go out to oppose you. Just toss a few CMB specialized monks out there, and keep the barbarian disarmed, tripping, sundering his weapon, dirty tricking him, and generally keeping him busy. I doubt you'll get too many stunning fists off, but you can try that as well. It's very easy to bump monk ACs and they're versatile enough so that you can make different types of monks to oppose different group members in different ways.

Perhaps their Sensei is a LN Monk/Oracle (Lore/Blindness) who foresaw the party coming and sent his people out to oppose the party? You can play up the encounter by having local peasants warn the party that the monks are powerful, and might make for strong allies if properly diplomacized with. Have some passing bard or acolyte mention that they respect martial prowess, but not senseless violence. So if the party outright kills the monks who ambush them, they can still try diplomacy, but the monks have a worse starting attitude towards them. On the other hand, the seemingly random attack might just have a not so random reason?

Plot hooks abound.

Osirion

Melee support class? Strong and charismatic, yet secretive? Go for an inquisitor.

Osirion

Ardenup wrote:
Why even use a melee Wpn? Elves get access to the awesome feat that let's you archery without provoking. Forget name, but in APG

Sounds like you're thinking of Point Blank Master, but that requires weapon specialization.

Osirion

Alakqualyn wrote:

SO

How would a protean sorcerer likely Show his Protean Heritage.

Roll on a random chart every morning. Not just hair and eyes, but maybe skin color, height, weight, tattoos that move and change shape/color...

Arcane Bloodline might be visible chakra/chi/arcane lines, which glow with an eldritch flare when casting spells.

Fey bloodline can be seelie court or unseelie court.

Osirion

I remember in a kingmaker-esque game where the PCs built our own castle, we installed long pipes leading from the toilet to bags of devouring and basically they took care of everything. Needless to say, we glossed over the fine details.

Osirion

It might be a bit late, but I seem to remember a previous Dragon magazine that had a lot of stuff regarding Astrology... feats, prestige classes, maybe even a race, gear, etc.

Osirion

How about Janhelia, Ruby Prince Khemet III's (of Osirion) companion? I haven't seen stats for her listed anywhere, but I could easily see her as a hidden power behind the throne.

Osirion

She's covered in Gods & Magic, but as for her church, I tend to think of them as the Knights Templar.

As for her personally? She's a paladin in godly form.

Osirion

The Faithful Sister
The Glaive Shepherd
The Light in Darkness (or Darkness's Light)
Unbreakable Lover
Feather Dancer
The Mournful Song

Osirion

They're Faustian, so obviously they have German accents! :p

Osirion

Sounds like the "Profits of Kalistrade" feat from the PFCS, p.73

Osirion

Quote:
In all cases, the contingency immediately brings into effect the companion spell, the latter being “cast” instantaneously when the prescribed circumstances occur.

It's ugly wording, but I'd personally rule it as the spell takes place as an immediate action when triggered. Having seen other instances involving being healed as an immediate action, (IE APG Paladin Spell "Hero's Defiance") if the healing is sufficient to bring the receiver up to or greater than negative con hit points, they aren't dead.

Osirion

Hide in Plain Sight.

Players who can't seem to balance their characters' power levels. (IE, this character's ridiculously OP, and their next one is useless)

People who think that they should know everything, if their knowledge check is high enough. (Sorry, but sometimes there's just NO WAY you can know stuff.)

The rules apply to players and DM equally (if you're being fair), but sometimes I have better ideas than my players do.

When the AC in the group has a 10-15 point spread between highest and lowest.

Monks CAN wear bracers of armor.

Osirion

dave.gillam wrote:

#rd and 3.5 used to state that adding restrictions cut the cost, but never specified.

Im wondering the same question; if you put limitations on class or race, add activations , rituals, damage barriars, etc; what can be done to change price, and by how much?

As per the magic item creation rules...

Quote:

Other Considerations: Once you have a cost figure, reduce that number if either of the following conditions applies:

Item Requires Skill to Use: Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.

Item Requires Specific Class or Alignment to Use: Even more restrictive than requiring a skill, this limitation cuts the price by 30%.

So any sort of ritual needed might just be handled by a knowledge/spellcraft check.

Osirion

Kthulhu wrote:
Sounds like Alkenstar should get a Player's Companion book at some point in the future, then.

Ooooooooh... Yes please! Especially if we could get some steampunk-esque stuff with it! *drool*

Osirion

I think it just means that if you're a human, and you want to become an elf, you need an elf's fingernail clipping, but you don't look like that exact elf.

Osirion

I haven't read up on eidolon in awhile, but as far as I remember, in general, if a creature's summoned, when they disappear, they leave behind anything they didn't come with. If they're called, then they take it with them.

Osirion

I had an idea for a very psycho-analytical gnome who viewed it all very technically and who viewed his eidolon as a manifestation of his id, so that he was the representation of a superego and between them, they had the ego. So the summoner was excessively perfectionistic and stuffy and the eidolon was wild and barely controlled chaos.

Osirion

Embroider it on your tunic or get a brand of it on your skin. If a birthmark of it can work, I don't see why a brand of it won't.

Osirion

Just tonight, my lvl 6 party and I got close to the end of the "City of Golden Death" module,

Spoiler:
where the gold dragon boss is. My character, an inquisitor of Shelyn (formerly Gorum), has been tanking for the party, and doing a pretty good job. Along the way, I picked up a ring of regeneration, which is faaaar above our level, but has still helped. The dragon one shotted me tonight, even with the ring. Not through a breath weapon, or full attack, or anything like that. I charged in, rolled a crit (stupid fortification), what does the dragon do?

Awesome blow into the molten gold... I took 50d6, (20d6 initially, 10d6 for 3 rounds after that) which alone killed me from full health, but also broke the ring, ensuring I stayed dead.

Given that there was only 1 square anywhere near him that he couldn't immediately awesome blow someone into the gold, yeah, I felt that perhaps it was a bit much. Unfortunately, the game ended permanently because of arguing afterwards between the DM and another player. I didn't really care personally... I'd started rolling up a paladin.

Osirion

Why not Inquisitor of Irori with the knowledge domain (or thought subdomain)? Track, half level on intimidate and sense motive, proficiency with unarmed strike, detect alignment, discern lies, not to mention quite a few awesome spells that could help. I mean, they even get an ability called "Exploit weakness" that could fit Holmes pretty well.

Osirion

Ravenath wrote:
I want enchanted woods, mighty castles and green meadows.

Sounds like Cheliax, Andoran, or Taldor to me. Taldor used to control the other two until it collapsed under the weight of its own decadence and has lost most of its holdings. I could see old Taldane castles dotting the region though. Really, anywhere just north of the Inner Sea would work. The three I mentioned just happen to be the most interesting to me.

Osirion

Berselius wrote:
I'd love to see an ability to Wild Shape into a Vermin that's not reliant on a Epic Feat.

Check out the desert druid archetype. At 10th level, you can change into Vermin.

Osirion

All classes can cast 0 level spells at will now. Check out cantrips under sorceror for an example.

Osirion

I might've missed someone else pointing this out, but as an outsider, you can't cast "Enlarge Person" on an Eidolon.

Osirion

I'm having a lot of fun right now with the character I'm playing. Prior to bringing her into the game, she grew up as a beefy conan-type inquisitor of Gorum, native nearly venerable aged human of the River Kingdoms, large and scarred... until he ran afoul of a phantasmal killer spell and died.

The healer in his party being a druid, the druid used reincarnate to bring him back... as an extremely petite, young blonde elf female.

The DM died laughing when I told him about "her" origins, and even worked it into the game, giving the new party's cleric of Besmara a vision of an old guy (Sean Connery's head pasted on Conan's body) in a bright yellow sun dress, which my character was wearing because she lost a bet to a mercenary buddy.

Since I started playing her though, she's very gradually mellowed out and has come to begin accepting her new life, and is in the process of switching to Shelyn's service, seeing herself more as a protector of the weak, rather than a sword seeking a suitable challenge.

Osirion

Are there any mechanical stats on Skymetals? I've read up on them from PF 14, but that seems a little vague on possible mechanics.

I'm running a game that deals with the PCs exploring a "dungeon" that turns out to be an escape pod from the Silver Mount that crashed in western Osirion. I planned on throwing some skymetals in the place, but I would really like some stats for the different kinds.

Please help!

Osirion

PathfinderEspañol wrote:
Ryu_Hitome wrote:


I'm actually interested in playing one of these with the Dervish Dance feat,[...]
Interesting, but that means converting a feat from a 3.5 Accesory to Pathfinder (and I don't like the feat btw).

Dervish Dance, from p.23 of the "Qadira: Gateway to the East"? Looks PF to me. The example for the Half-Janni later in the book has skills such as Acrobatics and Stealth. Besides, the way the feat's written up, there's no conversion necessary, as it doesn't incorporate anything 3.5 specific.

It's okay if you don't like it, it's not my goal to argue that, but I was thinking you might have the wrong feat in mind, that's all.

Osirion

Fighters- Precise strike teamwork feat + Outflank (extra damage + a +4 bonus when flanking)

Rogues with poison and feinting, bring down those saves. Monks don't have uncanny dodge.

Wizard- Power word Stun/Blind (either one causes them to lose their dex & dodge bonuses to AC), Detect Magic, Disjunction specific items (-5 on the item's will save to resist being disjoined) "Oh, those bracers are glowing... This guy's really hard to hit, so I'm betting they're bracers of armor!" Sure, the monster/npc could be wrong and disjoining Bracers of Archery, but it's worth a shot.

Devil rogues + Deeper Darkness = blind monk, no save

Melee + Anti-magic field

And if there's a BBEG, you can bet that he'll start scrying on the party after they foil a plot or two, find out their weaknesses and work to exploit those. If he can't scry, I'm sure he has an underling that can. Or send someone to join the party as a spy, preferably a female bard that can seduce the secrets out of the men in the party. The healing abilities will help her appear to be good natured. (Glibness' +20 to bluff. If the skill is high enough that people can't beat it, don't even let them roll. You don't auto-succeed on a 20 with a skill, nor do you auto-fail with a 1.)

And there are similar counters to most other situations. Sure, it gets cheesy, if every encounter is like this, but at this level of the game, your enemies are going to be cunningly elite survivalists... People aspiring to Godhood, not a pack of kobold mooks.

Basically, think outside the box.

Osirion

I'm actually interested in playing one of these with the Dervish Dance feat, which lets you use dex for damage instead of strength when you use a scimitar in one hand and nothing in your other hand, AND it counts as a 1h piercing weapon for all feats and class abilities that require one.

Osirion

Personally, I was surprised to see that they've listed the fox as tiny. So... foxes are considered the same size as rats, ravens, and vipers? I don't necessarily mind that they've been kept as a familiar, I just felt like their size was off.

Much as I dislike comparing/combining PF and 3.5, Arctic fox (from Frostburn, p.165) was small. I had a player in a game using those stats for his familiar and it didn't seem problematic.

After all, most casters, especially witches, aren't going to want their familiar to get into the mix, so the larger size shouldn't be an issue.

Osirion

Seems like some of these races could be filled in by existing creatures with class levels and/or templates.

Want a "Beholder"? Tweak a Lantern Archon and claim it's Fallen.

A Yuan-Ti? Sorceror bloodline (Serpentine) with maybe some sort of snakelike template.

A displacer beast? Advanced dire tiger with a few sorceror (aberration bloodline) levels.

These are rough, but I think they get my intention across. For the mechanics, think outside the box. For the description, just re-skin.

Osirion

I believe I saw somewhere (been awhile) that Arcane Archer was supposed to have been made available to all races, and that the elf pre-req was a holdover from 3.5 that shouldn't have been kept. Since I don't think it was changed in the errata though, I can't make any promises.

However, the Elves of Golarion has a section on "Alchemical Arrows" that have special new effects you might be interested in, so playing an elf might still be an option.

Furthermore, if you can use 3.5 stuff, there's a feat called Kung Fu Genius from a former Dragon Magazine that lets you use your Int for Monk stuff. It was later reprinted in the Dragon Compendium.

Also, Rapid Shot and Bow Flurry don't stack, so I'd suggest Snatch Arrows (to conserve your ammo or turn about a nasty attack) or Extra Ki instead, especially if you plan on multi-classing.

Osirion

Sorceror, arcane bloodline + arcane bond (wand); If you really want to increase the HP flavor, let the wand substitute for most focus components. ALSO, sorcerors get "Eschew Materials" for free. And if you want to make it a universal rule, since you won't have anyone playing a Wizard class, just make int their spellcasting stat.

Osirion

Michael Klawitter wrote:

Has anyone noted how the inquisitor's slayer, and true judgment ability mention how the bonuses from judgment still work in rounds while the judgment ability mentions nothing about rounds being used.

I remember while in the beta the Inquisitor's judgment started at a +1 and increased every round but it seems that was taken out however it looks like the two aforementioned abilities weren't changed to reflect this.

If I'm wrong can someone explain what im missing

The lvl 2 Inquisitor's spell "Flames of the Faithful" also mentions the increasing bonus, on p. 222

Osirion

So why not give them an ability similar to the Divine Bond, which the paladin gets? Instead of a weapon, make the choice either a mount or the ability to increase their shield. They could claim that this is done either through boons given to them by grateful patronage, or as "protection" money given to them by fearful patronage, and that's how they can afford the increase, despite how many gp's they have on their char sheet.

And yes, I agree on the courtly skills... Bluff, Diplomacy, Sense Motive, Knowledge (Nobility). After all, how else are they going to recognize another Cavalier's banner?

Furthermore, just because they don't have a special mount, that doesn't mean that they can't have a mount at all, so they could still be an effective "cavalier". It's just not their priority focus.



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